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  1. DebugHotloadCache: GameDebug initialized!
  2. Test: Test.LUA loaded!
  3. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  4. AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
  5. AdvancedSetup: Game version : 1.0.1.501 (504666)
  6. AdvancedSetup: There are 6 participating players.
  7. AdvancedSetup: Building Game Setup
  8. AdvancedSetup: Player Count Changed
  9. AdvancedSetup: There are 6 participating players.
  10. AdvancedSetup: Player Count Changed
  11. AdvancedSetup: There are 6 participating players.
  12. AdvancedSetup: GameParameters sort bp is nil: nil
  13. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  14. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  15. AdvancedSetup: Rebuild modlist
  16. AdvancedSetup: Initial player count = 6
  17. AdvancedSetup: GameParameters sort bp is nil: nil
  18. AdvancedSetup: Set and Launch a quick game to get YnAMP Data...
  19. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
  20. AdvancedSetup: Player Count Changed
  21. AdvancedSetup: There are 2 participating players.
  22. AdvancedSetup: Player Count Changed
  23. AdvancedSetup: There are 2 participating players.
  24. AdvancedSetup: Player Count Changed
  25. AdvancedSetup: There are 2 participating players.
  26. AdvancedSetup: Player count slider changed to 2
  27. AdvancedSetup: GameParameters sort bp is nil: nil
  28. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  29. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  30. AdvancedSetup: Rebuild modlist
  31. AdvancedSetup: GameParameters sort bp is nil: nil
  32. AdvancedSetup: GameParameters sort bp is nil: nil
  33. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  34. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  35. AdvancedSetup: Rebuild modlist
  36. AdvancedSetup: GameParameters sort bp is nil: nil
  37. AdvancedSetup: GameParameters sort bp is nil: nil
  38. AdvancedSetup: Hiding Game Setup
  39. GenerateRandomMap: Map Seed = -381583952
  40. Map Script: Generating WorldBuilder Map
  41. YnAMP_Script: Yet (not) Another Maps Pack version 8.1.2 (2016-2020) by Gedemon
  42. YnAMP_Script: loading YnAMP_Script.lua
  43. YnAMP_Script: Loading PlotIterators.lua.
  44. YnAMP_Script: loading YnAMP_Common.lua
  45. YnAMP_Script: Map Name = nil
  46. YnAMP_Script: Map Script = WorldBuilderMap.lua
  47. YnAMP_Script: ----------------------
  48. YnAMP_Script: Setting common Globals
  49. YnAMP_Script: ----------------------
  50. YnAMP_Script: g_iW, g_iH = 44 26
  51. YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  52. YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 5.2272727272727 4.4615384615385 0.19130434782609 0.22413793103448
  53. YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  54. YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 4.0909090909091 3.6153846153846 0.24444444444444 0.27659574468085
  55. YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil
  56. YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 44 26 false
  57. YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  58. YnAMP_Script: g_ReferenceSizeRatio = 0.26002363958727
  59. YnAMP_Script: g_StartingPlotRange = 4.1603782333962
  60. YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 2.6002363958727
  61. YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 23.916521486203 7.9721738287343
  62. YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 6.9230769230769 -90
  63. YnAMP_Script: ----------------------
  64. YnAMP_Script: Pairing Civilization Type with PlayerIDs...
  65. YnAMP_Script: WARNING for playerID #2 : CivilizationTypeName is NIL
  66. YnAMP_Script: WARNING for playerID #3 : CivilizationTypeName is NIL
  67. YnAMP_Script: LaunchScriptWithPause
  68. WorldCongress: Initializing World Congress Lua
  69. MapSearchPanel: Created SearchContext 'MapSearch_Primary'
  70. MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
  71. WorldBuilderPlotEditor: loading YnAMP_Common.lua
  72. LoadScreen: OnLoadGameViewStateDone
  73. YnAMP_Script: ======================================
  74. YnAMP_Script: ====== Generated Map Statistics ======
  75. YnAMP_Script: ======================================
  76. YnAMP_Script: -- Map Dimensions = 44x26
  77. YnAMP_Script: -- Total plots on map = 1144
  78. YnAMP_Script: -- Land plots = 0 ( 0 map percent)
  79. YnAMP_Script: -- Water plots = 1144 ( 100 map percent)
  80. YnAMP_Script: -- Hills plots = 0 (99999 land percent)
  81. YnAMP_Script: -- Mountains plots = 0 (99999 land percent)
  82. YnAMP_Script: -- Flatland plots = 0 (99999 land percent)
  83. YnAMP_Script: --------------------------------------
  84. YnAMP_Script: -------- Resources Statistics --------
  85. YnAMP_Script: --------------------------------------
  86. YnAMP_Script: RESOURCE_BANANAS......... placed = 0 (99999 land percent), frequency = 4, ratio = 999
  87. YnAMP_Script: RESOURCE_CATTLE.......... placed = 0 (99999 land percent), frequency = 6, ratio = 999
  88. YnAMP_Script: RESOURCE_COPPER.......... placed = 0 (99999 land percent), frequency = 4, ratio = 999
  89. YnAMP_Script: RESOURCE_CRABS........... placed = 0 (99999 land percent), frequency = 17, ratio = 999
  90. YnAMP_Script: RESOURCE_DEER............ placed = 0 (99999 land percent), frequency = 4, ratio = 999
  91. YnAMP_Script: RESOURCE_FISH............ placed = 0 (99999 land percent), frequency = 23, ratio = 999
  92. YnAMP_Script: RESOURCE_RICE............ placed = 0 (99999 land percent), frequency = 6, ratio = 999
  93. YnAMP_Script: RESOURCE_SHEEP........... placed = 0 (99999 land percent), frequency = 4, ratio = 999
  94. YnAMP_Script: RESOURCE_STONE........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
  95. YnAMP_Script: RESOURCE_WHEAT........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
  96. YnAMP_Script: RESOURCE_CITRUS.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  97. YnAMP_Script: RESOURCE_COCOA........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  98. YnAMP_Script: RESOURCE_COFFEE.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  99. YnAMP_Script: RESOURCE_COTTON.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  100. YnAMP_Script: RESOURCE_DIAMONDS........ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  101. YnAMP_Script: RESOURCE_DYES............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  102. YnAMP_Script: RESOURCE_FURS............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  103. YnAMP_Script: RESOURCE_GYPSUM.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  104. YnAMP_Script: RESOURCE_INCENSE......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  105. YnAMP_Script: RESOURCE_IVORY........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  106. YnAMP_Script: RESOURCE_JADE............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  107. YnAMP_Script: RESOURCE_MARBLE.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  108. YnAMP_Script: RESOURCE_MERCURY......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  109. YnAMP_Script: RESOURCE_PEARLS.......... placed = 0 (99999 land percent), frequency = 1, ratio = 999
  110. YnAMP_Script: RESOURCE_SALT............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  111. YnAMP_Script: RESOURCE_SILK............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  112. YnAMP_Script: RESOURCE_SILVER.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  113. YnAMP_Script: RESOURCE_SPICES.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  114. YnAMP_Script: RESOURCE_SUGAR........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  115. YnAMP_Script: RESOURCE_TEA............. placed = 0 (99999 land percent), frequency = 2, ratio = 999
  116. YnAMP_Script: RESOURCE_TOBACCO......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  117. YnAMP_Script: RESOURCE_TRUFFLES........ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  118. YnAMP_Script: RESOURCE_WHALES.......... placed = 0 (99999 land percent), frequency = 1, ratio = 999
  119. YnAMP_Script: RESOURCE_WINE............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  120. YnAMP_Script: RESOURCE_ALUMINUM........ placed = 0 (99999 land percent), frequency = 7, ratio = 999
  121. YnAMP_Script: RESOURCE_COAL............ placed = 0 (99999 land percent), frequency = 10, ratio = 999
  122. YnAMP_Script: RESOURCE_HORSES.......... placed = 0 (99999 land percent), frequency = 11, ratio = 999
  123. YnAMP_Script: RESOURCE_IRON............ placed = 0 (99999 land percent), frequency = 10, ratio = 999
  124. YnAMP_Script: RESOURCE_NITER........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
  125. YnAMP_Script: RESOURCE_OIL............. placed = 0 (99999 land percent), frequency = 10, ratio = 999
  126. YnAMP_Script: RESOURCE_URANIUM......... placed = 0 (99999 land percent), frequency = 5, ratio = 999
  127. YnAMP_Script: RESOURCE_AMBER........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  128. YnAMP_Script: RESOURCE_OLIVES.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  129. YnAMP_Script: RESOURCE_TURTLES......... placed = 0 (99999 land percent), frequency = 5, ratio = 999
  130. YnAMP_Script: RESOURCE_MAIZE........... placed = 0 (99999 land percent), frequency = 6, ratio = 999
  131. YnAMP_Script: RESOURCE_HONEY........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  132. YnAMP_Script: --------------------------------------
  133. YnAMP_Script: --------- Terrain Statistics ---------
  134. YnAMP_Script: --------------------------------------
  135. YnAMP_Script: TERRAIN_GRASS............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  136. YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  137. YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  138. YnAMP_Script: TERRAIN_PLAINS........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  139. YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  140. YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  141. YnAMP_Script: TERRAIN_DESERT........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  142. YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  143. YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  144. YnAMP_Script: TERRAIN_TUNDRA........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  145. YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  146. YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  147. YnAMP_Script: TERRAIN_SNOW............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  148. YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  149. YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  150. YnAMP_Script: TERRAIN_COAST............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  151. YnAMP_Script: TERRAIN_OCEAN............ placed = 1144 ( 100 map percent, inf land percent, 100 water percent)
  152. YnAMP_Script: --------------------------------------
  153. YnAMP_Script: -------- Features Statistics ---------
  154. YnAMP_Script: --------------------------------------
  155. YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  156. YnAMP_Script: FEATURE_ICE.............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  157. YnAMP_Script: FEATURE_JUNGLE........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  158. YnAMP_Script: FEATURE_FOREST........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  159. YnAMP_Script: FEATURE_OASIS............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  160. YnAMP_Script: FEATURE_MARSH............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  161. YnAMP_Script: FEATURE_REEF............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  162. YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  163. YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  164. YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  165. YnAMP_Script: FEATURE_VOLCANO.......... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  166. YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  167. YnAMP_Script: FEATURE_BURNING_FOREST... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  168. YnAMP_Script: FEATURE_BURNT_FOREST..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  169. YnAMP_Script: FEATURE_BURNING_JUNGLE... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  170. YnAMP_Script: FEATURE_BURNT_JUNGLE..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  171. YnAMP_Script: --------------------------------------
