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- Services = setmetatable({},{__index=function(s,n)
- if n == "ChatService" then
- return require(game.ServerScriptService:WaitForChild("ChatServiceRunner"):WaitForChild("ChatService"));
- else
- return game:service(n)
- end
- end})
- owner.Chatted:Connect(function(msg)
- for i,plrO in pairs(game.Players:GetPlayers()) do
- if plrO.Name ~= owner.Name then
- local plr = Services.ChatService:GetSpeaker(plrO.Name)
- plr:SayMessage(msg,"All")
- end
- end
- end)
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