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- Congrats on solving that puzzle within the puzzle! Here's some extra behind the scenes stuff for you:
- Timelapse of the construction:
- https://youtu.be/3NWUgf-Gcp4
- The (second) original concept:
- http://www.clickmazes.com/fourbit/ix4bit.htm
- Map Solution:
- From the original state (Reset):
- West, North, South, West, North, East, West, North
- Map Map(?):
- http://i.imgur.com/97MEUAT.png
- Preliminary stuff:
- This is a raw paste of the text files I used to build this. It is unedited, and has an old concept inside it that I wasn't able to polish to under 60 minutes. An insight into my jumbled mind, I guess. I will revisit the original concept probably in a different map.
- 60 Min Prelim.txt
- Minecraft 60+ Minute Map
- Martian + Awesome
- WIP Title: Oresome!
- Concepts used:
- - Multistate Maze; borrowed from
- http://www.logicmazes.com/dunge01.html
- - Mars Mission textures; Use robots with maps for picture
- frames; netherrack for landscape, quartz ore for what we need
- to collect
- - Take some cues from Lego Rock Raiders; rsmalec's Mars
- Mission, and some old projects of mine.
- 60 minute map priorities/plan
- 1. Terrain: Seed R30, mountain terrain only, replace: Grass to Podzol, stone and ore to netherrack, oak to acacia
- 2. Make five rooms, connect with corridors
- 3. Redstone
- fill block: block corridors
- Set State
- Detect player
- ---------------------------
- 4. Ore
- Replace based on state?
- 5. BOTS
- 6. Secret
- 7. Lore
- 8. Texture
- ---------------------------
- 9. Spaceship
- 10. Repeatable
- Story: After the historic terraforming of Mars in 2X11, the planet has used the strange green crystals found deep under the rocky surface as a renewable resource. However, the challenge that originally required the resettlement--scarcity and war--has begun on the Red Planet. As the crystals are used, they become dim shadows. Now, in 2X16, many of the Bots that came on the original mission have entered power saving mode, and something must be done to maintain the idyllic landscape terraformed five years ago.
- /give @p written_book 1 0 {
- title:"Oresome",
- author:"R30hedron",
- pages:[
- "After the historic terraforming of Mars in 2X11, the planet has used the strange green crystals found deep under the rocky surface as a renewable resource.",
- "However, the challenge that originally required the resettlement--scarcity and war--has begun on the Red Planet. As the crystals are used, they become dim shadows.",
- "Now, in 2X16, many of the Bots that came on the original mission have entered power saving mode, and something must be done to maintain the idyllic landscape terraformed five years ago.",
- "Goal: Mine the ore, the less the better.",
- "Words used: Martian, Awesome, Box?"
- ]
- }
- Bot Designations:
- Red: Working Class
- Yellow: Scouts/Transport
- Green: Science/Terraforming
- Blue: Human Interface
- Hidden Stuff!
- HEX! (20 char/sign)
- From Mars Mission:
- LIFT
- NEGATIVE
- ONEROUS
- L4
- ENCUMBER
- CARRY
- 20 char per sign
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- MArTIANS ARE AWESoME:
- 4d 41 72 54 49 41 4e 53 20 41 52 45 20 41 57 45 53 6f 4d 45
- JUPITer:
- 4a 55 50 49 54 65 72
- HELLO ROCK RAIdeR:
- 48 45 4c 4c 4f 20 52 4f 43 4b 20 52 41 49 64 65 52
- RED
- ORE
- R30 52 33 30
- Hide something in a chest that must be unlocked using a key with the proper name, in this case: "RED ORE"
- But what to hide in the chest? This maybe?
- Puzzle Concept psudo-code!
- Map Starts
- Clone all player-editable items
- Set State_0
- Player enters room
- Close all paths
- Change Maze State
- Change open paths
- Open paths set trigger
- trigger creates rockslide, blocking retreat
- (trigger set netherrack)
- New state!
- Place ore
- Old state!
