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R30

60 Minute Map Secret

R30
Jan 31st, 2016
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  1. Congrats on solving that puzzle within the puzzle! Here's some extra behind the scenes stuff for you:
  2.  
  3. Timelapse of the construction:
  4. https://youtu.be/3NWUgf-Gcp4
  5.  
  6. The (second) original concept:
  7. http://www.clickmazes.com/fourbit/ix4bit.htm
  8.  
  9. Map Solution:
  10. From the original state (Reset):
  11. West, North, South, West, North, East, West, North
  12.  
  13. Map Map(?):
  14. http://i.imgur.com/97MEUAT.png
  15.  
  16.  
  17.  
  18.  
  19.  
  20.  
  21.  
  22. Preliminary stuff:
  23. This is a raw paste of the text files I used to build this. It is unedited, and has an old concept inside it that I wasn't able to polish to under 60 minutes. An insight into my jumbled mind, I guess. I will revisit the original concept probably in a different map.
  24.  
  25. 60 Min Prelim.txt
  26. Minecraft 60+ Minute Map
  27.  
  28. Martian + Awesome
  29.  
  30. WIP Title: Oresome!
  31.  
  32. Concepts used:
  33. - Multistate Maze; borrowed from
  34. http://www.logicmazes.com/dunge01.html
  35. - Mars Mission textures; Use robots with maps for picture
  36. frames; netherrack for landscape, quartz ore for what we need
  37. to collect
  38. - Take some cues from Lego Rock Raiders; rsmalec's Mars
  39. Mission, and some old projects of mine.
  40.  
  41.  
  42. 60 minute map priorities/plan
  43.  
  44. 1. Terrain: Seed R30, mountain terrain only, replace: Grass to Podzol, stone and ore to netherrack, oak to acacia
  45. 2. Make five rooms, connect with corridors
  46. 3. Redstone
  47. fill block: block corridors
  48. Set State
  49. Detect player
  50. ---------------------------
  51. 4. Ore
  52. Replace based on state?
  53. 5. BOTS
  54. 6. Secret
  55. 7. Lore
  56. 8. Texture
  57. ---------------------------
  58. 9. Spaceship
  59. 10. Repeatable
  60.  
  61.  
  62. Story: After the historic terraforming of Mars in 2X11, the planet has used the strange green crystals found deep under the rocky surface as a renewable resource. However, the challenge that originally required the resettlement--scarcity and war--has begun on the Red Planet. As the crystals are used, they become dim shadows. Now, in 2X16, many of the Bots that came on the original mission have entered power saving mode, and something must be done to maintain the idyllic landscape terraformed five years ago.
  63.  
  64.  
  65. /give @p written_book 1 0 {
  66. title:"Oresome",
  67. author:"R30hedron",
  68. pages:[
  69. "After the historic terraforming of Mars in 2X11, the planet has used the strange green crystals found deep under the rocky surface as a renewable resource.",
  70. "However, the challenge that originally required the resettlement--scarcity and war--has begun on the Red Planet. As the crystals are used, they become dim shadows.",
  71. "Now, in 2X16, many of the Bots that came on the original mission have entered power saving mode, and something must be done to maintain the idyllic landscape terraformed five years ago.",
  72. "Goal: Mine the ore, the less the better.",
  73. "Words used: Martian, Awesome, Box?"
  74. ]
  75. }
  76.  
  77.  
  78.  
  79. Bot Designations:
  80. Red: Working Class
  81. Yellow: Scouts/Transport
  82. Green: Science/Terraforming
  83. Blue: Human Interface
  84.  
  85.  
  86.  
  87. Hidden Stuff!
  88.  
  89. HEX! (20 char/sign)
  90. From Mars Mission:
  91. LIFT
  92. NEGATIVE
  93. ONEROUS
  94. L4
  95. ENCUMBER
  96. CARRY
  97.  
  98. 20 char per sign
  99. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  100.  
  101. MArTIANS ARE AWESoME:
  102. 4d 41 72 54 49 41 4e 53 20 41 52 45 20 41 57 45 53 6f 4d 45
  103. JUPITer:
  104. 4a 55 50 49 54 65 72
  105. HELLO ROCK RAIdeR:
  106. 48 45 4c 4c 4f 20 52 4f 43 4b 20 52 41 49 64 65 52
  107.  
  108.  
  109. RED
  110. ORE
  111. R30 52 33 30
  112.  
  113. Hide something in a chest that must be unlocked using a key with the proper name, in this case: "RED ORE"
  114.  
  115. But what to hide in the chest? This maybe?
  116.  
  117.  
  118.  
  119. Puzzle Concept psudo-code!
  120.  
  121. Map Starts
  122. Clone all player-editable items
  123. Set State_0
  124.  
  125. Player enters room
  126. Close all paths
  127. Change Maze State
  128. Change open paths
  129. Open paths set trigger
  130. trigger creates rockslide, blocking retreat
  131. (trigger set netherrack)
  132.  