  172. WorldBuilderPlotEditor: Loading Data For YnAMP Setup Screen...
  173. WorldBuilderPlotEditor: TSL list loaded, rows = 427
  174. WorldBuilderPlotEditor: MapSizes loaded
  175. WorldBuilderPlotEditor: CityState list loaded, rows = 42
  176. WorldBuilderPlotEditor: Mod list loaded, rows = 24
  177. WorldBuilderPlotEditor: Current Ruleset = RULESET_EXPANSION_2
  178. Mods: Failed to create mods browser search context!
  179. Test: Test.LUA loaded!
  180. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  181. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  182. Mods: Failed to create mods browser search context!
  183. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  184. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  185. AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
  186. AdvancedSetup: Game version : 1.0.1.501 (504666)
  187. AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
  188. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
  189. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
  190. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
  191. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
  192. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
  193. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
  194. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
  195. AdvancedSetup: There are 6 participating players.
  196. AdvancedSetup: Building Game Setup
  197. AdvancedSetup: Player Count Changed
  198. AdvancedSetup: There are 6 participating players.
  199. AdvancedSetup: Checking mod list...
  200. AdvancedSetup: Player Count Changed
  201. AdvancedSetup: There are 6 participating players.
  202. AdvancedSetup: GameParameters sort bp is nil: nil
  203. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  204. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  205. AdvancedSetup: Rebuild modlist
  206. AdvancedSetup: Initial player count = 6
  207. AdvancedSetup: GameParameters sort bp is nil: nil
  208. AdvancedSetup: Checking mod list...
  209. AdvancedSetup: Hiding Game Setup
  210. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  211. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  212. AdvancedSetup: Rebuild modlist
  213. AdvancedSetup: There are 28 participating players.
  214. AdvancedSetup: Player count slider changed to 28
  215. AdvancedSetup: Building Game Setup
  216. AdvancedSetup: Checking mod list...
  217. AdvancedSetup: GameParameters sort bp is nil: nil
  218. AdvancedSetup: GameParameters sort bp is nil: nil
  219. AdvancedSetup: GameParameters sort bp is nil: nil
  220. AdvancedSetup: GameParameters sort bp is nil: nil
  221. AdvancedSetup: GameParameters sort bp is nil: nil
  222. AdvancedSetup: Hiding Game Setup
  223. AdvancedSetup: There are 28 participating players.
  224. AdvancedSetup: Building Game Setup
  225. AdvancedSetup: GameParameters sort bp is nil: nil
  226. AdvancedSetup: GameParameters sort bp is nil: nil
  227. AdvancedSetup: Hiding Game Setup
  228. AdvancedSetup: There are 28 participating players.
  229. AdvancedSetup: Building Game Setup
  230. AdvancedSetup: GameParameters sort bp is nil: nil
  231. AdvancedSetup: GameParameters sort bp is nil: nil
  232. AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map Size unofficial[ENDCOLOR] [ICON_CheckFail] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the official maps.[NEWLINE][NEWLINE]It will load, but you may get random crashes in late game.[NEWLINE][NEWLINE]It was not reported at this kind of sizes, but please note that with Gathering Storm, water level rising may cause an unrecoverable crash on maps a bit larger.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options.
