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Player log

tobi5703 Jan 24th, 2020 61 Never
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6.     Version:  Direct3D 11.0 [level 11.1]
  7.     Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  8.     Vendor:  
  9.     VRAM:     4043 MB
  10.     Driver:   26.21.14.3200
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in  0.159 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.933500 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/24/2020 8:55:25 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.4
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 6 worker threads for Enlighten.
  31.   Thread -> id: 2a98 -> priority: 1
  32.   Thread -> id: 4768 -> priority: 1
  33.   Thread -> id: 30b8 -> priority: 1
  34.   Thread -> id: 52bc -> priority: 1
  35.   Thread -> id: 4fcc -> priority: 1
  36.   Thread -> id: fc -> priority: 1
  37. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  38. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  40. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  41.  
  42. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174493.
  43. Total: 434.256200 ms (FindLiveObjects: 14.151700 ms CreateObjectMapping: 23.070900 ms MarkObjects: 396.314400 ms  DeleteObjects: 0.718900 ms)
  44.  
  45. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: En blokeringshandling blev afbrudt af et kald til WSACancelBlockingCall.
  46. .   at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  47.   at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
  48. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: En blokeringshandling blev afbrudt af et kald til WSACancelBlockingCall.
  49. .   at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  50.   at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
  51. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: En blokeringshandling blev afbrudt af et kald til WSACancelBlockingCall.
  52. .   at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  53.   at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
  54. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: En blokeringshandling blev afbrudt af et kald til WSACancelBlockingCall.
  55. .   at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  56.   at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
  57. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: En blokeringshandling blev afbrudt af et kald til WSACancelBlockingCall.
  58. .   at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  59.   at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
  60. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: En blokeringshandling blev afbrudt af et kald til WSACancelBlockingCall.
  61. .   at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  62.   at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
  63. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: En blokeringshandling blev afbrudt af et kald til WSACancelBlockingCall.
  64. .   at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  65.   at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
  66. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: En blokeringshandling blev afbrudt af et kald til WSACancelBlockingCall.
  67. .   at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  68.   at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
  69. Tamer ID: 28106
  70.  
  71. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  72.  
  73. Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
  74.  
  75. Unloading 191 unused Assets to reduce memory usage. Loaded Objects now: 175659.
  76. Total: 367.808600 ms (FindLiveObjects: 10.759300 ms CreateObjectMapping: 18.008800 ms MarkObjects: 337.851000 ms  DeleteObjects: 1.188900 ms)
  77.  
  78. Unloading 9 Unused Serialized files (Serialized files now loaded: 6)
  79.  
  80. Unloading 1582 unused Assets to reduce memory usage. Loaded Objects now: 194056.
  81. Total: 364.710900 ms (FindLiveObjects: 10.003200 ms CreateObjectMapping: 15.942900 ms MarkObjects: 337.196000 ms  DeleteObjects: 1.568500 ms)
  82.  
  83. Unloading 7 Unused Serialized files (Serialized files now loaded: 9)
  84.  
  85. Unloading 991 unused Assets to reduce memory usage. Loaded Objects now: 202279.
  86. Total: 372.117500 ms (FindLiveObjects: 10.607800 ms CreateObjectMapping: 20.518100 ms MarkObjects: 339.970200 ms  DeleteObjects: 1.020800 ms)
  87.  
  88. Unloading 1 Unused Serialized files (Serialized files now loaded: 11)
  89.  
  90. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 202279.
  91. Total: 374.111200 ms (FindLiveObjects: 10.549200 ms CreateObjectMapping: 16.524100 ms MarkObjects: 346.683700 ms  DeleteObjects: 0.353700 ms)
  92.  
  93. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  94.  
  95. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 202279.
  96. Total: 381.504700 ms (FindLiveObjects: 10.562400 ms CreateObjectMapping: 18.455300 ms MarkObjects: 352.135500 ms  DeleteObjects: 0.351000 ms)
  97.  
  98. Join 13
  99.  
  100. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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