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- DebugHotloadCache: GameDebug initialized!
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: Game version : 1.0.1.501 (504666)
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Initial player count = 6
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Set and Launch a quick game to get YnAMP Data...
- AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 2 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 2 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 2 participating players.
- AdvancedSetup: Player count slider changed to 2
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- GenerateRandomMap: Map Seed = -381583952
- Map Script: Generating WorldBuilder Map
- YnAMP_Script: Yet (not) Another Maps Pack version 8.1.2 (2016-2020) by Gedemon
- YnAMP_Script: loading YnAMP_Script.lua
- YnAMP_Script: Loading PlotIterators.lua.
- YnAMP_Script: loading YnAMP_Common.lua
- YnAMP_Script: Map Name = nil
- YnAMP_Script: Map Script = WorldBuilderMap.lua
- YnAMP_Script: ----------------------
- YnAMP_Script: Setting common Globals
- YnAMP_Script: ----------------------
- YnAMP_Script: g_iW, g_iH = 44 26
- YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 5.2272727272727 4.4615384615385 0.19130434782609 0.22413793103448
- YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 4.0909090909091 3.6153846153846 0.24444444444444 0.27659574468085
- YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil
- YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 44 26 false
- YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- YnAMP_Script: g_ReferenceSizeRatio = 0.26002363958727
- YnAMP_Script: g_StartingPlotRange = 4.1603782333962
- YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 2.6002363958727
- YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 23.916521486203 7.9721738287343
- YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 6.9230769230769 -90
- YnAMP_Script: ----------------------
- YnAMP_Script: Pairing Civilization Type with PlayerIDs...
- YnAMP_Script: WARNING for playerID #2 : CivilizationTypeName is NIL
- YnAMP_Script: WARNING for playerID #3 : CivilizationTypeName is NIL
- YnAMP_Script: LaunchScriptWithPause
- WorldCongress: Initializing World Congress Lua
- MapSearchPanel: Created SearchContext 'MapSearch_Primary'
- MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
- WorldBuilderPlotEditor: loading YnAMP_Common.lua
- LoadScreen: OnLoadGameViewStateDone
- YnAMP_Script: ======================================
- YnAMP_Script: ====== Generated Map Statistics ======
- YnAMP_Script: ======================================
- YnAMP_Script: -- Map Dimensions = 44x26
- YnAMP_Script: -- Total plots on map = 1144
- YnAMP_Script: -- Land plots = 0 ( 0 map percent)
- YnAMP_Script: -- Water plots = 1144 ( 100 map percent)
- YnAMP_Script: -- Hills plots = 0 (99999 land percent)
- YnAMP_Script: -- Mountains plots = 0 (99999 land percent)
- YnAMP_Script: -- Flatland plots = 0 (99999 land percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Resources Statistics --------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: RESOURCE_BANANAS......... placed = 0 (99999 land percent), frequency = 4, ratio = 999
- YnAMP_Script: RESOURCE_CATTLE.......... placed = 0 (99999 land percent), frequency = 6, ratio = 999
- YnAMP_Script: RESOURCE_COPPER.......... placed = 0 (99999 land percent), frequency = 4, ratio = 999
- YnAMP_Script: RESOURCE_CRABS........... placed = 0 (99999 land percent), frequency = 17, ratio = 999
- YnAMP_Script: RESOURCE_DEER............ placed = 0 (99999 land percent), frequency = 4, ratio = 999
- YnAMP_Script: RESOURCE_FISH............ placed = 0 (99999 land percent), frequency = 23, ratio = 999
- YnAMP_Script: RESOURCE_RICE............ placed = 0 (99999 land percent), frequency = 6, ratio = 999
- YnAMP_Script: RESOURCE_SHEEP........... placed = 0 (99999 land percent), frequency = 4, ratio = 999
- YnAMP_Script: RESOURCE_STONE........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_WHEAT........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_CITRUS.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_COCOA........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_COFFEE.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_COTTON.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_DIAMONDS........ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_DYES............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_FURS............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_GYPSUM.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_INCENSE......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_IVORY........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_JADE............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_MARBLE.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_MERCURY......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_PEARLS.......... placed = 0 (99999 land percent), frequency = 1, ratio = 999
- YnAMP_Script: RESOURCE_SALT............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_SILK............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_SILVER.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_SPICES.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_SUGAR........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_TEA............. placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_TOBACCO......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_TRUFFLES........ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_WHALES.......... placed = 0 (99999 land percent), frequency = 1, ratio = 999
- YnAMP_Script: RESOURCE_WINE............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_ALUMINUM........ placed = 0 (99999 land percent), frequency = 7, ratio = 999
- YnAMP_Script: RESOURCE_COAL............ placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_HORSES.......... placed = 0 (99999 land percent), frequency = 11, ratio = 999
- YnAMP_Script: RESOURCE_IRON............ placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_NITER........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_OIL............. placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_URANIUM......... placed = 0 (99999 land percent), frequency = 5, ratio = 999
- YnAMP_Script: RESOURCE_AMBER........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_OLIVES.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_TURTLES......... placed = 0 (99999 land percent), frequency = 5, ratio = 999
- YnAMP_Script: RESOURCE_MAIZE........... placed = 0 (99999 land percent), frequency = 6, ratio = 999
- YnAMP_Script: RESOURCE_HONEY........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: --------------------------------------
- YnAMP_Script: --------- Terrain Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: TERRAIN_GRASS............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_PLAINS........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_DESERT........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_TUNDRA........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_SNOW............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_COAST............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_OCEAN............ placed = 1144 ( 100 map percent, inf land percent, 100 water percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Features Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_ICE.............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_JUNGLE........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_FOREST........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_OASIS............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_MARSH............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_REEF............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_VOLCANO.......... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_BURNING_FOREST... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_BURNT_FOREST..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_BURNING_JUNGLE... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_BURNT_JUNGLE..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: --------------------------------------
- WorldBuilderPlotEditor: Loading Data For YnAMP Setup Screen...