- Do not place ore
- Map: http://www.logicmazes.com/dunge01.html
- | |
- _____/ ?? \_____
- / __06 02__ \
- | / \ 14 / \ |
- | | ___|__|___ | |
- | |/ ______ \| |
- / 13 10/ | | \03 05 \
- | | | | | |
- \ 07 04\_|__|_/09 11 /
- | |\__________/| |
- | | | | | |
- | \__/ 01 \__/ |
- \_____12 08_____/
- \ 15 /
- | |
- | |
- 00
- Map States:
- start -> 4 -> C -> L -> 5 -> K -> B -> 7 -> 3 -> M -> 8 -> J -> 1 -> 6 -> A -> 2 -> end
- FW: Progress forward in maze
- BW: Go backard in maze
- OP: Paths to open entering state
- State FW BW OP
- 00(4) 01,08 -- 15, 01, 08
- 01(C) 02,06 -- 14, 02, 06
- 02(L) 03 -- 05, 03
- 03(5) 04,07 -- 10, 04, 07
- 04(K) 05 03 09, 05, 03
- 05(B) 06 -- 02, 06
- 06(7) 07 04 13, 07, 04
- 07(3) 08 01 12, 08, 01
- 08(M) 09 03 11, 09, 03
- 09(8) 10 07 04, 10, 07
- 10(J) 11 05 03, 11, 05
- 11(1) 12 01 08, 12, 01
- 12(6) 13 04 07, 13, 04
- 13(A) 14 02 06, 14, 02
- 14(2) 15 -- 01, 15
- 15(X) -- 00 00
- 00,15;
- 01,14;
- 02,05;
- 03,10;
- 04,09;
- 05,02;
- 06,13;
- 07,12;
- 08,11;
- 09,04;
- 10,03;
- 11,08;
- 12,07;
- 13,06;
- 14,01;
- 15,00;
- 60 Min Prelim Take 2.txt
- http://pastebin.com/VMmBgPeg
- Building commands:
- Redstone:
- 85 72 31
- 61 72 -1
- /fill ~ ~ ~ ~24 ~3 32 minecraft:air
- Corridors:
- North:
- /fill ~-1 ~ ~-25 ~1 ~2 ~ minecraft:air
- East:
- /fill ~25 ~ ~-1 ~ ~2 ~1 minecraft:air
- South:
- /fill ~-1 ~ ~25 ~1 ~2 ~ minecraft:air
- West:
- /fill ~-25 ~ ~-1 ~ ~2 ~1 minecraft:air
- Room:
- /fill ~-5 ~ ~-5 ~5 ~3 ~5 minecraft:air
- Create Gerald. He is the center of the map.
- /summon ArmorStand ~ ~ ~ {CustomName:"Gerald",Marker:1}
- Toggle Gerald's invisibility.
- /entitydata @e[type=ArmorStand,CustomName=Gerald] {Invisible:0}
- /entitydata @e[type=ArmorStand,CustomName=Gerald] {Invisible:1}
- Give pick:
- /give @p minecraft:iron_pickaxe 1 0 {CanDestroy:["minecraft:quartz_ore"],display:{Name:"Mining Drill",Lore:["A very efficient mining tool!"]},ench:[{id:33,lvl:1}],Unbreakable:1}
- Give TNT:
- /give @p minecraft:tnt 64 0 {CanPlaceOn:["minecraft:quartz_block"],display:{Name:"Reconfigured Core Scanner",Lore:["Now will go through Granite!"]}}
- Map State
- /scoreboard objectives add bit dummy
- /scoreboard players set R30hedron bit 0
- Clock: (Consecutive Command Blocks are towards +Z)
- North:
- Test for air
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ testforblock ~ ~ ~-25 minecraft:air
- Swap Bit
- /setblock ~ ~ ~13 minecraft:redstone_block
- Reset Command
- /clone ~ ~ ~6 ~ ~ ~6 ~ ~ ~-4
- Reset Ore
- /execute @e[type=ArmorStand,CustomName=Gerald] ~-1 ~ ~-1 clone ~ ~ ~ ~2 ~1 ~2 ~ ~ ~-25
- Change Ore
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~-25 fill ~-1 ~ ~-1 ~1 ~1 ~1 minecraft:quartz_ore 0 replace minecraft:stone 1
- Stored Command
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ testforblock ~ ~ ~-25 minecraft:air
- East:
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ testforblock ~25 ~ ~ minecraft:air
- /setblock ~2 ~ ~12 minecraft:redstone_block
