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Edited Mario Royale Hack 1.2.3 (Should Work Across Updates)

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Jun 19th, 2019
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  1. Object.keys(window).filter(k => window[k] && window[k].game && k.indexOf("_") === 0).map(w => window[w].game).forEach(game => {
  2.     //  ________            ________              __   __  __           __            
  3.     // /_  __/ /_  ___     / ____/ /_  ____ _____/ /  / / / /___ ______/ /_____  _____
  4.     //  / / / __ \/ _ \   / /   / __ \/ __ `/ __  /  / /_/ / __ `/ ___/ //_/ _ \/ ___/
  5.     // / / / / / /  __/  / /___/ / / / /_/ / /_/ /  / __  / /_/ / /__/ ,< /  __/ /    
  6.     ///_/ /_/ /_/\___/   \____/_/ /_/\__,_/\__,_/  /_/ /_/\__,_/\___/_/|_|\___/_/    
  7.     //                                                                                
  8.     // "Mario is for fags" - My dad at Nintendo
  9.     //
  10.     // Arrow Keys: Fly
  11.     // X: God Mode (Will desync you at win)
  12.     // T: Teleport to end (Desync)
  13.    
  14.    
  15.     plname = "YOUR NAME HERE!!!";
  16.     plpid = game.players.filter(item => item.name == plname)[0]["id"];  
  17.     function isNamepl(element){return element["name"].toLowerCase() == plname.toLowerCase();}
  18.    
  19.    
  20.     window.addEventListener("keydown", function (event) {
  21.     if (event.defaultPrevented) {
  22.         return; // Do nothing if the event was already processed
  23.     }
  24.     idx = game.players.findIndex(isNamepl);
  25.     gtplyr = game.getPlayer(idx);
  26.     gtplyr["fallSpeed"] = 0;
  27.     switch (event.key) {
  28.         case "ArrowDown":
  29.         gtplyr["pos"]["y"] += -2;
  30.         break;
  31.         case "ArrowUp":
  32.         gtplyr["pos"]["y"] += 2;
  33.         break;
  34.         case "ArrowLeft":
  35.             gtplyr["pos"]["x"] += -2;
  36.             gtplyr["pos"]["y"] += 1;
  37.             break;
  38.         case "ArrowRight":
  39.             gtplyr["pos"]["x"] += 2;
  40.             gtplyr["pos"]["y"] += 1;
  41.             break;
  42.         case "x":
  43.             gtplyr.star();
  44.             gtplyr["starTimer"] = 9999;
  45.             gtplyr["power"] = 2;
  46.             game.lives = 9999;
  47.             break;
  48.         case "t":
  49.             gtplyr["level"] = 3;
  50.             gtplyr["pos"]["x"] = 150;
  51.         default:
  52.             return;
  53.         }
  54.    
  55.     event.preventDefault();
  56.     }, true);
  57. });
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