- WorldBuilderPlotEditor: TSL list loaded, rows = 427
- WorldBuilderPlotEditor: MapSizes loaded
- WorldBuilderPlotEditor: CityState list loaded, rows = 42
- WorldBuilderPlotEditor: Mod list loaded, rows = 24
- WorldBuilderPlotEditor: Current Ruleset = RULESET_EXPANSION_2
- Mods: Failed to create mods browser search context!
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- Mods: Failed to create mods browser search context!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: Game version : 1.0.1.501 (504666)
- AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Initial player count = 6
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Hiding Game Setup
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: There are 28 participating players.
- AdvancedSetup: Player count slider changed to 28
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Checking mod list...
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- AdvancedSetup: There are 28 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- AdvancedSetup: There are 28 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map Size unofficial[ENDCOLOR] [ICON_CheckFail] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the official maps.[NEWLINE][NEWLINE]It will load, but you may get random crashes in late game.[NEWLINE][NEWLINE]It was not reported at this kind of sizes, but please note that with Gathering Storm, water level rising may cause an unrecoverable crash on maps a bit larger.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options.
- AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
- AdvancedSetup: Player Domain = Players:Expansion2_Players
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP checking for number of players limit on Start...
- AdvancedSetup: num. players = 28, num. CS = 12 , Selection type = ONLY_SELECTION , Do selection = true
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Getting Leaders for Random slots...
- AdvancedSetup: Random Leaders Slots = 0
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Generate available slots list for CS...
- AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 773502888
- AdvancedSetup: random first call = 5
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP setting specific CS slots...
- AdvancedSetup: Trying to reserve slots for selected CS, available slots = 20, maxCS = 34, bCapped = false bOnlySelection = true
- AdvancedSetup: - Reserving player slot#28 for Muscat
- AdvancedSetup: - Reserving player slot#43 for Hunza
- AdvancedSetup: - Reserving player slot#44 for Yerevan
- AdvancedSetup: - Reserving player slot#45 for Granada
- AdvancedSetup: - Reserving player slot#46 for Zanzibar
- AdvancedSetup: - Reserving player slot#47 for Lisbon
- AdvancedSetup: - Reserving player slot#48 for Armagh
- AdvancedSetup: - Reserving player slot#49 for Cardiff
- AdvancedSetup: - Reserving player slot#50 for Jerusalem
- AdvancedSetup: - Reserving player slot#51 for Mexico City
- AdvancedSetup: - Reserving player slot#52 for Kumasi
- AdvancedSetup: - Reserving player slot#53 for Hong Kong
- AdvancedSetup: Unused slots left = 22
- AdvancedSetup: Setting Random CS to number of slots = 0
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Setup Player slots :
- AdvancedSetup: 0 LEADER_ROBERT_THE_B. CIVILIZATION_SCOTLAND LOC_LEADER_ROBERT_THE_BR. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 1 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 2 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 3 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 4 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 5 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 6 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 7 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 8 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 9 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 10 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 11 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 12 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 13 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 14 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 15 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_LEADER_PERICLES_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 17 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 18 LEADER_QIN CIVILIZATION_CHINA LOC_LEADER_QIN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 19 LEADER_GITARJA CIVILIZATION_INDONESIA LOC_LEADER_GITARJA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 20 LEADER_GANDHI CIVILIZATION_INDIA LOC_LEADER_GANDHI_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 21 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 22 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_LEADER_SULEIMAN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 23 LEADER_DIDO CIVILIZATION_PHOENICIA LOC_LEADER_DIDO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 24 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 25 LEADER_SHAKA CIVILIZATION_ZULU LOC_LEADER_SHAKA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 26 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 27 LEADER_SALADIN CIVILIZATION_ARABIA LOC_LEADER_SALADIN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 28 LEADER_MINOR_CIV_MU. nil LOC_CIVILIZATION_MUSCAT_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 29 LEADER_JADWIGA CIVILIZATION_POLAND LOC_LEADER_JADWIGA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 30 LEADER_PACHACUTI CIVILIZATION_INCA LOC_LEADER_PACHACUTI_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 31 LEADER_HOJO CIVILIZATION_JAPAN LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 32 LEADER_MVEMBA CIVILIZATION_KONGO LOC_LEADER_MVEMBA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 33 LEADER_MVEMBA CIVILIZATION_KONGO LOC_LEADER_MVEMBA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 34 LEADER_SEONDEOK CIVILIZATION_KOREA LOC_LEADER_SEONDEOK_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 35 LEADER_PEDRO CIVILIZATION_BRAZIL LOC_LEADER_PEDRO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 36 LEADER_WILHELMINA CIVILIZATION_NETHERLANDS LOC_LEADER_WILHELMINA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 37 LEADER_ELEANOR_FRAN. CIVILIZATION_FRANCE LOC_LEADER_ELEANOR_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 38 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_LEADER_BARBAROSSA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 39 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 40 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_LEADER_TAMAR_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 41 LEADER_LADY_SIX_SKY CIVILIZATION_MAYA LOC_LEADER_LADY_SIX_SKY_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 42 LEADER_LAUTARO CIVILIZATION_MAPUCHE LOC_LEADER_LAUTARO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 43 LEADER_MINOR_CIV_HU. nil LOC_CIVILIZATION_HUNZA_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 44 LEADER_MINOR_CIV_YE. nil LOC_CIVILIZATION_YEREVAN. