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- – Invisible Microphone Script for Volcano Executor
- – Test script for microphone functionality
- local Players = game:GetService(“Players”)
- local RunService = game:GetService(“RunService”)
- local UserInputService = game:GetService(“UserInputService”)
- local SoundService = game:GetService(“SoundService”)
- local TweenService = game:GetService(“TweenService”)
- local LocalPlayer = Players.LocalPlayer
- local PlayerGui = LocalPlayer:WaitForChild(“PlayerGui”)
- – Configuration
- local MIC_KEY = Enum.KeyCode.M – Press M to toggle
- local micEnabled = false
- local micPart = nil
- local micGui = nil
- – Create invisible microphone part
- local function createInvisibleMic()
- if micPart then micPart:Destroy() end
- ```
- local character = LocalPlayer.Character
- if not character then return end
- local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
- if not humanoidRootPart then return end
- -- Create invisible mic part
- micPart = Instance.new("Part")
- micPart.Name = "InvisibleMicrophone"
- micPart.Size = Vector3.new(0.05, 0.05, 0.05)
- micPart.Material = Enum.Material.ForceField
- micPart.Transparency = 1
- micPart.CanCollide = false
- micPart.Anchored = false
- micPart.TopSurface = Enum.SurfaceType.Smooth
- micPart.BottomSurface = Enum.SurfaceType.Smooth
- -- Attach to head area
- local attachment0 = Instance.new("Attachment")
- attachment0.Parent = humanoidRootPart
- local attachment1 = Instance.new("Attachment")
- attachment1.Parent = micPart
- local alignPosition = Instance.new("AlignPosition")
- alignPosition.Attachment0 = attachment1
- alignPosition.Attachment1 = attachment0
- alignPosition.MaxForce = 9e9
- alignPosition.MaxVelocity = math.huge
- alignPosition.Responsiveness = 200
- alignPosition.Parent = micPart
- -- Position offset (in front of player's face)
- attachment0.Position = Vector3.new(0, 1.5, -1)
- micPart.Parent = workspace
- print("✅ Invisible microphone created and attached")
- ```
- end
- – Create GUI
- local function createMicrophoneGUI()
- if micGui then micGui:Destroy() end
- ```
- micGui = Instance.new("ScreenGui")
- micGui.Name = "MicrophoneInterface"
- micGui.ResetOnSpawn = false
- micGui.Parent = PlayerGui
- -- Main frame
- local mainFrame = Instance.new("Frame")
- mainFrame.Name = "MicFrame"
- mainFrame.Size = UDim2.new(0, 120, 0, 40)
- mainFrame.Position = UDim2.new(0, 10, 0, 10)
- mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
- mainFrame.BorderSizePixel = 0
- mainFrame.Parent = micGui
- -- Corner rounding
- local corner = Instance.new("UICorner")
- corner.CornerRadius = UDim.new(0, 8)
- corner.Parent = mainFrame
- -- Microphone status label
- local statusLabel = Instance.new("TextLabel")
- statusLabel.Name = "StatusLabel"
- statusLabel.Size = UDim2.new(0.7, 0, 1, 0)
- statusLabel.Position = UDim2.new(0, 0, 0, 0)
- statusLabel.BackgroundTransparency = 1
- statusLabel.Text = "🎤 OFF"
- statusLabel.TextColor3 = Color3.fromRGB(255, 100, 100)
- statusLabel.TextScaled = true
- statusLabel.Font = Enum.Font.GothamBold
- statusLabel.Parent = mainFrame
- -- Toggle button
- local toggleButton = Instance.new("TextButton")
- toggleButton.Name = "ToggleButton"
- toggleButton.Size = UDim2.new(0.3, 0, 0.8, 0)
- toggleButton.Position = UDim2.new(0.7, 0, 0.1, 0)
- toggleButton.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
- toggleButton.Text = "M"
- toggleButton.TextColor3 = Color3.white
- toggleButton.TextScaled = true
- toggleButton.Font = Enum.Font.GothamBold
- toggleButton.Parent = mainFrame
- local buttonCorner = Instance.new("UICorner")
- buttonCorner.CornerRadius = UDim.new(0, 4)
- buttonCorner.Parent = toggleButton
- return statusLabel, toggleButton
- ```
- end
- – Update microphone status
- local function updateMicrophoneStatus()
- if not micGui then return end
- ```
- local statusLabel = micGui.MicFrame.StatusLabel
- if micEnabled then
- statusLabel.Text = "🎤 ON"
- statusLabel.TextColor3 = Color3.fromRGB(100, 255, 100)
- -- Add pulsing effect when active
- local tween = TweenService:Create(
- statusLabel,
- TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, -1, true),
- {TextTransparency = 0.3}
- )
- tween:Play()
- print("🎤 Microphone ENABLED")
- else
- statusLabel.Text = "🎤 OFF"
- statusLabel.TextColor3 = Color3.fromRGB(255, 100, 100)
- statusLabel.TextTransparency = 0
- print("🎤 Microphone DISABLED")
- end
- ```
- end
- – Toggle microphone function
- local function toggleMicrophone()
- micEnabled = not micEnabled
- updateMicrophoneStatus()
- ```
- if micEnabled then
- -- Create mic if it doesn't exist
- if not micPart or not micPart.Parent then
- createInvisibleMic()
- end
- end
- ```
- end
- – Initialize everything
- local function initialize()
- print(“🔧 Initializing Invisible Microphone System…”)
- ```
- -- Create GUI
- local statusLabel, toggleButton = createMicrophoneGUI()
- -- Button click handler
- toggleButton.MouseButton1Click:Connect(toggleMicrophone)
- -- Keyboard handler
- UserInputService.InputBegan:Connect(function(input, gameProcessed)
- if gameProcessed then return end
- if input.KeyCode == MIC_KEY then
- toggleMicrophone()
- end
- end)
- -- Handle character respawn
- LocalPlayer.CharacterAdded:Connect(function(character)
- wait(2) -- Wait for character to fully load
- if micEnabled then
- createInvisibleMic()
- end
- end)
- -- Create initial mic if character exists
- if LocalPlayer.Character then
- createInvisibleMic()
- end
- updateMicrophoneStatus()
- print("✅ Invisible Microphone System loaded!")
- print("📋 Press 'M' key or click the button to toggle microphone")
- print("🎯 Current status: " .. (micEnabled and "ON" or "OFF"))
- ```
- end
- – Start the system
- initialize()
- – Cleanup function
- local function cleanup()
- if micPart then micPart:Destroy() end
- if micGui then micGui:Destroy() end
- end
- – Handle script termination
- game:GetService(“Players”).PlayerRemoving:Connect(function(player)
- if player == LocalPlayer then
- cleanup()
- end
- end)
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