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GameManager:windowManager' is inaccessible from method `Patches:Prefix_StartGame_GameManager (GameMa

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Jul 2nd, 2024
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Wasteland/7DaysToDie_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Wasteland/MonoBleedingEdge/etc'
  3. Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Wasteland/7DaysToDie_Data/data.unity3d
  4. Initialize engine version: 2021.3.19f1 (c9714fde33b6)
  5. [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Wasteland/7DaysToDie_Data/UnitySubsystems
  6. GfxDevice: creating device client; threaded=1; jobified=0
  7. Direct3D:
  8. Version: Direct3D 11.0 [level 11.1]
  9. Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
  10. Vendor: NVIDIA
  11. VRAM: 5996 MB
  12. Driver: 32.0.15.5612
  13. Begin MonoManager ReloadAssembly
  14. - Completed reload, in 0.143 seconds
  15. <RI> Initializing input.
  16. <RI> Input initialized.
  17. <RI> Initialized touch support.
  18. UnloadTime: 1.211900 ms
  19. 2024-07-02T17:02:20 0.026 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
  20. 2024-07-02T17:02:20 0.027 INF System information:
  21. 2024-07-02T17:02:20 0.028 INF OS: Windows 11 (10.0.22631) 64bit
  22. 2024-07-02T17:02:20 0.028 INF CPU: AMD Ryzen 7 6800H with Radeon Graphics (cores: 16)
  23. 2024-07-02T17:02:20 0.028 INF RAM: 15628 MB
  24. 2024-07-02T17:02:20 0.028 INF GPU: NVIDIA GeForce RTX 3060 Laptop GPU (5996 MB)
  25. 2024-07-02T17:02:20 0.033 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
  26. 2024-07-02T17:02:20 0.058 INF Last played version: Alpha 21.2
  27. 2024-07-02T17:02:20 0.060 INF Local UTC offset: -5 hours
  28. 2024-07-02T17:02:20 0.075 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Wasteland\7DaysToDie.exe
  29. 2024-07-02T17:02:20 0.088 INF [Platform] Init
  30. 2024-07-02T17:02:20 0.147 INF [Platform] Using native platform: Steam
  31. 2024-07-02T17:02:20 0.149 INF [Platform] Using cross platform: EOS
  32. 2024-07-02T17:02:20 0.149 INF [Platform] Using server platform: Steam
  33. 2024-07-02T17:02:20 0.149 INF [Platform] Using server platform: XBL
  34. 2024-07-02T17:02:20 0.160 INF Starting PlayerInputManager...
  35. 2024-07-02T17:02:20 0.332 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
  36. 2024-07-02T17:02:20 0.352 INF [Platform] Initializing Steam
  37. 2024-07-02T17:02:21 0.483 INF [Steamworks.NET] SteamAPI_Init() ok
  38. 2024-07-02T17:02:21 0.485 INF [Steamworks.NET] Registering auth callbacks
  39. 2024-07-02T17:02:21 0.487 INF Not running in Big Picture Mode, no on-screen keyboard available
  40. 2024-07-02T17:02:21 0.487 INF [Platform] Initializing EOS
  41. 2024-07-02T17:02:21 0.510 INF [EOS] Initialize: Success
  42. 2024-07-02T17:02:21 0.530 INF [EOS-ACC] Not started with EAC, anticheat disabled
  43. 2024-07-02T17:02:21 0.533 INF [Platform] Initializing XBL
  44. 2024-07-02T17:02:21 0.781 INF Localization language from platform: english
  45. 2024-07-02T17:02:21 0.783 INF Texture quality is set to 1
  46. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  47. UnloadTime: 3.156200 ms
  48. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Wasteland/7DaysToDie_Data/MonoBleedingEdge/data-0000023E5AB0D070.dll
  49. 2024-07-02T17:02:23 2.589 INF Awake IsFocused: True
  50. 2024-07-02T17:02:23 2.589 INF Awake
  51. 2024-07-02T17:02:23 2.804 INF Occlusion: Awake
  52. 2024-07-02T17:02:23 2.811 WRN Device name for flag StandaloneWindows is unknown
  53. 2024-07-02T17:02:23 2.812 INF ApplyAllOptions streaming budget 5396.4 MB
  54. 2024-07-02T17:02:23 2.813 INF ApplyAllOptions current screen 2560 x 1440, 165hz, window 2560 x 1440, mode FullScreenWindow
  55. 2024-07-02T17:02:23 2.814 INF Texture quality is set to 1
  56. 2024-07-02T17:02:23 2.814 INF ApplyTextureFilter 1, AF Enable
  57. 2024-07-02T17:02:23 2.815 INF ApplyTerrainOptions 2
  58. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
  59. Total: 11.150700 ms (FindLiveObjects: 0.298300 ms CreateObjectMapping: 0.127300 ms MarkObjects: 10.693500 ms DeleteObjects: 0.030900 ms)
  60.  
