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Medieval_Engineers.log

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Jun 21st, 2018
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  1. 2018-06-21 10:27:56.645> Log Started
  2. 2018-06-21 10:27:56.648> Timezone (local - UTC): 2h
  3. 2018-06-21 10:27:56.648> App Version: 0.6.3.BB14BD
  4. 2018-06-21 10:27:56.648> Steam build: Always true
  5. 2018-06-21 10:27:56.648> Is official: True [NO][IS][NAMP]
  6. 2018-06-21 10:27:56.648> Environment.ProcessorCount: 8
  7. 2018-06-21 10:27:56.648> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
  8. 2018-06-21 10:27:56.648> Environment.CommandLine: D:\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
  9. 2018-06-21 10:27:56.649> Environment.Version: 4.6.2 or later (461310)
  10. 2018-06-21 10:27:56.649> Environment.CurrentDirectory: D:\Steam\steamapps\common\MedievalEngineers\Bin64
  11. 2018-06-21 10:27:56.649> Default Culture: it-IT
  12. 2018-06-21 10:27:56.649> Default UI Culture: it-IT
  13. 2018-06-21 10:27:56.649> IsAdmin: False
  14. 2018-06-21 10:27:56.653|Main thread> MyConfig.Load() - START
  15. 2018-06-21 10:27:56.656|Main thread> Path: C:\Users\Alessio\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  16. 2018-06-21 10:27:56.679|Main thread> RotationHints: False
  17. 2018-06-21 10:27:56.679|Main thread> GraphicsRenderer: DirectX 11
  18. 2018-06-21 10:27:56.679|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  19. 2018-06-21 10:27:56.679|Main thread> Language: 0
  20. 2018-06-21 10:27:56.679|Main thread> ControlsJoystickName: Disabled
  21. 2018-06-21 10:27:56.679|Main thread> GameVersion: 0.6.1.8742611
  22. 2018-06-21 10:27:56.679|Main thread> FirstTimeRun: False
  23. 2018-06-21 10:27:56.679|Main thread> GDPRConsent: True
  24. 2018-06-21 10:27:56.679|Main thread> GDPRConsent_Sent: True
  25. 2018-06-21 10:27:56.679|Main thread> GameVolume: 0.4557835
  26. 2018-06-21 10:27:56.679|Main thread> MusicVolume: 0.05430775
  27. 2018-06-21 10:27:56.679|Main thread> VoiceChatVolume: 1
  28. 2018-06-21 10:27:56.679|Main thread> HudWarnings: True
  29. 2018-06-21 10:27:56.679|Main thread> VoiceChat: True
  30. 2018-06-21 10:27:56.679|Main thread> EnableMuteWhenNotInFocus: True
  31. 2018-06-21 10:27:56.679|Main thread> EnableDynamicMusic: True
  32. 2018-06-21 10:27:56.680|Main thread> MyConfig.Load() - END
  33. 2018-06-21 10:27:57.051|Main thread> AdapterInfo = {
  34. 2018-06-21 10:27:57.051|Main thread> Name = NVIDIA GeForce GTX TITAN Black + DISPLAY6
  35. 2018-06-21 10:27:57.051|Main thread> Description = dev id: 4108, mem: 6359678976, shared mem: 6142177280, Luid: 14565463, rev: 161, subsys id: -2068377533, vendor id: 4318
  36. 2018-06-21 10:27:57.051|Main thread> Driver version = 24.21.13.9811
  37. 2018-06-21 10:27:57.051|Main thread> Driver date = 20180601000000.000000-000
  38. 2018-06-21 10:27:57.051|Main thread> DriverUpdateNecessary = False
  39. 2018-06-21 10:27:57.051|Main thread> Adapter id = 0
  40. 2018-06-21 10:27:57.051|Main thread> Supported = True
  41. 2018-06-21 10:27:57.051|Main thread> RAM = 6359678976
  42. 2018-06-21 10:27:57.051|Main thread> Priority = 2
  43. 2018-06-21 10:27:57.051|Main thread> Multithreaded rendering supported = True
  44. 2018-06-21 10:27:57.051|Main thread> Output is attached = True