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 45 LEADER_MINOR_CIV_GR. nil LOC_CIVILIZATION_GRANADA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 46 LEADER_MINOR_CIV_ZA. nil LOC_CIVILIZATION_ZANZIBA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 47 LEADER_MINOR_CIV_LI. nil LOC_CIVILIZATION_LISBON_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 48 LEADER_MINOR_CIV_AR. nil LOC_CIVILIZATION_ARMAGH_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 49 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CARDIFF. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 50 LEADER_MINOR_CIV_JE. nil LOC_CIVILIZATION_JERUSAL. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 51 LEADER_MINOR_CIV_ME. nil LOC_CIVILIZATION_MEXICO_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 52 LEADER_MINOR_CIV_KU. nil LOC_CIVILIZATION_KUMASI_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 53 LEADER_MINOR_CIV_HO. nil LOC_CIVILIZATION_HONG_KO. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- LoadScreen: true
- Map Script: ------------------------------------------------------
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version 8.1.2 (2016-2020) by Gedemon
- Map Script: loading YnAMP_Common.lua
- Map Script: ------------------------------------------------------
- Map Script: Game version: 1.0.1.501 (504666)
- Map Script: Active mods:
- Map Script: - Multiplayer Scenario: Ancient Rivals
- Map Script: - Multiplayer Scenario: Global Thermonuclear War
- Map Script: - Multiplayer Scenario: Cavalry and Cannonades
- Map Script: - Multiplayer Scenario: Hallowed Ground
- Map Script: - Scenario: Conquests of Alexander
- Map Script: - DLC: Australia Civilization Pack
- Map Script: - Scenario: Outback Tycoon
- Map Script: - DLC: Aztec Civilization Pack
- Map Script: - Scenario: The Black Death
- Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
- Map Script: - Expansion: Rise and Fall
- Map Script: - Expansion: Gathering Storm
- Map Script: - DLC: Maya and Gran Colombia Pack
- Map Script: - DLC: Khmer and Indonesia Civilization Pack
- Map Script: - Scenario: Path to Nirvana
- Map Script: - DLC: Persia and Macedon Civilization Pack
- Map Script: - Scenario: Gifts of the Nile
- Map Script: - DLC: Nubia Civilization Pack
- Map Script: - Scenario: Jadwiga's Legacy
- Map Script: - DLC: Poland Civilization Pack
- Map Script: - DLC: Vikings Content
- Map Script: - Scenario: Vikings, Traders, and Raiders!
- Map Script: - Multiplayer Scenario: War Machine
- Map Script: - Yet (not) Another Maps Pack
- Map Script: ------------------------------------------------------
- Map Script: InGame Player slots :
- Map Script: 0 LEADER_ROBERT_THE_B. CIVILIZATION_SCOTLAND SS_TAKEN
- Map Script: 1 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 2 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 3 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 4 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 5 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 6 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 7 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 8 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 9 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 10 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 11 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 15 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 17 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 18 LEADER_QIN CIVILIZATION_CHINA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 19 LEADER_GITARJA CIVILIZATION_INDONESIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 20 LEADER_GANDHI CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 21 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 22 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 23 LEADER_DIDO CIVILIZATION_PHOENICIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 24 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 25 LEADER_SHAKA CIVILIZATION_ZULU LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 26 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 27 LEADER_SALADIN CIVILIZATION_ARABIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 28 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 29 LEADER_JADWIGA CIVILIZATION_POLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 30 LEADER_PACHACUTI CIVILIZATION_INCA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 31 LEADER_HOJO CIVILIZATION_JAPAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 32 LEADER_MVEMBA CIVILIZATION_KONGO LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 33 LEADER_MVEMBA CIVILIZATION_KONGO LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 34 LEADER_SEONDEOK CIVILIZATION_KOREA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 35 LEADER_PEDRO CIVILIZATION_BRAZIL LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 36 LEADER_WILHELMINA CIVILIZATION_NETHERLANDS LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 37 LEADER_ELEANOR_FRAN. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 38 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 39 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 40 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 41 LEADER_LADY_SIX_SKY CIVILIZATION_MAYA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 42 LEADER_LAUTARO CIVILIZATION_MAPUCHE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 43 LEADER_MINOR_CIV_HU. CIVILIZATION_HUNZA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 44 LEADER_MINOR_CIV_YE. CIVILIZATION_YEREVAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 45 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 46 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 47 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 48 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 49 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 50 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 51 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 52 LEADER_MINOR_CIV_KU. CIVILIZATION_KUMASI LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 53 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: ------------------------------------------------------
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: MapScript = TerraMap.lua
- Map Script: YnAMP Options:
- Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = false, Real Deposits = false, Place All Luxuries = false
- Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
- Map Script: - Features placement = nil , Rivers Placement = nil , Resource placement = nil , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = nil , Lowland placement = PLACEMENT_DEFAULT , Flood Plains placement = nil
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading PlotIterators.lua.