  61. 2024-07-02T17:02:23 3.359 INF [MODS] Start loading from: 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Wasteland/7DaysToDie_Data/../Mods'
  62. 2024-07-02T17:02:23 3.368 INF [MODS] Trying to load from folder: '0-SCore'
  63. 2024-07-02T17:02:23 3.390 INF [MODS] Loaded Mod: 0-SCore_sphereii (21.2.205.1412)
  64. 2024-07-02T17:02:23 3.390 INF [MODS] Trying to load from folder: '0-XNPCCore'
  65. 2024-07-02T17:02:23 3.391 INF [MODS] Loaded Mod: 0-XNPCCore (21.1.0.20)
  66. 2024-07-02T17:02:23 3.391 INF [MODS] Trying to load from folder: 'FullautoLauncher'
  67. 2024-07-02T17:02:23 3.392 INF [MODS] Loaded Mod: FullautoLauncher (1.2.3)
  68. 2024-07-02T17:02:23 3.392 INF [MODS] Trying to load from folder: 'RandomMainmenuBackground'
  69. 2024-07-02T17:02:23 3.393 INF [MODS] Loaded Mod: RandomMainmenuBackground (1.0.3)
  70. 2024-07-02T17:02:23 3.393 INF [MODS] Trying to load from folder: 'The_Wasteland'
  71. 2024-07-02T17:02:23 3.394 INF [MODS] Loaded Mod: The_Wasteland (21.2.2.61)
  72. 2024-07-02T17:02:23 3.395 INF [MODS] Initializing mod code
  73. 2024-07-02T17:02:23 3.395 INF [MODS] Initializing mod 0-SCore_sphereii
  74. 2024-07-02T17:02:23 3.398 INF [MODS] Found ModAPI in SCore.dll, creating instance
  75. 2024-07-02T17:02:23 3.399 INF Loading Patch: Harmony.SphereIICoreInit
  76. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Wasteland/7DaysToDie_Data/MonoBleedingEdge/data-0000023E5B35BEE0.dll
  77. 2024-07-02T17:02:25 4.434 INF SCore:: Checking Installed Modlets...
  78. 2024-07-02T17:02:25 4.434 INF Loaded Mods From C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Wasteland/7DaysToDie_Data/../Mods
  79. 2024-07-02T17:02:25 4.434 INF Modlet List Hash: -1085230129
  80. 2024-07-02T17:02:25 4.434 INF SCore:: Done Checking Installed Modlets
  81. 2024-07-02T17:02:25 4.435 INF [MODS] Initialized code in mod '0-SCore_sphereii' from DLL 'SCore.dll'
  82. 2024-07-02T17:02:25 4.435 INF [MODS] Initializing mod FullautoLauncher
  83. 2024-07-02T17:02:25 4.435 INF [MODS] Found ModAPI in FullautoLauncher.dll, creating instance
  84. 2024-07-02T17:02:25 4.436 INF Loading Patch: FullautoLauncherInit
  85. 2024-07-02T17:02:25 4.508 INF [MODS] Initialized code in mod 'FullautoLauncher' from DLL 'FullautoLauncher.dll'
  86. 2024-07-02T17:02:25 4.508 INF [MODS] Initializing mod RandomMainmenuBackground
  87. 2024-07-02T17:02:25 4.508 INF [MODS] Found ModAPI in RandomMainmenuBackground.dll, creating instance
  88. 2024-07-02T17:02:25 4.508 INF Loading Patch: RandomMainmenuBackgroundInit
  89. 2024-07-02T17:02:25 4.535 INF [MODS] Initialized code in mod 'RandomMainmenuBackground' from DLL 'RandomMainmenuBackground.dll'
  90. 2024-07-02T17:02:25 4.535 INF [MODS] Initializing mod The_Wasteland
  91. 2024-07-02T17:02:25 4.535 INF [MODS] Found ModAPI in Wasteland.dll, creating instance