  45. 2018-06-21 10:27:57.051|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  46. 2018-06-21 10:27:57.051|Main thread> Display modes = {
  47. 2018-06-21 10:27:57.051|Main thread> DXGIOutput id = 0
  48. 2018-06-21 10:27:57.051|Main thread> 624x464@59.952Hz
  49. 2018-06-21 10:27:57.051|Main thread> 640x480@56.25Hz
  50. 2018-06-21 10:27:57.051|Main thread> 640x480@56.25Hz
  51. 2018-06-21 10:27:57.051|Main thread> 640x480@60.317Hz
  52. 2018-06-21 10:27:57.051|Main thread> 640x480@60.317Hz
  53. 2018-06-21 10:27:57.051|Main thread> 720x480@60Hz
  54. 2018-06-21 10:27:57.051|Main thread> 720x480@59.94Hz
  55. 2018-06-21 10:27:57.051|Main thread> 720x576@50Hz
  56. 2018-06-21 10:27:57.051|Main thread> 800x600@56.25Hz
  57. 2018-06-21 10:27:57.051|Main thread> 800x600@60.317Hz
  58. 2018-06-21 10:27:57.051|Main thread> 1024x768@60.004Hz
  59. 2018-06-21 10:27:57.051|Main thread> 1024x768@70.069Hz
  60. 2018-06-21 10:27:57.051|Main thread> 1152x864@75Hz
  61. 2018-06-21 10:27:57.052|Main thread> 1176x664@60Hz
  62. 2018-06-21 10:27:57.052|Main thread> 1176x664@60Hz
  63. 2018-06-21 10:27:57.052|Main thread> 1176x664@50Hz
  64. 2018-06-21 10:27:57.052|Main thread> 1176x664@50Hz
  65. 2018-06-21 10:27:57.052|Main thread> 1176x664@59.94Hz
  66. 2018-06-21 10:27:57.052|Main thread> 1176x664@59.94Hz
  67. 2018-06-21 10:27:57.052|Main thread> 1280x720@60Hz
  68. 2018-06-21 10:27:57.052|Main thread> 1280x720@50Hz
  69. 2018-06-21 10:27:57.052|Main thread> 1280x720@59.94Hz
  70. 2018-06-21 10:27:57.052|Main thread> 1280x768@59.81Hz
  71. 2018-06-21 10:27:57.052|Main thread> 1280x768@59.81Hz
  72. 2018-06-21 10:27:57.052|Main thread> 1280x800@59.81Hz
  73. 2018-06-21 10:27:57.052|Main thread> 1280x960@60.02Hz
  74. 2018-06-21 10:27:57.052|Main thread> 1280x960@60.02Hz
  75. 2018-06-21 10:27:57.052|Main thread> 1280x1024@60.02Hz
  76. 2018-06-21 10:27:57.052|Main thread> 1360x768@59.887Hz
  77. 2018-06-21 10:27:57.052|Main thread> 1360x768@59.887Hz
  78. 2018-06-21 10:27:57.052|Main thread> 1366x768@59.887Hz
  79. 2018-06-21 10:27:57.052|Main thread> 1366x768@59.887Hz
  80. 2018-06-21 10:27:57.052|Main thread> 1440x900@59.887Hz
  81. 2018-06-21 10:27:57.052|Main thread> 1600x900@59.954Hz
  82. 2018-06-21 10:27:57.052|Main thread> 1600x900@59.954Hz
  83. 2018-06-21 10:27:57.052|Main thread> 1600x1024@59.954Hz
  84. 2018-06-21 10:27:57.052|Main thread> 1600x1024@59.954Hz
  85. 2018-06-21 10:27:57.052|Main thread> 1680x1050@59.954Hz
  86. 2018-06-21 10:27:57.052|Main thread> 1768x992@60Hz
  87. 2018-06-21 10:27:57.052|Main thread> 1768x992@60Hz
  88. 2018-06-21 10:27:57.052|Main thread> 1768x992@50Hz
  89. 2018-06-21 10:27:57.052|Main thread> 1768x992@50Hz
  90. 2018-06-21 10:27:57.052|Main thread> 1768x992@59.94006Hz
  91. 2018-06-21 10:27:57.052|Main thread> 1768x992@59.94006Hz
  92. 2018-06-21 10:27:57.052|Main thread> 1920x1080@60Hz
  93. 2018-06-21 10:27:57.052|Main thread> 1920x1080@50Hz
  94. 2018-06-21 10:27:57.052|Main thread> 1920x1080@59.94006Hz
  95. 2018-06-21 10:27:57.052|Main thread> }
  96. 2018-06-21 10:27:57.052|Main thread> }
  97. 2018-06-21 10:27:57.096|Main thread> Steam.IsActive: True
  98. 2018-06-21 10:27:57.096|Main thread> Steam.IsOnline: True
  99. 2018-06-21 10:27:57.096|Main thread> Steam.OwnsGame: False
  100. 2018-06-21 10:27:57.097|Main thread> Steam.UserId: 76561198074412090
