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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.90.0.0
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.90.0.0
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.top : User can access the command towny top
  24. # towny.town.* : User has access to all town permission nodes.
  25. # towny.town.new :User is able to create a town
  26. # towny.town.delete :User is able to delete their town
  27. # towny.town.claim : User is able to expand his town with /town claim
  28. # towny.town.plot : User is able to use the /plot commands
  29. # towny.town.resident : User is able to join towns upon invite.
  30. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31. # towny.town.toggle.pvp
  32. # towny.town.toggle.public
  33. # towny.town.toggle.explosions
  34. # towny.town.toggle.fire
  35. # towny.town.toggle.mobs
  36. # towny.nation.* : User has access to all town permission nodes.
  37. # towny.nation.new :User is able to create a nation
  38. # towny.nation.delete :User is able to delete their nation (if king)
  39. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  40. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41. # towny.wild.*: User is able to build/destroy in wild regardless.
  42. # towny.wild.build
  43. # towny.wild.destroy
  44. # towny.wild.switch
  45. # towny.wild.item_use
  46. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47. # towny.wild.build.[block id]
  48. # towny.wild.destroy.[block id]
  49. # towny.wild.switch.[block id]
  50. # towny.wild.item_use.[block id]
  51. #
  52. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53. # towny.claimed.build : User can build in all towns.
  54. # towny.claimed.destroy : User can destroy in all towns.
  55. # towny.claimed.switch : User can switch in all towns.
  56. # towny.claimed.item_use : User can use use items in all towns.
  57. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58. # towny.claimed.alltown.build.[block id]
  59. # towny.claimed.alltown.destroy.[block id]
  60. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61. # towny.claimed.alltown.item_use.[block id]
  62. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63. # towny.claimed.owntown.build.[block id]
  64. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65. # towny.claimed.owntown.switch.[block id]
  66. # towny.claimed.owntown.item_use.[block id]
  67. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68. # towny.claimed.townowned.build.[block id]
  69. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70. # towny.claimed.townowned.switch.[block id]
  71. # towny.claimed.townowned.item_use.[block id]
  72. #
  73. # towny.town.spawn.*: Grants all Spawn travel nodes
  74. # towny.town.spawn.town : Ability to spawn to your own town.
  75. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78. #
  79. # these will be moved to permissions nodes at a later date
  80. permissions: MemorySection[path='permissions', root='CommentedConfiguration']
  81.  
  82. ############################################################
  83. # +------------------------------------------------------+ #
  84. # | Town and Nation levels | #
  85. # +------------------------------------------------------+ #
  86. ############################################################
  87.  
  88. levels:
  89.  
  90. # default Town levels.
  91. town_level:
  92. - upkeepModifier: 1.0
  93. namePostfix: ' Ruins'
  94. mayorPrefix: 'Spirit '
  95. mayorPostfix: ''
  96. townBlockLimit: 1
  97. namePrefix: ''
  98. numResidents: 0
  99. - upkeepModifier: 1.0
  100. namePostfix: ' (Asentamiento)'
  101. mayorPrefix: 'Eremita '
  102. mayorPostfix: ''
  103. townBlockLimit: 16
  104. namePrefix: ''
  105. numResidents: 1
  106. - upkeepModifier: 1.0
  107. namePostfix: ' (Aldea)'
  108. mayorPrefix: 'Jefe '
  109. mayorPostfix: ''
  110. townBlockLimit: 32
  111. namePrefix: ''
  112. numResidents: 2
  113. - upkeepModifier: 1.0
  114. namePostfix: ' (Pueblo)'
  115. mayorPrefix: 'Barón '
  116. mayorPostfix: ''
  117. townBlockLimit: 96
  118. namePrefix: ''
  119. numResidents: 6
  120. - upkeepModifier: 1.0
  121. namePostfix: ' (Villa)'
  122. mayorPrefix: 'Vizconde '
  123. mayorPostfix: ''
  124. townBlockLimit: 160
  125. namePrefix: ''
  126. numResidents: 10
  127. - upkeepModifier: 1.0
  128. namePostfix: ' (Ciudadela)'
  129. mayorPrefix: 'Conde '
  130. mayorPostfix: ''
  131. townBlockLimit: 224
  132. namePrefix: ''
  133. numResidents: 14
  134. - upkeepModifier: 1.0
  135. namePostfix: ' (Ciudad)'
  136. mayorPrefix: 'Marqués '
  137. mayorPostfix: ''
  138. townBlockLimit: 320
  139. namePrefix: ''
  140. numResidents: 20
  141. - upkeepModifier: 1.0
  142. namePostfix: ' (Megaciudad)'
  143. mayorPrefix: 'Duque '
  144. mayorPostfix: ''
  145. townBlockLimit: 384
  146. namePrefix: ''
  147. numResidents: 24
  148. - upkeepModifier: 1.0
  149. namePostfix: ' (Metropolis)'
  150. mayorPrefix: 'Lord '
  151. mayorPostfix: ''
  152. townBlockLimit: 448
  153. namePrefix: ''
  154. numResidents: 28
  155.  