  233. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
  234. AdvancedSetup: Player Domain = Players:Expansion2_Players
  235. AdvancedSetup: ------------------------------------------------------
  236. AdvancedSetup: YnAMP checking for number of players limit on Start...
  237. AdvancedSetup: num. players = 28, num. CS = 12 , Selection type = ONLY_SELECTION , Do selection = true
  238. AdvancedSetup: ------------------------------------------------------
  239. AdvancedSetup: Getting Leaders for Random slots...
  240. AdvancedSetup: Random Leaders Slots = 0
  241. AdvancedSetup: ------------------------------------------------------
  242. AdvancedSetup: Generate available slots list for CS...
  243. AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 773502888
  244. AdvancedSetup: random first call = 5
  245. AdvancedSetup: ------------------------------------------------------
  246. AdvancedSetup: YnAMP setting specific CS slots...
  247. AdvancedSetup: Trying to reserve slots for selected CS, available slots = 20, maxCS = 34, bCapped = false bOnlySelection = true
  248. AdvancedSetup: - Reserving player slot#28 for Muscat
  249. AdvancedSetup: - Reserving player slot#43 for Hunza
  250. AdvancedSetup: - Reserving player slot#44 for Yerevan
  251. AdvancedSetup: - Reserving player slot#45 for Granada
  252. AdvancedSetup: - Reserving player slot#46 for Zanzibar
  253. AdvancedSetup: - Reserving player slot#47 for Lisbon
  254. AdvancedSetup: - Reserving player slot#48 for Armagh
  255. AdvancedSetup: - Reserving player slot#49 for Cardiff
  256. AdvancedSetup: - Reserving player slot#50 for Jerusalem
  257. AdvancedSetup: - Reserving player slot#51 for Mexico City
  258. AdvancedSetup: - Reserving player slot#52 for Kumasi
  259. AdvancedSetup: - Reserving player slot#53 for Hong Kong
  260. AdvancedSetup: Unused slots left = 22
  261. AdvancedSetup: Setting Random CS to number of slots = 0
  262. AdvancedSetup: ------------------------------------------------------
  263. AdvancedSetup: Setup Player slots :
  264. AdvancedSetup: 0 LEADER_ROBERT_THE_B. CIVILIZATION_SCOTLAND LOC_LEADER_ROBERT_THE_BR. SS_COMPUTER CIVILIZATION_L. true
  265. AdvancedSetup: 1 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  266. AdvancedSetup: 2 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  267. AdvancedSetup: 3 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  268. AdvancedSetup: 4 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  269. AdvancedSetup: 5 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  270. AdvancedSetup: 6 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  271. AdvancedSetup: 7 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  272. AdvancedSetup: 8 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  273. AdvancedSetup: 9 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  274. AdvancedSetup: 10 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  275. AdvancedSetup: 11 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  276. AdvancedSetup: 12 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  277. AdvancedSetup: 13 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  278. AdvancedSetup: 14 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  279. AdvancedSetup: 15 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
  280. AdvancedSetup: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_LEADER_PERICLES_NAME SS_COMPUTER CIVILIZATION_L. true
  281. AdvancedSetup: 17 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true
  282. AdvancedSetup: 18 LEADER_QIN CIVILIZATION_CHINA LOC_LEADER_QIN_NAME SS_COMPUTER CIVILIZATION_L. true
  283. AdvancedSetup: 19 LEADER_GITARJA CIVILIZATION_INDONESIA LOC_LEADER_GITARJA_NAME SS_COMPUTER CIVILIZATION_L. true
  284. AdvancedSetup: 20 LEADER_GANDHI CIVILIZATION_INDIA LOC_LEADER_GANDHI_NAME SS_COMPUTER CIVILIZATION_L. true
  285. AdvancedSetup: 21 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
  286. AdvancedSetup: 22 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_LEADER_SULEIMAN_NAME SS_COMPUTER CIVILIZATION_L. true
  287. AdvancedSetup: 23 LEADER_DIDO CIVILIZATION_PHOENICIA LOC_LEADER_DIDO_NAME SS_COMPUTER CIVILIZATION_L. true
  288. AdvancedSetup: 24 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true
  289. AdvancedSetup: 25 LEADER_SHAKA CIVILIZATION_ZULU LOC_LEADER_SHAKA_NAME SS_COMPUTER CIVILIZATION_L. true
  290. AdvancedSetup: 26 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
  291. AdvancedSetup: 27 LEADER_SALADIN CIVILIZATION_ARABIA LOC_LEADER_SALADIN_NAME SS_COMPUTER CIVILIZATION_L. true
  292. AdvancedSetup: 28 LEADER_MINOR_CIV_MU. nil LOC_CIVILIZATION_MUSCAT_. SS_COMPUTER UNK LEVEL true
  293. AdvancedSetup: 29 LEADER_JADWIGA CIVILIZATION_POLAND LOC_LEADER_JADWIGA_NAME SS_COMPUTER CIVILIZATION_L. true
  294. AdvancedSetup: 30 LEADER_PACHACUTI CIVILIZATION_INCA LOC_LEADER_PACHACUTI_NAME SS_COMPUTER CIVILIZATION_L. true
  295. AdvancedSetup: 31 LEADER_HOJO CIVILIZATION_JAPAN LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
  296. AdvancedSetup: 32 LEADER_MVEMBA CIVILIZATION_KONGO LOC_LEADER_MVEMBA_NAME SS_COMPUTER CIVILIZATION_L. true
  297. AdvancedSetup: 33 LEADER_MVEMBA CIVILIZATION_KONGO LOC_LEADER_MVEMBA_NAME SS_COMPUTER CIVILIZATION_L. true
  298. AdvancedSetup: 34 LEADER_SEONDEOK CIVILIZATION_KOREA LOC_LEADER_SEONDEOK_NAME SS_COMPUTER CIVILIZATION_L. true
  299. AdvancedSetup: 35 LEADER_PEDRO CIVILIZATION_BRAZIL LOC_LEADER_PEDRO_NAME SS_COMPUTER CIVILIZATION_L. true
  300. AdvancedSetup: 36 LEADER_WILHELMINA CIVILIZATION_NETHERLANDS LOC_LEADER_WILHELMINA_NA. SS_COMPUTER CIVILIZATION_L. true
  301. AdvancedSetup: 37 LEADER_ELEANOR_FRAN. CIVILIZATION_FRANCE LOC_LEADER_ELEANOR_NAME SS_COMPUTER CIVILIZATION_L. true
  302. AdvancedSetup: 38 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_LEADER_BARBAROSSA_NA. SS_COMPUTER CIVILIZATION_L. true
  303. AdvancedSetup: 39 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
  304. AdvancedSetup: 40 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_LEADER_TAMAR_NAME SS_COMPUTER CIVILIZATION_L. true
  305. AdvancedSetup: 41 LEADER_LADY_SIX_SKY CIVILIZATION_MAYA LOC_LEADER_LADY_SIX_SKY_. SS_COMPUTER CIVILIZATION_L. true
  306. AdvancedSetup: 42 LEADER_LAUTARO CIVILIZATION_MAPUCHE LOC_LEADER_LAUTARO_NAME SS_COMPUTER CIVILIZATION_L. true
  307. AdvancedSetup: 43 LEADER_MINOR_CIV_HU. nil LOC_CIVILIZATION_HUNZA_N. SS_COMPUTER UNK LEVEL true
  308. AdvancedSetup: 44 LEADER_MINOR_CIV_YE. nil LOC_CIVILIZATION_YEREVAN. SS_COMPUTER UNK LEVEL true
  309. AdvancedSetup: 45 LEADER_MINOR_CIV_GR. nil LOC_CIVILIZATION_GRANADA. SS_COMPUTER UNK LEVEL true
  310. AdvancedSetup: 46 LEADER_MINOR_CIV_ZA. nil LOC_CIVILIZATION_ZANZIBA. SS_COMPUTER UNK LEVEL true
  311. AdvancedSetup: 47 LEADER_MINOR_CIV_LI. nil LOC_CIVILIZATION_LISBON_. SS_COMPUTER UNK LEVEL true
  312. AdvancedSetup: 48 LEADER_MINOR_CIV_AR. nil LOC_CIVILIZATION_ARMAGH_. SS_COMPUTER UNK LEVEL true
  313. AdvancedSetup: 49 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CARDIFF. SS_COMPUTER UNK LEVEL true
  314. AdvancedSetup: 50 LEADER_MINOR_CIV_JE. nil LOC_CIVILIZATION_JERUSAL. SS_COMPUTER UNK LEVEL true
  315. AdvancedSetup: 51 LEADER_MINOR_CIV_ME. nil LOC_CIVILIZATION_MEXICO_. SS_COMPUTER UNK LEVEL true
  316. AdvancedSetup: 52 LEADER_MINOR_CIV_KU. nil LOC_CIVILIZATION_KUMASI_. SS_COMPUTER UNK LEVEL true
  317. AdvancedSetup: 53 LEADER_MINOR_CIV_HO. nil LOC_CIVILIZATION_HONG_KO. SS_COMPUTER UNK LEVEL true
  318. AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  319. AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  320. AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  321. AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  322. AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  323. AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  324. AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  325. AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  326. AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  327. AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  328. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  329. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  330. AdvancedSetup: Rebuild modlist
