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- #───────────────────#
- # LobbySystem #
- # #
- # coded by Datei_ #
- # #
- # version: 0.3 #
- #───────────────────#
- #———————————————#
- # Settings #
- #———————————————#
- options:
- prefix: &c&lReqiuem &7•
- Permissionmessage: {@prefix} &cDazu hast du keine Berechtigung!
- Permission: Sys.Admin
- Permisson: Sys.SrDeveloper
- Permission: Sys.Developer
- Permission: Sys.SrModerator
- Permission: Sys.Moderator
- Permission: Sys.Supporter
- Permission: Sys.Builder
- Permission: Sys.YouTuber
- Permission: Sys.VIP
- Permission: Sys.Premium
- Permission: Sys.Spieler
- SurvivalLocation: 13 89 -67 180 360
- SpawnLocation: 7 64 14 160 180
- KbffaLocation: 3 55 100 180 180
- KnockedLocation: 9 55 100 180 180
- SurvivalLocation: 13 68 -6 80 180
- title: &c&lReloading&4&l...
- #———————————————#
- # Grundlagen #
- #———————————————#
- on break:
- if {build.%player%} is false:
- cancel event
- on craft:
- if {build.%player%} is false:
- cancel event
- on block damage:
- if {build.%player%} is false:
- cancel event
- on place:
- if {build.%player%} is false:
- cancel event
- on drop:
- if {build.%player%} is false:
- cancel event
- on pickup:
- if {build.%player%} is false:
- cancel event
- on inventory click:
- if {build.%player%} is false:
- cancel event
- on join:
- set {spectate.%player%} to false
- on quit:
- set {spectate.%player%} to false
- on join:
- set the maximum health of player to 3
- on first join:
- teleport player to {SpawnLocation}
- set the maximum health of player to 3
- on damage of player:
- cancel event
- on join:
- set join message to ""
- on quit:
- set leave message to ""
- clear player' inventory
- on join:
- if {fly.%player%} is true:
- set player's flight mode to true
- stop
- if {fly.%player%} is false:
- set player's flight mode to false
- stop
- on join:
- wait 15 ticks
- if {rainbowboots.%player%} is true:
- execute player command "/9911"
- if {rainbowboots.%player%} is false:
- set boots of player to air
- if {rainbowleggings.%player%} is true:
- execute player command "/10022"
- if {rainbowleggings.%player%} is false:
- set leggings of player to air
- if {rainbowchestplate.%player%} is true:
- execute player command "/11000"
- if {rainbowchestplate.%player%} is false:
- set chestplate of player to air
- if {rainbowhelm.%player%} is true:
- execute player command "/12011"
- if {rainbowhelm.%player%} is false:
- set helmet of player to air
- if {jetpack.%player%} is true:
- execute player command "/8844"
- if {jetpack.%player%} is false:
- set slot 3 of player to lead named "&8» &b&lGadget"
- if {schneepistole.%player%} is true:
- execute player command "/8822"
- if {schneepistole.%player%} is false:
- set slot 3 of player to lead named "&8» &b&lGadget"
- if {enderhaken.%player%} is true:
- execute player command "/8833"
- if {enderhaken.%player%} is false:
- set slot 3 of player to lead named "&8» &b&lGadget"
- if {heart.%player%} is true:
- execute player command "/20022"
- if {redstone.%player%} is true:
- execute player command "20033"
- on hunger metre change:
- cancel event
- on weather change:
- cancel event
- #———————————————#
- # Hotbar #
- #———————————————#
- on first join:
- set slot 0 of player to chirp disc named "&8» &b&lNavigator &7<Rechtsklick>"
- set slot 1 of player to bowl named "&8» &b&lLobbywechsler &7<Rechtsklick>"
- set slot 3 of player to lead named "&8» &b&lGadget"
- set slot 4 of player to tnt named "&8» &c&lSilent&7-&c&lLobby &7<Rechtsklick>"
- set slot 5 of player to brewing stand named "&8» &b&lGadgets &7<Rechtsklick>"
- set slot 7 of player to glass bottle named "&8» &b&lSichtbarkeit &7<Rechtsklick>"
- set slot 8 of player to player's skull named "&8» &b&lProfil &7<Rechtsklick>"
- on join:
- if player have the permission "Sys.Admin":
- set slot 0 of player to chirp disc named "&8» &b&lNavigator &7<Rechtsklick>"
- set slot 1 of player to bowl named "&8» &b&lLobbywechsler &7<Rechtsklick>"
- set slot 3 of player to lead named "&8» &b&lGadget"
- set slot 4 of player to tnt named "&8» &c&lSilent&7-&c&lLobby &7<Rechtsklick>"
- set slot 5 of player to brewing stand named "&8» &b&lGadgets &7<Rechtsklick>"
- set slot 7 of player to glass bottle named "&8» &b&lSichtbarkeit &7<Rechtsklick>"
- set slot 8 of player to player's skull named "&8» &b&lProfil &7<Rechtsklick>"
- set slot 20 of player to redstone block named "&8» &4&lAdminpanel"
- set slot 24 of player to detector rail named "&8» &6&lSkript reloads"
- on join:
- set slot 0 of player to chirp disc named "&8» &b&lNavigator &7<Rechtsklick>"
- set slot 1 of player to bowl named "&8» &b&lLobbywechsler &7<Rechtsklick>"
- set slot 3 of player to lead named "&8» &b&lGadget"
- set slot 4 of player to tnt named "&8» &c&lSilent&7-&c&lLobby &7<Rechtsklick>"
- set slot 5 of player to brewing stand named "&8» &b&lGadgets &7<Rechtsklick>"
- set slot 7 of player to glass bottle named "&8» &b&lSichtbarkeit &7<Rechtsklick>"
- set slot 8 of player to player's skull named "&8» &b&lProfil &7<Rechtsklick>"
- #———————————————#
- # Scoreboard #
- #———————————————#
- on join:
- while player is online:
- wait 3 ticks
- wipe player's sidebar
- set name of sidebar of player to "&8➥ &b&l%player% "
- set score " " in sidebar of player to 13
- set score "&e &8● &7 Rang" in sidebar of player to 12
- set score "&6 &8» %{Rang.%player%}%" in sidebar of player to 11
- set score "&1" in sidebar of player to 10
- set score "&e &8● &7 Neu" in sidebar of player to 9
- set score "&5 &8» &7&e&lKbFFA" in sidebar of player to 8
- set score " &r " in sidebar of player to 7
- set score "&a &8● &7 Bald Verfügbar" in sidebar of player to 6
- set score "&5 &8» &7&e&lKnocked" in sidebar of player to 5
- set score "&3" in sidebar of player to 4
- set score "&e &8● &7 Teamspeak" in sidebar of player to 3
- set score "&6 &8» &e&lReqiuem&7&l.&e&lnet&6" in sidebar of player to 2
- set score "&6" in sidebar of player to 1
- stop
- on join:
- if player has permission "Sys.Spieler":
- set {Rang.%player%} to "&7&lSpieler"
- if player has permission "Sys.Premium":
- set {Rang.%player%} to "&6&lPremium"
- if player has permission "Sys.Vip":
- set {Rang.%player%} to "&d&lVIP&l"
- if player has permission "Sys.YouTuber":
- set {Rang.%player%} to "&5&lYouTuber"
- if player has permission "Sys.Supporter":
- set {Rang.%player%} to "&3&lSupporter"
- if player has permission "Sys.Builder":
- set {Rang.%player%} to "&e&lBuilder"
- if player has permission "Sys.Moderator":
- set {Rang.%player%} to "&9&lModerator"
- if player has permission "Sys.SrModerator":
- set {Rang.%player%} to "&9&lSrModerator"
- if player has permission "Sys.Developer":
- set {Rang.%player%} to "&b&lDeveloper"
- if player has permission "Sys.SrDeveloper":
- set {Rang.%player%} to "&c&lSrDeveloper"
- if player has permission "Sys.Admin":
- set {Rang.%player%} to "&c&lAdmin"
- #———————————————#
- # Teleporter #
- #———————————————#
- on right click with chirp disc:
- play "CLICK" to player at volume 1
- wait 1 tick
- open chest with 5 rows named "&7» &b&lTeleporter" to player
- wait 1 tick
- format slot 22 of player with nether star named "&8» &b&lSpawn" to close then run [execute player command "/spawn"]
- wait 1 tick
- format slot 13 of player with white stained glass pane named "&7" to be unstealable
- format slot 23 of player with white stained glass pane named "&7" to be unstealable
- format slot 31 of player with white stained glass pane named "&7" to be unstealable
- format slot 21 of player with white stained glass pane named "&7" to be unstealable
- wait 1 ticks
- format slot 4 of player with grass block named "&8» &2&lSurvival" to close then run [execute player command "/survival"]
- format slot 12 of player with white stained glass pane named "&7" to be unstealable
- format slot 20 of player with stick named "&8» &6&lKnockbackFFA" to close then run [execute player command "/kbffa"]
- format slot 30 of player with white stained glass pane named "&7" to be unstealable
- format slot 41 of player with white stained glass pane named "&7" to be unstealable
- format slot 32 of player with white stained glass pane named "&7" to be unstealable
- format slot 24 of player with sandstone named "&8» &c&lKnocked" to close then run [execute player command "/knocked"]
- format slot 14 of player with white stained glass pane named "&7" to be unstealable
- wait 1 ticks
- format slot 3 of player with white stained glass pane named "&7" to be unstealable
