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- Symphogear
- Drop In: (no memories, socialize stuff, Hibiki)
- Gear User: You have already been recruited by one of the various organizations devoted to using the Relics for various purposes. Choose a sub-Origin to further define your background:
- -Idol: (looking good and training, Tsubasa as main example)
- -Orphan: (willpower and pragmatism, Chris and the two from G as main basis)
- Agent: (running large scale organizations decently, Genjuro)
- Researcher: (researching, misappropriation of funds, cartoonish villainy, Ver and Fine)
- Perks:
- The Song of Your Heart (free) In addition to an improvement to your singing skills and ability to compose songs you are no longer reliant on your mouth to deliver your songs. You may freely sing and speak simultaneously, as your heart broadcasts your song (plus appropriate musical accompaniment) without necessity for such things as atmosphere, breathing, or instruments. This is freely toggleabble but doesn't require further concentration once activated unless you wish to use non-Relic based singing abilities alongside it.
- Optimism (100 free drop in)
- Reach Out (400 discount Drop In) (Able to socialize with people despite being in combat against them)
- The Power of Holding Hands (600 discount Drop In): You bear no weapon that you might reach out both to your allies and enemies. This perk grants two benefits, firstly you may apply the enchantments and other benefits of a weapon you could be wielding to your fist, be it a flaming sword left in its sheath at your waist or an Armed Gear you don't form. Secondly you may take the costs of an ally's powers upon yourself in place of them, applying any cost reductions you may have in place of theirs. Bear the burdens of your friends so that they don't have to.
- Gear Training (100, free Gear User)
- Ninja (400 discount Idol) (You're a ninja, nin, nin, nin)
- Superb Song (600 discount Gear User) (Be able to set up the requirements for X Drive occasionally, with one guaranteed per jump)
- Non-Disclosure (100 free Agent): (You can make Non Disclosure Agreements actually work and stick so long as they're legal and useful to you)
- True Warrior (600 discount Agent): You eat, watch movies and sleep, a true warrior needs nothing else. By mimicking the styles of Bruce Lee, Jackie Chan, and many others you have obtained superhuman physical ability on par with a Symphogear User. What’s more you can teach others to follow your training regimen, while not quite as effective for others as it is for you it does allow you to get somebody with no combat training fighting on the level of someone who has trained their whole life over the course of a montage lasting a few days, with further montages getting them fairly close to your skill level. Even without a Relic you can delay the Noise a great deal.
- Long Hours (100, free Researcher)
- Completely Legitimate Funding (200 discount Researcher) Now you see what you want to build and what you have funds to build might not always be the same thing. Luckily this perk helps deal with those pesky concerns. So long as you can present a halfway decent lie that presents what you’re building as what they want you to build they won’t look much closer. They might be angry when you reveal that “anti-Noise elevator shaft” you were building was actually a laser cannon designed to hit objects in orbit.
- Pagan Science (600, discount Researcher) (You're the reincarnation of a minor priest King and therefore know how Relics work, although you can't manufacture them you can manipulate them to all sorts of ends.)
- Relics:
- Basic Relic (200 discount Gear User): You have a Relic appropriate to your Origin that you may use at its basic level. In addition to the armament all Relics give off a field that immunizes their user and their immediate surroundings against the carbonizing touch of the Noise as well as allowing them to ignore the immaterial nature of the Noise, striking them as if they were material. As a last resort measure you may sing your Swan Song, performing a ridiculously powerful technique in exchange for heavy damage to your own body, generally enough to leave you out of action for a few days of intensive medical care, better singing improves sync ratio, allowing faster recovery. For an extra 100 you may take the Relic of a different Origin than your own.
- Drop In: Jarngreipr, the gauntlets of Thor. (Maybe some form of energy absorption?)
- Agent: Draupnir, the ring of Odin. It uses its ability of self multiplication to create disk shaped drones equipped with sensors and capable of energy blasts or holograms. A largely utility focused Relic, Draupnir's defense is somewhat poor and mostly consists of using the drones to intercept attacks or form force fields. Further sync and experience with Draupnir allows the creation of specialized drones and use of formations or combinations of the drones to perform various other tasks or means of attack.