  92. Loading Asset for Menu Music...
  93. Loaded Game Menu music.
  94. 2024-07-02T17:02:25 5.207 INF [MODS] Initialized code in mod 'The_Wasteland' from DLL 'Wasteland.dll'
  95. 2024-07-02T17:02:25 5.207 INF [MODS] Found ModAPI in Wasteland.dll, creating instance
  96. 2024-07-02T17:02:25 5.208 INF Loading Patch: Harmony.Wasteland
  97. 2024-07-02T17:02:25 5.255 INF [MODS] Initialized code in mod 'The_Wasteland' from DLL 'Wasteland.dll'
  98. 2024-07-02T17:02:25 5.255 INF [MODS] Loading done
  99. 2024-07-02T17:02:25 5.264 INF Pack 2621 us
  100. 2024-07-02T17:02:25 5.291 INF Pack 12750 us
  101. 2024-07-02T17:02:25 5.297 INF Pack 1944 us
  102. 2024-07-02T17:02:25 5.422 INF Pack 61995 us
  103. 2024-07-02T17:02:27 6.963 INF Pack 628481 us
  104. 2024-07-02T17:02:27 7.033 INF Pack 24982 us
  105. 2024-07-02T17:02:27 7.034 INF [MODS] Loading localization from mod: 0-SCore_sphereii
  106. 2024-07-02T17:02:27 7.035 INF [MODS] Loading localization from mod: 0-XNPCCore
  107. 2024-07-02T17:02:27 7.036 INF [MODS] Loading localization from mod: The_Wasteland
  108. 2024-07-02T17:02:27 7.066 INF Loading permissions file at 'C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  109. 2024-07-02T17:02:27 7.088 INF Loading permissions file done.
  110. 2024-07-02T17:02:27 7.161 INF GameSense server not found (no props file), disabling
  111. 2024-07-02T17:02:27 7.164 INF [PartyQuests] Initialized
  112. 2024-07-02T17:02:27 7.164 INF Awake done in 4574 ms
  113. 2024-07-02T17:02:27 7.270 INF [XUi] Instantiating XUi from default prefab.
  114. 2024-07-02T17:02:27 7.276 INF [XUi] XUi instantiation completed in 5 ms
  115. 2024-07-02T17:02:27 7.402 INF [XUi] Loading XUi asynchronously
  116. 2024-07-02T17:02:28 7.426 INF Updated culture for display texts
  117. 2024-07-02T17:02:28 7.710 INF background name :
  118. 2024-07-02T17:02:28 7.710 INF logo name:
  119. 2024-07-02T17:02:28 7.819 INF Reloading serveradmin.xml
  120. 2024-07-02T17:02:28 7.819 INF Loading permissions file at 'C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  121. 2024-07-02T17:02:28 7.820 INF Permissions file unchanged, skipping reloading
  122. 2024-07-02T17:02:28 8.224 INF background name :20220331193939_1
  123. 2024-07-02T17:02:28 8.242 INF background name :20220331194049_1
  124. 2024-07-02T17:02:28 8.242 INF background name :20220331194141_1
  125. 2024-07-02T17:02:28 8.242 INF background name :20220331194333_1
  126. 2024-07-02T17:02:28 8.242 INF background name :20220331194537_1
  127. 2024-07-02T17:02:28 8.242 INF background name :20220331194619_1
  128. 2024-07-02T17:02:28 8.245 INF [XUi] Parsing all window groups completed in 765 ms total.
  129. Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  130. 2024-07-02T17:02:30 9.582 INF [XUi] Initialized all window groups completed in 671 ms total.
  131. 2024-07-02T17:02:30 9.727 INF LoadTextureArraysForQuality quality -1 to 1, reload False
  132. 2024-07-02T17:02:34 13.620 INF LoadTextureArraysForQuality took 3.892
  133. 2024-07-02T17:02:34 13.642 INF Loaded (local): rwgmixer in 0.02
  134. 2024-07-02T17:02:34 13.689 INF Loaded (local): archetypes in 0.05
  135. 2024-07-02T17:02:34 13.692 INF Loaded (local): loadingscreen in 0.00
  136. 2024-07-02T17:02:34 13.694 INF WorldStaticData.Init() needed 5.000s
  137. 2024-07-02T17:02:34 13.697 INF [Steamworks.NET] Login ok.