- format slot 11 of player with white stained glass pane named "&7" to be unstealable
- format slot 19 of player with white stained glass pane named "&7" to be unstealable
- format slot 29 of player with white stained glass pane named "&7" to be unstealable
- format slot 40 of player with Bedrock named "&8» &9&lQuickjoin &7(&cComing Soon..&7)" to close then run [execute player command "/spawn"]
- format slot 5 of player with white stained glass pane named "&7" to be unstealable
- format slot 15 of player with white stained glass pane named "&7" to be unstealable
- format slot 25 of player with white stained glass pane named "&7" to be unstealable
- format slot 33 of player with white stained glass pane named "&7" to be unstealable
- format slot 42 of player with white stained glass pane named "&7" to be unstealable
- format slot 39 of player with white stained glass pane named "&7" to be unstealable
- wait 1 ticks
- format slot 2 of player with white stained glass pane named "&7" to be unstealable
- format slot 10 of player with white stained glass pane named "&7" to be unstealable
- format slot 18 of player with red stained glass pane named "&7" to be unstealable
- format slot 28 of player with white stained glass pane named "&7" to be unstealable
- format slot 6 of player with white stained glass pane named "&7" to be unstealable
- format slot 16 of player with white stained glass pane named "&7" to be unstealable
- format slot 26 of player with red stained glass pane named "&7" to be unstealable
- format slot 34 of player with white stained glass pane named "&7" to be unstealable
- format slot 43 of player with white stained glass pane named "&7" to be unstealable
- format slot 38 of player with white stained glass pane named "&7" to be unstealable
- wait 1 ticks
- format slot 1 of player with white stained glass pane named "&7" to be unstealable
- format slot 9 of player with red stained glass pane named "&7" to be unstealable
- format slot 27 of player with red stained glass pane named "&7" to be unstealable
- format slot 37 of player with white stained glass pane named "&7" to be unstealable
- format slot 7 of player with white stained glass pane named "&7" to be unstealable
- format slot 17 of player with red stained glass pane named "&7" to be unstealable
- format slot 35 of player with red stained glass pane named "&7" to be unstealable
- wait 1 ticks
- format slot 0 of player with red stained glass pane named "&7" to be unstealable
- format slot 8 of player with red stained glass pane named "&7" to be unstealable
- format slot 44 of player with red stained glass pane named "&7" to be unstealable
- format slot 36 of player with red stained glass pane named "&7" to be unstealable
- command /survival:
- trigger:
- apply blindness 10 to the player for 1.2 seconds
- push the player upwards at speed 0.8
- execute console command "tp %player% {@SurvivalLocation}"
- set player's flight mode to false
- wait 1.0 seconds
- wait 1 tick
- if {fly.%player%} is true:
- set player's flight mode to true
- execute console command "effect %player% clear"
- command /kbffa:
- trigger:
- apply blindness 10 to the player for 1.2 seconds
- push the player upwards at speed 0.8
- execute console command "tp %player% {@KbffaLocation}"
- set player's flight mode to false
- wait 1.0 seconds
- wait 1 tick
- if {fly.%player%} is true:
- set player's flight mode to true
- execute console command "effect %player% clear"
- command /knocked:
- trigger:
- apply blindness 10 to the player for 1.2 seconds
- push the player upwards at speed 0.8
- execute console command "tp %player% {@KnockedLocation}"
- set player's flight mode to false
- wait 1.0 seconds
- wait 1 tick
- if {fly.%player%} is true:
- set player's flight mode to true
- execute console command "effect %player% clear"
- command /10269:
- trigger:
- apply blindness 10 to the player for 1.2 seconds
- push the player upwards at speed 0.8
- execute console command "tp %player% {@SurvivalLocation}"
- set player's flight mode to false
- wait 1.0 seconds
- wait 1 tick
- if {fly.%player%} is true:
- set player's flight mode to true
- execute console command "effect %player% clear"
- command /spawn:
- trigger:
- apply blindness 10 to the player for 1.2 seconds
- push the player upwards at speed 0.8
- execute console command "tp %player% {@SpawnLocation}"
- set player's flight mode to false
- wait 1.0 seconds
- wait 1 tick
- if {fly.%player%} is true:
- set player's flight mode to true
- execute console command "effect %player% clear"
- #———————————————#
- # Lobbywechsler #
- #———————————————#
- on right click with bowl:
- open chest with 3 rows named "&7» &b&lLobbywechsler" to player
- wait 1 tick
- format slot 0 of player with red stained glass pane named "&7" to close then run ""
- format slot 1 of player with red stained glass pane named "&7" to close then run ""
- format slot 2 of player with stained glass pane named "&7" to close then run ""
- format slot 3 of player with stained glass pane named "&7" to close then run ""
- format slot 4 of player with stained glass pane named "&7" to close then run ""
- format slot 5 of player with stained glass pane named "&7" to close then run ""
- format slot 6 of player with stained glass pane named "&7" to close then run ""
- format slot 7 of player with red stained glass pane named "&7" to close then run ""
- format slot 8 of player with red stained glass pane named "&7" to close then run ""
- format slot 9 of player with red stained glass pane named "&7" to close then run ""
- format slot 10 of player with stained glass pane named "&7" to close then run ""
- format slot 11 of player with nether star named "&8» &e&lLobby&7-&e&l1 &7(&a&lOnline&7)" to close then run [execute player command "/001122"]
- format slot 12 of player with stained glass pane named "&7" to close then run ""
- format slot 13 of player with stained glass pane named "&7" to close then run ""
- format slot 14 of player with stained glass pane named "&7" to close then run ""
- format slot 15 of player with red wool named "&8» &e&lLobby&7-&e&l2 &7(&c&lOffline&7)" to close then run ""
- format slot 16 of player with stained glass pane named "&7" to close then run ""
- format slot 17 of player with red stained glass pane named "&7" to close then run ""
- format slot 18 of player with red stained glass pane named "&7" to close then run ""
- format slot 19 of player with red stained glass pane named "&7" to close then run ""
- format slot 20 of player with stained glass pane named "&7" to close then run ""
- format slot 21 of player with stained glass pane named "&7" to close then run ""
- format slot 22 of player with stained glass pane named "&7" to close then run ""
- format slot 23 of player with stained glass pane named "&7" to close then run ""
- format slot 24 of player with stained glass pane named "&7" to close then run ""
- format slot 25 of player with red stained glass pane named "&7" to close then run ""
- format slot 26 of player with red stained glass pane named "&7" to close then run ""
- #———————————————#
- # Silentlobby #
- #———————————————#
- on right click with tnt:
- if name of tool contains "&8» &c&lSilent&7-&c&lLobby":
- if {silent.%player%} is 0:
- set {silent.%player%} to 1
- set {silent.world.%player%} to player's world
- send "{@prefix} &7Du hast die &c&lSilent&7-&c&lLobby &abetreten"
- hide player from all players in player's world
- hide all players in player's world from player
- set tool to tnt named "&8» &c&lSilent&7-&c&lLobby &7➥ &a&lAn &7<Rechtsklick>"
- stop
- if {silent.%player%} is 1:
- set {silent.%player%} to 0
- clear {silent.world.%player%}
- send "{@prefix} &7Du hast die &c&lSilent&7-&c&lLobby &4verlassen"
- set tool to tnt named "&8» &c&lSilent&7-&c&lLobby &7➥ &4&lAus &7<Rechtsklick>"
- reveal all players in player's world from player
- reveal player from all players in player's world
- stop
- every tick:
- loop all players:
- if {silent.%loop-player%} is 1:
- if {silent.world.%loop-player%} is loop-player's world:
- hide loop-player from all players
- hide all players from loop-player
- else:
- clear {silent.%loop-player%}
- set {silent.%loop-player%} to 0
- command /133769:
- trigger:
- set {vanish.%player%} to true
- send "{@prefix} &7Die &c&lSilent&7-&c&lLobby &7wurde &aaktiviert&7!"
- hide the player from all players
- hide all players from player
- command /133770:
- trigger:
- set {vanish.%player%} to false
- send "{@prefix} &7Die &c&lSilent&7-&c&lLobby &7wurde &4deaktiviert&7!"
