schindelerium

glasbryn set cards

Dec 22nd, 2018
163
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.10 KB | None | 0 0
  1. 3 mythic, 6 rare, 12 uncommon and 24 common cards
  2.  
  3. MYTHIC:
  4.  
  5. 1. Japik, Burrowsinger [1GW]
  6. Legendary Creature - Rabbit Cleric [M]
  7. Vigilance
  8. At the beginning of your upkeep, populate.
  9. If you control three or more black permanents at the beginning of your end step, transform Japik.
  10. [2/3]
  11.  
  12.  
  13. Japik, Voice of Regret (GWB)
  14. Legendary Creature - Rabbit Cleric
  15. Vigilance
  16. Creature tokens you control get +1/+1 and Vigilance
  17. GW(T): Create a 2/2 black Zombie Rabbit token under your control, then populate.
  18. [2/3]
  19.  
  20. ---
  21.  
  22. RARE:
  23.  
  24. 1. Tyri, Packcaller 2GG
  25. Legendary Creature - Wolf Shaman [R]
  26. Vigilance
  27. When Tyri, Packcaller becomes tapped, put a +1/+1 counter on her.
  28. When Tyri, Packcaller becomes untapped, put a +1/+1 counter on each creature you control.
  29. [2/3]
  30. -
  31. 2. A Bunnyman
  32. Legendary Creature - Rabbit [class] [R]
  33. Whenever a creature you control with converted mana cost of three or less deals combat damage
  34. to a player, populate.
  35. [1/1]
  36. -
  37. 3. Shamanic Awakening [2WW]
  38. Enchantment [R]
  39. During your first main phase, you may tap up to three creatures you control. Create a 1/1 white Spirit token for every creature tapped.
  40. -
  41. ---
  42.  
  43. UNCOMMON:
  44.  
  45. Stay Together [2W]
  46. Enchantment [UC]
  47. Whenever a creature with a converted mana cost of 3 or less enters the battlefield under your control, create a 1/1 white Rabbit token.
  48. ---
  49.  
  50. COMMON:
  51. 1. Loup Scout [1G]
  52. Creature - Wolf Scout [C]
  53. When Loup Scout enters the battlefield, search your deck for a basic land card and put it into play tapped. Shuffle your deck afterwards.
  54. [1/2]
  55. -
  56. 2. Loup Seer [GW]
  57. Creature - Wolf Wizard [C]
  58. When Loup Seer enters the battlefield, draw a card.
  59. [1/1]
  60. -
  61. 3. Loup Lawgiver[2W]
  62. Creature - Wolf Shaman [C]
  63. 1G, Sacrifice Loup Lawgiver: Destroy target enchantment or artifact.
  64. [2/2]
  65. -
  66. 4. Loup Talesinger [1GW]
  67. Creature - Wolf Druid [C]
  68. 1G: When Loup Talesinger attacks this turn, all other attacking creatures you control gain +1/+1 until the end of turn.
  69. [3/1]
  70. -
  71. 5. Loup Warrior [2GW]
  72. Creature - Wolf Warrior [C]
  73. Trample
  74. Whenever another Wolf enters the battlefield under your control, put a +1/+1 counter on Loup Warrior.
  75. [3/3]
Advertisement
Add Comment
Please, Sign In to add comment