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Jan 16th, 2018
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  1. side_blue = west;
  2. guer_respawn = "respawn_west";
  3. guer_marker_colour = "ColorWEST";
  4. guer_marker_type = "flag_FIA";
  5. guer_flag_texture = "\A3\Data_F\Flags\Flag_FIA_CO.paa";
  6.  
  7. guer_rem_des = "B_Static_Designator_01_F";
  8.  
  9. guer_veh_truck = "B_G_Van_01_transport_F"; // default transport for squads
  10. guer_veh_engineer = "B_G_Offroad_01_repair_F";
  11. guer_veh_technical = "B_G_Offroad_01_armed_F";
  12. guer_veh_quad = "B_G_Quadbike_01_F"; // default transport for snipers
  13. guer_veh_offroad = "B_G_Offroad_01_F"; // default transport for teams
  14. guer_veh_dinghy = "B_G_Boat_Transport_01_F";
  15.  
  16. guer_sol_AA = "B_G_Soldier_lite_F"; // AA trooper in player groups
  17. guer_sol_AM = "B_G_Soldier_A_F"; // playable, player-only
  18. guer_sol_AR = "B_G_Soldier_AR_F"; // playable
  19. guer_sol_ENG = "B_G_engineer_F"; // playable
  20. guer_sol_EXP = "B_G_Soldier_exp_F"; //
  21. guer_sol_GL = "B_G_Soldier_GL_F"; //
  22. guer_sol_LAT = "B_G_Soldier_LAT_F"; // playable
  23. guer_sol_MED = "B_G_medic_F"; // playable
  24. guer_sol_MRK = "B_G_Soldier_M_F"; // playable
  25. guer_sol_OFF = "B_G_officer_F"; // playable, Petros
  26. guer_sol_R_L = "B_G_Soldier_lite_F"; // driver/crew
  27. guer_sol_RFL = "B_G_Soldier_F"; // playable
  28. guer_sol_SL = "B_G_Soldier_SL_F"; //
  29. guer_sol_SN = "B_G_Sharpshooter_F"; //
  30. guer_sol_TL = "B_G_Soldier_TL_F"; // playable, player-only
  31. guer_sol_UN = "B_G_Soldier_unarmed_F"; // mortar gunner
  32.  
  33. guer_POW = "B_G_Survivor_F"; //
  34.  
  35. guer_stat_mortar = "B_G_Mortar_01_F";
  36. guer_stat_MGH = "B_HMG_01_high_F";
  37. guer_stat_AT = "B_static_AT_F";
  38. guer_stat_AA = "B_static_AA_F";
  39.  
  40. guer_cfg_inf = (configfile >> "CfgGroups" >> "West" >> "Guerilla" >> "Infantry");
  41.  
  42. guer_grp_sniper = "IRG_SniperTeam_M";
  43. guer_grp_sentry = "IRG_InfSentry";
  44. guer_grp_AT = "IRG_InfTeam_AT";
  45. guer_grp_squad = "IRG_InfSquad";
  46. guer_grp_team = "IRG_InfTeam";
  47.  
  48. guer_flag = "Flag_FIA_F";
  49.  
  50. guer_soldierArray = [guer_sol_RFL,guer_sol_R_L,guer_sol_UN,guer_sol_AR,guer_sol_MED,guer_sol_ENG,guer_sol_EXP,guer_sol_GL,guer_sol_TL,guer_sol_AM,guer_sol_MRK,guer_sol_LAT,guer_sol_SL,guer_sol_OFF,guer_sol_SN,guer_sol_AA];
  51.  
  52. // ===== GEAR ===== \\
  53. guer_radio_TFAR = "tf_anprc152";
  54. if !(activeAFRF) then {
  55. /*
  56. These are the vehicles and statics that you can buy at HQ. Currently, the array requires a strict(!) order.
  57. 0-2: civilian vehicles
  58. 3-10: military vehicles and statics
  59. */
  60.  
  61. if (worldname == "Tanoa") then {
  62. vfs = [
  63. "C_Offroad_02_unarmed_F_green",
  64. "C_Van_01_transport_F",
  65. "C_Heli_Light_01_civil_F",
  66. "I_G_Quadbike_01_F",
  67. "I_C_Offroad_02_unarmed_F",
  68. "I_C_Van_01_transport_F",
  69. "I_G_Offroad_01_armed_F",
  70. "I_HMG_01_high_F",
  71. "I_G_Mortar_01_F",
  72. "I_static_AT_F",
  73. "I_static_AA_F"
  74. ];
  75.  
  76. } else {
  77.  
  78. vfs = [
  79. "C_Offroad_01_F",
  80. "C_Van_01_transport_F",
  81. "C_Heli_Light_01_civil_F",
  82. "B_G_Quadbike_01_F",
  83. "B_G_Offroad_01_F",
  84. "B_G_Van_01_transport_F",
  85. "B_G_Offroad_01_armed_F",
  86. "B_HMG_01_high_F",
  87. "B_G_Mortar_01_F",
  88. "B_static_AT_F",
  89. "B_static_AA_F"
  90. ];
  91. };
  92.  