- reveal the player from all players
- reveal all players from player
- delete {vanish.%player%}
- #—————————————#
- # Gadgets #
- #—————————————#
- on right click with brewing stand:
- open chest with 6 rows named "&7» &b&lGadgets" to player
- wait 1 tick
- format slot 0 of player with red stained glass pane named "&7" to close then run ""
- format slot 1 of player with red stained glass pane named "&7" to close then run ""
- format slot 2 of player with stained glass pane named "&7" to close then run ""
- format slot 3 of player with stained glass pane named "&7" to close then run ""
- format slot 4 of player with spawn egg named "&7&7➤ &e&lHaustiere &7(&cComing Soon..&7)" to close then run ""
- format slot 5 of player with stained glass pane named "&7" to close then run ""
- format slot 6 of player with stained glass pane named "&7" to close then run ""
- format slot 7 of player with red stained glass pane named "&7" to close then run ""
- format slot 8 of player with red stained glass pane named "&7" to close then run ""
- format slot 9 of player with red stained glass pane named "&7" to close then run ""
- format slot 10 of player with stained glass pane named "&7" to close then run ""
- format slot 11 of player with stained glass pane named "&7" to close then run ""
- format slot 12 of player with stained glass pane named "&7" to close then run ""
- format slot 13 of player with leather helmet named "&7➤ &e&lHelme" to close then run [execute player command "12000"]
- format slot 14 of player with stained glass pane named "&7" to close then run ""
- format slot 15 of player with stained glass pane named "&7" to close then run ""
- format slot 16 of player with stained glass pane named "&7" to close then run ""
- format slot 17 of player with red stained glass pane named "&7" to close then run ""
- format slot 18 of player with stained glass pane named "&7" to close then run ""
- format slot 19 of player with stained glass pane named "&7" to close then run ""
- format slot 20 of player with water bucket named "&7➤ &5&lEffekte" to close then run [execute player command "20088"]
- format slot 21 of player with stained glass pane named "&7" to close then run ""
- format slot 22 of player with leather chestplate named "&7➤ &e&LJacken" to close then run [execute player command "11022"]
- format slot 23 of player with stained glass pane named "&7" to close then run ""
- format slot 24 of player with fishing rod named "&7➤ &9&lExtras" to run [execute player command "extras"]
- format slot 25 of player with stained glass pane named "&7" to close then run ""
- format slot 26 of player with stained glass pane named "&7" to close then run ""
- format slot 27 of player with stained glass pane named "&7" to close then run ""
- format slot 28 of player with stained glass pane named "&7" to close then run ""
- format slot 29 of player with stained glass pane named "&7" to close then run ""
- format slot 30 of player with stained glass pane named "&7" to close then run ""
- format slot 31 of player with leather leggings named "&7➤ &e&lHosen" to close then run [execute player command "10011"]
- format slot 32 of player with stained glass pane named "&7" to close then run ""
- format slot 33 of player with stained glass pane named "&7" to close then run ""
- format slot 34 of player with stained glass pane named "&7" to close then run ""
- format slot 35 of player with stained glass pane named "&7" to close then run ""
- format slot 36 of player with red stained glass pane named "&7" to close then run ""
- format slot 37 of player with stained glass pane named "&7" to close then run ""
- format slot 38 of player with stained glass pane named "&7" to close then run ""
- format slot 39 of player with stained glass pane named "&7" to close then run ""
- format slot 40 of player with leather boots named "&7➤ &e&lSchuhe" to close then run [execute player command "9900"]
- format slot 41 of player with stained glass pane named "&7" to close then run ""
- format slot 42 of player with stained glass pane named "&7" to close then run ""
- format slot 43 of player with stained glass pane named "&7" to close then run ""
- format slot 44 of player with red stained glass pane named "&7" to close then run ""
- format slot 45 of player with red stained glass pane named "&7" to close then run ""
- format slot 46 of player with red stained glass pane named "&7" to close then run ""
- format slot 47 of player with stained glass pane named "&7" to close then run ""
- format slot 48 of player with daylight sensor named "&7➤ &4&lUm die Kleidung zu synchronisieren rejoinen!" to close then run ""
- format slot 49 of player with stained glass pane named "&7" to close then run ""
- format slot 50 of player with red dye named "&7➤ &cAlles entfernen" to close then run [execute player command "1337102"]
- format slot 51 of player with stained glass pane named "&7" to close then run ""
- format slot 52 of player with red stained glass pane named "&7" to close then run ""
- format slot 53 of player with red stained glass pane named "&7" to close then run ""
- #—————————————#
- # Schuhe #
- #—————————————#
- command /9900:
- trigger:
- wait 3 ticks
- open chest with 3 rows named "&7» &b&lSchuhe" to player
- wait 3 tick
- format slot 0 of player with red stained glass pane named "&7" to close then run ""
- format slot 1 of player with red stained glass pane named "&7" to close then run ""
- format slot 2 of player with stained glass pane named "&7" to close then run ""
- format slot 3 of player with stained glass pane named "&7" to close then run ""
- format slot 4 of player with stained glass pane named "&7" to close then run ""
- format slot 5 of player with stained glass pane named "&7" to close then run ""
- format slot 6 of player with stained glass pane named "&7" to close then run ""
- format slot 7 of player with red stained glass pane named "&7" to close then run ""
- format slot 8 of player with red stained glass pane named "&7" to close then run ""
- format slot 9 of player with red stained glass pane named "&7" to close then run ""
- format slot 10 of player with stained glass pane named "&7" to close then run ""
- format slot 11 of player with stained glass pane named "&7" to close then run ""
- format slot 12 of player with leather boots named "&7» &e&lRainbowschuhe" to close then run [execute player command "/9911"]
- format slot 13 of player with stained glass pane named "&7" to close then run ""
- format slot 14 of player with diamond boots named "&7» &e&lComing Soon.." to close then run ""
- format slot 15 of player with stained glass pane named "&7" to close then run ""
- format slot 16 of player with stained glass pane named "&7" to close then run ""
- format slot 17 of player with red stained glass pane named "&7" to close then run ""
- format slot 18 of player with red stained glass pane named "&7" to close then run ""
- format slot 19 of player with red stained glass pane named "&7" to close then run ""
- format slot 20 of player with stained glass pane named "&7" to close then run ""
- format slot 21 of player with stained glass pane named "&7" to close then run ""
- format slot 22 of player with stained glass pane named "&7" to close then run ""
- format slot 23 of player with stained glass pane named "&7" to close then run ""
- format slot 24 of player with stained glass pane named "&7" to close then run ""
- format slot 25 of player with red stained glass pane named "&7" to close then run ""
- format slot 26 of player with red dye named "&8» &c&lSchuhe entfernen" to close then run [execute player command "/9922"]
- command /9911:
- trigger:
- wait 1 tick
- set {rainbowboots.%player%} to true
- set {speedboots.%player%} to false
- clear all effects from player
- send "{@prefix} &7Deine &e&lRainbowschuhe &7wurden &aaktiviert&7!"
- set boots of player to leather boots
- while {rainbowboots.%player%} is true:
- {rainbowboots.%player%} is true
- dye player's boots (201, 31, 22)
- wait 2 ticks
- dye player's boots (204, 54, 21)
- wait 2 ticks
- dye player's boots (217, 88, 14)
- wait 2 ticks
- dye player's boots (221, 104, 11)
- wait 2 ticks
- dye player's boots (230, 134, 1)
- wait 2 ticks
- dye player's boots (238, 173, 0)
- wait 2 ticks
- dye player's boots (252, 207, 3)
- wait 2 ticks
- dye player's boots (237, 228, 0)
- wait 2 ticks
- dye player's boots (206, 213, 0)
- wait 2 ticks
- dye player's boots (176, 197, 15)
- wait 2 ticks
- dye player's boots (143, 187, 12)
- wait 2 ticks
- dye player's boots (119, 179, 18)
- wait 2 ticks
- dye player's boots (105, 176, 17)
- wait 2 ticks
- dye player's boots (71, 164, 30)
- wait 2 ticks
- dye player's boots (45, 156, 31)
- wait 2 ticks
- dye player's boots (24, 148, 37)
- wait 2 ticks
- dye player's boots (8, 131, 67)
- wait 2 ticks
- dye player's boots (14, 140, 98)
- wait 2 ticks
- dye player's boots (5, 148, 157)
- wait 2 ticks
- dye player's boots (8, 148, 182)
- wait 2 ticks
- dye player's boots (31, 154, 215)
- wait 2 ticks
- dye player's boots (13, 132, 196)
- wait 2 ticks
- dye player's boots (3, 99, 163)
- wait 2 ticks
- dye player's boots (9, 74, 145)
- wait 2 ticks
- dye player's boots (17, 50, 121)
- wait 2 ticks
- dye player's boots (24, 35, 105)
- wait 2 ticks
- dye player's boots (29, 18, 89)
- wait 2 ticks
- dye player's boots (49, 12, 90)
- wait 2 ticks
- dye player's boots (91, 11, 90)
- wait 2 ticks
- dye player's boots (130, 0, 96)
- wait 2 ticks
- dye player's boots (174, 9, 100)
- wait 2 ticks
- dye player's boots (197, 0, 89)
- wait 2 ticks
- dye player's boots (197, 10, 42)
- wait 2 ticks
- command /9922:
- trigger:
- wait 1 tick
- set {rainbowboots.%player%} to false
- set {speedboots.%player%} to false
- clear all effects from player
- send "{@prefix} &7Deine &e&lSchuhe &7wurde ¢fernt&7!"