  138. 2024-07-02T17:02:34 13.698 INF [EOS] Login
  139. 2024-07-02T17:02:34 13.908 INF AchievementManager: Received stats and achievements from Steam
  140. 2024-07-02T17:02:35 14.960 INF [EOS] Login succeeded, PUID: 00028afaaf1b4903a5f555a360a94ea2
  141. 2024-07-02T17:02:35 14.961 INF [EOS] Getting native user for 00028afaaf1b4903a5f555a360a94ea2
  142. 2024-07-02T17:02:35 14.963 INF [EOS] CopyIdToken result: Success
  143. 2024-07-02T17:02:36 15.473 INF Loading background: menuBackground20220331193939_1
  144. 2024-07-02T17:02:36 15.473 INF Loading logo: mainMenuLogo
  145. Clearing SphereCache...
  146. 2024-07-02T17:02:41 20.756 INF Loading background: menuBackground20220331194619_1
  147. 2024-07-02T17:02:41 20.756 INF Loading logo: mainMenuLogo
  148. Clearing SphereCache...
  149. 2024-07-02T17:02:59 39.235 INF NET: Starting server protocols
  150. 2024-07-02T17:02:59 39.286 INF NET: LiteNetLib server started
  151. 2024-07-02T17:02:59 39.286 INF [Steamworks.NET] NET: Server started
  152. 2024-07-02T17:02:59 39.286 INF Started thread SteamNetworkingServer
  153. 2024-07-02T17:02:59 39.286 INF [EOS-P2PS] Server started
  154. FieldAccessException: Field `GameManager:windowManager' is inaccessible from method `Patches:Prefix_StartGame_GameManager (GameManager)'
  155. at (wrapper dynamic-method) GameManager.DMD<GameManager::StartGame>(GameManager)
  156. at ConnectionManager.StartServers (System.String _password) [0x0000c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  157. at XUiC_NewContinueGame.startGame () [0x0006c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  158. at XUiC_NewContinueGame.BtnStart_OnPressed (XUiController _sender, System.Int32 _mouseButton) [0x0002e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  159. at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, System.Int32 _mouseButton) [0x00010] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  160. at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  161. at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  162. at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  163. at UIEventListener.OnClick () [0x0001c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  164. UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions)
  165. UICamera:Notify(GameObject, String, Object)
  166. UICamera:ProcessRelease(Boolean, Single)
  167. UICamera:ProcessTouch(Boolean, Boolean)
  168. UICamera:ProcessMouse()
  169. UICamera:ProcessEvents()
  170. UICamera:Update()
  171.  
  172. 2024-07-02T17:03:16 56.035 INF Preparing quit
  173. 2024-07-02T17:03:16 56.036 INF Disconnect
  174. 2024-07-02T17:03:16 56.037 INF [NET] ServerShutdown
  175. 2024-07-02T17:03:16 56.037 INF NET: Stopping server protocols
  176. 2024-07-02T17:03:16 56.306 INF NET: LiteNetLib server stopped
  177. 2024-07-02T17:03:16 56.307 INF [EOS-P2PS] Server stopped
  178. 2024-07-02T17:03:16 56.308 INF SaveAndCleanupWorld
  179. 2024-07-02T17:03:16 56.310 INF [Steamworks.NET] Stopping server
  180. 2024-07-02T17:03:16 56.310 INF [Steamworks.NET] Exiting Lobby
  181. 2024-07-02T17:03:17 56.460 INF [MODS] Loading localization from mod: 0-SCore_sphereii
  182. 2024-07-02T17:03:17 56.462 INF [MODS] Loading localization from mod: 0-XNPCCore
  183. 2024-07-02T17:03:17 56.465 INF [MODS] Loading localization from mod: The_Wasteland
  184. 2024-07-02T17:03:17 56.496 INF Loading background: menuBackground20220331193939_1
  185. 2024-07-02T17:03:17 56.496 INF Loading logo: mainMenuLogo
  186. Clearing SphereCache...
  187. 2024-07-02T17:03:18 57.512 INF Clearing queues.
  188. 2024-07-02T17:03:18 57.513 INF Cleared queues.