- Map Script: MapShape = EARTH_ONLY
- Map Script: OldWorldShape =
- Map Script: NewWorldShape =
- Map Script: PlaceRegions = false
- Map Script: AddLargeLakes = false
- Map Script: AdditionalRealSeas = nil
- Map Script: PlaceSmallIslands = true
- Map Script: EarthLandMass = true
- Map Script: EarthOldWorld = true
- Map Script: EarthNewWorld = true
- Map Script: TwoContinents = false
- Map Script: MultipleContinents = false
- Map Script: MoreLandAroundTSL = false
- Map Script: LimitSnowTundra = nil
- Map Script: AllowLandOnPoles = nil
- Map Script: ImportRealWorldTerrain = true
- Map Script: ImportRealWorldFeatures = true
- GenerateRandomMap: Map Seed = 773502888
- Map Script: Generating Terra Map
- Map Script: ----------------------
- Map Script: Setting common Globals
- Map Script: ----------------------
- Map Script: g_iW, g_iH = 140 74
- Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.6428571428571 1.5675675675676 0.60869565217391 0.63793103448276
- Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1.2857142857143 1.2702702702703 0.77777777777778 0.78723404255319
- Map Script: StartX, EndX, StartY, EndY nil nil nil
- Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 140 74 false
- Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = true nil 999 999
- Map Script: g_ReferenceSizeRatio = 0.78249162564723
- Map Script: g_StartingPlotRange = 12.519866010356
- Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 8 6.2599330051778
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 19.235384061671 6.4117946872238
- Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 2.4324324324324 -90
- Map Script: ----------------------
- Map Script: Natural Wonders placement = PLACEMENT_IMPORT
- Map Script: Building TSL database.
- Map Script: ------------------------------------------------------------------------------
- Map Script: Building TSL list for GiantEarth...
- Map Script: - Checking generic civilization TSL for LEADER_SALADIN of CIVILIZATION_ARABIA at 36,41
- Map Script: - Reserving TSL (no warnings) at 28,32, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PEDRO of CIVILIZATION_BRAZIL at 167,22
- Map Script: - Reserving TSL (no warnings) at 130,17, MapScript override was = false
- Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
- Map Script: - Reserving TSL (no warnings) at 61,47
- Map Script: - Checking Leader specific TSL for LEADER_CLEOPATRA of CIVILIZATION_EGYPT at 29,49
- Map Script: - Reserving TSL (no warnings) at 23,39
- Map Script: - Checking generic civilization TSL for LEADER_ELEANOR_FRANCE of CIVILIZATION_FRANCE at 13,67
- Map Script: - Reserving TSL (no warnings) at 10,53, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TAMAR of CIVILIZATION_GEORGIA at 43,60
- Map Script: - Reserving TSL (no warnings) at 33,47, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 22,71
- Map Script: - Reserving TSL (no warnings) at 17,56, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PERICLES of CIVILIZATION_GREECE at 28,56
- Map Script: - Reserving TSL (no warnings) at 22,44, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GANDHI of CIVILIZATION_INDIA at 61,52
- Map Script: - Reserving TSL (no warnings) at 47,41, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GITARJA of CIVILIZATION_INDONESIA at 80,26
- Map Script: - Reserving TSL (no warnings) at 62,20, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 96,58
- Map Script: - Reserving TSL (no warnings) at 75,46, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MVEMBA of CIVILIZATION_KONGO at 21,24
- Map Script: - Reserving TSL (no warnings) at 16,19, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MVEMBA of CIVILIZATION_KONGO at 21,24
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 16,19
- Map Script: - Checking generic civilization TSL for LEADER_SEONDEOK of CIVILIZATION_KOREA at 89,61
- Map Script: - Reserving TSL (no warnings) at 69,48, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GENGHIS_KHAN of CIVILIZATION_MONGOLIA at 73,71
- Map Script: - Reserving TSL (no warnings) at 57,56, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_WILHELMINA of CIVILIZATION_NETHERLANDS at 15,71
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 12,56
- Map Script: - Checking generic civilization TSL for LEADER_AMANITORE of CIVILIZATION_NUBIA at 33,38
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 26,30
- Map Script: - Checking generic civilization TSL for LEADER_PETER_GREAT of CIVILIZATION_RUSSIA at 36,74