  101. 2018-06-21 10:27:57.097|Main thread> Steam.UserName: ExGold
  102. 2018-06-21 10:27:57.097|Main thread> Steam.Branch: default
  103. 2018-06-21 10:27:57.097|Main thread> Build date: 2018-06-12 03:34
  104. 2018-06-21 10:27:57.097|Main thread> Build version: 0.1.6737.28027
  105. 2018-06-21 10:27:57.144|Main thread> MySandboxGame.Constructor() - START
  106. 2018-06-21 10:27:57.832|Main thread> Game dir: D:\Steam\steamapps\common\MedievalEngineers\Bin64
  107. 2018-06-21 10:27:57.832|Main thread> Content dir: D:\Steam\steamapps\common\MedievalEngineers\Content
  108. 2018-06-21 10:27:57.833|Main thread> Found processor count: 8
  109. 2018-06-21 10:27:57.833|Main thread> Using processor count: 8
  110. 2018-06-21 10:28:02.118|Main thread> Info: Type metadata loaded in 4.1922871s.
  111. 2018-06-21 10:28:02.118|Main thread> Preallocate - START
  112. 2018-06-21 10:28:02.119|Main thread> MyEntities - START
  113. 2018-06-21 10:28:02.123|Main thread> MyEntities - END
  114. 2018-06-21 10:28:02.123|Main thread> MyObjectBuilder_Base - START
  115. 2018-06-21 10:28:02.123|Main thread> MyObjectBuilder_Base - END
  116. 2018-06-21 10:28:02.123|Main thread> MyTransparentGeometry - START
  117. 2018-06-21 10:28:02.164|Main thread> MyTransparentGeometry - END
  118. 2018-06-21 10:28:02.164|Main thread> MyCubeGridDeformationTables - START
  119. 2018-06-21 10:28:02.169|Main thread> MyCubeGridDeformationTables - END
  120. 2018-06-21 10:28:02.169|Main thread> MyMath - START
  121. 2018-06-21 10:28:02.172|Main thread> MyMath - END
  122. 2018-06-21 10:28:02.172|Main thread> MySimpleObjectDraw - START
  123. 2018-06-21 10:28:02.173|Main thread> MySimpleObjectDraw - END
  124. 2018-06-21 10:28:02.173|Main thread> Preallocate - END
  125. 2018-06-21 10:28:02.232|Main thread> Info: Worker Configuration {
  126. Total: 6,
  127. Default: Logic
  128. Groups: [
  129. Group Background, BelowNormal, 1 Workers,
  130. Group Logic, Normal, 4 Workers,
  131. Group Render, AboveNormal, 1 Workers
  132. ]
  133. }
  134. 2018-06-21 10:28:02.252|Main thread> MySandboxGame.Constructor() - END
  135. 2018-06-21 10:28:02.386|Main thread> Performing start-up memory test...
  136. 2018-06-21 10:28:02.388|Main thread> Physical memory is 12,821,225,472 bytes.
  137. 2018-06-21 10:28:02.388|Main thread> Minimum requirement is 8,000,000,000 bytes.
  138. 2018-06-21 10:28:02.388|Main thread> System meets minimum memory requirements.
  139. 2018-06-21 10:28:02.392|Main thread> MyVideoModeManager.LogApplicationInformation - START
  140. 2018-06-21 10:28:02.392|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6737.28027, Culture=neutral, PublicKeyToken=null
  141. 2018-06-21 10:28:02.392|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6737.28027, Culture=neutral, PublicKeyToken=null
  142. 2018-06-21 10:28:02.392|Main thread> Assembly.Location: D:\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  143. 2018-06-21 10:28:02.392|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  144. 2018-06-21 10:28:02.392|Main thread> MyVideoModeManager.LogApplicationInformation - END
  145. 2018-06-21 10:28:02.394|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  146. 2018-06-21 10:28:02.399|Main thread> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M.
  147. 2018-06-21 10:28:02.399|Main thread> Win32_ComputerSystem.Model: To Be Filled By O.E.M.