- set boots of player to air
- stop
- command /9933:
- trigger:
- wait 1 tick
- set boots of player to leather boots
- send "{@prefix} &7Deine &e&lSpeedschuhe &7wurden &aaktiviert&7!"
- apply swiftness 10 to the player for 200000 seconds
- stop
- #—————————————#
- # Hose #
- #—————————————#
- command /10011:
- trigger:
- wait 3 ticks
- open chest with 3 rows named "&7» &b&lHosen" to player
- wait 3 tick
- format slot 0 of player with red stained glass pane named "&7" to close then run ""
- format slot 1 of player with red stained glass pane named "&7" to close then run ""
- format slot 2 of player with stained glass pane named "&7" to close then run ""
- format slot 3 of player with stained glass pane named "&7" to close then run ""
- format slot 4 of player with stained glass pane named "&7" to close then run ""
- format slot 5 of player with stained glass pane named "&7" to close then run ""
- format slot 6 of player with stained glass pane named "&7" to close then run ""
- format slot 7 of player with red stained glass pane named "&7" to close then run ""
- format slot 8 of player with red stained glass pane named "&7" to close then run ""
- format slot 9 of player with red stained glass pane named "&7" to close then run ""
- format slot 10 of player with stained glass pane named "&7" to close then run ""
- format slot 11 of player with stained glass pane named "&7" to close then run ""
- format slot 12 of player with stained glass pane named "&7" to close then run ""
- format slot 13 of player with leather leggings named "&7» &e&lRainbowhose" to close then run [execute player command "/10022"]
- format slot 14 of player with stained glass pane named "&7" to close then run ""
- format slot 15 of player with stained glass pane named "&7" to close then run ""
- format slot 16 of player with stained glass pane named "&7" to close then run ""
- format slot 17 of player with red stained glass pane named "&7" to close then run ""
- format slot 18 of player with red stained glass pane named "&7" to close then run ""
- format slot 19 of player with red stained glass pane named "&7" to close then run ""
- format slot 20 of player with stained glass pane named "&7" to close then run ""
- format slot 21 of player with stained glass pane named "&7" to close then run ""
- format slot 22 of player with stained glass pane named "&7" to close then run ""
- format slot 23 of player with stained glass pane named "&7" to close then run ""
- format slot 24 of player with stained glass pane named "&7" to close then run ""
- format slot 25 of player with red stained glass pane named "&7" to close then run ""
- format slot 26 of player with red dye named "&8» &c&lHose entfernen" to close then run [execute player command "/10033"]
- command /10022:
- trigger:
- set {rainbowleggings.%player%} to true
- send "{@prefix} &7Deine &e&lRainbowhose &7wurde &aaktiviert&7!"
- equip player with leather leggings
- while {rainbowleggings.%player%} is true:
- {rainbowleggings.%player%} is true
- dye player's leggings (201, 31, 22)
- wait 2 ticks
- dye player's leggings (204, 54, 21)
- wait 2 ticks
- dye player's leggings (217, 88, 14)
- wait 2 ticks
- dye player's leggings (221, 104, 11)
- wait 2 ticks
- dye player's leggings (230, 134, 1)
- wait 2 ticks
- dye player's leggings (238, 173, 0)
- wait 2 ticks
- dye player's leggings (252, 207, 3)
- wait 2 ticks
- dye player's leggings (237, 228, 0)
- wait 2 ticks
- dye player's leggings (206, 213, 0)
- wait 2 ticks
- dye player's leggings (176, 197, 15)
- wait 2 ticks
- dye player's leggings (143, 187, 12)
- wait 2 ticks
- dye player's leggings (119, 179, 18)
- wait 2 ticks
- dye player's leggings (105, 176, 17)
- wait 2 ticks
- dye player's leggings (71, 164, 30)
- wait 2 ticks
- dye player's leggings (45, 156, 31)
- wait 2 ticks
- dye player's leggings (24, 148, 37)
- wait 2 ticks
- dye player's leggings (8, 131, 67)
- wait 2 ticks
- dye player's leggings (14, 140, 98)
- wait 2 ticks
- dye player's leggings (5, 148, 157)
- wait 2 ticks
- dye player's leggings (8, 148, 182)
- wait 2 ticks
- dye player's leggings (31, 154, 215)
- wait 2 ticks
- dye player's leggings (13, 132, 196)
- wait 2 ticks
- dye player's leggings (3, 99, 163)
- wait 2 ticks
- dye player's leggings (9, 74, 145)
- wait 2 ticks
- dye player's leggings (17, 50, 121)
- wait 2 ticks
- dye player's leggings (24, 35, 105)
- wait 2 ticks
- dye player's leggings (29, 18, 89)
- wait 2 ticks
- dye player's leggings (49, 12, 90)
- wait 2 ticks
- dye player's leggings (91, 11, 90)
- wait 2 ticks
- dye player's leggings (130, 0, 96)
- wait 2 ticks
- dye player's leggings (174, 9, 100)
- wait 2 ticks
- dye player's leggings (197, 0, 89)
- wait 2 ticks
- dye player's leggings (197, 10, 42)
- wait 2 ticks
- command /10033:
- trigger:
- set {rainbowleggings.%player%} to false
- send "{@prefix} &7Deine &e&lHose &7wurde ¢fernt&7!"
- set leggings of player to air
- stop
- #—————————————#
- # Brustpranzer#
- #—————————————#
- command /11022:
- trigger:
- wait 3 ticks
- open chest with 3 rows named "&7» &b&lJacken" to player
- wait 3 tick
- format slot 0 of player with red stained glass pane named "&7" to close then run ""
- format slot 1 of player with red stained glass pane named "&7" to close then run ""
- format slot 2 of player with stained glass pane named "&7" to close then run ""
- format slot 3 of player with stained glass pane named "&7" to close then run ""
- format slot 4 of player with stained glass pane named "&7" to close then run ""
- format slot 5 of player with stained glass pane named "&7" to close then run ""
- format slot 6 of player with stained glass pane named "&7" to close then run ""
- format slot 7 of player with red stained glass pane named "&7" to close then run ""
- format slot 8 of player with red stained glass pane named "&7" to close then run ""
- format slot 9 of player with red stained glass pane named "&7" to close then run ""
- format slot 10 of player with stained glass pane named "&7" to close then run ""
- format slot 11 of player with stained glass pane named "&7" to close then run ""
- format slot 12 of player with stained glass pane named "&7" to close then run ""
- format slot 13 of player with leather chestplate named "&7» &e&lRainbowjacke" to close then run [execute player command "/11000"]
- format slot 14 of player with stained glass pane named "&7" to close then run ""
- format slot 15 of player with stained glass pane named "&7" to close then run ""
- format slot 16 of player with stained glass pane named "&7" to close then run ""
- format slot 17 of player with red stained glass pane named "&7" to close then run ""
- format slot 18 of player with red stained glass pane named "&7" to close then run ""
- format slot 19 of player with red stained glass pane named "&7" to close then run ""
- format slot 20 of player with stained glass pane named "&7" to close then run ""
- format slot 21 of player with stained glass pane named "&7" to close then run ""
- format slot 22 of player with stained glass pane named "&7" to close then run ""
- format slot 23 of player with stained glass pane named "&7" to close then run ""
- format slot 24 of player with stained glass pane named "&7" to close then run ""
- format slot 25 of player with red stained glass pane named "&7" to close then run ""
- format slot 26 of player with red dye named "&8» &cJacke entfernen" to close then run [execute player command "/11011"]
- command /11000:
- trigger:
- set {rainbowchestplate.%player%} to true
- send "{@prefix} &7Deine &e&lRainbowjacke &7wurde &aaktiviert&7!"
- equip player with leather chestplate
- while {rainbowchestplate.%player%} is true:
- {rainbowchestplate.%player%} is true
- dye player's chestplate (201, 31, 22)
- wait 2 ticks
- dye player's chestplate (204, 54, 21)
- wait 2 ticks
- dye player's chestplate (217, 88, 14)
- wait 2 ticks
- dye player's chestplate (221, 104, 11)
- wait 2 ticks
- dye player's chestplate (230, 134, 1)
- wait 2 ticks
- dye player's chestplate (238, 173, 0)
- wait 2 ticks
- dye player's chestplate (252, 207, 3)
- wait 2 ticks
- dye player's chestplate (237, 228, 0)
- wait 2 ticks
- dye player's chestplate (206, 213, 0)
- wait 2 ticks
- dye player's chestplate (176, 197, 15)
- wait 2 ticks
- dye player's chestplate (143, 187, 12)
- wait 2 ticks
- dye player's chestplate (119, 179, 18)
- wait 2 ticks
- dye player's chestplate (105, 176, 17)
- wait 2 ticks
- dye player's chestplate (71, 164, 30)
- wait 2 ticks
- dye player's chestplate (45, 156, 31)
- wait 2 ticks
- dye player's chestplate (24, 148, 37)
- wait 2 ticks
- dye player's chestplate (8, 131, 67)
- wait 2 ticks
- dye player's chestplate (14, 140, 98)
- wait 2 ticks
- dye player's chestplate (5, 148, 157)
- wait 2 ticks
- dye player's chestplate (8, 148, 182)
- wait 2 ticks
- dye player's chestplate (31, 154, 215)
- wait 2 ticks
- dye player's chestplate (13, 132, 196)
- wait 2 ticks
- dye player's chestplate (3, 99, 163)
- wait 2 ticks
- dye player's chestplate (9, 74, 145)
- wait 2 ticks
- dye player's chestplate (17, 50, 121)
- wait 2 ticks
- dye player's chestplate (24, 35, 105)
- wait 2 ticks
- dye player's chestplate (29, 18, 89)
- wait 2 ticks
- dye player's chestplate (49, 12, 90)
- wait 2 ticks
- dye player's chestplate (91, 11, 90)
- wait 2 ticks
- dye player's chestplate (130, 0, 96)
- wait 2 ticks
- dye player's chestplate (174, 9, 100)
- wait 2 ticks
- dye player's chestplate (197, 0, 89)
- wait 2 ticks
- dye player's chestplate (197, 10, 42)
- wait 2 ticks
- command /11011:
- trigger:
- set {rainbowchestplate.%player%} to false
- send "{@prefix} &7Deine &e&lJacke &7wurde ¢fernt&7!"