  189. 2024-07-02T17:03:18 57.521 INF Persistent GamePrefs saved
  190. 2024-07-02T17:03:18 57.521 INF NetPackageManager Init
  191. 2024-07-02T17:03:18 57.536 INF Persistent GamePrefs saved
  192. 2024-07-02T17:03:18 57.537 INF Cleanup
  193. 2024-07-02T17:03:18 57.958 INF AchievementManager.Cleanup
  194. 2024-07-02T17:03:18 58.030 INF Terminating threads
  195. 2024-07-02T17:03:18 58.128 INF Exited thread SteamNetworkingServer
  196. 2024-07-02T17:03:18 58.128 INF OnApplicationQuit
  197. 2024-07-02T17:03:18 58.129 INF Terminating threads
  198. 2024-07-02T17:03:18 58.129 INF OnApplicationQuit
  199. Setting up 8 worker threads for Enlighten.
  200. Memory Statistics:
  201. [ALLOC_TEMP_TLS] TLS Allocator
  202. StackAllocators :
  203. [ALLOC_TEMP_MAIN]
  204. Peak usage frame count: [2.0 KB-4.0 KB]: 10789 frames, [4.0 KB-8.0 KB]: 7 frames, [8.0 KB-16.0 KB]: 6892 frames, [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 4 frames, [64.0 KB-128.0 KB]: 8 frames, [128.0 KB-256.0 KB]: 118 frames, [256.0 KB-0.5 MB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
  205. Initial Block Size 4.0 MB
  206. Current Block Size 7.4 MB
  207. Peak Allocated Bytes 6.9 MB
  208. Overflow Count 3
  209. [ALLOC_TEMP_Loading.AsyncRead]
  210. Initial Block Size 64.0 KB
  211. Current Block Size 128.0 KB
  212. Peak Allocated Bytes 128.0 KB
  213. Overflow Count 0
  214. [ALLOC_TEMP_Loading.PreloadManager]
  215. Initial Block Size 256.0 KB
  216. Current Block Size 0.5 MB
  217. Peak Allocated Bytes 511.6 KB
  218. Overflow Count 5674
  219. [ALLOC_TEMP_Background Job.Worker 8]
  220. Initial Block Size 32.0 KB
  221. Current Block Size 32.0 KB
  222. Peak Allocated Bytes 54 B
  223. Overflow Count 0
  224. [ALLOC_TEMP_Job.Worker 6]
  225. Initial Block Size 256.0 KB
  226. Current Block Size 256.0 KB
  227. Peak Allocated Bytes 41.7 KB
  228. Overflow Count 0
  229. [ALLOC_TEMP_Job.Worker 0]
  230. Initial Block Size 256.0 KB
  231. Current Block Size 256.0 KB
  232. Peak Allocated Bytes 41.7 KB
  233. Overflow Count 0
  234. [ALLOC_TEMP_Background Job.Worker 10]
  235. Initial Block Size 32.0 KB
  236. Current Block Size 32.0 KB
  237. Peak Allocated Bytes 54 B
  238. Overflow Count 0
  239. [ALLOC_TEMP_Background Job.Worker 9]
  240. Initial Block Size 32.0 KB
  241. Current Block Size 32.0 KB
  242. Peak Allocated Bytes 54 B
  243. Overflow Count 0
  244. [ALLOC_TEMP_Job.Worker 5]
  245. Initial Block Size 256.0 KB
  246. Current Block Size 256.0 KB
  247. Peak Allocated Bytes 49.8 KB
  248. Overflow Count 0
  249. [ALLOC_TEMP_Background Job.Worker 14]
  250. Initial Block Size 32.0 KB
  251. Current Block Size 36.0 KB
  252. Peak Allocated Bytes 32.0 KB
  253. Overflow Count 1
  254. [ALLOC_TEMP_Background Job.Worker 6]
  255. Initial Block Size 32.0 KB
  256. Current Block Size 32.0 KB
  257. Peak Allocated Bytes 54 B
  258. Overflow Count 0
  259. [ALLOC_TEMP_Job.Worker 4]
  260. Initial Block Size 256.0 KB
  261. Current Block Size 256.0 KB
  262. Peak Allocated Bytes 41.7 KB
  263. Overflow Count 0
  264. [ALLOC_TEMP_ReadCacheIndex]
  265. Initial Block Size 64.0 KB
  266. Current Block Size 64.0 KB
  267. Peak Allocated Bytes 0.5 KB
  268. Overflow Count 0
  269. [ALLOC_TEMP_Job.Worker 14]
  270. Initial Block Size 256.0 KB
  271. Current Block Size 256.0 KB
  272. Peak Allocated Bytes 41.7 KB
  273. Overflow Count 0
  274. [ALLOC_TEMP_Job.Worker 3]
  275. Initial Block Size 256.0 KB