  148. 2018-06-21 10:28:02.399|Main thread> Virtualized: False
  149. 2018-06-21 10:28:02.401|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
  150. 2018-06-21 10:28:02.401|Main thread> ComputerInfo.TotalPhysicalMemory: 12,821,225,472 bytes
  151. 2018-06-21 10:28:02.402|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
  152. 2018-06-21 10:28:02.402|Main thread> ComputerInfo.AvailablePhysicalMemory: 9,339,850,752 bytes
  153. 2018-06-21 10:28:02.402|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,109,888,000 bytes
  154. 2018-06-21 10:28:02.404|Main thread> Drive C: | Capacity: 59,495,149,568 bytes | Free space: 2,932,355,072 bytes
  155. 2018-06-21 10:28:02.404|Main thread> Drive D: | Capacity: 1,000,202,039,296 bytes | Free space: 515,719,290,880 bytes
  156. 2018-06-21 10:28:02.404|Main thread> Drive E: | Capacity: 480,777,334,784 bytes | Free space: 420,665,503,744 bytes
  157. 2018-06-21 10:28:02.404|Main thread> Drive H: | Capacity: 2,000,263,573,504 bytes | Free space: 1,997,605,175,296 bytes
  158. 2018-06-21 10:28:02.404|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  159. 2018-06-21 10:28:02.405|Main thread> MySandboxGame.Initialize() - START
  160. 2018-06-21 10:28:02.571|Main thread> Havok: Physics.Init
  161. 2018-06-21 10:28:02.572|Main thread> Havok: Version: Release(0), 1800, [S]
  162. 2018-06-21 10:28:02.575|Main thread> HkGameName: MedievalEngineers Release
  163. 2018-06-21 10:28:02.594|Main thread> MySandboxGame.LoadData() - START
  164. 2018-06-21 10:28:02.598|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  165. 2018-06-21 10:28:02.599|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
  166. 2018-06-21 10:28:03.688|Main thread> MyDefinitionManager.LoadScenarios() - START
  167. 2018-06-21 10:28:06.891|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
  168. 2018-06-21 10:28:06.951|Main thread> Loading scenarios
  169. 2018-06-21 10:28:06.955|Main thread> MyDefinitionManager.LoadScenarios() - END
  170. 2018-06-21 10:28:06.955|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  171. 2018-06-21 10:28:06.961|Main thread> MyAudio.LoadData - START
  172. 2018-06-21 10:28:06.984|Main thread> MyAudio.CreateX3DAudio - Device: Altoparlanti (3- USB Audio Device) - Channel #: 2
  173. 2018-06-21 10:28:07.019|Main thread> MyAudio.LoadData - END
  174. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudUse'
  175. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  176. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  177. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  178. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  179. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  180. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  181. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  182. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  183. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  184. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'None'
  185. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  186. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  187. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  188. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  189. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  190. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  191. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  192. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  193. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  194. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  195. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  196. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  197. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  198. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  199. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  200. 2018-06-21 10:28:07.029|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  201. 2018-06-21 10:28:07.032|Main thread> MyGuiManager()
  202. 2018-06-21 10:28:07.093|Main thread> MyScreenManager()
  203. 2018-06-21 10:28:07.180|Main thread> MyGuiManager.LoadContent() - START
  204. 2018-06-21 10:28:07.187|Main thread> MyGuiManager.LoadContent() - START
  205. 2018-06-21 10:28:07.188|Main thread> MyGuiManager.LoadContent() - END
  206. 2018-06-21 10:28:07.188|Main thread> MyGuiManager.LoadContent() - END
  207. 2018-06-21 10:28:07.289|Main thread> MySandboxGame.LoadData() - END
  208. 2018-06-21 10:28:08.373|Main thread> Analytics helper process start reported
  209. 2018-06-21 10:28:08.375|Main thread> MySandboxGame.Initialize() - END
  210. 2018-06-21 10:28:08.377|Main thread> Timer Frequency: 3319375