- set chestplate of player to air
- stop
- #—————————————#
- # Helm #
- #—————————————#
- command /12000:
- trigger:
- wait 3 ticks
- open chest with 3 rows named "&7» &b&lHelm" to player
- wait 3 tick
- format slot 0 of player with red stained glass pane named "&7" to close then run ""
- format slot 1 of player with red stained glass pane named "&7" to close then run ""
- format slot 2 of player with stained glass pane named "&7" to close then run ""
- format slot 3 of player with stained glass pane named "&7" to close then run ""
- format slot 4 of player with stained glass pane named "&7" to close then run ""
- format slot 5 of player with stained glass pane named "&7" to close then run ""
- format slot 6 of player with stained glass pane named "&7" to close then run ""
- format slot 7 of player with red stained glass pane named "&7" to close then run ""
- format slot 8 of player with red stained glass pane named "&7" to close then run ""
- format slot 9 of player with red stained glass pane named "&7" to close then run ""
- format slot 10 of player with stained glass pane named "&7" to close then run ""
- format slot 11 of player with stained glass pane named "&7" to close then run ""
- format slot 12 of player with stained glass pane named "&7" to close then run ""
- format slot 13 of player with leather helmet named "&7» &e&lRainbowhelm" to close then run [execute player command "/12011"]
- format slot 14 of player with stained glass pane named "&7" to close then run ""
- format slot 15 of player with stained glass pane named "&7" to close then run ""
- format slot 16 of player with stained glass pane named "&7" to close then run ""
- format slot 17 of player with red stained glass pane named "&7" to close then run ""
- format slot 18 of player with red stained glass pane named "&7" to close then run ""
- format slot 19 of player with red stained glass pane named "&7" to close then run ""
- format slot 20 of player with stained glass pane named "&7" to close then run ""
- format slot 21 of player with stained glass pane named "&7" to close then run ""
- format slot 22 of player with stained glass pane named "&7" to close then run ""
- format slot 23 of player with stained glass pane named "&7" to close then run ""
- format slot 24 of player with stained glass pane named "&7" to close then run ""
- format slot 25 of player with red stained glass pane named "&7" to close then run ""
- format slot 26 of player with red dye named "&8» &c&lHelm entfernen" to close then run [execute player command "/12022"]
- command /12011:
- trigger:
- set {rainbowhelm.%player%} to true
- send "{@prefix} &7Dein &e&lRainbowhelm &7wurde &aaktiviert&7!"
- equip player with leather helmet
- while {rainbowhelm.%player%} is true:
- {rainbowhelm.%player%} is true
- dye player's helmet (201, 31, 22)
- wait 2 ticks
- dye player's helmet (204, 54, 21)
- wait 2 ticks
- dye player's helmet (217, 88, 14)
- wait 2 ticks
- dye player's helmet (221, 104, 11)
- wait 2 ticks
- dye player's helmet (230, 134, 1)
- wait 2 ticks
- dye player's helmet (238, 173, 0)
- wait 2 ticks
- dye player's helmet (252, 207, 3)
- wait 2 ticks
- dye player's helmet (237, 228, 0)
- wait 2 ticks
- dye player's helmet (206, 213, 0)
- wait 2 ticks
- dye player's helmet (176, 197, 15)
- wait 2 ticks
- dye player's helmet (143, 187, 12)
- wait 2 ticks
- dye player's helmet (119, 179, 18)
- wait 2 ticks
- dye player's helmet (105, 176, 17)
- wait 2 ticks
- dye player's helmet (71, 164, 30)
- wait 2 ticks
- dye player's helmet (45, 156, 31)
- wait 2 ticks
- dye player's helmet (24, 148, 37)
- wait 2 ticks
- dye player's helmet (8, 131, 67)
- wait 2 ticks
- dye player's helmet (14, 140, 98)
- wait 2 ticks
- dye player's helmet (5, 148, 157)
- wait 2 ticks
- dye player's helmet (8, 148, 182)
- wait 2 ticks
- dye player's helmet (31, 154, 215)
- wait 2 ticks
- dye player's helmet (13, 132, 196)
- wait 2 ticks
- dye player's helmet (3, 99, 163)
- wait 2 ticks
- dye player's helmet (9, 74, 145)
- wait 2 ticks
- dye player's helmet (17, 50, 121)
- wait 2 ticks
- dye player's helmet (24, 35, 105)
- wait 2 ticks
- dye player's helmet (29, 18, 89)
- wait 2 ticks
- dye player's helmet (49, 12, 90)
- wait 2 ticks
- dye player's helmet (91, 11, 90)
- wait 2 ticks
- dye player's helmet (130, 0, 96)
- wait 2 ticks
- dye player's helmet (174, 9, 100)
- wait 2 ticks
- dye player's helmet (197, 0, 89)
- wait 2 ticks
- dye player's helmet (197, 10, 42)
- wait 2 ticks
- command /12022:
- trigger:
- set {rainbowhelm.%player%} to false
- send "{@prefix} &7Dein &e&lHelm &7wurde ¢fernt&7!"
- set helmet of player to air
- stop
- #—————————————#
- # Extras #
- #—————————————#
- command /extras:
- trigger:
- wait 3 ticks
- open chest with 3 rows named "&7» &9&lExtras" to player
- wait 3 tick
- format slot 0 of player with red stained glass pane named "&7" to close then run ""
- format slot 1 of player with red stained glass pane named "&7" to close then run ""
- format slot 2 of player with stained glass pane named "&7" to close then run ""
- format slot 3 of player with stained glass pane named "&7" to close then run ""
- format slot 4 of player with stained glass pane named "&7" to close then run ""
- format slot 5 of player with stained glass pane named "&7" to close then run ""
- format slot 6 of player with stained glass pane named "&7" to close then run ""
- format slot 7 of player with red stained glass pane named "&7" to close then run ""
- format slot 8 of player with red stained glass pane named "&7" to close then run ""
- format slot 9 of player with red stained glass pane named "&7" to close then run ""
- format slot 10 of player with diamond hoe named "&8» &eSchneepistole" to close then run [execute player command "/8822"]
- format slot 11 of player with stained glass pane named "&7" to close then run ""
- format slot 12 of player with fishing rod named "&8» &eEnterhaken" to close then run [execute player command "/8833"]
- format slot 13 of player with stained glass pane named "&7" to close then run ""
- format slot 14 of player with green dye named "&8» &eFlugmodus" to close then run [execute player command "/1871337"]
- format slot 15 of player with stained glass pane named "&7" to close then run ""
- format slot 16 of player with feather named "&8» &eJetpack" to close then run [execute player command "/8844"]
- format slot 17 of player with red stained glass pane named "&7" to close then run ""
- format slot 18 of player with red stained glass pane named "&7" to close then run ""
- format slot 19 of player with red stained glass pane named "&7" to close then run ""
- format slot 20 of player with stained glass pane named "&7" to close then run ""
- format slot 21 of player with stained glass pane named "&7" to close then run ""
- format slot 22 of player with stained glass pane named "&7" to close then run ""
- format slot 23 of player with stained glass pane named "&7" to close then run ""
- format slot 24 of player with stained glass pane named "&7" to close then run ""
- format slot 25 of player with red stained glass pane named "&7" to close then run ""
- format slot 26 of player with red dye named "&8» &c&lAlle Extras entfernen" to close then run [execute player command "/8811"]
- command /8811:
- trigger:
- wait 1 ticks
- set slot 3 of player to lead named "&8» &b&lGadget"
- send "{@prefix} &7Das Gadget wurde ¢fernt&7!"
- set {jetpack.%player%} to false
- set {schneepistole.%player%} to false
- set {enterhaken.%player%} to false
- command /8822:
- trigger:
- wait 1 ticks
- set {schneepistole.%player%} to true
- set {jetpack.%player%} to false
- set {enderhaken.%player%} to false
- set slot 3 of player to diamond hoe of unbreaking 10 named "&8» &eSchneepistole &7<Rechtsklick>"
- send "{@prefix} &7Das Gadget &eSchneepistole &7wurde &aaktiviert&7!"