  276. Current Block Size 256.0 KB
  277. Peak Allocated Bytes 41.7 KB
  278. Overflow Count 0
  279. [ALLOC_TEMP_Job.Worker 13]
  280. Initial Block Size 256.0 KB
  281. Current Block Size 256.0 KB
  282. Peak Allocated Bytes 41.7 KB
  283. Overflow Count 0
  284. [ALLOC_TEMP_Background Job.Worker 12]
  285. Initial Block Size 32.0 KB
  286. Current Block Size 36.0 KB
  287. Peak Allocated Bytes 32.0 KB
  288. Overflow Count 0
  289. [ALLOC_TEMP_EnlightenWorker] x 8
  290. Initial Block Size 64.0 KB
  291. Current Block Size 64.0 KB
  292. Peak Allocated Bytes 54 B
  293. Overflow Count 0
  294. [ALLOC_TEMP_Background Job.Worker 15]
  295. Initial Block Size 32.0 KB
  296. Current Block Size 36.0 KB
  297. Peak Allocated Bytes 32.0 KB
  298. Overflow Count 0
  299. [ALLOC_TEMP_Background Job.Worker 1]
  300. Initial Block Size 32.0 KB
  301. Current Block Size 32.0 KB
  302. Peak Allocated Bytes 11.3 KB
  303. Overflow Count 0
  304. [ALLOC_TEMP_Background Job.Worker 2]
  305. Initial Block Size 32.0 KB
  306. Current Block Size 32.0 KB
  307. Peak Allocated Bytes 11.3 KB
  308. Overflow Count 0
  309. [ALLOC_TEMP_Background Job.Worker 7]
  310. Initial Block Size 32.0 KB
  311. Current Block Size 32.0 KB
  312. Peak Allocated Bytes 54 B
  313. Overflow Count 0
  314. [ALLOC_TEMP_UnityGfxDeviceWorker]
  315. Initial Block Size 256.0 KB
  316. Current Block Size 256.0 KB
  317. Peak Allocated Bytes 59.8 KB
  318. Overflow Count 12
  319. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
  320. Initial Block Size 64.0 KB
  321. Current Block Size 64.0 KB
  322. Peak Allocated Bytes 0 B
  323. Overflow Count 0
  324. [ALLOC_TEMP_Background Job.Worker 5]
  325. Initial Block Size 32.0 KB
  326. Current Block Size 32.0 KB
  327. Peak Allocated Bytes 11.3 KB
  328. Overflow Count 0
  329. [ALLOC_TEMP_Job.Worker 9]
  330. Initial Block Size 256.0 KB
  331. Current Block Size 256.0 KB
  332. Peak Allocated Bytes 41.7 KB
  333. Overflow Count 0
  334. [ALLOC_TEMP_Background Job.Worker 13]
  335. Initial Block Size 32.0 KB
  336. Current Block Size 52.0 KB
  337. Peak Allocated Bytes 50.8 KB
  338. Overflow Count 0
  339. [ALLOC_TEMP_Job.Worker 8]
  340. Initial Block Size 256.0 KB
  341. Current Block Size 256.0 KB
  342. Peak Allocated Bytes 41.7 KB
  343. Overflow Count 0
  344. [ALLOC_TEMP_Job.Worker 7]
  345. Initial Block Size 256.0 KB
  346. Current Block Size 256.0 KB
  347. Peak Allocated Bytes 41.7 KB
  348. Overflow Count 0
  349. [ALLOC_TEMP_Job.Worker 1]
  350. Initial Block Size 256.0 KB
  351. Current Block Size 256.0 KB
  352. Peak Allocated Bytes 41.7 KB
  353. Overflow Count 0
  354. [ALLOC_TEMP_Job.Worker 2]
  355. Initial Block Size 256.0 KB
  356. Current Block Size 256.0 KB
  357. Peak Allocated Bytes 41.7 KB
  358. Overflow Count 0
  359. [ALLOC_TEMP_Background Job.Worker 3]
  360. Initial Block Size 32.0 KB
  361. Current Block Size 32.0 KB
  362. Peak Allocated Bytes 11.3 KB
  363. Overflow Count 0
  364. [ALLOC_TEMP_Background Job.Worker 11]
  365. Initial Block Size 32.0 KB
  366. Current Block Size 32.0 KB
  367. Peak Allocated Bytes 54 B
  368. Overflow Count 0
  369. [ALLOC_TEMP_Job.Worker 10]
  370. Initial Block Size 256.0 KB
  371. Current Block Size 256.0 KB
  372. Peak Allocated Bytes 151.3 KB
  373. Overflow Count 0
  374. [ALLOC_TEMP_Background Job.Worker 0]
  375. Initial Block Size 32.0 KB
  376. Current Block Size 36.0 KB
  377. Peak Allocated Bytes 32.0 KB