- Map Script: - Reserving TSL (no warnings) at 28,58, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_ROBERT_THE_BRUCE of CIVILIZATION_SCOTLAND at 10,78
- Map Script: - Reserving TSL (no warnings) at 8,61, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 7,57
- Map Script: - Reserving TSL (no warnings) at 5,45, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GILGAMESH of CIVILIZATION_SUMERIA at 41,49
- Map Script: - Reserving TSL (no warnings) at 32,39, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_JADWIGA of CIVILIZATION_POLAND at 26,71
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 20,56
- Map Script: - Checking generic civilization TSL for LEADER_SHAKA of CIVILIZATION_ZULU at 28,9
- Map Script: - Reserving TSL (no warnings) at 22,7, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_DIDO of CIVILIZATION_PHOENICIA at 36,52
- Map Script: - Reserving TSL (no warnings) at 28,41, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PACHACUTI of CIVILIZATION_INCA at 155,25
- Map Script: - Reserving TSL (no warnings) at 121,20, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SULEIMAN of CIVILIZATION_OTTOMAN at 31,59
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 24,46
- Map Script: - Checking Leader specific TSL for LEADER_LADY_SIX_SKY of CIVILIZATION_MAYA at 145,47
- Map Script: - Reserving TSL (no warnings) at 113,37
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
- Map Script: - Reserving TSL (no warnings) at 35,34, MapScript override was = false
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: ------------------------------------------------------------------------------
- Map Script: Fractal flags:
- Map Script: FRAC_WRAP_X true
- Map Script: Generating Plot Types
- Map Script: world_age = 2
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = false, Resources = false, Continents = true)
- Map Script: Placed terrain on 10360 tiles
- Map Script: mountainRatio = 14
- Map Script: Existing Ratio 34.64406779661
- Map Script: New Mountains 174
- Map Script: Mountain Set 175
- Map Script: Breaking massive mountains range
- Map Script: Generating Terrain Types
- Map Script: After Adding Hills: 2360
- Map Script: Desired Volcanoes: 13.626666666667
- Map Script: Continent Boundary Plots: 1860
- Map Script: Boundary Plots Per Volcano: 204.74559686888
- Map Script: Volcano Placed at (x, y): 6, 33
- Map Script: Volcano Placed at (x, y): 26, 33
- Map Script: Volcano Placed at (x, y): 46, 56
- Map Script: Volcano Placed at (x, y): 47, 60
- Map Script: Volcano Placed at (x, y): 101, 53
- Map Script: Volcano Placed at (x, y): 118, 26
- Map Script: Volcano Placed at (x, y): 120, 21
- Map Script: Volcano Placed at (x, y): 125, 17
- Map Script: Continent Edge Volcanoes Placed: 8
- Map Script: Volcano Placed at (x, y): 133, 67
- Map Script: Volcano Placed at (x, y): 139, 0
- Map Script: Volcano Placed at (x, y): 69, 55
- Map Script: Volcano Placed at (x, y): 65, 62
- Map Script: Volcano Placed at (x, y): 75, 13
- Map Script: Volcano Placed at (x, y): 53, 65
- Map Script: Volcano Placed at (x, y): 24, 69
- Map Script: Volcano Placed at (x, y): 23, 50
- Map Script: Volcano Placed at (x, y): 30, 56
- Map Script: Volcano Placed at (x, y): 42, 51
- Map Script: Volcano Placed at (x, y): 108, 38
- Map Script: Volcano Placed at (x, y): 65, 25
- Map Script: Volcano Placed at (x, y): 5, 60
- Map Script: Total Volcanoes Placed: 21
- Map Script: Map Generation - Adding Rivers
- Map Script: ---------------
- Map Script: Adding Features
- Map Script: Jungle Percent = 12
- Map Script: Forest Percent = 18
- Map Script: Marsh Percent = 3
- Map Script: Oasis Percent = 1
- Map Script: Permanent Ice Tiles: 233.1
- Map Script: iPhaseIndex: 7, iIceTilesToAdd: 233.1, RandomEventEnum: 30
- Map Script: iPhaseIndex: 6, iIceTilesToAdd: 233.1, RandomEventEnum: 29
- Map Script: iPhaseIndex: 5, iIceTilesToAdd: 233.1, RandomEventEnum: 28
- Map Script: iPhaseIndex: 4, iIceTilesToAdd: 155.4, RandomEventEnum: 27
- Map Script: iPhaseIndex: 3, iIceTilesToAdd: 155.4, RandomEventEnum: 26
- Map Script: iPhaseIndex: 2, iIceTilesToAdd: 155.4, RandomEventEnum: 25
- Map Script: iPhaseIndex: 1, iIceTilesToAdd: 155.4, RandomEventEnum: 24
- Map Script: Number of Tiles: 3547
- Map Script: Number of Forests: 606
- Map Script: Percent Forests: 17.084860445447
- Map Script: Number of Jungles: 60
- Map Script: Percent Jungles: 1.6915703411334
- Map Script: Percent of Junglable: 12.024048096192
- Map Script: Number of Marshes: 91
- Map Script: YnAMP Natural Wonders placement...