  133. New state!
  134. Place ore
  135. Old state!
  136. Do not place ore
  137.  
  138.  
  139.  
  140.  
  141.  
  142.  
  143. Map: http://www.logicmazes.com/dunge01.html
  144.  
  145. | |
  146. _____/ ?? \_____
  147. / __06 02__ \
  148. | / \ 14 / \ |
  149. | | ___|__|___ | |
  150. | |/ ______ \| |
  151. / 13 10/ | | \03 05 \
  152. | | | | | |
  153. \ 07 04\_|__|_/09 11 /
  154. | |\__________/| |
  155. | | | | | |
  156. | \__/ 01 \__/ |
  157. \_____12 08_____/
  158. \ 15 /
  159. | |
  160. | |
  161. 00
  162.  
  163.  
  164. Map States:
  165.  
  166. start -> 4 -> C -> L -> 5 -> K -> B -> 7 -> 3 -> M -> 8 -> J -> 1 -> 6 -> A -> 2 -> end
  167.  
  168. FW: Progress forward in maze
  169. BW: Go backard in maze
  170. OP: Paths to open entering state
  171.  
  172.  
  173.  
  174. State FW BW OP
  175. 00(4) 01,08 -- 15, 01, 08
  176. 01(C) 02,06 -- 14, 02, 06
  177. 02(L) 03 -- 05, 03
  178. 03(5) 04,07 -- 10, 04, 07
  179. 04(K) 05 03 09, 05, 03
  180. 05(B) 06 -- 02, 06
  181. 06(7) 07 04 13, 07, 04
  182. 07(3) 08 01 12, 08, 01
  183. 08(M) 09 03 11, 09, 03
  184. 09(8) 10 07 04, 10, 07
  185. 10(J) 11 05 03, 11, 05
  186. 11(1) 12 01 08, 12, 01
  187. 12(6) 13 04 07, 13, 04
  188. 13(A) 14 02 06, 14, 02
  189. 14(2) 15 -- 01, 15
  190. 15(X) -- 00 00
  191.  
  192.  
  193. 00,15;
  194. 01,14;
  195. 02,05;
  196. 03,10;
  197. 04,09;
  198. 05,02;
  199. 06,13;
  200. 07,12;
  201. 08,11;
  202. 09,04;
  203. 10,03;
  204. 11,08;
  205. 12,07;
  206. 13,06;
  207. 14,01;
  208. 15,00;
  209.  
  210.  
  211. 60 Min Prelim Take 2.txt
  212. http://pastebin.com/VMmBgPeg
  213.  
  214. Building commands:
  215.  
  216. Redstone:
  217. 85 72 31
  218. 61 72 -1
  219.  
  220. /fill ~ ~ ~ ~24 ~3 32 minecraft:air
  221.  
  222. Corridors:
  223. North:
  224. /fill ~-1 ~ ~-25 ~1 ~2 ~ minecraft:air
  225. East:
  226. /fill ~25 ~ ~-1 ~ ~2 ~1 minecraft:air
  227. South:
  228. /fill ~-1 ~ ~25 ~1 ~2 ~ minecraft:air
  229. West:
  230. /fill ~-25 ~ ~-1 ~ ~2 ~1 minecraft:air
  231. Room:
  232. /fill ~-5 ~ ~-5 ~5 ~3 ~5 minecraft:air
  233.  
  234. Create Gerald. He is the center of the map.
  235. /summon ArmorStand ~ ~ ~ {CustomName:"Gerald",Marker:1}
  236.  
  237. Toggle Gerald's invisibility.
  238. /entitydata @e[type=ArmorStand,CustomName=Gerald] {Invisible:0}
  239. /entitydata @e[type=ArmorStand,CustomName=Gerald] {Invisible:1}
  240.  
  241. Give pick:
  242. /give @p minecraft:iron_pickaxe 1 0 {CanDestroy:["minecraft:quartz_ore"],display:{Name:"Mining Drill",Lore:["A very efficient mining tool!"]},ench:[{id:33,lvl:1}],Unbreakable:1}
  243.  
  244. Give TNT:
  245. /give @p minecraft:tnt 64 0 {CanPlaceOn:["minecraft:quartz_block"],display:{Name:"Reconfigured Core Scanner",Lore:["Now will go through Granite!"]}}
  246.  
  247. Map State
  248. /scoreboard objectives add bit dummy
  249. /scoreboard players set R30hedron bit 0
  250.  
  251.  
  252.  
