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- NMG MENUS
- ---------
- Note: These are just the spots and moves I choose to do. There's a lot of leeway where a menu buffer can be, so if you find a spot that's better for you, use it! There are also some menus that can be done with different inputs in the same number of moves, some of which are notated. Collection segment alternatives are listed at the bottom.
- -Escape-
- 00. BOOM --- open the chest, dude
- -Eastern-
- 01. BOW [<] in gifted-with-greenies, after moving ^> and ^
- -Desert-
- 02. BOOK [<] before waterdash
- 03. LANTERN [<] last dash before lighting torches
- 04. BOW [^] when 2nd animation phase of 2nd lanmo starts
- -Hera-
- 05. MIRROR [<] before 1st warp to DW (for quickwarp)
- 06. LANTERN [<<] before slashing crystal switch (judge minimoldorm rng)
- 07. MIRROR [>>] before opening big key chest
- 08. BOMBS [>>>] right before planting for bomb jump
- (moves to lantern after bomb plant unless >1 bomb)
- -ATower-
- 09. BOW [^] in 5-hole cave, after 4th hole during dash
- 10. BOOM [>] in CoP (if sword beams), during dash into double red spearguards (if no sword beams)
- -Darkness-
- 11. MIRROR [<<] at the end of kikidash
- 12. BOMBS [<<<] 2nd turtles visit, after dash into room and turning left
- 13. MIRROR [>>>] after 1st dash after falling through bombable floor (to avoid bonk on back wall)
- 14. BOMBS [>>>] 1st buffer on hammeryump (align bomb)
- 15. MIRROR [<<<] 2nd buffer on hammeryump (align Link), or on last dash to keychest in dark maze if not doing double bomb
- 16. BOW [>] after pumping ^> to rail, right before crystal switch
- 17. HAMMER [v>] dash after armos arrow statue (right before stairs)
- -Thieves-
- 18. MIRROR [>>>] before mirroring to dig flute (for quickwarp)
- 19. SHOVEL [<<] before digging (move <^ after quickwarp to dig spot)
- 20. HAMMER [<] after 1st dash on 3 guard screen (kill 2nd guard w/hammer, move <, dash ^)
- 21. BOMBS [<<] after entering bombable floor room (judge RNG of grasshoppers)
- 22. HAMMER [>>] after entering the zazak/patrickstar room (judge RNG of red zazak)
- -Skull-
- 23. BOMBS [<<] after dash down after exiting TT, before planting bomb
- 24. MIRROR [<<<] dashing to the big rock before smiths
- 25. BOMBS [>>>] right before planting for bomb jump
- 26. FIREROD [>] dash to pot key
- -Ice-
- 27. MIRROR [^<] first frame possible after exiting Skull
- 28. FLUTE [<<] after mirroring
- 29. MIRROR [>>] right before castle quickwarp
- 30. FIREROD [>v] dashing down past crabs, before jumping in water to take whirlpool
- 31. BOMBS [<] after slashing crystal switch before bombable floor
- 32. HAMMER [<v] after planting for bomb jump and moving down into 2nd position
- 33. FIREROD [<^] after falling into Kholdstare and moving ^> into position to start moving straight ^ and firing
- -Swamp-
- 34. MIRROR [^<] first frame possible after exiting Ice
- 35. FLUTE [<<] after mirroring
- 36. HAMMER [<] waterdash screen (before transition)
- 37. MIRROR [>>>] dash down before swamp mirror (judge moblin RNG: block spear or slash)
- 38. HAMMER [<<<] after dash down to pot key in 2nd room
- 39. HOOKSHOT [>^] before hooking to key pot after getting hookshot
- -Mire-
- 40. MIRROR [<<<] first frame possible after exiting Swamp
- 41. FLUTE [<<] after mirroring
- 42. HOOKSHOT [^] before last squirrel (to judge rng) or right before entering lower DM stairs
- 43. MIRROR [<<<] right below DM warp (quickwarp)
- 44. BOOK [^] after dashing across bridge to Ether (right before boulder)
- 45. FLUTE [<] after getting Ether
- 46. BOMBS [^>] dashing to ice rod cave
- 47. FLUTE [<v] dashing out of ice rod cave
- 48. ETHER [v>v] when centered below warp rock, before picking up
- 49. FIREROD [<<] end of 2nd dash in Mire 1 (before block bonk)
- 50. HOOKSHOT [<<] after dash down in main hub before spark gamble
- 51. SOMARIA [<^] end of dash to switch block
- 52. FIREROD [^^<] when below 1st spike to shoot in spooky glitch
- 53. BOW [^] after last spin on Vitty eyeballs
- -TRock-
- 54. MIRROR [<] first frame possible after exiting Mire
- 55. FLUTE [^<] after mirroring
- 56. HOOKSHOT [^] before last squirrel (to judge rng) or right before entering lower DM stairs
- 57. HAMMER [v<] right before hammering first peg to enter trock
- 58. QUAKE [<<] before/after warp
- 59. SOMARIA [v>|^<] after dash up to pots in trock 1
- 60. BOMBS [v>>] after getting onto Somaria platform (deplete last bomb for free switch to firerod)
- 61. HOOKSHOT [<] after shooting last firerod shot to light torches ([<<] if you still have bombs)
- 62. SOMARIA [<^] after 2nd dash up in roller room
- 63. ICEROD [^^] after dashing behind Trinexx for backdoor
- 64. FIREROD [<] after freezing fire head for 2nd time
- 65. HOOKSHOT [<<] after spin on Trinexx phase 2
- -GTower-
- 66. HAMMER [v<] right next to hedgehog peg
- 67. HOOKSHOT [>^] right before hooking to spike skip
- 68. BOOM [<] after slashing crystal and moving left one tile
- 69. HOOKSHOT [>] after throwing boom in double crystal switch room
- 70. BOMBS [>] right before bonk over warp tile
- 71. BOW [^] right before falling into ice armos ([>^] if you have bombs)
- 72. MIRROR [<] after dash up to big key stairs
- 73. BOW [>] after dashing off entrance ledge
- 74. FIREROD [v] gauntlet 3 after dashing left
- 75. SOMARIA [>vv] after avoiding stairlag in 1st wizzrobes room
- 76. LANTERN [^<] collapsing bridge (before dash or when about to run into enemies)
- 77. FIREROD [^] on dash down before lighting 4th torch
- 78. BOMBS [<] before entering bomb conveyor room
- 79. HOOKSHOT [<] after dashing through moldorm 2
- -Ganon-
- 80. FIREROD [>] [>>] if you have bombs
- ----------------------------------------------------------------------
- COLLECTION SEGMENT ALTERNATIVES
- -------------------------------
- MIRE ICE ROD (keep a bomb):
- flute | ^ > ^ | ether
- ether | < < | fire rod
- fire rod | < < | hookshot
- somaria | ^ ^ < | fire rod
- MIRE ICE ROD (run out of bombs):
- flute | > ^ < | ether
- ether | < < | fire rod
- fire rod | < | hookshot
- somaria | ^ ^ < | fire rod
- TR ICE ROD:
- flute | ^ > ^ | ether
- ether | < | fire rod
- fire rod | < < | hookshot
- somaria | > > v | fire rod
- those are the relevant menus that change among the routes
- mire ice rod (run out of bombs) and tr ice rod both save a menu move compared to mire ice rod (keep a bomb)
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