  156. # default Nation levels.
  157. nation_level:
  158. - capitalPostfix: ''
  159. upkeepModifier: 1.0
  160. namePostfix: ' (Nation)'
  161. kingPrefix: 'Leader '
  162. townBlockLimitBonus: 10
  163. namePrefix: 'Land of '
  164. numResidents: 0
  165. capitalPrefix: ''
  166. kingPostfix: ''
  167. - capitalPostfix: ''
  168. upkeepModifier: 1.0
  169. namePostfix: ' (Nation)'
  170. kingPrefix: 'Count '
  171. townBlockLimitBonus: 20
  172. namePrefix: 'Federation of '
  173. numResidents: 10
  174. capitalPrefix: ''
  175. kingPostfix: ''
  176. - capitalPostfix: ''
  177. upkeepModifier: 1.0
  178. namePostfix: ' (Nation)'
  179. kingPrefix: 'Duke '
  180. townBlockLimitBonus: 40
  181. namePrefix: 'Dominion of '
  182. numResidents: 20
  183. capitalPrefix: ''
  184. kingPostfix: ''
  185. - capitalPostfix: ''
  186. upkeepModifier: 1.0
  187. namePostfix: ' (Nation)'
  188. kingPrefix: 'King '
  189. townBlockLimitBonus: 60
  190. namePrefix: 'Kingdom of '
  191. numResidents: 30
  192. capitalPrefix: ''
  193. kingPostfix: ''
  194. - capitalPostfix: ''
  195. upkeepModifier: 1.0
  196. namePostfix: ' Empire'
  197. kingPrefix: 'Emperor '
  198. townBlockLimitBonus: 100
  199. namePrefix: 'The '
  200. numResidents: 40
  201. capitalPrefix: ''
  202. kingPostfix: ''
  203. - capitalPostfix: ''
  204. upkeepModifier: 1.0
  205. namePostfix: ' Realm'
  206. kingPrefix: 'God Emperor '
  207. townBlockLimitBonus: 140
  208. namePrefix: 'The '
  209. numResidents: 60
  210. capitalPrefix: ''
  211. kingPostfix: ''
  212.  
  213. ############################################################
  214. # +------------------------------------------------------+ #
  215. # | Town Claim/new defaults | #
  216. # +------------------------------------------------------+ #
  217. ############################################################
  218.  
  219. town:
  220. # Default public status of the town (used for /town spawn)
  221. default_public: 'true'
  222. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  223. default_open: 'false'
  224. # Default tax settings for new towns.
  225. default_taxes:
  226. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  227. tax: '0.0'
  228. # Default amount of shop tax of a new town.
  229. shop_tax: '0.0'
  230. # Default amount of embassy tax of a new town.
  231. embassy_tax: '0.0'
  232. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  233. taxpercentage: 'false'
  234. # Limits the maximum amount of bonus blocks a town can buy.
  235. max_purchased_blocks: '0'
  236. # maximum number of plots any single resident can own
  237. max_plots_per_resident: '100'
  238. # Maximum number of towns allowed on the server.
  239. town_limit: '3000'
  240.  
  241. # Minimum number of plots any towns plot must be from the next town's own plots.
  242. # This will prevent town encasement to a certain degree.
  243. min_plot_distance_from_town_plot: '20'
  244.  
  245. # Minimum number of plots any towns home plot must be from the next town.
  246. # This will prevent someone founding a town right on your doorstep
  247. min_distance_from_town_homeblock: '30'
  248.  
  249. # Maximum distance between homblocks.
  250. # This will force players to build close together.
  251. max_distance_between_homeblocks: '0'
  252.  
  253. # The maximum townblocks available to a town is (numResidents * ratio).