- Map Script: - Loaded FEATURE_BARRIER_REEF position from the DB
- Map Script: - Loaded FEATURE_CLIFFS_DOVER position from the DB
- Map Script: - Loaded FEATURE_CRATER_LAKE position from the DB
- Map Script: - Loaded FEATURE_DEAD_SEA position from the DB
- Map Script: - Loaded FEATURE_EVEREST position from the DB
- Map Script: - Loaded FEATURE_GALAPAGOS position from the DB
- Map Script: - Loaded FEATURE_KILIMANJARO position from the DB
- Map Script: - Loaded FEATURE_PANTANAL position from the DB
- Map Script: - Loaded FEATURE_PIOPIOTAHI position from the DB
- Map Script: - Loaded FEATURE_TORRES_DEL_PAINE position from the DB
- Map Script: - Loaded FEATURE_TSINGY position from the DB
- Map Script: - Loaded FEATURE_YOSEMITE position from the DB
- Map Script: - Loaded FEATURE_EYJAFJALLAJOKULL position from the DB
- Map Script: - Loaded FEATURE_LYSEFJORDEN position from the DB
- Map Script: - Loaded FEATURE_GIANTS_CAUSEWAY position from the DB
- Map Script: - Loaded FEATURE_ULURU position from the DB
- Map Script: - Loaded FEATURE_HA_LONG_BAY position from the DB
- Map Script: - Loaded FEATURE_RORAIMA position from the DB
- Map Script: - Loaded FEATURE_ZHANGYE_DANXIA position from the DB
- Map Script: - Loaded FEATURE_UBSUNUR_HOLLOW position from the DB
- Map Script: - Loaded FEATURE_LAKE_RETBA position from the DB
- Map Script: - Loaded FEATURE_MATTERHORN position from the DB
- Map Script: - Loaded FEATURE_DELICATE_ARCH position from the DB
- Map Script: - Loaded FEATURE_EYE_OF_THE_SAHARA position from the DB
- Map Script: - Loaded FEATURE_CHOCOLATEHILLS position from the DB
- Map Script: - Loaded FEATURE_GOBUSTAN position from the DB
- Map Script: - Loaded FEATURE_PAMUKKALE position from the DB
- Map Script: - Loaded FEATURE_WHITEDESERT position from the DB
- Map Script: - Loaded FEATURE_DEVILSTOWER position from the DB
- Map Script: - Loaded FEATURE_IKKIL position from the DB
- Map Script: - Loaded FEATURE_VESUVIUS position from the DB
- Map Script: - Loaded FEATURE_BERMUDA_TRIANGLE position from the DB
- Map Script: - Trying to place FEATURE_BARRIER_REEF at (79, 18)
- Map Script: ref map position: 101 23
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (9, 56)
- Map Script: ref map position: 11 71
- Map Script: - Preparing position...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CRATER_LAKE at (102, 52)
- Map Script: ref map position: 131 66
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_DEAD_SEA at (29, 39)
- Map Script: ref map position: 37 50
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_EVEREST at (50, 43)
- Map Script: ref map position: 64 54
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_GALAPAGOS at (114, 28)
- Map Script: ref map position: 146 35
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_KILIMANJARO at (25, 21)
- Map Script: ref map position: 32 27
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_PANTANAL at (124, 21)
- Map Script: ref map position: 159 27
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_PIOPIOTAHI at (83, 2)
- Map Script: ref map position: 107 3
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (120, 6)
- Map Script: ref map position: 154 7
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_TSINGY at (28, 14)
- Map Script: ref map position: 36 18
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_YOSEMITE at (103, 49)
- Map Script: ref map position: 132 62
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_HA_LONG_BAY at (61, 35)
- Map Script: ref map position: 78 45
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (2, 65)
- Map Script: ref map position: 2 83
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_LYSEFJORDEN at (13, 62)
- Map Script: ref map position: 17 79
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (5, 61)
- Map Script: ref map position: 6 77
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_ULURU at (72, 13)
- Map Script: ref map position: 93 16
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_DELICATE_ARCH at (106, 48)
- Map Script: ref map position: 136 61
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (6, 34)
- Map Script: ref map position: 8 43
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - TerrainBuilder.CanHaveFeature says that we can't place that feature here, looking for possible positions in the area
- Map Script: - Failed to place natural wonder here...
- Map Script: - Trying to place FEATURE_LAKE_RETBA at (3, 31)
- Map Script: ref map position: 4 39
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_MATTERHORN at (13, 50)
- Map Script: ref map position: 17 64
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_RORAIMA at (125, 28)
- Map Script: ref map position: 161 35
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (54, 57)
- Map Script: ref map position: 70 72
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (55, 46)
- Map Script: ref map position: 71 58
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (69, 31)
- Map Script: ref map position: 89 39
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_DEVILSTOWER at (107, 54)
- Map Script: ref map position: 138 68
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_GOBUSTAN at (34, 47)
- Map Script: ref map position: 44 60
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_IKKIL at (114, 39)
- Map Script: ref map position: 146 49
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_PAMUKKALE at (25, 45)
- Map Script: ref map position: 32 57
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_VESUVIUS at (17, 44)
- Map Script: ref map position: 22 56
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_WHITEDESERT at (21, 35)
- Map Script: ref map position: 27 45
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_BERMUDA_TRIANGLE at (121, 42)
- Map Script: ref map position: 155 53
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Direct Placement has failed, using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: Adding cliffs
- Map Script: Adding Features from Continents
- Map Script: Fissure Placed at (x, y): 34, 41
- Map Script: Fissure Placed at (x, y): 49, 47
- Map Script: Fissure Placed at (x, y): 44, 68
- Map Script: Fissure Placed at (x, y): 102, 55
- Map Script: Fissure Placed at (x, y): 103, 55
- Map Script: Fissure Placed at (x, y): 117, 25
- Map Script: Fissure Placed at (x, y): 115, 52
- Map Script: Fissure Placed at (x, y): 6, 52
- Map Script: Fissure Placed at (x, y): 89, 66
- Map Script: Fissure Placed at (x, y): 72, 42
- Map Script: Fissure Placed at (x, y): 41, 45
- Map Script: Fissure Placed at (x, y): 109, 60
- Map Script: Fissure Placed at (x, y): 42, 65
- Map Script: Fissure Placed at (x, y): 111, 52
- Map Script: Fissure Placed at (x, y): 112, 63
- Map Script: Fissure Placed at (x, y): 59, 56
- Map Script: Fissure Placed at (x, y): 43, 65
- Map Script: Fissure Placed at (x, y): 111, 50
- Map Script: Number of Oasis: 14
- Map Script: Number of Fissures: 18
- Map Script: Map Generation - Marking Coastal Lowlands
- Map Script: 353 Coastal Lowland tiles added
- Map Script: 4510075130350f eligible coastal tiles
- Map Script: Building Region Exclusion list for GiantEarth...