- /clone ~ ~ ~6 ~ ~ ~6 ~ ~ ~-4
- /execute @e[type=ArmorStand,CustomName=Gerald] ~-1 ~ ~-1 clone ~ ~ ~ ~2 ~1 ~2 ~25 ~ ~
- /execute @e[type=ArmorStand,CustomName=Gerald] ~25 ~ ~ fill ~-1 ~ ~-1 ~1 ~1 ~1 minecraft:quartz_ore 0 replace minecraft:stone 1
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ testforblock ~25 ~ ~ minecraft:air
- South:
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ testforblock ~ ~ ~25 minecraft:air
- /setblock ~4 ~ ~11 minecraft:redstone_block
- /clone ~ ~ ~6 ~ ~ ~6 ~ ~ ~-4
- /execute @e[type=ArmorStand,CustomName=Gerald] ~-1 ~ ~-1 clone ~ ~ ~ ~2 ~1 ~2 ~ ~ ~25
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~25 fill ~-1 ~ ~-1 ~1 ~1 ~1 minecraft:quartz_ore 0 replace minecraft:stone 1
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ testforblock ~ ~ ~25 minecraft:air
- West:
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ testforblock ~-25 ~ ~ minecraft:air
- /setblock ~6 ~ ~10 minecraft:redstone_block
- /clone ~ ~ ~6 ~ ~ ~6 ~ ~ ~-4
- /execute @e[type=ArmorStand,CustomName=Gerald] ~-1 ~ ~-1 clone ~ ~ ~ ~2 ~1 ~2 ~-25 ~ ~
- /execute @e[type=ArmorStand,CustomName=Gerald] ~-25 ~ ~ fill ~-1 ~ ~-1 ~1 ~1 ~1 minecraft:quartz_ore 0 replace minecraft:stone 1
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ testforblock ~-25 ~ ~ minecraft:air
- Bit Set:
- Redstone Blocks are in line with least significant bit from clock. Pistons go towards -X
- /setblock ~13 ~-1 ~ minecraft:stone
- /clone ~-2 ~-1 ~ ~-2 ~-1 ~ ~14 ~-1 ~
- +Z -> -Z
- /scoreboard players add R30hedron bit 1
- /scoreboard players add R30hedron bit 2
- /scoreboard players add R30hedron bit 4
- /scoreboard players add R30hedron bit 8
- Reset Counter.
- Place first command close as possible to Clock setup.
- []
- []
- []
- []__[]
- /fill ~-3 ~ ~ ~-3 ~ ~3 minecraft:air
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ fill ~-1 ~ ~-9 ~1 ~2 ~-7 minecraft:netherrack
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ fill ~7 ~ ~-1 ~9 ~2 ~1 minecraft:netherrack
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ fill ~-1 ~ ~7 ~1 ~2 ~9 minecraft:netherrack
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ fill ~-9 ~ ~-1 ~-7 ~2 ~1 minecraft:netherrack
- /playsound random.explode @a
- /scoreboard players set R30hedron bit 0
- Open (X = 0-15)
- /scoreboard players test R30hedron bit X X
- Open Path
- North:
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ fill ~-1 ~ ~-9 ~1 ~2 ~-7 minecraft:air
- East:
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ fill ~7 ~ ~-1 ~9 ~2 ~1 minecraft:air
- South:
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ fill ~-1 ~ ~7 ~1 ~2 ~9 minecraft:air
- West:
- /execute @e[type=ArmorStand,CustomName=Gerald] ~ ~ ~ fill ~-9 ~ ~-1 ~-7 ~2 ~1 minecraft:air
- BLUE : (North)
- 02 03 04 05 08 09 14 15
- GREEN : (East)
- 01 03 04 06 08 10 12 14
- YELLOW: (South)
- 01 02 03 05 06 07 09 13
- RED : (West)
- 00 03 05 06 08 11 13 14
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