  254. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  255. town_block_ratio: '8'
  256. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  257. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  258. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  259. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  260. town_block_size: '10'
  261.  
  262.  
  263. ############################################################
  264. # +------------------------------------------------------+ #
  265. # | Default new world settings | #
  266. # +------------------------------------------------------+ #
  267. ############################################################
  268.  
  269. # These flags are only used at the initial setup of a new world.
  270.  
  271. # Once Towny is running each world can be altered from within game
  272. # using '/townyworld toggle'
  273.  
  274. new_world_settings:
  275. # Default for new worlds to have towny enabled.
  276. using_towny: 'true'
  277.  
  278. pvp:
  279. # Set if PVP is enabled in this world
  280. world_pvp: 'true'
  281. # force_pvp_on is a global flag and overrides any towns flag setting
  282. force_pvp_on: 'false'
  283.  
  284. mobs:
  285. # world_monsters_on is a global flag setting per world.
  286. world_monsters_on: 'true'
  287. # force_town_monsters_on is a global flag and overrides any towns flag setting
  288. force_town_monsters_on: 'false'
  289.  
  290. explosions:
  291. # Allow explosions in this world
  292. world_explosions_enabled: 'true'
  293. # force_explosions_on is a global flag and overrides any towns flag setting
  294. force_explosions_on: 'false'
  295.  
  296. fire:
  297. # Allow fire to be lit and spread in this world.
  298. world_firespread_enabled: 'true'
  299. # force_fire_on is a global flag and overrides any towns flag setting
  300. force_fire_on: 'false'
  301.  
  302. # Prevent Endermen from picking up and placing blocks.
  303. enderman_protect: 'true'
  304. # Disable players trampling crops
  305. disable_player_crop_trampling: 'true'
  306. # Disable creatures trampling crops
  307. disable_creature_crop_trampling: 'true'
  308.  
  309. # World management settings to deal with un/claiming plots
  310. plot_management:
  311.  
  312. block_delete:
  313. enabled: 'true'
  314. # These items will be deleted upon a plot being unclaimed
  315. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  316.  
  317. mayor_plotblock_delete:
  318. enabled: 'true'
  319. # These items will be deleted upon a mayor using /plot clear
  320. # To disable deleting replace the current entries with NONE.
  321. mayor_plot_delete: WALL_SIGN,SIGN_POST
  322.  
  323. revert_on_unclaim:
  324. # *** WARNING***
  325. # If this is enabled any town plots which become unclaimed will
  326. # slowly be reverted to a snapshot taken before the plot was claimed.
  327. #
  328. # Regeneration will only work if the plot was
  329. # claimed under version 0.76.2, or
  330. # later with this feature enabled
  331. #
  332. # If you allow players to break/build in the wild the snapshot will
  333. # include any changes made before the plot was claimed.
  334. enabled: 'true'
  335. speed: 1s
  336. # These block types will NOT be regenerated
  337. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  338.  
  339. wild_revert_on_mob_explosion:
  340. # Enabling this will slowly regenerate holes created in the
  341. # wilderness by monsters exploding.
  342. enabled: 'false'
  343. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  344. delay: 20s
  345.  
  346.  
  347. ############################################################
  348. # +------------------------------------------------------+ #
  349. # | Global town settings | #
  350. # +------------------------------------------------------+ #
  351. ############################################################
  352.  
  353. global_town_settings:
  354. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  355. friendly_fire: 'true'
  356. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  357. health_regen:
  358. speed: 0s
  359. enable: 'false'
  360. # Allow towns to claim outposts (a townblock not connected to town).
  361. allow_outposts: 'false'
  362. # Allow the use of /town spawn
  363. allow_town_spawn: 'true'
  364. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  365. allow_town_spawn_travel: 'false'
  366. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  367. allow_town_spawn_travel_nation: 'false'
  368. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  369. allow_town_spawn_travel_ally: 'false'
  370. # If non zero it delays any spawn request by x seconds.
  371. teleport_warmup_time: '5'
  372. # Respawn the player at his town spawn point when he/she dies
  373. town_respawn: 'false'
  374. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  375. town_respawn_same_world_only: 'false'
  376. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  377. # Allowed options: unclaimed,enemy,neutral
  378. prevent_town_spawn_in: enemy,neutral
  379. # Enables the [~Home] message.