- stop
- on rightclick holding a diamond hoe:
- shoot snowball
- show 6 "heart" particles at location of player for player offset by 0.5, 0.5, 0.5
- command /8833:
- trigger:
- wait 1 ticks
- set {enderhaken.%player%} to true
- set {jetpack.%player%} to false
- set {schneepistole.%player%} to false
- send "{@prefix} &7Das Gadget &eEnderhaken &7wurde &aaktiviert&7!"
- set slot 3 of player to fishing rod of unbreaking 10 named "&8» &eEnderhaken &7<Rechtsklick>"
- stop
- command /8844:
- trigger:
- wait 5 ticks
- set {jetpack.%player%} to true
- set {enderhaken.%player%} to false
- set {schneepistole.%player%} to false
- send "{@prefix} &7Das Gadget &eJetpack &7wurde &aaktiviert&7!"
- set slot 3 of player to feather of unbreaking 10 named "&8» &eJetpack &7<Rechtsklick>"
- stop
- on rightclick with feather:
- push the player upwards at speed 0.7
- #———————————#
- # Effekte #
- #———————————#
- command /20088:
- trigger:
- wait 3 ticks
- open chest with 3 rows named "&7» &5&lEffekte" to player
- wait 3 ticks
- format slot 0 of player with red stained glass pane named "&7" to close then run ""
- format slot 1 of player with red stained glass pane named "&7" to close then run ""
- format slot 2 of player with stained glass pane named "&7" to close then run ""
- format slot 3 of player with stained glass pane named "&7" to close then run ""
- format slot 4 of player with stained glass pane named "&7" to close then run ""
- format slot 5 of player with stained glass pane named "&7" to close then run ""
- format slot 6 of player with stained glass pane named "&7" to close then run ""
- format slot 7 of player with red stained glass pane named "&7" to close then run ""
- format slot 8 of player with red stained glass pane named "&7" to close then run ""
- format slot 9 of player with red stained glass pane named "&7" to close then run ""
- format slot 10 of player with stained glass pane named "&7" to close then run ""
- format slot 11 of player with potion named "&7» &5Partikel" to close then run [execute player command "/20011"]
- format slot 12 of player with stained glass pane named "&7" to close then run ""
- format slot 13 of player with stained glass pane named "&7" to close then run ""
- format slot 14 of player with stained glass pane named "&7" to close then run ""
- format slot 15 of player with gray clay named "&7» &5Laufeffekte &7(&cComing Soon..&7)" to close then run ""
- format slot 16 of player with stained glass pane named "&7" to close then run ""
- format slot 17 of player with red stained glass pane named "&7" to close then run ""
- format slot 18 of player with red stained glass pane named "&7" to close then run ""
- format slot 19 of player with red stained glass pane named "&7" to close then run ""
- format slot 20 of player with stained glass pane named "&7" to close then run ""
- format slot 21 of player with stained glass pane named "&7" to close then run ""
- format slot 22 of player with stained glass pane named "&7" to close then run ""
- format slot 23 of player with stained glass pane named "&7" to close then run ""
- format slot 24 of player with stained glass pane named "&7" to close then run ""
- format slot 25 of player with red stained glass pane named "&7" to close then run ""
- format slot 26 of player with red stained glass pane named "&7" to close then run ""
- #———————————#
- # Partikel #
- #———————————#
- command /20011:
- trigger:
- wait 3 ticks
- open chest with 3 rows named "&7» &5&lPartikel" to player
- wait 3 tick
- format slot 0 of player with red stained glass pane named "&7" to close then run ""
- format slot 1 of player with red stained glass pane named "&7" to close then run ""
- format slot 2 of player with stained glass pane named "&7" to close then run ""
- format slot 3 of player with stained glass pane named "&7" to close then run ""
- format slot 4 of player with stained glass pane named "&7" to close then run ""
- format slot 5 of player with stained glass pane named "&7" to close then run ""
- format slot 6 of player with stained glass pane named "&7" to close then run ""
- format slot 7 of player with red stained glass pane named "&7" to close then run ""
- format slot 8 of player with red stained glass pane named "&7" to close then run ""
- format slot 9 of player with red stained glass pane named "&7" to close then run ""
- format slot 10 of player with stained glass pane named "&7" to close then run ""
- format slot 11 of player with stained glass pane named "&7" to close then run ""
- format slot 12 of player with poppy named "&7» &e&lHerzenpartikel" to close then run [execute player command "/20022"]
- format slot 13 of player with stained glass pane named "&7" to close then run ""
- format slot 14 of player with redstone named "&7» &e&lRedstonepartikel" to close then run [execute player command "/20033"]
- format slot 15 of player with stained glass pane named "&7" to close then run ""
- format slot 16 of player with stained glass pane named "&7" to close then run ""
- format slot 17 of player with red stained glass pane named "&7" to close then run ""
- format slot 18 of player with red stained glass pane named "&7" to close then run ""
- format slot 19 of player with red stained glass pane named "&7" to close then run ""
- format slot 20 of player with stained glass pane named "&7" to close then run ""
- format slot 21 of player with stained glass pane named "&7" to close then run ""
- format slot 22 of player with stained glass pane named "&7" to close then run ""
- format slot 23 of player with stained glass pane named "&7" to close then run ""
- format slot 24 of player with stained glass pane named "&7" to close then run ""
- format slot 25 of player with red stained glass pane named "&7" to close then run ""
- format slot 26 of player with red dye named "&8» &c&lPartikel entfernen" to close then run [execute player command "/20000"]
- command /20000:
- trigger:
- delete {heart.%player%}
- delete {redstone.%player%}
- #———————————#
- # Herzen #
- #———————————#
- command /20022:
- trigger:
- set {heart.%player%} to true
- set {heart.%player%} to 1
- set {redstone.%player%} to false
- send "{@prefix} &cHerzen &7Partikel wurde &aaktiviert" to player
- on any movement:
- if {heart.%player%} is 1:
- show 1 "heart" particles at location of player for player offset by 0.1, 0.2, 0.2
- command /20033:
- trigger:
- set {redstone.%player%} to true
- set {redstone.%player%} to 1
- set {heart.%player%} to false
- send "{@prefix} &cRedstone &7Partikel wurde &aaktiviert" to player
- on any movement:
- if {redstone.%player%} is 1:
- show 2 "redstone" particles at location of player for player offset by 0.3, 0.3, 0.2
- #———————————————#
- # Sichtbarkeit #
- #———————————————#
- on rightclick with glass bottle:
- wait 1 ticks
- open chest with 3 row named "&7» &b&lSichtbarkeit" to player
- wait 1 ticks
- format slot 0 of player with red stained glass pane named "&7" to close then run ""
- format slot 1 of player with red stained glass pane named "&7" to close then run ""
- format slot 2 of player with stained glass pane named "&7" to close then run ""
- format slot 3 of player with stained glass pane named "&7" to close then run ""
- format slot 4 of player with stained glass pane named "&7" to close then run ""
- format slot 5 of player with stained glass pane named "&7" to close then run ""
- format slot 6 of player with stained glass pane named "&7" to close then run ""
- format slot 7 of player with red stained glass pane named "&7" to close then run ""
- format slot 8 of player with red stained glass pane named "&7" to close then run ""
- format slot 9 of player with red stained glass pane named "&7" to close then run ""
- format slot 10 of player with stained glass pane named "&7" to close then run ""
- format slot 11 of player with green dye named "&aAlle Spieler anzeigen" to close then run [execute player command "/99911"]
- format slot 13 of player with purple dye named "&5Nur Teammitglieder & YouTuber anzeigen" to close then run [execute player command "/99922"]
- format slot 15 of player with red dye named "&cKeine Spieler anzeigen" to close then run [execute player command "/99933"]
- format slot 16 of player with stained glass pane named "&7" to close then run ""
- format slot 17 of player with red stained glass pane named "&7" to close then run ""
- format slot 18 of player with red stained glass pane named "&7" to close then run ""
- format slot 19 of player with red stained glass pane named "&7" to close then run ""
- format slot 20 of player with stained glass pane named "&7" to close then run ""
- format slot 21 of player with stained glass pane named "&7" to close then run ""
- format slot 22 of player with stained glass pane named "&7" to close then run ""
- format slot 23 of player with stained glass pane named "&7" to close then run ""
- format slot 24 of player with stained glass pane named "&7" to close then run ""
- format slot 25 of player with red stained glass pane named "&7" to close then run ""
- format slot 26 of player with red stained glass pane named "&7" to close then run ""
- command /99911:
- trigger:
- reveal all players from player
- send "{@prefix} &aDu siehst nun alle Spieler!"
- play "CLICK" to player at volume 8
- command /99922:
- trigger:
- hide all players from player
- loop all players:
- if loop-player have permission "Sys.Youtuber":
- reveal loop-player from player
- send "{@prefix} &5Du siehst nun nur noch Teammitglieder, YouTuber"
- play "CLICK" to player at volume 8
- command /99933:
- trigger:
- hide all players from player
- send "{@prefix} &cDu siehst nun keine Spieler mehr!"