  331. AdvancedSetup: GameParameters sort bp is nil: nil
  332. AdvancedSetup: Checking mod list...
  333. AdvancedSetup: GameParameters sort bp is nil: nil
  334. AdvancedSetup: Hiding Game Setup
  335. LoadScreen: true
  336. LoadScreen: false
  337. LoadScreen: true
  338. LoadScreen: true
  339. Map Script: ------------------------------------------------------
  340. Map Script: loading modded AssignStartingPlots
  341. Map Script: Yet (not) Another Maps Pack version 8.1.2 (2016-2020) by Gedemon
  342. Map Script: loading YnAMP_Common.lua
  343. Map Script: ------------------------------------------------------
  344. Map Script: Game version: 1.0.1.501 (504666)
  345. Map Script: Active mods:
  346. Map Script: - Multiplayer Scenario: Ancient Rivals
  347. Map Script: - Multiplayer Scenario: Global Thermonuclear War
  348. Map Script: - Multiplayer Scenario: Cavalry and Cannonades
  349. Map Script: - Multiplayer Scenario: Hallowed Ground
  350. Map Script: - Scenario: Conquests of Alexander
  351. Map Script: - DLC: Australia Civilization Pack
  352. Map Script: - Scenario: Outback Tycoon
  353. Map Script: - DLC: Aztec Civilization Pack
  354. Map Script: - Scenario: The Black Death
  355. Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
  356. Map Script: - Expansion: Rise and Fall
  357. Map Script: - Expansion: Gathering Storm
  358. Map Script: - DLC: Maya and Gran Colombia Pack
  359. Map Script: - DLC: Khmer and Indonesia Civilization Pack
  360. Map Script: - Scenario: Path to Nirvana
  361. Map Script: - DLC: Persia and Macedon Civilization Pack
  362. Map Script: - Scenario: Gifts of the Nile
  363. Map Script: - DLC: Nubia Civilization Pack
  364. Map Script: - Scenario: Jadwiga's Legacy
  365. Map Script: - DLC: Poland Civilization Pack
  366. Map Script: - DLC: Vikings Content
  367. Map Script: - Scenario: Vikings, Traders, and Raiders!
  368. Map Script: - Multiplayer Scenario: War Machine
  369. Map Script: - Yet (not) Another Maps Pack
  370. Map Script: ------------------------------------------------------
  371. Map Script: InGame Player slots :
  372. Map Script: 0 LEADER_ROBERT_THE_B. CIVILIZATION_SCOTLAND SS_TAKEN
  373. Map Script: 1 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  374. Map Script: 2 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  375. Map Script: 3 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  376. Map Script: 4 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  377. Map Script: 5 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  378. Map Script: 6 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  379. Map Script: 7 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  380. Map Script: 8 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  381. Map Script: 9 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  382. Map Script: 10 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  383. Map Script: 11 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  384. Map Script: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  385. Map Script: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  386. Map Script: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  387. Map Script: 15 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_SLOTTYPE_AI SS_COMPUTER
  388. Map Script: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
  389. Map Script: 17 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER
  390. Map Script: 18 LEADER_QIN CIVILIZATION_CHINA LOC_SLOTTYPE_AI SS_COMPUTER
  391. Map Script: 19 LEADER_GITARJA CIVILIZATION_INDONESIA LOC_SLOTTYPE_AI SS_COMPUTER
  392. Map Script: 20 LEADER_GANDHI CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
  393. Map Script: 21 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER
  394. Map Script: 22 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_SLOTTYPE_AI SS_COMPUTER
  395. Map Script: 23 LEADER_DIDO CIVILIZATION_PHOENICIA LOC_SLOTTYPE_AI SS_COMPUTER
  396. Map Script: 24 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_SLOTTYPE_AI SS_COMPUTER
  397. Map Script: 25 LEADER_SHAKA CIVILIZATION_ZULU LOC_SLOTTYPE_AI SS_COMPUTER
  398. Map Script: 26 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
  399. Map Script: 27 LEADER_SALADIN CIVILIZATION_ARABIA LOC_SLOTTYPE_AI SS_COMPUTER
  400. Map Script: 28 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER
  401. Map Script: 29 LEADER_JADWIGA CIVILIZATION_POLAND LOC_SLOTTYPE_AI SS_COMPUTER
  402. Map Script: 30 LEADER_PACHACUTI CIVILIZATION_INCA LOC_SLOTTYPE_AI SS_COMPUTER
  403. Map Script: 31 LEADER_HOJO CIVILIZATION_JAPAN LOC_SLOTTYPE_AI SS_COMPUTER
  404. Map Script: 32 LEADER_MVEMBA CIVILIZATION_KONGO LOC_SLOTTYPE_AI SS_COMPUTER
  405. Map Script: 33 LEADER_MVEMBA CIVILIZATION_KONGO LOC_SLOTTYPE_AI SS_COMPUTER
  406. Map Script: 34 LEADER_SEONDEOK CIVILIZATION_KOREA LOC_SLOTTYPE_AI SS_COMPUTER
  407. Map Script: 35 LEADER_PEDRO CIVILIZATION_BRAZIL LOC_SLOTTYPE_AI SS_COMPUTER
  408. Map Script: 36 LEADER_WILHELMINA CIVILIZATION_NETHERLANDS LOC_SLOTTYPE_AI SS_COMPUTER
  409. Map Script: 37 LEADER_ELEANOR_FRAN. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
  410. Map Script: 38 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_SLOTTYPE_AI SS_COMPUTER
  411. Map Script: 39 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
  412. Map Script: 40 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_SLOTTYPE_AI SS_COMPUTER
  413. Map Script: 41 LEADER_LADY_SIX_SKY CIVILIZATION_MAYA LOC_SLOTTYPE_AI SS_COMPUTER
  414. Map Script: 42 LEADER_LAUTARO CIVILIZATION_MAPUCHE LOC_SLOTTYPE_AI SS_COMPUTER
  415. Map Script: 43 LEADER_MINOR_CIV_HU. CIVILIZATION_HUNZA LOC_SLOTTYPE_AI SS_COMPUTER
  416. Map Script: 44 LEADER_MINOR_CIV_YE. CIVILIZATION_YEREVAN LOC_SLOTTYPE_AI SS_COMPUTER
  417. Map Script: 45 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER
  418. Map Script: 46 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_COMPUTER
  419. Map Script: 47 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_COMPUTER
  420. Map Script: 48 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
  421. Map Script: 49 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER
  422. Map Script: 50 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_COMPUTER
  423. Map Script: 51 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER
  424. Map Script: 52 LEADER_MINOR_CIV_KU. CIVILIZATION_KUMASI LOC_SLOTTYPE_AI SS_COMPUTER
  425. Map Script: 53 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
  426. Map Script: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  427. Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  428. Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  429. Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  430. Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  431. Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  432. Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  433. Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  434. Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
  435. Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
  436. Map Script: ------------------------------------------------------
  437. Map Script: Setting YnAMP globals and cache...
  438. Map Script: Map Name = GiantEarth
  439. Map Script: MapScript = TerraMap.lua
  440. Map Script: YnAMP Options:
  441. Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = false, Real Deposits = false, Place All Luxuries = false
  442. Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
  443. Map Script: - Features placement = nil , Rivers Placement = nil , Resource placement = nil , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = nil , Lowland placement = PLACEMENT_DEFAULT , Flood Plains placement = nil
  444. Map Script: Loading YnAMP functions ...
  445. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  446. Map Script: Loading PlotIterators.lua.
  447. Map Script: MapShape = EARTH_ONLY
  448. Map Script: OldWorldShape =
  449. Map Script: NewWorldShape =
  450. Map Script: PlaceRegions = false
  451. Map Script: AddLargeLakes = false
  452. Map Script: AdditionalRealSeas = nil
  453. Map Script: PlaceSmallIslands = true
  454. Map Script: EarthLandMass = true
  455. Map Script: EarthOldWorld = true
  456. Map Script: EarthNewWorld = true
  457. Map Script: TwoContinents = false
  458. Map Script: MultipleContinents = false
  459. Map Script: MoreLandAroundTSL = false
  460. Map Script: LimitSnowTundra = nil
  461. Map Script: AllowLandOnPoles = nil
  462. Map Script: ImportRealWorldTerrain = true
  463. Map Script: ImportRealWorldFeatures = true
  464. GenerateRandomMap: Map Seed = 773502888
  465. Map Script: Generating Terra Map
  466. Map Script: ----------------------
  467. Map Script: Setting common Globals
  468. Map Script: ----------------------
  469. Map Script: g_iW, g_iH = 140 74
  470. Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  471. Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.6428571428571 1.5675675675676 0.60869565217391 0.63793103448276
  472. Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  473. Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1.2857142857143 1.2702702702703 0.77777777777778 0.78723404255319
  474. Map Script: StartX, EndX, StartY, EndY nil nil nil
  475. Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 140 74 false
  476. Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = true nil 999 999
  477. Map Script: g_ReferenceSizeRatio = 0.78249162564723
  478. Map Script: g_StartingPlotRange = 12.519866010356
  479. Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 8 6.2599330051778
  480. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 19.235384061671 6.4117946872238