  211. 2018-06-21 10:28:08.377|Main thread> Ticks per frame: 55554
  212. 2018-06-21 10:28:08.428|Worker Logic 0> Loading available saves - START
  213. 2018-06-21 10:28:08.429|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Alessio\AppData\Roaming\MedievalEngineers\Saves\76561198074412090'
  214. 2018-06-21 10:28:08.442|Worker Logic 0> Loading available saves - END
  215. 2018-06-21 10:28:08.491|Worker Logic 0> Loading available saves - START
  216. 2018-06-21 10:28:08.492|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Alessio\AppData\Roaming\MedievalEngineers\Saves\76561198074412090'
  217. 2018-06-21 10:28:08.492|Worker Logic 0> Loading available saves - END
  218. 2018-06-21 10:28:15.524|Worker Logic 0> Loading available saves - START
  219. 2018-06-21 10:28:15.526|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Alessio\AppData\Roaming\MedievalEngineers\Saves\76561198074412090'
  220. 2018-06-21 10:28:15.527|Worker Logic 0> Loading available saves - END
  221. 2018-06-21 10:28:16.362|Main thread> LoadSandbox() - Start
  222. 2018-06-21 10:28:16.363|Main thread>
  223. 2018-06-21 10:28:16.363|Main thread> LoadSession() - Start
  224. 2018-06-21 10:28:16.363|Main thread> C:\Users\Alessio\AppData\Roaming\MedievalEngineers\Saves\76561198074412090\CressHill
  225. 2018-06-21 10:28:16.411|Main thread> LoadSession() - End
  226. 2018-06-21 10:28:16.411|Main thread> LoadSandbox() - End
  227. 2018-06-21 10:28:16.685|Main thread> Loading session: C:\Users\Alessio\AppData\Roaming\MedievalEngineers\Saves\76561198074412090\CressHill
  228. 2018-06-21 10:28:16.804|Main thread> Process information Session Start:
  229. 2018-06-21 10:28:16.806|Main thread> Managed Memory: 306,741,488 B
  230. 2018-06-21 10:28:16.809|Main thread> Private Memory: 1,401,135,104 B
  231. 2018-06-21 10:28:16.809|Main thread> Nr of Threads: 44
  232. 2018-06-21 10:28:16.809|Main thread> Simulation Speed: 0.01
  233. 2018-06-21 10:28:16.809|Main thread> Current:
  234. 2018-06-21 10:28:16.817|Main thread> Paged Memory: 1,401,135,104 B
  235. 2018-06-21 10:28:16.819|Main thread> Working Set: 785,190,912 B
  236. 2018-06-21 10:28:16.819|Main thread> Virtual Memory: 2,224,824,320 B
  237. 2018-06-21 10:28:16.819|Main thread> Peak:
  238. 2018-06-21 10:28:16.827|Main thread> Paged Memory: 1,488,498,688 B
  239. 2018-06-21 10:28:16.827|Main thread> Working Set: 830,377,984 B
  240. 2018-06-21 10:28:16.827|Main thread> Virtual Memory: 2,440,421,376 B
  241. 2018-06-21 10:28:16.832|Main thread> MyModManager.LoadData() - START
  242. 2018-06-21 10:28:16.844|Main thread> Finished loading mods.
  243. 2018-06-21 10:28:16.844|Main thread> MyModManager.LoadData() - END
  244. 2018-06-21 10:28:17.168|Main thread> Finished loading stage Initializing session, elapsed time: 0.3370192 seconds
  245. 2018-06-21 10:28:17.439|Main thread> MyDefinitionManager.LoadData() - START
  246. 2018-06-21 10:28:17.446|Main thread> List of used mods (0) - START
  247. 2018-06-21 10:28:17.447|Main thread> List of used mods - END
  248. 2018-06-21 10:28:18.323|Main thread> Warning: Cannot find sound cue named
  249. 2018-06-21 10:28:18.323|Main thread> Warning: Cannot find sound cue named
  250. 2018-06-21 10:28:18.323|Main thread> Warning: Cannot find sound cue named
  251. 2018-06-21 10:28:18.323|Main thread> Warning: Cannot find sound cue named
  252. 2018-06-21 10:28:18.323|Main thread> Warning: Cannot find sound cue named
  253. 2018-06-21 10:28:18.323|Main thread> Warning: Cannot find sound cue named
  254. 2018-06-21 10:28:18.324|Main thread> Warning: Cannot find sound cue named
  255. 2018-06-21 10:28:18.569|Main thread> MyAudio.UnloadData - START
  256. 2018-06-21 10:28:18.577|Main thread> MyAudio.UnloadData - END
  257. 2018-06-21 10:28:18.577|Main thread> MyAudio.LoadData - START
  258. 2018-06-21 10:28:18.600|Main thread> MyAudio.CreateX3DAudio - Device: Altoparlanti (3- USB Audio Device)o) - Channel #: 2
  259. 2018-06-21 10:28:18.700|Main thread> MyAudio.LoadData - END
  260. 2018-06-21 10:28:18.700|Main thread> MyDefinitionManager.LoadScenarios() - START
  261. 2018-06-21 10:28:18.726|Main thread> Loading scenarios
  262. 2018-06-21 10:28:18.726|Main thread> MyDefinitionManager.LoadScenarios() - END
  263. 2018-06-21 10:28:18.726|Main thread> MyDefinitionManager.LoadData() - END
  264. 2018-06-21 10:28:18.729|Main thread> Finished loading stage Loading definitions, elapsed time: 1.293074 seconds
  265. 2018-06-21 10:28:18.730|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  266. 2018-06-21 10:28:18.877|Main thread> MyTransparentGeometry.LoadData - START
  267. 2018-06-21 10:28:18.928|External Debugging Listener> External debugger: listening...