- play "CLICK" to player at volume 8
- #———————————#
- # Profil #
- #———————————#
- on right click with player head:
- wait 3 ticks
- open chest with 3 rows named "&7» &b&lProfil" to player
- wait 3 tick
- format slot 0 of player with red stained glass pane named "&7" to close then run ""
- format slot 1 of player with red stained glass pane named "&7" to close then run ""
- format slot 2 of player with stained glass pane named "&7" to close then run ""
- format slot 3 of player with stained glass pane named "&7" to close then run ""
- format slot 4 of player with stained glass pane named "&7" to close then run ""
- format slot 5 of player with stained glass pane named "&7" to close then run ""
- format slot 6 of player with stained glass pane named "&7" to close then run ""
- format slot 7 of player with red stained glass pane named "&7" to close then run ""
- format slot 8 of player with red stained glass pane named "&7" to close then run ""
- format slot 9 of player with red stained glass pane named "&7" to close then run ""
- format slot 10 of player with stained glass pane named "&7" to close then run ""
- format slot 11 of player with anvil named "&7» &e&lEinstellungen" to close then run [execute player command "/30000"]
- format slot 12 of player with stained glass pane named "&7" to close then run ""
- format slot 13 of player with player's skull named "&7» &e&lFreunde" to close then run [execute player command "/187104"]
- format slot 14 of player with stained glass pane named "&7" to close then run ""
- format slot 15 of player with beacon named "&7» &e&lTeamübersicht" to close then run [execute player command "/187102"]
- format slot 16 of player with stained glass pane named "&7" to close then run ""
- format slot 17 of player with red stained glass pane named "&7" to close then run ""
- format slot 18 of player with red stained glass pane named "&7" to close then run ""
- format slot 19 of player with red stained glass pane named "&7" to close then run ""
- format slot 20 of player with stained glass pane named "&7" to close then run ""
- format slot 21 of player with stained glass pane named "&7" to close then run ""
- format slot 22 of player with stained glass pane named "&7" to close then run ""
- format slot 23 of player with stained glass pane named "&7" to close then run ""
- format slot 24 of player with stained glass pane named "&7" to close then run ""
- format slot 25 of player with red stained glass pane named "&7" to close then run ""
- format slot 26 of player with red stained glass pane named "&7" to close then run ""
- command /187103:
- trigger:
- send "{@prefix} &7Die &eEinstellungen &7folgen &cbald&7!"
- command /187104:
- trigger:
- send "{@prefix} &7Die &eFreunde &7folgen &cbald&7!"
- #———————————————#
- # Teamübersicht #
- #———————————————#
- command /187102:
- trigger:
- wait 3 ticks
- open chest with 5 rows named "&7» &b&lTeamübersicht" to player
- wait 3 tick
- format slot 0 of player with red stained glass pane named "&7» &c&lAdministratoren" to close then run ""
- format slot 1 of player with stained glass pane named "&7" to close then run ""
- format slot 2 of player with stained glass pane named "&7" to close then run ""
- format slot 3 of player with skull of "Datei_" parsed as offline player named "&cAdmin §7• &cDatei_ &7(Linksklick)" to close then run [execute player command "/173741"]
- format slot 4 of player with stained glass pane named "&7" to close then run ""
- format slot 5 of player with skull of "GamingJerks" parsed as offline player named "&cAdmin §7• &cGamingJerks &7(Linksklick)" to close then run [execute player command "/173749"]
- format slot 6 of player with stained glass pane named "&7" to close then run ""
- format slot 7 of player with stained glass pane named "&7" to close then run ""
- format slot 8 of player with red stained glass pane named "&7» &c&lAdministratoren" to close then run ""
- format slot 9 of player with light blue stained glass pane named "&7» &b&lEntwickler" to close then run ""
- format slot 10 of player with stained glass pane named "&7" to close then run ""
- format slot 11 of player with stained glass pane named "&7" to close then run ""
- format slot 12 of player with stained glass pane named "&7" to close then run ""
- format slot 13 of player with stained glass pane named "&7" to close then run ""
- format slot 14 of player with stained glass pane named "&7" to close then run ""
- format slot 15 of player with stained glass pane named "&7" to close then run ""
- format slot 16 of player with stained glass pane named "&7" to close then run ""
- format slot 17 of player with light blue stained glass pane named "&7» &b&lEntwickler" to close then run ""
- format slot 18 of player with blue stained glass pane named "&7» &9&lModeratoren" to close then run ""
- format slot 19 of player with stained glass pane named "&7" to close then run ""
- format slot 20 of player with stained glass pane named "&7" to close then run ""
- format slot 21 of player with stained glass pane named "&7" to close then run ""
- format slot 22 of player with stained glass pane named "&7" to close then run ""
- format slot 23 of player with stained glass pane named "&7" to close then run ""
- format slot 24 of player with stained glass pane named "&7" to close then run ""
- format slot 25 of player with stained glass pane named "&7" to close then run ""
- format slot 26 of player with blue stained glass pane named "&7» &9&lModeratoren" to close then run ""
- format slot 27 of player with cyan stained glass pane named "&7» &3&lSupporter" to close then run ""
- format slot 28 of player with stained glass pane named "&7" to close then run ""
- format slot 29 of player with stained glass pane named "&7" to close then run ""
- format slot 30 of player with stained glass pane named "&7" to close then run ""
- format slot 31 of player with stained glass pane named "&7" to close then run ""
- format slot 32 of player with stained glass pane named "&7" to close then run ""
- format slot 33 of player with stained glass pane named "&7" to close then run ""
- format slot 34 of player with stained glass pane named "&7" to close then run ""
- format slot 35 of player with cyan stained glass pane named "&7» &3&lSupporter" to close then run ""
- format slot 36 of player with yellow stained glass pane named "&7» &e&lBuilder" to close then run ""
- format slot 37 of player with stained glass pane named "&7" to close then run ""
- format slot 38 of player with stained glass pane named "&7" to close then run ""
- format slot 39 of player with stained glass pane named "&7" to close then run ""
- format slot 40 of player with stained glass pane named "&7" to close then run ""
- format slot 41 of player with stained glass pane named "&7" to close then run ""
- format slot 42 of player with stained glass pane named "&7" to close then run ""
- format slot 43 of player with stained glass pane named "&7" to close then run ""
- format slot 44 of player with yellow stained glass pane named "&7» &e&lBuilder" to close then run ""
- command /173741:
- trigger:
- send "{@prefix} &bName&8: &7Paul"
- send "{@prefix} &bAlter&8: &715"
- send "{@prefix} &bHobby&8: &7Gaming & mit Freunden Zeit verbringen"
- send "{@prefix} &bFunktion&8: &7Entwicklung von Systemen & Servermanagement"
- send "{@prefix} &bTeambeitritt&8: &78&8.&710&8.&72019"
- send "{@prefix} &bZiele&8: &7Netzwerk weiterentwickeln & &7Spieler dazugewinnen"
- command /173749:
- trigger:
- send "{@prefix} &bName&8: &7Alex"
- send "{@prefix} &bAlter&8: &716"
- send "{@prefix} &bHobby&8: &7"
- send "{@prefix} &bFunktion&8: &7Entwicklung von Systemen & Forum Verwaltung"
- send "{@prefix} &bTeambeitritt&8: &78&8.&710&8.&72019"
- send "{@prefix} &bZiele&8: &7"
- #———————————————#
- # Einstellungen #
- #———————————————#
- command /30000:
- trigger:
- wait 3 ticks
- open chest with 3 rows named "&7» &e&lEinstellungen" to player
- wait 3 tick
- format slot 0 of player with red stained glass pane named "&7" to close then run ""
- format slot 1 of player with red stained glass pane named "&7" to close then run ""
- format slot 2 of player with stained glass pane named "&7" to close then run ""
- format slot 3 of player with stained glass pane named "&7" to close then run ""
- format slot 4 of player with weighted pressure plate named "&7» &7JumpPad &aan&7/&caus" to close then run ""
- format slot 5 of player with stained glass pane named "&7" to close then run ""
- format slot 6 of player with stained glass pane named "&7" to close then run ""
- format slot 7 of player with red stained glass pane named "&7" to close then run ""
- format slot 8 of player with red stained glass pane named "&7" to close then run ""
- format slot 9 of player with red stained glass pane named "&7" to close then run ""
- format slot 10 of player with stained glass pane named "&7" to close then run ""
- format slot 11 of player with stained glass pane named "&7" to close then run ""
- format slot 12 of player with stained glass pane named "&7" to close then run ""
- format slot 13 of player with stained glass pane named "&7" to close then run ""
- format slot 14 of player with stained glass pane named "&7" to close then run ""
- format slot 15 of player with stained glass pane named "&7" to close then run ""
- format slot 16 of player with stained glass pane named "&7" to close then run ""
- format slot 17 of player with red stained glass pane named "&7" to close then run ""
- format slot 18 of player with red stained glass pane named "&7" to close then run ""
- format slot 19 of player with red stained glass pane named "&7" to close then run ""
- format slot 20 of player with stained glass pane named "&7" to close then run ""
- format slot 21 of player with stained glass pane named "&7" to close then run ""
- format slot 22 of player with stained glass pane named "&7" to close then run ""
- format slot 23 of player with stained glass pane named "&7" to close then run ""
- format slot 24 of player with stained glass pane named "&7" to close then run ""
- format slot 25 of player with red stained glass pane named "&7" to close then run ""
- format slot 26 of player with red stained glass pane named "&7" to close then run ""
- #———————————————#
- # Commands #
- #———————————————#
- command /1337102:
- trigger:
- wait 1 ticks
- send "{@prefix} &7Alle &cExtras &7wurden ¢fernt&7!"