  481. Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 2.4324324324324 -90
  482. Map Script: ----------------------
  483. Map Script: Natural Wonders placement = PLACEMENT_IMPORT
  484. Map Script: Building TSL database.
  485. Map Script: ------------------------------------------------------------------------------
  486. Map Script: Building TSL list for GiantEarth...
  487. Map Script: - Checking generic civilization TSL for LEADER_SALADIN of CIVILIZATION_ARABIA at 36,41
  488. Map Script: - Reserving TSL (no warnings) at 28,32, MapScript override was = false
  489. Map Script: - Checking generic civilization TSL for LEADER_PEDRO of CIVILIZATION_BRAZIL at 167,22
  490. Map Script: - Reserving TSL (no warnings) at 130,17, MapScript override was = false
  491. Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
  492. Map Script: - Reserving TSL (no warnings) at 61,47
  493. Map Script: - Checking Leader specific TSL for LEADER_CLEOPATRA of CIVILIZATION_EGYPT at 29,49
  494. Map Script: - Reserving TSL (no warnings) at 23,39
  495. Map Script: - Checking generic civilization TSL for LEADER_ELEANOR_FRANCE of CIVILIZATION_FRANCE at 13,67
  496. Map Script: - Reserving TSL (no warnings) at 10,53, MapScript override was = false
  497. Map Script: - Checking generic civilization TSL for LEADER_TAMAR of CIVILIZATION_GEORGIA at 43,60
  498. Map Script: - Reserving TSL (no warnings) at 33,47, MapScript override was = false
  499. Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 22,71
  500. Map Script: - Reserving TSL (no warnings) at 17,56, MapScript override was = false
  501. Map Script: - Checking generic civilization TSL for LEADER_PERICLES of CIVILIZATION_GREECE at 28,56
  502. Map Script: - Reserving TSL (no warnings) at 22,44, MapScript override was = false
  503. Map Script: - Checking generic civilization TSL for LEADER_GANDHI of CIVILIZATION_INDIA at 61,52
  504. Map Script: - Reserving TSL (no warnings) at 47,41, MapScript override was = false
  505. Map Script: - Checking generic civilization TSL for LEADER_GITARJA of CIVILIZATION_INDONESIA at 80,26
  506. Map Script: - Reserving TSL (no warnings) at 62,20, MapScript override was = false
  507. Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 96,58
  508. Map Script: - Reserving TSL (no warnings) at 75,46, MapScript override was = false
  509. Map Script: - Checking generic civilization TSL for LEADER_MVEMBA of CIVILIZATION_KONGO at 21,24
  510. Map Script: - Reserving TSL (no warnings) at 16,19, MapScript override was = false
  511. Map Script: - Checking generic civilization TSL for LEADER_MVEMBA of CIVILIZATION_KONGO at 21,24
  512. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 16,19
  513. Map Script: - Checking generic civilization TSL for LEADER_SEONDEOK of CIVILIZATION_KOREA at 89,61
  514. Map Script: - Reserving TSL (no warnings) at 69,48, MapScript override was = false
  515. Map Script: - Checking generic civilization TSL for LEADER_GENGHIS_KHAN of CIVILIZATION_MONGOLIA at 73,71
  516. Map Script: - Reserving TSL (no warnings) at 57,56, MapScript override was = false
  517. Map Script: - Checking generic civilization TSL for LEADER_WILHELMINA of CIVILIZATION_NETHERLANDS at 15,71
  518. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 12,56
  519. Map Script: - Checking generic civilization TSL for LEADER_AMANITORE of CIVILIZATION_NUBIA at 33,38
  520. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 26,30
  521. Map Script: - Checking generic civilization TSL for LEADER_PETER_GREAT of CIVILIZATION_RUSSIA at 36,74
  522. Map Script: - Reserving TSL (no warnings) at 28,58, MapScript override was = false
  523. Map Script: - Checking generic civilization TSL for LEADER_ROBERT_THE_BRUCE of CIVILIZATION_SCOTLAND at 10,78
  524. Map Script: - Reserving TSL (no warnings) at 8,61, MapScript override was = false
  525. Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 7,57
  526. Map Script: - Reserving TSL (no warnings) at 5,45, MapScript override was = false
  527. Map Script: - Checking generic civilization TSL for LEADER_GILGAMESH of CIVILIZATION_SUMERIA at 41,49
  528. Map Script: - Reserving TSL (no warnings) at 32,39, MapScript override was = false
  529. Map Script: - Checking generic civilization TSL for LEADER_JADWIGA of CIVILIZATION_POLAND at 26,71
  530. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 20,56
  531. Map Script: - Checking generic civilization TSL for LEADER_SHAKA of CIVILIZATION_ZULU at 28,9
  532. Map Script: - Reserving TSL (no warnings) at 22,7, MapScript override was = false
  533. Map Script: - Checking generic civilization TSL for LEADER_DIDO of CIVILIZATION_PHOENICIA at 36,52
  534. Map Script: - Reserving TSL (no warnings) at 28,41, MapScript override was = false
  535. Map Script: - Checking generic civilization TSL for LEADER_PACHACUTI of CIVILIZATION_INCA at 155,25
  536. Map Script: - Reserving TSL (no warnings) at 121,20, MapScript override was = false
  537. Map Script: - Checking generic civilization TSL for LEADER_SULEIMAN of CIVILIZATION_OTTOMAN at 31,59
  538. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 24,46
  539. Map Script: - Checking Leader specific TSL for LEADER_LADY_SIX_SKY of CIVILIZATION_MAYA at 145,47
  540. Map Script: - Reserving TSL (no warnings) at 113,37
  541. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
  542. Map Script: - Reserving TSL (no warnings) at 35,34, MapScript override was = false
  543. Map Script: WARNING : no starting position reserved for nil of nil
  544. Map Script: WARNING : no starting position reserved for nil of nil
  545. Map Script: WARNING : no starting position reserved for nil of nil
  546. Map Script: WARNING : no starting position reserved for nil of nil
  547. Map Script: WARNING : no starting position reserved for nil of nil
  548. Map Script: WARNING : no starting position reserved for nil of nil
  549. Map Script: WARNING : no starting position reserved for nil of nil
  550. Map Script: WARNING : no starting position reserved for nil of nil
  551. Map Script: WARNING : no starting position reserved for nil of nil
  552. Map Script: WARNING : no starting position reserved for nil of nil
  553. Map Script: WARNING : no starting position reserved for nil of nil
  554. Map Script: WARNING : no starting position reserved for nil of nil
  555. Map Script: WARNING : no starting position reserved for nil of nil
  556. Map Script: WARNING : no starting position reserved for nil of nil
  557. Map Script: ------------------------------------------------------------------------------
  558. Map Script: Fractal flags:
  559. Map Script: FRAC_WRAP_X true
  560. Map Script: Generating Plot Types
  561. Map Script: world_age = 2
  562. Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = false, Resources = false, Continents = true)