  378. Overflow Count 0
  379. [ALLOC_TEMP_Job.Worker 11]
  380. Initial Block Size 256.0 KB
  381. Current Block Size 256.0 KB
  382. Peak Allocated Bytes 41.7 KB
  383. Overflow Count 0
  384. [ALLOC_TEMP_Job.Worker 12]
  385. Initial Block Size 256.0 KB
  386. Current Block Size 256.0 KB
  387. Peak Allocated Bytes 41.7 KB
  388. Overflow Count 0
  389. [ALLOC_TEMP_Background Job.Worker 4]
  390. Initial Block Size 32.0 KB
  391. Current Block Size 32.0 KB
  392. Peak Allocated Bytes 11.3 KB
  393. Overflow Count 0
  394. [ALLOC_TEMP_BatchDeleteObjects]
  395. Initial Block Size 64.0 KB
  396. Current Block Size 64.0 KB
  397. Peak Allocated Bytes 54 B
  398. Overflow Count 0
  399. [ALLOC_DEFAULT] Dual Thread Allocator
  400. Peak main deferred allocation count 43690
  401. [ALLOC_BUCKET]
  402. Large Block size 4.0 MB
  403. Used Block count 1
  404. Peak Allocated bytes 4.0 MB
  405. Failed Allocations. Bucket layout:
  406. 16B: 1 Subsections = 1024 buckets. Failed count: 227631
  407. 32B: 15 Subsections = 7680 buckets. Failed count: 140641
  408. 48B: 54 Subsections = 18432 buckets. Failed count: 57315
  409. 64B: 29 Subsections = 7424 buckets. Failed count: 34668
  410. 80B: 152 Subsections = 31129 buckets. Failed count: 53138
  411. 96B: 2 Subsections = 341 buckets. Failed count: 37355
  412. 112B: 2 Subsections = 292 buckets. Failed count: 13430
  413. 128B: 1 Subsections = 128 buckets. Failed count: 19256
  414. [ALLOC_DEFAULT_MAIN]
  415. Peak usage frame count: [16.0 MB-32.0 MB]: 1045 frames, [32.0 MB-64.0 MB]: 15 frames, [64.0 MB-128.0 MB]: 16764 frames
  416. Requested Block Size 16.0 MB
  417. Peak Block count 4
  418. Peak Allocated memory 79.0 MB
  419. Peak Large allocation bytes 55.4 MB
  420. [ALLOC_DEFAULT_THREAD]
  421. Peak usage frame count: [8.0 MB-16.0 MB]: 10 frames, [32.0 MB-64.0 MB]: 16750 frames, [64.0 MB-128.0 MB]: 18 frames, [128.0 MB-256.0 MB]: 1046 frames
  422. Requested Block Size 16.0 MB
  423. Peak Block count 16
  424. Peak Allocated memory 226.5 MB
  425. Peak Large allocation bytes 35.4 MB
  426. [ALLOC_TEMP_JOB_1_FRAME]
  427. Initial Block Size 2.0 MB
  428. Used Block Count 1
  429. Overflow Count (too large) 0
  430. Overflow Count (full) 0
  431. [ALLOC_TEMP_JOB_2_FRAMES]
  432. Initial Block Size 2.0 MB
  433. Used Block Count 1
  434. Overflow Count (too large) 0
  435. Overflow Count (full) 0
  436. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  437. Initial Block Size 2.0 MB
  438. Used Block Count 3
  439. Overflow Count (too large) 1
  440. Overflow Count (full) 0
  441. [ALLOC_TEMP_JOB_ASYNC (Background)]
  442. Initial Block Size 1.0 MB
  443. Used Block Count 9
  444. Overflow Count (too large) 12
  445. Overflow Count (full) 0
  446. [ALLOC_GFX] Dual Thread Allocator
  447. Peak main deferred allocation count 4
  448. [ALLOC_BUCKET]
  449. Large Block size 4.0 MB
  450. Used Block count 1
  451. Peak Allocated bytes 4.0 MB
  452. Failed Allocations. Bucket layout:
  453. 16B: 1 Subsections = 1024 buckets. Failed count: 227631
  454. 32B: 15 Subsections = 7680 buckets. Failed count: 140641
  455. 48B: 54 Subsections = 18432 buckets. Failed count: 57315
  456. 64B: 29 Subsections = 7424 buckets. Failed count: 34668
  457. 80B: 152 Subsections = 31129 buckets. Failed count: 53138
  458. 96B: 2 Subsections = 341 buckets. Failed count: 37355
  459. 112B: 2 Subsections = 292 buckets. Failed count: 13430