- Map Script: -------------------------------
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: Creating start plot database.
- Map Script: Removing default LowLands...
- Map Script: Placing LowLands using map generator...
- Map Script: Map Generation - Marking Coastal Lowlands
- Map Script: 353 Coastal Lowland tiles added
- Map Script: 4510075130350f eligible coastal tiles
- Map Script: -------------------------------------------------------
- Map Script: Beginning (relative) True Starting Location placement for TerraMap based on GiantEarth
- Map Script: - CIVILIZATION_SCOTLAND at 8,61 from initial values 8,61
- Map Script: GetBestStartingPlotFromList : returning plot #1/57 at fertility = 119
- Map Script: Found better position at 7,61
- Map Script: - CIVILIZATION_RUSSIA at 28,58 from initial values 28,58
- Map Script: GetBestStartingPlotFromList : returning plot #1/162 at fertility = 540
- Map Script: - CIVILIZATION_GREECE at 22,44 from initial values 22,44
- Map Script: GetBestStartingPlotFromList : returning plot #1/97 at fertility = 82.666666666667
- Map Script: Found better position at 22,46
- Map Script: - CIVILIZATION_NUBIA at 26,30 from initial values 26,30
- Map Script: GetBestStartingPlotFromList : returning plot #1/136 at fertility = 214
- Map Script: - CIVILIZATION_CHINA at 61,47 from initial values 61,47
- Map Script: GetBestStartingPlotFromList : returning plot #1/143 at fertility = 388
- Map Script: - CIVILIZATION_INDONESIA at 62,20 from initial values 62,20
- Map Script: GetBestStartingPlotFromList : returning plot #1/40 at fertility = 35.666666666667
- Map Script: Found better position at 65,23
- Map Script: - CIVILIZATION_INDIA at 47,41 from initial values 47,41
- Map Script: GetBestStartingPlotFromList : returning plot #1/136 at fertility = 252
- Map Script: Found better position at 48,40
- Map Script: - CIVILIZATION_EGYPT at 23,39 from initial values 23,39
- Map Script: GetBestStartingPlotFromList : returning plot #3/110 at fertility = 30.666666666667
- Map Script: Found better position at 23,37
- Map Script: - CIVILIZATION_OTTOMAN at 24,46 from initial values 24,46
- Map Script: GetBestStartingPlotFromList : returning plot #15/102 at fertility = 62.285714285714
- Map Script: Found better position at 24,52
- Map Script: - CIVILIZATION_PHOENICIA at 28,41 from initial values 28,41
- Map Script: GetBestStartingPlotFromList : returning plot #1/112 at fertility = 68.666666666667
- Map Script: Found better position at 30,41
- Map Script: - CIVILIZATION_SUMERIA at 32,39 from initial values 32,39
- Map Script: GetBestStartingPlotFromList : returning plot #1/132 at fertility = 59
- Map Script: Found better position at 33,39
- Map Script: - CIVILIZATION_ZULU at 22,7 from initial values 22,7
- Map Script: GetBestStartingPlotFromList : returning plot #1/55 at fertility = 49.714285714286
- Map Script: Found better position at 20,13
- Map Script: - CIVILIZATION_MONGOLIA at 57,56 from initial values 57,56
- Map Script: GetBestStartingPlotFromList : returning plot #1/146 at fertility = 84
- Map Script: Found better position at 57,57
- Map Script: - CIVILIZATION_ARABIA at 28,32 from initial values 28,32
- Map Script: GetBestStartingPlotFromList : returning plot #4/126 at fertility = 56.25
- Map Script: Found better position at 24,25
- Map Script: - CIVILIZATION_MUSCAT at 35,34 from initial values 35,34
- Map Script: GetBestStartingPlotFromList : returning plot #1/92 at fertility = 42
- Map Script: Found better position at 33,35
- Map Script: - CIVILIZATION_POLAND at 20,56 from initial values 20,56
- Map Script: GetBestStartingPlotFromList : returning plot #1/137 at fertility = 356
- Map Script: - CIVILIZATION_INCA at 121,20 from initial values 121,20
- Map Script: GetBestStartingPlotFromList : returning plot #1/106 at fertility = 145.33333333333
- Map Script: Found better position at 123,20
- Map Script: - CIVILIZATION_JAPAN at 75,46 from initial values 75,46
- Map Script: GetBestStartingPlotFromList : returning plot #1/45 at fertility = 27.5
- Map Script: Found better position at 72,46
- Map Script: - CIVILIZATION_KONGO at 16,19 from initial values 16,19
- Map Script: GetBestStartingPlotFromList : returning plot #1/104 at fertility = 252
- Map Script: - CIVILIZATION_KONGO at 16,19 from initial values 16,19
- Map Script: GetBestStartingPlotFromList : returning plot #13/104 at fertility = 87.2
- Map Script: Found better position at 17,23
- Map Script: WARNING ! Plot is already a Starting Position
- Map Script: - CIVILIZATION_KOREA at 69,48 from initial values 69,48
- Map Script: GetBestStartingPlotFromList : returning plot #1/104 at fertility = 94
- Map Script: Found better position at 65,44
- Map Script: - CIVILIZATION_BRAZIL at 130,17 from initial values 130,17
- Map Script: GetBestStartingPlotFromList : returning plot #1/78 at fertility = 172
- Map Script: Found better position at 130,18
- Map Script: - CIVILIZATION_NETHERLANDS at 12,56 from initial values 12,56
- Map Script: GetBestStartingPlotFromList : returning plot #1/112 at fertility = 114
