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- MISSION_START
- // *****************************************************************************************
- // *****************************************************************************************
- // *****************************************************************************************
- // ***************************************Multi-storey Mayhem*******************************
- // *****************************************************************************************
- // *****************************************************************************************
- // *****************************************************************************************
- // Mission start stuff
- GOSUB mission_start_mayhem
- IF HAS_DEATHARREST_BEEN_EXECUTED
- GOSUB mission_mayhem_failed
- ENDIF
- GOSUB mission_cleanup_mayhem
- MISSION_END
- // Variables for mission
- /* variables called in T4x4_1.sc
- VAR_INT player_carpark
- VAR_INT counter_4x4_pickups timer_4x4
- VAR_INT wanted_4x4
- VAR_INT intro_time_lapsed timer_intro_now timer_intro_start flag_intro
- VAR_INT record_mayhem
- VAR_INT flag_blip_1 flag_blip_2 flag_blip_3 flag_blip_4
- VAR_INT flag_blip_5 flag_blip_6 flag_blip_7 flag_blip_8
- VAR_INT flag_blip_9 flag_blip_10 flag_blip_11 flag_blip_12
- VAR_INT flag_blip_13 flag_blip_14 flag_blip_15 flag_blip_16
- VAR_INT flag_blip_17 flag_blip_18 flag_blip_19 flag_blip_20
- VAR_INT blip_1 blip_2 blip_3 blip_4
- VAR_INT blip_5 blip_6 blip_7 blip_8
- VAR_INT blip_9 blip_10 blip_11 blip_12
- VAR_INT blip_13 blip_14 blip_15 blip_16
- VAR_INT blip_17 blip_18 blip_19 blip_20
- VAR_FLOAT x_1 y_1 z_1
- VAR_FLOAT x_2 y_2 z_2
- VAR_FLOAT x_3 y_3 z_3
- VAR_FLOAT x_4 y_4 z_4
- VAR_FLOAT x_5 y_5 z_5
- VAR_FLOAT x_6 y_6 z_6
- VAR_FLOAT x_7 y_7 z_7
- VAR_FLOAT x_8 y_8 z_8
- VAR_FLOAT x_9 y_9 z_9
- VAR_FLOAT x_10 y_10 z_10
- VAR_FLOAT x_11 y_11 z_11
- VAR_FLOAT x_12 y_12 z_12
- */
- // ****************************************Mission Start************************************
- mission_start_mayhem:
- REGISTER_MISSION_GIVEN
- SCRIPT_NAME mayhem
- flag_player_on_mission = 1
- //flag_player_on_carpark_mission = 1
- PRINT_BIG ( MM_1 ) 15000 2
- WAIT 0
- //Set Variables
- counter_4x4_pickups = 0
- timer_4x4 = 20000
- flag_intro = 0
- flag_mayhem_trigger = 1
- record_temp = 0
- flag_intro_jump = 0
- flag_blip_1 = 0
- flag_blip_2 = 0
- flag_blip_3 = 0
- flag_blip_4 = 0
- flag_blip_5 = 0
- flag_blip_6 = 0
- flag_blip_7 = 0
- flag_blip_8 = 0
- flag_blip_9 = 0
- flag_blip_10 = 0
- flag_blip_11 = 0
- flag_blip_12 = 0
- flag_blip_13 = 0
- flag_blip_14 = 0
- flag_blip_15 = 0
- flag_blip_16 = 0
- flag_blip_17 = 0
- flag_blip_18 = 0
- flag_blip_19 = 0
- flag_blip_20 = 0
- //Set Coords
- x_1 = 286.0//ground floor
- y_1 = -519.0
- z_1 = 26.2
- x_2 = 302.0
- y_2 = -532.0
- z_2 = 26.2
- x_3 = 271.0
- y_3 = -547.0
- z_3 = 26.2
- x_4 = 303.0
- y_4 = -577.0
- z_4 = 26.2
- x_5 = 327.5//first tier
- y_5 = -583.0
- z_5 = 29.2
- x_6 = 324.5
- y_6 = -536.5
- z_6 = 29.2
- x_7 = 340.0
- y_7 = -492.0
- z_7 = 29.2
- x_8 = 311.0
- y_8 = -510.0
- z_8 = 29.2
- x_9 = 293.0//2nd tier
- y_9 = -484.0
- z_9 = 31.6
- x_10 = 302.0
- y_10 = -511.0
- z_10 = 31.6
- x_11 = 301.0
- y_11 = -560.0
- z_11 = 31.6
- x_12 = 301.0
- y_12 = -606.0
- z_12 = 31.6
- x_13 = 314.5//3rd tier
- y_13 = -595.0
- z_13 = 33.9
- x_14 = 338.0
- y_14 = -565.0
- z_14 = 33.9
- x_15 = 317.0
- y_15 = -545.0
- z_15 = 33.9
- x_16 = 337.0
- y_16 = -523.0
- z_16 = 33.9
- x_17 = 302.0//4th tier
- y_17 = -606.5
- z_17 = 36.3
- x_18 = 304.0
- y_18 = -544.5
- z_18 = 36.3
- x_19 = 266.24