  460. 128B: 1 Subsections = 128 buckets. Failed count: 19256
  461. [ALLOC_GFX_MAIN]
  462. Peak usage frame count: [64.0 KB-128.0 KB]: 1056 frames, [2.0 MB-4.0 MB]: 9612 frames, [4.0 MB-8.0 MB]: 7155 frames, [256.0 MB-0.50 GB]: 1 frames
  463. Requested Block Size 16.0 MB
  464. Peak Block count 9
  465. Peak Allocated memory 273.0 MB
  466. Peak Large allocation bytes 160.0 MB
  467. [ALLOC_GFX_THREAD]
  468. Peak usage frame count: [2.0 KB-4.0 KB]: 1045 frames, [64.0 KB-128.0 KB]: 7 frames, [128.0 KB-256.0 KB]: 4 frames, [64.0 MB-128.0 MB]: 16768 frames
  469. Requested Block Size 16.0 MB
  470. Peak Block count 1
  471. Peak Allocated memory 120.1 MB
  472. Peak Large allocation bytes 105.8 MB
  473. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  474. Peak main deferred allocation count 1966
  475. [ALLOC_BUCKET]
  476. Large Block size 4.0 MB
  477. Used Block count 1
  478. Peak Allocated bytes 4.0 MB
  479. Failed Allocations. Bucket layout:
  480. 16B: 1 Subsections = 1024 buckets. Failed count: 227631
  481. 32B: 15 Subsections = 7680 buckets. Failed count: 140641
  482. 48B: 54 Subsections = 18432 buckets. Failed count: 57315
  483. 64B: 29 Subsections = 7424 buckets. Failed count: 34668
  484. 80B: 152 Subsections = 31129 buckets. Failed count: 53138
  485. 96B: 2 Subsections = 341 buckets. Failed count: 37355
  486. 112B: 2 Subsections = 292 buckets. Failed count: 13430
  487. 128B: 1 Subsections = 128 buckets. Failed count: 19256
  488. [ALLOC_CACHEOBJECTS_MAIN]
  489. Peak usage frame count: [32.0 MB-64.0 MB]: 1050 frames, [64.0 MB-128.0 MB]: 16748 frames, [128.0 MB-256.0 MB]: 26 frames
  490. Requested Block Size 4.0 MB
  491. Peak Block count 40
  492. Peak Allocated memory 171.6 MB
  493. Peak Large allocation bytes 43.2 MB
  494. [ALLOC_CACHEOBJECTS_THREAD]
  495. Peak usage frame count: [16.0 MB-32.0 MB]: 1046 frames, [64.0 MB-128.0 MB]: 16778 frames
  496. Requested Block Size 4.0 MB
  497. Peak Block count 18
  498. Peak Allocated memory 84.3 MB
  499. Peak Large allocation bytes 15.7 MB
  500. [ALLOC_TYPETREE] Dual Thread Allocator
  501. Peak main deferred allocation count 0
  502. [ALLOC_BUCKET]
  503. Large Block size 4.0 MB
  504. Used Block count 1
  505. Peak Allocated bytes 4.0 MB
  506. Failed Allocations. Bucket layout:
  507. 16B: 1 Subsections = 1024 buckets. Failed count: 227631
  508. 32B: 15 Subsections = 7680 buckets. Failed count: 140641
  509. 48B: 54 Subsections = 18432 buckets. Failed count: 57315
  510. 64B: 29 Subsections = 7424 buckets. Failed count: 34668
  511. 80B: 152 Subsections = 31129 buckets. Failed count: 53138
  512. 96B: 2 Subsections = 341 buckets. Failed count: 37355
  513. 112B: 2 Subsections = 292 buckets. Failed count: 13430
  514. 128B: 1 Subsections = 128 buckets. Failed count: 19256
  515. [ALLOC_TYPETREE_MAIN]
  516. Peak usage frame count: [0-1.0 KB]: 1045 frames, [8.0 KB-16.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 16778 frames
  517. Requested Block Size 2.0 MB
  518. Peak Block count 1
  519. Peak Allocated memory 123.1 KB
  520. Peak Large allocation bytes 0 B
  521. [ALLOC_TYPETREE_THREAD]
  522. Peak usage frame count: [2.0 KB-4.0 KB]: 1045 frames, [256.0 KB-0.5 MB]: 1765 frames, [0.5 MB-1.0 MB]: 15014 frames
  523. Requested Block Size 2.0 MB
  524. Peak Block count 1
  525. Peak Allocated memory 0.6 MB
  526. Peak Large allocation bytes 0 B
  527.  
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