- Draupnir's Swan Song causes the drones to multiply exponentially before surrounding the target in a dome and discharging all their energy in a single attack focused on the center of the dome. Draupnir's Swan Song is especially risky as it removes all drones from defense for a single superb strike and the Symphogear takes a bit to reactivate the discharged drones.
- Researcher: The Nemean Hide, trophy of Heracles. The Nemean Hide is an unusual relic, for it grants its user some of the properties of Noise as its primary ability. In addition to being an exceptionally resilient Symphogear the Nemean Hide allows its user to utilize the dimensional phasing ability of Noise, moving partially out of reality in order to ignore mundane assaults in exchange for a loss of movement speed and perception. The pelt is especially fearsome in that it can ignore the assaults of Symphogear users with significantly lesser Symphonic Gain than the wielder of the Hide, while utilizing the enemy's Barrier Coating to interact with them as if the user was fully material, although significantly stronger assaults can pierce this defense.
- The Nemean Hide's Armed Gear consists of bracers five claws situated on all four extremities of the user. The claws are versatile as weapons, having the offensive properties of Noise, allowing them to expend themselves to carbonize a normal human on contact or create a fairly potent explosion, the claws replenish fairly quickly and may be fired as ranged weapons, finally a claw may be inserted into a Noise to temporarily usurp control of it, although the claw won't regenerate so long as the Noise remains alive and controlled. Higher sync and experience with the Nemean Hide may allow manifestation of other parts of the Lion such as the fangs or tail, or manipulations of the claws, causing them to grow or otherwise shift to the user's will.
- The Swan Song of the Nemean Hide is terrific in both senses of the word. The Hide uses the excess energy generated by the song to fully reform the invincible Lion Noise it was made from around the user. The Nemean Lion is ny indestructible to most assaults barring another Swan Song or attack of similar caliber and can control large swathes of nearby Noise to do its will. The Lion is somewhat indiscriminate in its rampage, only partially controlled by the wearer of the Hide and the Swan Song usually only lasts about a minute at most, meaning the best way to deal with the Lion is usually to simply run until it's exhausted.
- Relic Upgrades:
- Implanted Relic (300) Instead of having your Relic be an external device it's become a part of your body one way or another. The most notable benefit is that Swan Songs and other tiring features of the Relic become much easier for you to use, with a Swan Song only leaving you exhausted and requiring a day or two of rest before you're perfectly fine again. You gain the Relic appropriate to your Origin as an implant (although once more you may pay 100 cp to take a different Origin's Relic). You must take Berserking but gain no points, it doesn't count against the drawback limit. In addition this will synergize with the 600 cp perks as follows:
- (Words)
- Drawbacks:
- LINKER dependent (+100 requires Relic): (require drugs to use Relics, loss of effectiveness past a period of time deployed as well as Swan Song being very inadvisable)
- Berserking (+200): (You have a tendency to go Berserk if emotionally stressed or handling a power up for the first time.)
- The Curse of Balal (+200): You see in this universe the Moon is actually a massive Relic space station designed to suppress the universal language. If you take this drawback you must destroy the Moon totally within the time of your stay. In the event that you fail to do so it will be counted as a loss. While cartoonish supervillainy isn't required you will find any other methods of destroying the Moon significantly impeded.
- Notes:
- While being more durable will allow a more powerful Swan Song as you can channel more energy at once you're effectively setting it to "maximum safe output" without a mid point between that and normal use, meaning it will generally deal proportionately equivalent damage to mister Invincible as little miss glass cannon, although mister Invincible will get a lot more potent effect from his Swan Song. If you want less damage see about becoming better at singing or implanting your Relic (although the implantation likely has severe side effects if you don't purchase the perk).
- Other items that I was considering as potential Relics:
- https://en.m.wikipedia.org/wiki/Tarnhelm
- https://en.m.wikipedia.org/wiki/Brahmastra
- https://en.m.wikipedia.org/wiki/Xiuhcoatl
- https://en.m.wikipedia.org/wiki/Vajra
- https://en.m.wikipedia.org/wiki/Gjallarhorn
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