- set {enderhaken.%player%} to false
- set {schneepistole.%player%} to false
- set {jetpack.%player%} to false
- set {rainbowhelm.%player%} to false
- set {rainbowchestplate.%player%} to false
- set {rainbowleggings.%player%} to false
- set {rainbowboots.%player%} to false
- set {heart.%player%} to false
- set {redstone.%player%} to false
- delete {heart.%player%}
- delete {redstone.%player%}
- set helmet of player to air
- set chestplate of player to air
- set leggings of player to air
- set boots of player to air
- set slot 3 of player to lead named "&8» &b&lGadget"
- stop
- command /1871337:
- Description: Toggle flight
- Usage: &c/fly
- Executable by: players
- Trigger:
- If {fly.%player%} is not set:
- Send "<light grey>{@prefix} Der Flugmodus ist nun <light green>aktiviert<light grey>!" to player
- set player's flight mode to true
- Set {fly.%player%} to true
- Stop
- Send "<light grey>{@prefix} Der Flugmodus ist nun <light red>deaktiviert<light grey>!" to player
- set player's flight mode to false
- Delete {fly.%player%}
- Stop
- command /build:
- permission: Sys.Admin
- trigger:
- if {build.%player%} is false:
- set {build.%player%} to true
- send "{@prefix} &7Der &eBuildmodus &7 ist nun &aaktiviert."
- set player's gamemode to creative
- clear player's inventory
- stop
- if {build.%player%} is true:
- set {build.%player%} to false
- clear player's inventory
- wait 2 ticks
- set slot 0 of player to chirp disc named "&8» &b&lNavigator &7<Rechtsklick>"
- set slot 1 of player to bowl named "&8» &b&lLobbywechsler &7<Rechtsklick>"
- set slot 3 of player to lead named "&8» &b&lGadget"
- set slot 4 of player to tnt named "&8» &c&lSilent&7-&c&lLobby &7<Rechtsklick>"
- set slot 5 of player to brewing stand named "&8» &b&lGadgets &7<Rechtsklick>"
- set slot 7 of player to glass bottle named "&8» &b&lSichtbarkeit &7<Rechtsklick>"
- set slot 8 of player to player's skull named "&8» &b&lProfil &7<Rechtsklick>"
- set slot 20 of player to redstone block named "&8» &4&lAdminpanel"
- set slot 24 of player to detector rail named "&8» &6&lSkript reloads"
- send "{@prefix} &7Der &eBuildmodus &7 ist nun &cdeaktiviert."
- set player's gamemode to survival
- if {rainbowboots.%player%} is true:
- execute player command "/9911"
- if {rainbowboots.%player%} is false:
- set boots of player to air
- if {rainbowleggings.%player%} is true:
- execute player command "/10022"
- if {rainbowleggings.%player%} is false:
- set leggings of player to air
- if {rainbowchestplate.%player%} is true:
- execute player command "/11000"
- if {rainbowchestplate.%player%} is false:
- set chestplate of player to air
- if {rainbowhelm.%player%} is true:
- execute player command "/12011"
- if {rainbowhelm.%player%} is false:
- set helmet of player to air
- if {jetpack.%player%} is true:
- execute player command "/8844"
- if {jetpack.%player%} is false:
- set slot 3 of player to lead named "&8» &b&lGadget"
- if {schneepistole.%player%} is true:
- execute player command "/8822"
- if {schneepistole.%player%} is false:
- set slot 3 of player to lead named "&8» &b&lGadget"
- if {enderhaken.%player%} is true:
- execute player command "/8833"
- if {enderhaken.%player%} is false:
- set slot 3 of player to lead named "&8» &b&lGadget"
- if {fly.%player%} is true:
- set player's flight mode to true
- if {fly.%player%} is false:
- set player's flight mode to false
- command /gms:
- trigger:
- send "{@prefix} &7Du hast dein &6Gamemode &7auf &6Survival &7gesetzt."
- set players' gamemode to survival
- stop
- command /gmc:
- trigger:
- send "{@prefix} &7Du hast dein &6Gamemode &7auf &6Kreativ &7gesetzt."
- set players' gamemode to creative
- stop
- on join:
- if player has Permission "Sys.Spieler":
- set {build.%player%} to false
- command /buildremove [<player>]:
- trigger:
- set {build.%arg-1%} to false
- send "done"
- stop
- command /spectate [<player>]:
- aliases: spec
- permission: Sys.Supporter, Sys.Moderator, Sys.SrModerator, Sys.Developer, Sys.SrDeveloper
- trigger:
- if {spectate.%player%} is false:
- teleport player to arg-1
- execute console command "effect %player% minecraft:invisibility 20000 1 true"
- set player's flight mode to true
- set {spectate.%player%} to true
- set player's gamemode to survival
- send "{@prefix} &7Du &bbeobachtest &7nun &b%arg-1%"
- stop
- if {spectate.%player%} is true:
- set {spectate.%player%} to false
- execute console command "tp %player% {@SpawnLocation}"
- set player's flight mode to false
- execute console command "effect %player% clear"
- set player's gamemode to survival
- send "{@prefix} &7Du hast den &bBeobachtungs Modus &7verlassen."
- stop
- command /rel:
- trigger:
- if player has permission "Sys.Admin":
- execute player command "sk reload LobbySystem"
- broadcast "&c "
- broadcast "&c--- Reload done ---"
- broadcast " "
- on inventory click:
- clicked slot is 24:
- execute player command "skreloads"
- command /skreloads:
- trigger:
- wait 1 tick
- open chest with 3 rows named "&7» &6&lSkript reloads" to player
- wait 1 tick
- format slot 0 of player with gray stained glass pane named "&7" to be unstealable
- format slot 1 of player with gray stained glass pane named "&7" to be unstealable
- format slot 2 of player with gray stained glass pane named "&7" to be unstealable
- format slot 3 of player with gray stained glass pane named "&7" to be unstealable
- format slot 4 of player with gray stained glass pane named "&7" to be unstealable
- format slot 5 of player with gray stained glass pane named "&7" to be unstealable
- format slot 6 of player with gray stained glass pane named "&7" to be unstealable
- format slot 7 of player with gray stained glass pane named "&7" to be unstealable
- format slot 8 of player with gray stained glass pane named "&7" to be unstealable
- format slot 9 of player with gray stained glass pane named "&7" to be unstealable
- format slot 10 of player with Command block named "&cAlles" to close then run [execute player command "/sk reload all"]
- format slot 11 of player with gray stained glass pane named "&7" to be unstealable
- format slot 12 of player with gray stained glass pane named "&7" to be unstealable
- format slot 13 of player with nether star named "&fLobbySystem" to close then run [execute player command "/rel"]
- format slot 14 of player with gray stained glass pane named "&7" to be unstealable
- format slot 15 of player with gray stained glass pane named "&7" to be unstealable
- format slot 16 of player with gray stained glass pane named "&7" to be unstealable
- format slot 18 of player with gray stained glass pane named "&7" to be unstealable
- format slot 17 of player with gray stained glass pane named "&7" to be unstealable
- format slot 20 of player with gray stained glass pane named "&7" to be unstealable
- format slot 19 of player with gray stained glass pane named "&7" to be unstealable
- format slot 21 of player with gray stained glass pane named "&7" to be unstealable
- format slot 22 of player with gray stained glass pane named "&7" to be unstealable
- format slot 23 of player with gray stained glass pane named "&7" to be unstealable
- format slot 25 of player with gray stained glass pane named "&7" to be unstealable
- format slot 24 of player with gray stained glass pane named "&7" to be unstealable
- format slot 26 of player with gray stained glass pane named "&7" to be unstealable
- command /skrellobby:
- trigger:
- if player has permission "Sys.Admin":
- wait 5 ticks
- execute console command "sk reload LobbySystem"
- stop
- command /001122:
- trigger:
- send "{@prefix} &cDu bist bereits in der Lobby"
- #—————————————————#
- # Adminpanel #
- #—————————————————#
- on inventory click:
- clicked slot is 20:
- execute player command "adminpanel"
- stop
- #——————————#
- # Ping #
- #——————————#
- on join:
- set {ping.true} to false
- wait 4 seconds
- set {ping.true} to true
- command /date:
- trigger:
- send "&7Die Uhrzeit ist: %now%"
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