- y_19 = -627.00
- z_19 = 40.5
- x_20 = 272.0
- y_20 = -537.0
- z_20 = 36.3
- //Mission Script
- STORE_WANTED_LEVEL player wanted_4x4
- CLEAR_WANTED_LEVEL player
- STORE_CAR_PLAYER_IS_IN player player_4x4
- SET_PLAYER_CONTROL player off
- SWITCH_WIDESCREEN on
- IF NOT IS_CAR_DEAD player_4x4
- LOCK_CAR_DOORS player_4x4 CARLOCK_LOCKED
- ENDIF
- ADD_BLIP_FOR_COORD x_1 y_1 z_1 blip_1
- ADD_BLIP_FOR_COORD x_2 y_2 z_2 blip_2
- ADD_BLIP_FOR_COORD x_3 y_3 z_3 blip_3
- ADD_BLIP_FOR_COORD x_4 y_4 z_4 blip_4
- ADD_BLIP_FOR_COORD x_5 y_5 z_5 blip_5
- ADD_BLIP_FOR_COORD x_6 y_6 z_6 blip_6
- ADD_BLIP_FOR_COORD x_7 y_7 z_7 blip_7
- ADD_BLIP_FOR_COORD x_8 y_8 z_8 blip_8
- ADD_BLIP_FOR_COORD x_9 y_9 z_9 blip_9
- ADD_BLIP_FOR_COORD x_10 y_10 z_10 blip_10
- ADD_BLIP_FOR_COORD x_11 y_11 z_11 blip_11
- ADD_BLIP_FOR_COORD x_12 y_12 z_12 blip_12
- ADD_BLIP_FOR_COORD x_13 y_13 z_13 blip_13
- ADD_BLIP_FOR_COORD x_14 y_14 z_14 blip_14
- ADD_BLIP_FOR_COORD x_15 y_15 z_15 blip_15
- ADD_BLIP_FOR_COORD x_16 y_16 z_16 blip_16
- ADD_BLIP_FOR_COORD x_17 y_17 z_17 blip_17
- ADD_BLIP_FOR_COORD x_18 y_18 z_18 blip_18
- ADD_BLIP_FOR_COORD x_19 y_19 z_19 blip_19
- ADD_BLIP_FOR_COORD x_20 y_20 z_20 blip_20
- WHILE counter_4x4_pickups < 20
- WAIT 0
- IF flag_blip_1 = 0
- DRAW_CORONA x_1 y_1 z_1 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_1 y_1 z_1 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_1 y_1 z_1 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_1
- flag_blip_1 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_2 = 0
- DRAW_CORONA x_2 y_2 z_2 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_2 y_2 z_2 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_2 y_2 z_2 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_2
- flag_blip_2 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_3 = 0
- DRAW_CORONA x_3 y_3 z_3 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_3 y_3 z_3 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_3 y_3 z_3 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_3
- flag_blip_3 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_4 = 0
- DRAW_CORONA x_4 y_4 z_4 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_4 y_4 z_4 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_4 y_4 z_4 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_4
- flag_blip_4 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_5 = 0
- DRAW_CORONA x_5 y_5 z_5 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_5 y_5 z_5 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_5 y_5 z_5 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_5
- flag_blip_5 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_6 = 0
- DRAW_CORONA x_6 y_6 z_6 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_6 y_6 z_6 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_6 y_6 z_6 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_6
- flag_blip_6 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_7 = 0
- DRAW_CORONA x_7 y_7 z_7 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_7 y_7 z_7 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_7 y_7 z_7 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_7
- flag_blip_7 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_8 = 0
- DRAW_CORONA x_8 y_8 z_8 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_8 y_8 z_8 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_8 y_8 z_8 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_8
- flag_blip_8 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_9 = 0