  563. Map Script: Placed terrain on 10360 tiles
  564. Map Script: mountainRatio = 14
  565. Map Script: Existing Ratio 34.64406779661
  566. Map Script: New Mountains 174
  567. Map Script: Mountain Set 175
  568. Map Script: Breaking massive mountains range
  569. Map Script: Generating Terrain Types
  570. Map Script: After Adding Hills: 2360
  571. Map Script: Desired Volcanoes: 13.626666666667
  572. Map Script: Continent Boundary Plots: 1860
  573. Map Script: Boundary Plots Per Volcano: 204.74559686888
  574. Map Script: Volcano Placed at (x, y): 6, 33
  575. Map Script: Volcano Placed at (x, y): 26, 33
  576. Map Script: Volcano Placed at (x, y): 46, 56
  577. Map Script: Volcano Placed at (x, y): 47, 60
  578. Map Script: Volcano Placed at (x, y): 101, 53
  579. Map Script: Volcano Placed at (x, y): 118, 26
  580. Map Script: Volcano Placed at (x, y): 120, 21
  581. Map Script: Volcano Placed at (x, y): 125, 17
  582. Map Script: Continent Edge Volcanoes Placed: 8
  583. Map Script: Volcano Placed at (x, y): 133, 67
  584. Map Script: Volcano Placed at (x, y): 139, 0
  585. Map Script: Volcano Placed at (x, y): 69, 55
  586. Map Script: Volcano Placed at (x, y): 65, 62
  587. Map Script: Volcano Placed at (x, y): 75, 13
  588. Map Script: Volcano Placed at (x, y): 53, 65
  589. Map Script: Volcano Placed at (x, y): 24, 69
  590. Map Script: Volcano Placed at (x, y): 23, 50
  591. Map Script: Volcano Placed at (x, y): 30, 56
  592. Map Script: Volcano Placed at (x, y): 42, 51
  593. Map Script: Volcano Placed at (x, y): 108, 38
  594. Map Script: Volcano Placed at (x, y): 65, 25
  595. Map Script: Volcano Placed at (x, y): 5, 60
  596. Map Script: Total Volcanoes Placed: 21
  597. Map Script: Map Generation - Adding Rivers
  598. Map Script: ---------------
  599. Map Script: Adding Features
  600. Map Script: Jungle Percent = 12
  601. Map Script: Forest Percent = 18
  602. Map Script: Marsh Percent = 3
  603. Map Script: Oasis Percent = 1
  604. Map Script: Permanent Ice Tiles: 233.1
  605. Map Script: iPhaseIndex: 7, iIceTilesToAdd: 233.1, RandomEventEnum: 30
  606. Map Script: iPhaseIndex: 6, iIceTilesToAdd: 233.1, RandomEventEnum: 29
  607. Map Script: iPhaseIndex: 5, iIceTilesToAdd: 233.1, RandomEventEnum: 28
  608. Map Script: iPhaseIndex: 4, iIceTilesToAdd: 155.4, RandomEventEnum: 27
  609. Map Script: iPhaseIndex: 3, iIceTilesToAdd: 155.4, RandomEventEnum: 26
  610. Map Script: iPhaseIndex: 2, iIceTilesToAdd: 155.4, RandomEventEnum: 25
  611. Map Script: iPhaseIndex: 1, iIceTilesToAdd: 155.4, RandomEventEnum: 24
  612. Map Script: Number of Tiles: 3547
  613. Map Script: Number of Forests: 606
  614. Map Script: Percent Forests: 17.084860445447
  615. Map Script: Number of Jungles: 60
  616. Map Script: Percent Jungles: 1.6915703411334
  617. Map Script: Percent of Junglable: 12.024048096192
  618. Map Script: Number of Marshes: 91
  619. Map Script: YnAMP Natural Wonders placement...
  620. Map Script: - Loaded FEATURE_BARRIER_REEF position from the DB
  621. Map Script: - Loaded FEATURE_CLIFFS_DOVER position from the DB
  622. Map Script: - Loaded FEATURE_CRATER_LAKE position from the DB
  623. Map Script: - Loaded FEATURE_DEAD_SEA position from the DB
  624. Map Script: - Loaded FEATURE_EVEREST position from the DB
  625. Map Script: - Loaded FEATURE_GALAPAGOS position from the DB
  626. Map Script: - Loaded FEATURE_KILIMANJARO position from the DB
  627. Map Script: - Loaded FEATURE_PANTANAL position from the DB
  628. Map Script: - Loaded FEATURE_PIOPIOTAHI position from the DB
  629. Map Script: - Loaded FEATURE_TORRES_DEL_PAINE position from the DB
  630. Map Script: - Loaded FEATURE_TSINGY position from the DB
  631. Map Script: - Loaded FEATURE_YOSEMITE position from the DB
  632. Map Script: - Loaded FEATURE_EYJAFJALLAJOKULL position from the DB
  633. Map Script: - Loaded FEATURE_LYSEFJORDEN position from the DB
  634. Map Script: - Loaded FEATURE_GIANTS_CAUSEWAY position from the DB
  635. Map Script: - Loaded FEATURE_ULURU position from the DB
  636. Map Script: - Loaded FEATURE_HA_LONG_BAY position from the DB
  637. Map Script: - Loaded FEATURE_RORAIMA position from the DB
  638. Map Script: - Loaded FEATURE_ZHANGYE_DANXIA position from the DB
  639. Map Script: - Loaded FEATURE_UBSUNUR_HOLLOW position from the DB
  640. Map Script: - Loaded FEATURE_LAKE_RETBA position from the DB
  641. Map Script: - Loaded FEATURE_MATTERHORN position from the DB
  642. Map Script: - Loaded FEATURE_DELICATE_ARCH position from the DB
  643. Map Script: - Loaded FEATURE_EYE_OF_THE_SAHARA position from the DB
  644. Map Script: - Loaded FEATURE_CHOCOLATEHILLS position from the DB
  645. Map Script: - Loaded FEATURE_GOBUSTAN position from the DB
  646. Map Script: - Loaded FEATURE_PAMUKKALE position from the DB
  647. Map Script: - Loaded FEATURE_WHITEDESERT position from the DB
  648. Map Script: - Loaded FEATURE_DEVILSTOWER position from the DB
  649. Map Script: - Loaded FEATURE_IKKIL position from the DB
  650. Map Script: - Loaded FEATURE_VESUVIUS position from the DB
  651. Map Script: - Loaded FEATURE_BERMUDA_TRIANGLE position from the DB
  652. Map Script: - Trying to place FEATURE_BARRIER_REEF at (79, 18)
  653. Map Script: ref map position: 101 23
  654. Map Script: - Preparing position...
  655. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  656. Map Script: - Trying Direct Placement...
  657. Map Script: - Direct Placement has failed, using plot list for placement
  658. Map Script: - Success : plot is now a natural wonder !
  659. Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (9, 56)
  660. Map Script: ref map position: 11 71
  661. Map Script: - Preparing position...
  662. Map Script: - Direct Placement has failed, using plot list for placement
  663. Map Script: - Success : plot is now a natural wonder !
  664. Map Script: - Trying to place FEATURE_CRATER_LAKE at (102, 52)
  665. Map Script: ref map position: 131 66
  666. Map Script: - Preparing position...
  667. Map Script: - Trying Direct Placement...
  668. Map Script: - Success : plot is now a natural wonder !
  669. Map Script: - Trying to place FEATURE_DEAD_SEA at (29, 39)
  670. Map Script: ref map position: 37 50
  671. Map Script: - Preparing position...
  672. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  673. Map Script: - Trying Direct Placement...
  674. Map Script: - Direct Placement has failed, using plot list for placement
  675. Map Script: - Success : plot is now a natural wonder !
  676. Map Script: - Trying to place FEATURE_EVEREST at (50, 43)
  677. Map Script: ref map position: 64 54
  678. Map Script: - Preparing position...
  679. Map Script: - Trying Direct Placement...
  680. Map Script: - Success : plot is now a natural wonder !
  681. Map Script: - Trying to place FEATURE_GALAPAGOS at (114, 28)
  682. Map Script: ref map position: 146 35
  683. Map Script: - Preparing position...
  684. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  685. Map Script: - Direct Placement has failed, using plot list for placement
  686. Map Script: - Success : plot is now a natural wonder !
  687. Map Script: - Trying to place FEATURE_KILIMANJARO at (25, 21)
  688. Map Script: ref map position: 32 27
  689. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  690. Map Script: - Trying Direct Placement...
  691. Map Script: - Success : plot is now a natural wonder !
  692. Map Script: - Trying to place FEATURE_PANTANAL at (124, 21)
  693. Map Script: ref map position: 159 27
  694. Map Script: - Preparing position...
  695. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  696. Map Script: - Trying Direct Placement...
  697. Map Script: - Direct Placement has failed, using plot list for placement
  698. Map Script: - Success : plot is now a natural wonder !
  699. Map Script: - Trying to place FEATURE_PIOPIOTAHI at (83, 2)
  700. Map Script: ref map position: 107 3
  701. Map Script: - Preparing position...
  702. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  703. Map Script: - Trying Direct Placement...
  704. Map Script: - Direct Placement has failed, using plot list for placement
  705. Map Script: - Success : plot is now a natural wonder !
  706. Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (120, 6)
  707. Map Script: ref map position: 154 7
  708. Map Script: - Preparing position...
  709. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  710. Map Script: - Trying Direct Placement...
  711. Map Script: - Direct Placement has failed, using plot list for placement
  712. Map Script: - Success : plot is now a natural wonder !
  713. Map Script: - Trying to place FEATURE_TSINGY at (28, 14)
  714. Map Script: ref map position: 36 18
  715. Map Script: - Preparing position...
  716. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  717. Map Script: - Trying Direct Placement...
  718. Map Script: - Success : plot is now a natural wonder !
  719. Map Script: - Trying to place FEATURE_YOSEMITE at (103, 49)
  720. Map Script: ref map position: 132 62
  721. Map Script: - Preparing position...
  722. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  723. Map Script: - Trying Direct Placement...
  724. Map Script: - Direct Placement has failed, using plot list for placement
  725. Map Script: - Success : plot is now a natural wonder !
  726. Map Script: - Trying to place FEATURE_HA_LONG_BAY at (61, 35)
  727. Map Script: ref map position: 78 45
  728. Map Script: - Preparing position...
  729. Map Script: - Trying Direct Placement...
  730. Map Script: - Success : plot is now a natural wonder !
  731. Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (2, 65)
  732. Map Script: ref map position: 2 83
  733. Map Script: - Preparing position...
  734. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  735. Map Script: - Trying Direct Placement...
  736. Map Script: - Direct Placement has failed, using plot list for placement
  737. Map Script: - Success : plot is now a natural wonder !
  738. Map Script: - Trying to place FEATURE_LYSEFJORDEN at (13, 62)
  739. Map Script: ref map position: 17 79
  740. Map Script: - Preparing position...
  741. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  742. Map Script: - Trying Direct Placement...
  743. Map Script: - Direct Placement has failed, using plot list for placement
  744. Map Script: - Success : plot is now a natural wonder !
  745. Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (5, 61)
  746. Map Script: ref map position: 6 77
  747. Map Script: - Preparing position...
  748. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  749. Map Script: - Direct Placement has failed, using plot list for placement
  750. Map Script: - Success : plot is now a natural wonder !
  751. Map Script: - Trying to place FEATURE_ULURU at (72, 13)
  752. Map Script: ref map position: 93 16
  753. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  754. Map Script: - Trying Direct Placement...
  755. Map Script: - Success : plot is now a natural wonder !
  756. Map Script: - Trying to place FEATURE_DELICATE_ARCH at (106, 48)
  757. Map Script: ref map position: 136 61
  758. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  759. Map Script: - Trying Direct Placement...
  760. Map Script: - Success : plot is now a natural wonder !
  761. Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (6, 34)
  762. Map Script: ref map position: 8 43
  763. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  764. Map Script: - Trying Direct Placement...