  268. 2018-06-21 10:28:19.772|Main thread> MyLights.LoadData() - START
  269. 2018-06-21 10:28:19.775|Main thread> MyLights.LoadData() - END
  270. 2018-06-21 10:28:19.845|Main thread> Finished loading stage Loading session components, elapsed time: 1.1160638 seconds
  271. 2018-06-21 10:28:21.645|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  272. 2018-06-21 10:28:24.788|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
  273. 2018-06-21 10:28:24.859|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
  274. 2018-06-21 10:28:24.861|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  275. 2018-06-21 10:28:24.879|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
  276. 2018-06-21 10:28:24.880|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
  277. 2018-06-21 10:28:24.880|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
  278. 2018-06-21 10:28:24.897|Main thread> Finished loading stage Loading models, elapsed time: 5.0502889 seconds
  279. 2018-06-21 10:28:24.897|Main thread> Finished loading stage Loading data, elapsed time: 7.7294421 seconds
  280. 2018-06-21 10:28:24.906|Main thread> Finished loading stage Loading character data, elapsed time: 0.0060003 seconds
  281. 2018-06-21 10:28:24.963|Main thread> Loading voxel storage from file 'C:\Users\Alessio\AppData\Roaming\MedievalEngineers\Saves\76561198074412090\CressHill\EarthSecond-1251102759r5000.vx2'
  282. 2018-06-21 10:28:26.509|Worker Logic 0> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  283. 2018-06-21 10:28:26.849|Main thread> Finished loading stage Loading 4 objects, elapsed time: 0.3720213 seconds
  284. 2018-06-21 10:28:27.513|Main thread> Checkpoint.CameraAttach success: entity id140268793918650352, camera subtype DefaultFirstPerson
  285. 2018-06-21 10:28:27.514|Main thread> Finished loading stage Loading final details, elapsed time: 0.664038 seconds
  286. 2018-06-21 10:28:27.515|Main thread> MySession.Static.LogSettings - START
  287. 2018-06-21 10:28:27.516|Main thread> Name = CressHill
  288. 2018-06-21 10:28:27.516|Main thread> Description =
  289. 2018-06-21 10:28:27.516|Main thread> InGameTime = 01/01/0001 00:00:00
  290. 2018-06-21 10:28:27.516|Main thread> Password =
  291. 2018-06-21 10:28:27.516|Main thread> CurrentPath = C:\Users\Alessio\AppData\Roaming\MedievalEngineers\Saves\76561198074412090\CressHill
  292. 2018-06-21 10:28:27.517|Main thread> WorkshopId =
  293. 2018-06-21 10:28:27.517|Main thread> CameraController = 1F255B99297F7F0:Camera 1st - DefaultFirstPerson
  294. 2018-06-21 10:28:27.517|Main thread> ThumbPath = C:\Users\Alessio\AppData\Roaming\MedievalEngineers\Saves\76561198074412090\CressHill\thumb.jpg
  295. 2018-06-21 10:28:27.519|Main thread> Settings:
  296. 2018-06-21 10:28:27.520|Main thread> Auto-Save Time (Minutes) = 5
  297. 2018-06-21 10:28:27.520|Main thread> Cut, Copy and Paste = True
  298. 2018-06-21 10:28:27.520|Main thread> Days per season = 4
  299. 2018-06-21 10:28:27.520|Main thread> Game Mode = Creative
  300. 2018-06-21 10:28:27.520|Main thread> Inventory size multiplier = 1
  301. 2018-06-21 10:28:27.520|Main thread> Maximum Backup Saves = 5
  302. 2018-06-21 10:28:27.520|Main thread> Maximum Floating Objects = 64
  303. 2018-06-21 10:28:27.520|Main thread> Maximum Fracture Pieces = 50
  304. 2018-06-21 10:28:27.520|Main thread> Maximum Players = 4
  305. 2018-06-21 10:28:27.520|Main thread> Maximum Solar Altitude = 0.41
  306. 2018-06-21 10:28:27.520|Main thread> Online Mode = PRIVATE
  307. 2018-06-21 10:28:27.520|Main thread> Show player names on HUD = True
  308. 2018-06-21 10:28:27.520|Main thread> Spectator = False
  309. 2018-06-21 10:28:27.520|Main thread> Structural Integrity = True
  310. 2018-06-21 10:28:27.520|Main thread> Sun rotation interval = 120
  311. 2018-06-21 10:28:27.520|Main thread> View distance = 2600
  312. 2018-06-21 10:28:27.520|Main thread> MySession.Static.LogSettings - END
  313. 2018-06-21 10:28:27.520|Main thread> Finished loading stage Loading planet, elapsed time: 2.62315 seconds