- DRAW_CORONA x_9 y_9 z_9 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_9 y_9 z_9 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_9 y_9 z_9 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_9
- flag_blip_9 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_10 = 0
- DRAW_CORONA x_10 y_10 z_10 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_10 y_10 z_10 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_10 y_10 z_10 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_10
- flag_blip_10 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_11 = 0
- DRAW_CORONA x_11 y_11 z_11 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_11 y_11 z_11 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_11 y_11 z_11 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_11
- flag_blip_11 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_12 = 0
- DRAW_CORONA x_12 y_12 z_12 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_12 y_12 z_12 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_12 y_12 z_12 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_12
- flag_blip_12 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_13 = 0
- DRAW_CORONA x_13 y_13 z_13 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_13 y_13 z_13 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_13 y_13 z_13 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_13
- flag_blip_13 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_14 = 0
- DRAW_CORONA x_14 y_14 z_14 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_14 y_14 z_14 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_14 y_14 z_14 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_14
- flag_blip_14 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_15 = 0
- DRAW_CORONA x_15 y_15 z_15 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_15 y_15 z_15 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_15 y_15 z_15 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_15
- flag_blip_15 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_16 = 0
- DRAW_CORONA x_16 y_16 z_16 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_16 y_16 z_16 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_16 y_16 z_16 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_16
- flag_blip_16 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_17 = 0
- DRAW_CORONA x_17 y_17 z_17 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_17 y_17 z_17 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_17 y_17 z_17 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_17
- flag_blip_17 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_18 = 0
- DRAW_CORONA x_18 y_18 z_18 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_18 y_18 z_18 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_18 y_18 z_18 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_18
- flag_blip_18 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_19 = 0
- DRAW_CORONA x_19 y_19 z_19 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_19 y_19 z_19 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_19 y_19 z_19 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_19
- flag_blip_19 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_blip_20 = 0
- DRAW_CORONA x_20 y_20 z_20 1.0 CORONATYPE_HEX FLARETYPE_NONE 0 200 200
- IF LOCATE_PLAYER_IN_CAR_3D player x_20 y_20 z_20 2.0 2.0 2.0 false
- ++ counter_4x4_pickups
- ADD_ONE_OFF_SOUND x_20 y_20 z_20 SOUND_PART_MISSION_COMPLETE
- timer_4x4 = timer_4x4 + 5000
- REMOVE_BLIP blip_20
- flag_blip_20 = 1
- PRINT_WITH_NUMBER_NOW (MM_1_B) counter_4x4_pickups 3000 1
- ENDIF
- ENDIF
- IF flag_intro_mayhem_before = 1
- IF flag_intro_jump = 0