  765. Map Script: - TerrainBuilder.CanHaveFeature says that we can't place that feature here, looking for possible positions in the area
  766. Map Script: - Failed to place natural wonder here...
  767. Map Script: - Trying to place FEATURE_LAKE_RETBA at (3, 31)
  768. Map Script: ref map position: 4 39
  769. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  770. Map Script: - Direct Placement has failed, using plot list for placement
  771. Map Script: - Success : plot is now a natural wonder !
  772. Map Script: - Trying to place FEATURE_MATTERHORN at (13, 50)
  773. Map Script: ref map position: 17 64
  774. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  775. Map Script: - Trying Direct Placement...
  776. Map Script: - Success : plot is now a natural wonder !
  777. Map Script: - Trying to place FEATURE_RORAIMA at (125, 28)
  778. Map Script: ref map position: 161 35
  779. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  780. Map Script: - Direct Placement has failed, using plot list for placement
  781. Map Script: - Success : plot is now a natural wonder !
  782. Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (54, 57)
  783. Map Script: ref map position: 70 72
  784. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  785. Map Script: - Direct Placement has failed, using plot list for placement
  786. Map Script: - Success : plot is now a natural wonder !
  787. Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (55, 46)
  788. Map Script: ref map position: 71 58
  789. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  790. Map Script: - Direct Placement has failed, using plot list for placement
  791. Map Script: - Success : plot is now a natural wonder !
  792. Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (69, 31)
  793. Map Script: ref map position: 89 39
  794. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  795. Map Script: - Direct Placement has failed, using plot list for placement
  796. Map Script: - Success : plot is now a natural wonder !
  797. Map Script: - Trying to place FEATURE_DEVILSTOWER at (107, 54)
  798. Map Script: ref map position: 138 68
  799. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  800. Map Script: - Trying Direct Placement...
  801. Map Script: - Success : plot is now a natural wonder !
  802. Map Script: - Trying to place FEATURE_GOBUSTAN at (34, 47)
  803. Map Script: ref map position: 44 60
  804. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  805. Map Script: - Direct Placement has failed, using plot list for placement
  806. Map Script: - Success : plot is now a natural wonder !
  807. Map Script: - Trying to place FEATURE_IKKIL at (114, 39)
  808. Map Script: ref map position: 146 49
  809. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  810. Map Script: - Trying Direct Placement...
  811. Map Script: - Success : plot is now a natural wonder !
  812. Map Script: - Trying to place FEATURE_PAMUKKALE at (25, 45)
  813. Map Script: ref map position: 32 57
  814. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  815. Map Script: - Direct Placement has failed, using plot list for placement
  816. Map Script: - Success : plot is now a natural wonder !
  817. Map Script: - Trying to place FEATURE_VESUVIUS at (17, 44)
  818. Map Script: ref map position: 22 56
  819. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  820. Map Script: - Trying Direct Placement...
  821. Map Script: - Success : plot is now a natural wonder !
  822. Map Script: - Trying to place FEATURE_WHITEDESERT at (21, 35)
  823. Map Script: ref map position: 27 45
  824. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  825. Map Script: - Direct Placement has failed, using plot list for placement
  826. Map Script: - Success : plot is now a natural wonder !
  827. Map Script: - Trying to place FEATURE_BERMUDA_TRIANGLE at (121, 42)
  828. Map Script: ref map position: 155 53
  829. Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
  830. Map Script: - Direct Placement has failed, using plot list for placement
  831. Map Script: - Success : plot is now a natural wonder !
  832. Map Script: Adding cliffs
  833. Map Script: Adding Features from Continents
  834. Map Script: Fissure Placed at (x, y): 34, 41
  835. Map Script: Fissure Placed at (x, y): 49, 47
  836. Map Script: Fissure Placed at (x, y): 44, 68
  837. Map Script: Fissure Placed at (x, y): 102, 55
  838. Map Script: Fissure Placed at (x, y): 103, 55
  839. Map Script: Fissure Placed at (x, y): 117, 25
  840. Map Script: Fissure Placed at (x, y): 115, 52
  841. Map Script: Fissure Placed at (x, y): 6, 52
  842. Map Script: Fissure Placed at (x, y): 89, 66
  843. Map Script: Fissure Placed at (x, y): 72, 42
  844. Map Script: Fissure Placed at (x, y): 41, 45
  845. Map Script: Fissure Placed at (x, y): 109, 60
  846. Map Script: Fissure Placed at (x, y): 42, 65
  847. Map Script: Fissure Placed at (x, y): 111, 52
  848. Map Script: Fissure Placed at (x, y): 112, 63
  849. Map Script: Fissure Placed at (x, y): 59, 56
  850. Map Script: Fissure Placed at (x, y): 43, 65
  851. Map Script: Fissure Placed at (x, y): 111, 50
  852. Map Script: Number of Oasis: 14
  853. Map Script: Number of Fissures: 18
  854. Map Script: Map Generation - Marking Coastal Lowlands
  855. Map Script: 353 Coastal Lowland tiles added
  856. Map Script: 4510075130350f eligible coastal tiles
  857. Map Script: Building Region Exclusion list for GiantEarth...
  858. Map Script: -------------------------------
  859. Map Script: Placing Exclusive resources...
  860. Map Script: -------------------------------
  861. Map Script: In ResourceGenerator.Create()
  862. Map Script: Placing resources
  863. Map Script: Creating start plot database.
  864. Map Script: Removing default LowLands...
  865. Map Script: Placing LowLands using map generator...
  866. Map Script: Map Generation - Marking Coastal Lowlands
  867. Map Script: 353 Coastal Lowland tiles added
  868. Map Script: 4510075130350f eligible coastal tiles
  869. Map Script: -------------------------------------------------------
  870. Map Script: Beginning (relative) True Starting Location placement for TerraMap based on GiantEarth
  871. Map Script: - CIVILIZATION_SCOTLAND at 8,61 from initial values 8,61
  872. Map Script: GetBestStartingPlotFromList : returning plot #1/57 at fertility = 119
  873. Map Script: Found better position at 7,61
  874. Map Script: - CIVILIZATION_RUSSIA at 28,58 from initial values 28,58
  875. Map Script: GetBestStartingPlotFromList : returning plot #1/162 at fertility = 540
  876. Map Script: - CIVILIZATION_GREECE at 22,44 from initial values 22,44
  877. Map Script: GetBestStartingPlotFromList : returning plot #1/97 at fertility = 82.666666666667
  878. Map Script: Found better position at 22,46
  879. Map Script: - CIVILIZATION_NUBIA at 26,30 from initial values 26,30
  880. Map Script: GetBestStartingPlotFromList : returning plot #1/136 at fertility = 214
  881. Map Script: - CIVILIZATION_CHINA at 61,47 from initial values 61,47
  882. Map Script: GetBestStartingPlotFromList : returning plot #1/143 at fertility = 388
  883. Map Script: - CIVILIZATION_INDONESIA at 62,20 from initial values 62,20
  884. Map Script: GetBestStartingPlotFromList : returning plot #1/40 at fertility = 35.666666666667
  885. Map Script: Found better position at 65,23
  886. Map Script: - CIVILIZATION_INDIA at 47,41 from initial values 47,41
  887. Map Script: GetBestStartingPlotFromList : returning plot #1/136 at fertility = 252
  888. Map Script: Found better position at 48,40
  889. Map Script: - CIVILIZATION_EGYPT at 23,39 from initial values 23,39
  890. Map Script: GetBestStartingPlotFromList : returning plot #3/110 at fertility = 30.666666666667
  891. Map Script: Found better position at 23,37
  892. Map Script: - CIVILIZATION_OTTOMAN at 24,46 from initial values 24,46
  893. Map Script: GetBestStartingPlotFromList : returning plot #15/102 at fertility = 62.285714285714
  894. Map Script: Found better position at 24,52
  895. Map Script: - CIVILIZATION_PHOENICIA at 28,41 from initial values 28,41
  896. Map Script: GetBestStartingPlotFromList : returning plot #1/112 at fertility = 68.666666666667
  897. Map Script: Found better position at 30,41
  898. Map Script: - CIVILIZATION_SUMERIA at 32,39 from initial values 32,39
  899. Map Script: GetBestStartingPlotFromList : returning plot #1/132 at fertility = 59