  314. 2018-06-21 10:28:27.522|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  315. 2018-06-21 10:28:27.523|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  316. 2018-06-21 10:28:27.523|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  317. 2018-06-21 10:28:27.523|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  318. 2018-06-21 10:28:27.523|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  319. 2018-06-21 10:28:27.523|Main thread> Setting update order on MyDestructionData to AfterSimulation
  320. 2018-06-21 10:28:27.523|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  321. 2018-06-21 10:28:27.523|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
  322. 2018-06-21 10:28:27.523|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  323. 2018-06-21 10:28:27.525|Main thread> Setting update order on MyCubeGrids to NoUpdate
  324. 2018-06-21 10:28:27.525|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  325. 2018-06-21 10:28:27.525|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  326. 2018-06-21 10:28:27.525|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  327. 2018-06-21 10:28:27.862|Main thread> Setting update order on MyPlanets to NoUpdate
  328. 2018-06-21 10:28:27.862|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  329. 2018-06-21 10:28:27.862|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  330. 2018-06-21 10:28:27.862|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  331. 2018-06-21 10:28:27.862|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  332. 2018-06-21 10:28:27.862|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  333. 2018-06-21 10:28:27.862|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  334. 2018-06-21 10:28:27.864|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  335. 2018-06-21 10:28:27.864|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  336. 2018-06-21 10:28:27.865|Main thread> Setting update order on MySoundSystem to Simulation
  337. 2018-06-21 10:28:27.866|Main thread> Setting update order on MySleepingGridsCorrection to NoUpdate
  338. 2018-06-21 10:28:27.866|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  339. 2018-06-21 10:28:27.866|Main thread> Setting update order on MyDamageSystem to NoUpdate
  340. 2018-06-21 10:28:27.866|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  341. 2018-06-21 10:28:27.866|Main thread> Setting update order on MyChatSystem to AfterSimulation
  342. 2018-06-21 10:28:27.866|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  343. 2018-06-21 10:28:27.866|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  344. 2018-06-21 10:28:27.866|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  345. 2018-06-21 10:28:27.866|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  346. 2018-06-21 10:28:27.866|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  347. 2018-06-21 10:28:27.866|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  348. 2018-06-21 10:28:27.866|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  349. 2018-06-21 10:28:27.866|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  350. 2018-06-21 10:28:27.867|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  351. 2018-06-21 10:28:27.867|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  352. 2018-06-21 10:28:27.867|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  353. 2018-06-21 10:28:27.867|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  354. 2018-06-21 10:28:27.867|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  355. 2018-06-21 10:28:27.867|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  356. 2018-06-21 10:28:27.867|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  357. 2018-06-21 10:28:27.867|Main thread> Setting update order on MyHud to BeforeSimulation
  358. 2018-06-21 10:28:27.867|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  359. 2018-06-21 10:28:27.867|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  360. 2018-06-21 10:28:27.867|Main thread> Setting update order on MyGamePruningStructure to Simulation
  361. 2018-06-21 10:28:27.867|Main thread> Setting update order on MyLights to NoUpdate
  362. 2018-06-21 10:28:27.867|Main thread> Setting update order on MyPhysics to Simulation
  363. 2018-06-21 10:28:27.867|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  364. 2018-06-21 10:28:27.867|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  365. 2018-06-21 10:28:27.867|Main thread> Setting update order on MyActionTrackingSystem to NoUpdate