- AND flag_intro < 5
- IF IS_BUTTON_PRESSED PAD1 CROSS
- intro_time_lapsed = 10501
- flag_intro = 4
- flag_intro_jump = 1
- ENDIF
- ENDIF
- ENDIF
- IF flag_intro = 0
- GET_GAME_TIMER timer_intro_start
- SET_FIXED_CAMERA_POSITION 281.48 -526.25 26.4 0.0 0.0 0.0
- SET_MUSIC_DOES_FADE FALSE
- DO_FADE 1500 FADE_OUT
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- POINT_CAMERA_AT_POINT x_1 y_1 z_1 JUMP_CUT
- DO_FADE 1500 FADE_IN
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- PRINT_NOW (MM_1_A) 5500 1
- flag_intro = 1
- ENDIF
- IF flag_intro_jump = 0
- GET_GAME_TIMER timer_intro_now
- intro_time_lapsed = timer_intro_now - timer_intro_start
- ENDIF
- IF intro_time_lapsed > 3500
- AND flag_intro = 1
- POINT_CAMERA_AT_POINT x_2 y_2 z_2 INTERPOLATION
- flag_intro = 2
- ENDIF
- IF intro_time_lapsed > 5500
- AND flag_intro = 2
- PRINT_NOW (MM_1_C) 5000 1
- flag_intro = 3
- ENDIF
- IF intro_time_lapsed > 7000
- AND flag_intro = 3
- POINT_CAMERA_AT_POINT x_3 y_3 z_3 INTERPOLATION
- flag_intro = 4
- ENDIF
- IF intro_time_lapsed > 10500
- AND flag_intro = 4
- DO_FADE 1500 FADE_OUT
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- CLEAR_PRINTS
- RESTORE_CAMERA_JUMPCUT
- SWITCH_WIDESCREEN off
- SET_PLAYER_CONTROL player on
- ALTER_WANTED_LEVEL player wanted_4x4
- IF NOT IS_CAR_DEAD player_4x4
- LOCK_CAR_DOORS player_4x4 CARLOCK_UNLOCKED
- ENDIF
- DO_FADE 1500 FADE_IN
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- DISPLAY_ONSCREEN_TIMER timer_4x4
- SET_MUSIC_DOES_FADE TRUE
- flag_intro = 5
- flag_intro_mayhem_before = 1
- ENDIF
- IF timer_4x4 < 1
- PRINT_NOW (taxi2) 3000 1
- GOTO mission_mayhem_failed
- ENDIF
- IF NOT IS_PLAYER_IN_MODEL player CAR_STALLION
- PRINT_NOW (T4x4_F) 3000 1
- GOTO mission_mayhem_failed
- ENDIF
- ENDWHILE
- IF counter_4x4_pickups = 20
- GOTO mission_mayhem_passed
- ENDIF
- // --------------------------Mission failed-----------------------------------------------
- mission_mayhem_failed:
- PRINT_BIG ( M_FAIL ) 2000 1
- RETURN
- // -------------------------Mission passed-------------------------------------------------
- mission_mayhem_passed:
- IF flag_mayhem_mission1_passed = 0
- record_mayhem = 120000 - timer_4x4
- record_mayhem = record_mayhem / 1000
- ENDIF
- IF flag_mayhem_mission1_passed = 1
- record_temp = 120000 - timer_4x4
- record_temp = record_temp / 1000
- IF record_temp < record_mayhem
- record_mayhem = record_temp
- ENDIF
- ENDIF
- PRINT_WITH_NUMBER_BIG ( M_PASS ) 30000 5000 1 //"Mission Passed!"
- PLAY_MISSION_PASSED_TUNE 1
- //PRINT_WITH_NUMBER_NOW (Y1_1ST) counter_player_points 4000 1
- CLEAR_WANTED_LEVEL player
- ADD_SCORE player 30000
- REGISTER_4X4_MAYHEM_TIME record_mayhem
- IF flag_mayhem_mission1_passed = 0
- REGISTER_MISSION_PASSED MM_1
- flag_mayhem_mission1_passed = 1
- PLAYER_MADE_PROGRESS 1
- ENDIF
- //START_NEW_SCRIPT carpark_mission2_loop
- RETURN
- // mission cleanup
- mission_cleanup_mayhem:
- SET_PLAYER_CONTROL player on
- CLEAR_ONSCREEN_TIMER timer_4x4
- RESTORE_CAMERA_JUMPCUT
- SWITCH_WIDESCREEN off
- REMOVE_BLIP blip_1
- REMOVE_BLIP blip_2
- REMOVE_BLIP blip_3
- REMOVE_BLIP blip_4
- REMOVE_BLIP blip_5
- REMOVE_BLIP blip_6
- REMOVE_BLIP blip_7
- REMOVE_BLIP blip_8
- REMOVE_BLIP blip_9
- REMOVE_BLIP blip_10
- REMOVE_BLIP blip_11
- REMOVE_BLIP blip_12
- REMOVE_BLIP blip_13
- REMOVE_BLIP blip_14
- REMOVE_BLIP blip_15
- REMOVE_BLIP blip_16
- REMOVE_BLIP blip_17
- REMOVE_BLIP blip_18
- REMOVE_BLIP blip_19
- REMOVE_BLIP blip_20
- flag_player_on_mission = 0
- //flag_player_on_carpark_mission = 0
- MISSION_HAS_FINISHED
- RETURN
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