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- // Vector3D.h
- #ifndef __Vector3D
- #define __Vector3D
- class Vector3D
- {
- private:
- double x, y, z;
- public:
- Vector3D(double x = 0, double y = 0, double z = 0)
- {
- this->x = x;
- this->y = y;
- this->z = z;
- }
- double getX() { return x; }
- void setX(double value) { x = value; }
- double getY() { return y; }
- void setY(double value) { y = value; }
- double getZ() { return z; }
- void setZ(double value) { z = value; }
- friend Vector3D operator+(const Vector3D &v1, const Vector3D &v2);
- Vector3D& operator+=(const Vector3D &v) {
- this->x += v.x;
- this->y += v.y;
- this->z += v.z;
- return *this;
- }
- };
- inline Vector3D operator+(const Vector3D &v1, const Vector3D &v2) {
- return Vector3D(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
- }
- #endif // !__Vector3D
- // Vector3D.cpp
- #include <stdlib.h>
- #include "Vector3D.h"
- using namespace std;
- int main() {
- Vector3D vec1(1, 2, 4);
- Vector3D vec2(3, 5, 7);
- Vector3D vec3 = vec1 + vec2;
- system("pause");
- return 0;
- }
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