  253. Clock: (Consecutive Command Blocks are towards +Z)
  254. North:
  255. Test for air
  256. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ testforblock ~ ~ ~-25 minecraft:air
  257. Swap Bit
  258. /setblock ~ ~ ~13 minecraft:redstone_block
  259. Reset Command
  260. /clone ~ ~ ~6 ~ ~ ~6 ~ ~ ~-4
  261. Reset Ore
  262. /execute @e[type=ArmorStand,CustomName=Gerald] ~-1 ~ ~-1 clone ~ ~ ~ ~2 ~1 ~2 ~ ~ ~-25
  263. Change Ore
  264. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~-25 fill ~-1 ~ ~-1 ~1 ~1 ~1 minecraft:quartz_ore 0 replace minecraft:stone 1
  265. Stored Command
  266. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ testforblock ~ ~ ~-25 minecraft:air
  267.  
  268. East:
  269. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ testforblock ~25 ~ ~ minecraft:air
  270. /setblock ~2 ~ ~12 minecraft:redstone_block
  271. /clone ~ ~ ~6 ~ ~ ~6 ~ ~ ~-4
  272. /execute @e[type=ArmorStand,CustomName=Gerald] ~-1 ~ ~-1 clone ~ ~ ~ ~2 ~1 ~2 ~25 ~ ~
  273. /execute @e[type=ArmorStand,CustomName=Gerald] ~25 ~ ~ fill ~-1 ~ ~-1 ~1 ~1 ~1 minecraft:quartz_ore 0 replace minecraft:stone 1
  274. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ testforblock ~25 ~ ~ minecraft:air
  275.  
  276. South:
  277. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ testforblock ~ ~ ~25 minecraft:air
  278. /setblock ~4 ~ ~11 minecraft:redstone_block
  279. /clone ~ ~ ~6 ~ ~ ~6 ~ ~ ~-4
  280. /execute @e[type=ArmorStand,CustomName=Gerald] ~-1 ~ ~-1 clone ~ ~ ~ ~2 ~1 ~2 ~ ~ ~25
  281. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~25 fill ~-1 ~ ~-1 ~1 ~1 ~1 minecraft:quartz_ore 0 replace minecraft:stone 1
  282. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ testforblock ~ ~ ~25 minecraft:air
  283.  
  284. West:
  285. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ testforblock ~-25 ~ ~ minecraft:air
  286. /setblock ~6 ~ ~10 minecraft:redstone_block
  287. /clone ~ ~ ~6 ~ ~ ~6 ~ ~ ~-4
  288. /execute @e[type=ArmorStand,CustomName=Gerald] ~-1 ~ ~-1 clone ~ ~ ~ ~2 ~1 ~2 ~-25 ~ ~
  289. /execute @e[type=ArmorStand,CustomName=Gerald] ~-25 ~ ~ fill ~-1 ~ ~-1 ~1 ~1 ~1 minecraft:quartz_ore 0 replace minecraft:stone 1
  290. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ testforblock ~-25 ~ ~ minecraft:air
  291.  
  292.  
  293. Bit Set:
  294. Redstone Blocks are in line with least significant bit from clock. Pistons go towards -X
  295. /setblock ~13 ~-1 ~ minecraft:stone
  296. /clone ~-2 ~-1 ~ ~-2 ~-1 ~ ~14 ~-1 ~
  297.  
  298. +Z -> -Z
  299. /scoreboard players add R30hedron bit 1
  300. /scoreboard players add R30hedron bit 2
  301. /scoreboard players add R30hedron bit 4
  302. /scoreboard players add R30hedron bit 8
  303.  
  304.  
  305.  
  306. Reset Counter.
  307. Place first command close as possible to Clock setup.
  308. []
  309. []
  310. []
  311. []__[]
  312.  
  313. /fill ~-3 ~ ~ ~-3 ~ ~3 minecraft:air
  314. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ fill ~-1 ~ ~-9 ~1 ~2 ~-7 minecraft:netherrack
  315. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ fill ~7 ~ ~-1 ~9 ~2 ~1 minecraft:netherrack
  316. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ fill ~-1 ~ ~7 ~1 ~2 ~9 minecraft:netherrack
  317. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ fill ~-9 ~ ~-1 ~-7 ~2 ~1 minecraft:netherrack
  318.  
  319. /playsound random.explode @a
  320. /scoreboard players set R30hedron bit 0
  321.  
  322.  
  323.  
  324. Open (X = 0-15)
  325. /scoreboard players test R30hedron bit X X
  326.  
  327. Open Path
  328. North:
  329. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ fill ~-1 ~ ~-9 ~1 ~2 ~-7 minecraft:air
  330. East:
  331. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ fill ~7 ~ ~-1 ~9 ~2 ~1 minecraft:air
  332. South:
  333. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ fill ~-1 ~ ~7 ~1 ~2 ~9 minecraft:air
  334. West:
  335. /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ fill ~-9 ~ ~-1 ~-7 ~2 ~1 minecraft:air
  336.  
  337. BLUE : (North)
  338. 02 03 04 05 08 09 14 15
  339. GREEN : (East)
  340. 01 03 04 06 08 10 12 14
  341. YELLOW: (South)
  342. 01 02 03 05 06 07 09 13
  343. RED : (West)
  344. 00 03 05 06 08 11 13 14
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