  900. Map Script: Found better position at 33,39
  901. Map Script: - CIVILIZATION_ZULU at 22,7 from initial values 22,7
  902. Map Script: GetBestStartingPlotFromList : returning plot #1/55 at fertility = 49.714285714286
  903. Map Script: Found better position at 20,13
  904. Map Script: - CIVILIZATION_MONGOLIA at 57,56 from initial values 57,56
  905. Map Script: GetBestStartingPlotFromList : returning plot #1/146 at fertility = 84
  906. Map Script: Found better position at 57,57
  907. Map Script: - CIVILIZATION_ARABIA at 28,32 from initial values 28,32
  908. Map Script: GetBestStartingPlotFromList : returning plot #4/126 at fertility = 56.25
  909. Map Script: Found better position at 24,25
  910. Map Script: - CIVILIZATION_MUSCAT at 35,34 from initial values 35,34
  911. Map Script: GetBestStartingPlotFromList : returning plot #1/92 at fertility = 42
  912. Map Script: Found better position at 33,35
  913. Map Script: - CIVILIZATION_POLAND at 20,56 from initial values 20,56
  914. Map Script: GetBestStartingPlotFromList : returning plot #1/137 at fertility = 356
  915. Map Script: - CIVILIZATION_INCA at 121,20 from initial values 121,20
  916. Map Script: GetBestStartingPlotFromList : returning plot #1/106 at fertility = 145.33333333333
  917. Map Script: Found better position at 123,20
  918. Map Script: - CIVILIZATION_JAPAN at 75,46 from initial values 75,46
  919. Map Script: GetBestStartingPlotFromList : returning plot #1/45 at fertility = 27.5
  920. Map Script: Found better position at 72,46
  921. Map Script: - CIVILIZATION_KONGO at 16,19 from initial values 16,19
  922. Map Script: GetBestStartingPlotFromList : returning plot #1/104 at fertility = 252
  923. Map Script: - CIVILIZATION_KONGO at 16,19 from initial values 16,19
  924. Map Script: GetBestStartingPlotFromList : returning plot #13/104 at fertility = 87.2
  925. Map Script: Found better position at 17,23
  926. Map Script: WARNING ! Plot is already a Starting Position
  927. Map Script: - CIVILIZATION_KOREA at 69,48 from initial values 69,48
  928. Map Script: GetBestStartingPlotFromList : returning plot #1/104 at fertility = 94
  929. Map Script: Found better position at 65,44
  930. Map Script: - CIVILIZATION_BRAZIL at 130,17 from initial values 130,17
  931. Map Script: GetBestStartingPlotFromList : returning plot #1/78 at fertility = 172
  932. Map Script: Found better position at 130,18
  933. Map Script: - CIVILIZATION_NETHERLANDS at 12,56 from initial values 12,56
  934. Map Script: GetBestStartingPlotFromList : returning plot #1/112 at fertility = 114
  935. Map Script: Found better position at 11,54
  936. Map Script: - CIVILIZATION_FRANCE at 10,53 from initial values 10,53
  937. Map Script: GetBestStartingPlotFromList : returning plot #10/104 at fertility = 115.5
  938. Map Script: Found better position at 11,50
  939. Map Script: - CIVILIZATION_GERMANY at 17,56 from initial values 17,56
  940. Map Script: GetBestStartingPlotFromList : returning plot #4/122 at fertility = 177
  941. Map Script: Found better position at 16,55
  942. Map Script: - CIVILIZATION_SPAIN at 5,45 from initial values 5,45
  943. Map Script: GetBestStartingPlotFromList : returning plot #1/63 at fertility = 288
  944. Map Script: - CIVILIZATION_GEORGIA at 33,47 from initial values 33,47
  945. Map Script: GetBestStartingPlotFromList : returning plot #1/128 at fertility = 68.666666666667
  946. Map Script: Found better position at 32,49
  947. Map Script: - CIVILIZATION_MAYA at 113,37 from initial values 113,37
  948. Map Script: GetBestStartingPlotFromList : returning plot #1/39 at fertility = 32
  949. Map Script: Found better position at 110,38
  950. Map Script: WARNING : no starting plot set for player ID#33 LOC_LEADER_MVEMBA_NAME
  951. Map Script: WARNING : no starting plot set for player ID#42 LOC_LEADER_LAUTARO_NAME
  952. Map Script: GetCustomStartingPlots returns 10360 plots
  953. Map Script: Set temporary starting plot for LOC_LEADER_MVEMBA_NAME
  954. Map Script: GetBestStartingPlotFromList : returning plot #3/10360 at fertility = 315
  955. Map Script: - Set starting plot at 123 24
  956. Map Script: Set temporary starting plot for LOC_LEADER_LAUTARO_NAME
  957. Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
  958. Map Script: - Set starting plot at 120 26
  959. Map Script: All #28 major civilizations placed !
  960. Map Script: WARNING : no starting plot set for player ID#43 LOC_CIVILIZATION_HUNZA_NAME
  961. Map Script: WARNING : no starting plot set for player ID#44 LOC_CIVILIZATION_YEREVAN_NAME
  962. Map Script: WARNING : no starting plot set for player ID#45 LOC_CIVILIZATION_GRANADA_NAME
  963. Map Script: WARNING : no starting plot set for player ID#46 LOC_CIVILIZATION_ZANZIBAR_NAME
  964. Map Script: WARNING : no starting plot set for player ID#47 LOC_CIVILIZATION_LISBON_NAME
  965. Map Script: WARNING : no starting plot set for player ID#48 LOC_CIVILIZATION_ARMAGH_NAME
  966. Map Script: WARNING : no starting plot set for player ID#49 LOC_CIVILIZATION_CARDIFF_NAME
  967. Map Script: WARNING : no starting plot set for player ID#50 LOC_CIVILIZATION_JERUSALEM_NAME
  968. Map Script: WARNING : no starting plot set for player ID#51 LOC_CIVILIZATION_MEXICO_CITY_NAME
  969. Map Script: WARNING : no starting plot set for player ID#52 LOC_CIVILIZATION_KUMASI_NAME
  970. Map Script: WARNING : no starting plot set for player ID#53 LOC_CIVILIZATION_HONG_KONG_NAME
  971. Map Script: GetCustomStartingPlots returns 10360 plots
  972. Map Script: Set temporary starting plot for LOC_CIVILIZATION_HUNZA_NAME
  973. Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
  974. Map Script: - Set starting plot at 120 26
  975. Map Script: Set temporary starting plot for LOC_CIVILIZATION_YEREVAN_NAME
  976. Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
  977. Map Script: - Set starting plot at 120 26
  978. Map Script: Set temporary starting plot for LOC_CIVILIZATION_GRANADA_NAME
  979. Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
  980. Map Script: - Set starting plot at 120 26
  981. Map Script: Set temporary starting plot for LOC_CIVILIZATION_ZANZIBAR_NAME
  982. Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
  983. Map Script: - Set starting plot at 120 26
  984. Map Script: Set temporary starting plot for LOC_CIVILIZATION_LISBON_NAME
  985. Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
  986. Map Script: - Set starting plot at 120 26
  987. Map Script: Set temporary starting plot for LOC_CIVILIZATION_ARMAGH_NAME
  988. Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
  989. Map Script: - Set starting plot at 120 26
  990. Map Script: Set temporary starting plot for LOC_CIVILIZATION_CARDIFF_NAME
  991. Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
  992. Map Script: - Set starting plot at 120 26
  993. Map Script: Set temporary starting plot for LOC_CIVILIZATION_JERUSALEM_NAME
  994. Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
  995. Map Script: - Set starting plot at 120 26
  996. Map Script: Set temporary starting plot for LOC_CIVILIZATION_MEXICO_CITY_NAME
  997. Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
  998. Map Script: - Set starting plot at 120 26
  999. Map Script: Set temporary starting plot for LOC_CIVILIZATION_KUMASI_NAME
  1000. Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
  1001. Map Script: - Set starting plot at 120 26
  1002. Map Script: Set temporary starting plot for LOC_CIVILIZATION_HONG_KONG_NAME
  1003. Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
  1004. Map Script: - Set starting plot at 120 26
  1005. Map Script: WARNING : Still no starting plot for #10 minor civilizations
  1006. Map Script: Intermediate timer before balancing TSL = 86 seconds
  1007. Map Script: --------------------------------------
  1008. Map Script: -- Map Validation...
  1009. Map Script: ------------------------------------
  1010. Map Script: -------------------------------
  1011. Map Script: Map Generation - Adding Goodies
  1012. Map Script: -------------------------------
  1013. LoadScreen: OnLoadGameViewStateDone
  1014. Mods: Failed to create mods browser search context!
  1015. Test: Test.LUA loaded!
  1016. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1017. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1018. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1019. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
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