  366. 2018-06-21 10:28:27.867|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
  367. 2018-06-21 10:28:27.869|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  368. 2018-06-21 10:28:27.869|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  369. 2018-06-21 10:28:27.869|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  370. 2018-06-21 10:28:27.870|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  371. 2018-06-21 10:28:27.872|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  372. 2018-06-21 10:28:27.872|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  373. 2018-06-21 10:28:27.873|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  374. 2018-06-21 10:28:27.873|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  375. 2018-06-21 10:28:27.873|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  376. 2018-06-21 10:28:27.873|Main thread> Setting update order on MyFactionManager to NoUpdate
  377. 2018-06-21 10:28:27.876|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  378. 2018-06-21 10:28:27.876|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  379. 2018-06-21 10:28:27.877|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  380. 2018-06-21 10:28:27.878|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  381. 2018-06-21 10:28:27.878|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  382. 2018-06-21 10:28:27.878|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  383. 2018-06-21 10:28:27.878|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  384. 2018-06-21 10:28:27.878|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  385. 2018-06-21 10:28:27.878|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  386. 2018-06-21 10:28:27.878|Main thread> Setting update order on MySearchSystem to NoUpdate
  387. 2018-06-21 10:28:27.878|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  388. 2018-06-21 10:28:27.885|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  389. 2018-06-21 10:28:27.885|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  390. 2018-06-21 10:28:27.885|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  391. 2018-06-21 10:28:27.885|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  392. 2018-06-21 10:28:27.885|Main thread> Finished loading stage Starting Components, elapsed time: 0.3640208 seconds
  393. 2018-06-21 10:28:27.889|Main thread>
  394. 2018-06-21 10:28:27.889|Main thread> Session loaded
  395. 2018-06-21 10:28:27.889|Main thread> Finished loading stage Finished loading, elapsed time: 11.0616326 seconds
  396. 2018-06-21 10:28:27.969|Main thread> Process information Periodic Check:
  397. 2018-06-21 10:28:27.970|Main thread> Managed Memory: 1,452,502,592 B
  398. 2018-06-21 10:28:27.971|Main thread> Private Memory: 2,467,856,384 B
  399. 2018-06-21 10:28:27.971|Main thread> Nr of Threads: 47
  400. 2018-06-21 10:28:27.971|Main thread> Simulation Speed: 0.01
  401. 2018-06-21 10:28:27.971|Main thread> Entity count: 16
  402. 2018-06-21 10:28:27.971|Main thread> Player count: 1
  403. 2018-06-21 10:28:27.971|Main thread> Current:
  404. 2018-06-21 10:28:27.973|Main thread> Paged Memory: 2,467,856,384 B
  405. 2018-06-21 10:28:27.973|Main thread> Working Set: 1,884,815,360 B
  406. 2018-06-21 10:28:27.973|Main thread> Virtual Memory: 3,267,248,128 B
  407. 2018-06-21 10:28:27.973|Main thread> Peak:
  408. 2018-06-21 10:28:27.974|Main thread> Paged Memory: 2,467,856,384 B
  409. 2018-06-21 10:28:27.974|Main thread> Working Set: 1,884,815,360 B
  410. 2018-06-21 10:28:27.974|Main thread> Virtual Memory: 3,393,769,472 B
  411. 2018-06-21 10:28:27.975|Main thread> Number of Worlds: 1
  412. 2018-06-21 10:28:27.976|Main thread> 0) RigidBodies: 7, ActiveRigidBodies: 0, CharacterRigidBodies: 1
  413. 2018-06-21 10:28:27.977|Main thread> 0) Constraints: 0
  414. 2018-06-21 10:28:28.936|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  415. 2018-06-21 10:28:28.939|Main thread> MySessionLoading status:
  416. 2018-06-21 10:28:28.941|Main thread> 0: TerrainWaitStep: 0/1
  417. 2018-06-21 10:28:29.221|Main thread> All voxels loaded, cleaning up hooks.
  418. 2018-06-21 10:28:29.382|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
  419. 2018-06-21 10:28:29.435|Main thread> Loading completed, starting session.
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