- Map Script: Found better position at 11,54
- Map Script: - CIVILIZATION_FRANCE at 10,53 from initial values 10,53
- Map Script: GetBestStartingPlotFromList : returning plot #10/104 at fertility = 115.5
- Map Script: Found better position at 11,50
- Map Script: - CIVILIZATION_GERMANY at 17,56 from initial values 17,56
- Map Script: GetBestStartingPlotFromList : returning plot #4/122 at fertility = 177
- Map Script: Found better position at 16,55
- Map Script: - CIVILIZATION_SPAIN at 5,45 from initial values 5,45
- Map Script: GetBestStartingPlotFromList : returning plot #1/63 at fertility = 288
- Map Script: - CIVILIZATION_GEORGIA at 33,47 from initial values 33,47
- Map Script: GetBestStartingPlotFromList : returning plot #1/128 at fertility = 68.666666666667
- Map Script: Found better position at 32,49
- Map Script: - CIVILIZATION_MAYA at 113,37 from initial values 113,37
- Map Script: GetBestStartingPlotFromList : returning plot #1/39 at fertility = 32
- Map Script: Found better position at 110,38
- Map Script: WARNING : no starting plot set for player ID#33 LOC_LEADER_MVEMBA_NAME
- Map Script: WARNING : no starting plot set for player ID#42 LOC_LEADER_LAUTARO_NAME
- Map Script: GetCustomStartingPlots returns 10360 plots
- Map Script: Set temporary starting plot for LOC_LEADER_MVEMBA_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #3/10360 at fertility = 315
- Map Script: - Set starting plot at 123 24
- Map Script: Set temporary starting plot for LOC_LEADER_LAUTARO_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
- Map Script: - Set starting plot at 120 26
- Map Script: All #28 major civilizations placed !
- Map Script: WARNING : no starting plot set for player ID#43 LOC_CIVILIZATION_HUNZA_NAME
- Map Script: WARNING : no starting plot set for player ID#44 LOC_CIVILIZATION_YEREVAN_NAME
- Map Script: WARNING : no starting plot set for player ID#45 LOC_CIVILIZATION_GRANADA_NAME
- Map Script: WARNING : no starting plot set for player ID#46 LOC_CIVILIZATION_ZANZIBAR_NAME
- Map Script: WARNING : no starting plot set for player ID#47 LOC_CIVILIZATION_LISBON_NAME
- Map Script: WARNING : no starting plot set for player ID#48 LOC_CIVILIZATION_ARMAGH_NAME
- Map Script: WARNING : no starting plot set for player ID#49 LOC_CIVILIZATION_CARDIFF_NAME
- Map Script: WARNING : no starting plot set for player ID#50 LOC_CIVILIZATION_JERUSALEM_NAME
- Map Script: WARNING : no starting plot set for player ID#51 LOC_CIVILIZATION_MEXICO_CITY_NAME
- Map Script: WARNING : no starting plot set for player ID#52 LOC_CIVILIZATION_KUMASI_NAME
- Map Script: WARNING : no starting plot set for player ID#53 LOC_CIVILIZATION_HONG_KONG_NAME
- Map Script: GetCustomStartingPlots returns 10360 plots
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_HUNZA_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
- Map Script: - Set starting plot at 120 26
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_YEREVAN_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
- Map Script: - Set starting plot at 120 26
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_GRANADA_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
- Map Script: - Set starting plot at 120 26
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_ZANZIBAR_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
- Map Script: - Set starting plot at 120 26
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_LISBON_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
- Map Script: - Set starting plot at 120 26
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_ARMAGH_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
- Map Script: - Set starting plot at 120 26
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_CARDIFF_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
- Map Script: - Set starting plot at 120 26
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_JERUSALEM_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
- Map Script: - Set starting plot at 120 26
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_MEXICO_CITY_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
- Map Script: - Set starting plot at 120 26
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_KUMASI_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
- Map Script: - Set starting plot at 120 26
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_HONG_KONG_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #7/10360 at fertility = 304
- Map Script: - Set starting plot at 120 26
- Map Script: WARNING : Still no starting plot for #10 minor civilizations
- Map Script: Intermediate timer before balancing TSL = 86 seconds
- Map Script: --------------------------------------
- Map Script: -- Map Validation...
- Map Script: ------------------------------------
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- LoadScreen: OnLoadGameViewStateDone
- Mods: Failed to create mods browser search context!
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
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