  93. guer_gear_vestAdv = "V_PlateCarrierIAGL_oli";
  94. guer_gear_vestMedic = "";
  95. guer_gear_vestEngineer = "";
  96.  
  97. guer_gear_AT = "launch_I_Titan_short_F";
  98. guer_gear_LAT = "launch_NLAW_F";
  99. guer_gear_AA = "launch_I_Titan_F";
  100. guer_gear_SNPR = "srifle_GM6_F";
  101. guer_gear_SNPR_camo = "srifle_GM6_SOS_F";
  102. guer_gear_GL = "arifle_TRG21_GL_F";
  103. guer_gear_LMG = "LMG_Mk200_F";
  104. guer_gear_Carbine = "arifle_Mk20C_F";
  105. guer_gear_GL_gren = "1Rnd_HE_Grenade_shell";
  106. guer_gear_grenSmoke = "SmokeShell";
  107. guer_gear_grenHE = "HandGrenade";
  108. guer_gear_defOptic = "optic_ACO_grn";
  109.  
  110. guer_gear_BP = "B_AssaultPack_blk";
  111. guer_gear_BP_AT = "B_AssaultPack_blk";
  112. guer_gear_BP_Medic = "";
  113. guer_gear_BP_Engineer = "";
  114. } else {
  115. guer_stat_mortar = "rhsgref_ins_g_2b14";
  116. guer_stat_MGH = "rhsgref_ins_g_DSHKM";
  117. guer_stat_AT = "rhsgref_ins_g_SPG9M";
  118. guer_stat_AA = "rhsgref_ins_g_ZU23";
  119.  
  120. guer_veh_AA = "rhsgref_ins_g_gaz66_r142";
  121.  
  122. vfs = [
  123. "C_Offroad_01_F",
  124. "C_Van_01_transport_F",
  125. "RHS_Mi8amt_civilian",
  126. "B_G_Quadbike_01_F",
  127. "rhs_uaz_open_MSV_01",
  128. "rhs_gaz66o_msv",
  129. "B_G_Offroad_01_armed_F",
  130. "rhs_DSHKM_ins",
  131. "rhs_2b14_82mm_msv",
  132. "rhs_Metis_9k115_2_vdv",
  133. "RHS_ZU23_VDV",
  134. "rhs_bmd1_chdkz",
  135. "rhs_gaz66_r142_vdv"
  136. ];
  137.  
  138. guer_gear_vestAdv = "rhs_6b23_6sh116_flora";
  139. guer_gear_vestMedic = "rhs_6b23_digi_medic";
  140. guer_gear_vestEngineer = "rhs_6b23_digi_engineer";
  141.  
  142. guer_gear_AT = "rhs_weap_rpg7";
  143. guer_gear_LAT = "rhs_weap_rpg26";
  144. guer_gear_AA = "rhs_weap_igla";
  145. guer_gear_SNPR = "rhs_weap_svdp_wd";
  146. guer_gear_SNPR_camo = "rhs_weap_svdp_wd";
  147. guer_gear_GL = "rhs_weap_akms_gp25";
  148. guer_gear_LMG = "rhs_weap_pkm";
  149. guer_gear_Carbine = "rhs_weap_aks74u";
  150. guer_gear_GL_gren = "rhs_VOG25";
  151. guer_gear_grenSmoke = "rhs_mag_rdg2_white";
  152. guer_gear_grenHE = "rhs_mag_rgd5";
  153. guer_gear_defOptic = "rhs_acc_1p29";
  154.  
  155. guer_gear_BP = "rhs_sidor";
  156. guer_gear_BP_AT = "rhs_rpg_empty";
  157. guer_gear_BP_Medic = "rhs_assault_umbts_medic";
  158. guer_gear_BP_Engineer = "rhs_assault_umbts_engineer";
  159. };
  160.  
  161. // Name of the faction
  162. A3_Str_PLAYER = localize "STR_GENIDENT_FIA";
  163.  
  164. // Position of your HQ
  165. posHQ = server getVariable ["posHQ", getMarkerPos guer_respawn];
  166.  
  167. statics_allMGs = [guer_stat_MGH];
  168. statics_allATs = [guer_stat_AT];
  169. statics_allAAs = [guer_stat_AA];
  170. statics_allMortars = [guer_stat_mortar];
  171.  
  172. guer_vehicleArray = [guer_veh_quad,guer_veh_technical,guer_stat_MGH,guer_veh_offroad,guer_veh_truck,guer_veh_dinghy,guer_stat_mortar,guer_stat_AT,guer_stat_AA,guer_veh_engineer];
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