  380. # If false it will make it harder for enemies to find the home block during a war
  381. show_town_notifications: 'true'
  382.  
  383.  
  384. ############################################################
  385. # +------------------------------------------------------+ #
  386. # | Plugin interfacing | #
  387. # +------------------------------------------------------+ #
  388. ############################################################
  389.  
  390. plugin:
  391.  
  392. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  393. database:
  394. database_load: mysql
  395. database_save: mysql
  396.  
  397. # SQL database connection details (IF set to use SQL).
  398. sql:
  399. hostname: 127.0.0.1
  400. port: '3306'
  401. dbname: MCplugins
  402. table_prefix: towny_
  403. username: srplugins
  404. password: ^%7Nl1_K
  405.  
  406. # Flatfile backup settings.
  407. daily_backups: 'true'
  408. backups_are_deleted_after: 90d
  409.  
  410. # Valid entries are: zip, none.
  411. flatfile_backup: zip
  412.  
  413. interfacing:
  414.  
  415. tekkit:
  416. # Add any fake players for client/server mods (aka Tekkit) here
  417. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  418.  
  419. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  420. using_essentials: 'true'
  421.  
  422. # This will attempt to use Register (if present)
  423. # Then it will attempt to access iConomy 5.01 directly
  424. # Enable if you have either iConomy 5.01, or Register.jar to
  425. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  426. # https://github.com/iConomy/Register/tree/master/dist
  427. using_economy: 'true'
  428.  
  429. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  430. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  431. using_questioner:
  432. enable: 'true'
  433. # The command to accept invitations.
  434. accept: accept
  435. # The command to refuse invitations.
  436. deny: deny
  437.  
  438. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  439. # False to disable permission checks and rely on Towny settings.
  440. using_permissions: 'true'
  441.  
  442. day_timer:
  443. # The number of hours in each "day".
  444. # You can configure for 10 hour days. Default is 24 hours.
  445. day_interval: 1d
  446. # The time each "day", when taxes will be collected.
  447. # MUST be less than day_interval. Default is 12h (midday).
  448. new_day_time: 24h
  449.  
  450. # Lots of messages to tell you what's going on in the server with time taken for events.
  451. debug_mode: 'false'
  452.  
  453. # Info tool for server admins to use to query in game blocks and entities.
  454. info_tool: CLAY_BRICK
  455.  
  456. # Spams the player named in dev_name with all messages related to towny.
  457. dev_mode:
  458. enable: 'false'
  459. dev_name: ElgarL
  460.  
  461. # Record all messages to the towny.log
  462. logging: 'true'
  463. # If true this will cause the log to be wiped at every startup.
  464. reset_log_on_boot: 'true'
  465.  
  466.  
  467. ############################################################
  468. # +------------------------------------------------------+ #
  469. # | Filters colour and chat | #
  470. # +------------------------------------------------------+ #
  471. ############################################################
  472.  
  473. filters_colour_chat:
  474. # This is the name given to any NPC assigned mayor.
  475. npc_prefix: NPC
  476. # Regex fields used in validating inputs.
  477. regex:
  478. name_filter_regex: '[ /]'
  479. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  480. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  481. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  482.  
  483. modify_chat:
  484. # Maximum length of Town and Nation names.
  485. max_name_length: '20'
  486. # Maximum length of titles and surnames.
  487. max_title_length: '10'
  488.  
  489.  
  490. ############################################################
  491. # +------------------------------------------------------+ #
  492. # | block/item/mob protection | #
  493. # +------------------------------------------------------+ #
  494. ############################################################
  495.  
  496. protection:
  497.  
  498. # Items that can be blocked within towns via town/plot flags
  499. # 259 - flint and steel
  500. # 325 - bucket
  501. # 326 - water bucket
  502. # 327 - lava bucket
  503. # 351 - bone/bonemeal
  504. # 359 - shears
  505. # 368 - ender pearl
  506. # 374 - glass bottle
  507. # 385 - fire charge
  508. item_use_ids: WOODEN_PRESSURE_PLATE,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  509.  
  510. # Items which can be blocked or enabled via town/plot flags
  511. # 25 - noteblock
  512. # 54 - chest ...etc
  513. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  514.  
  515. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  516. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  517. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  518.  
  519. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  520. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  521.  
  522. # Prevent the spawning of villager babies in towns.
  523. town_prevent_villager_breeding: 'false'
  524. # Disable creatures triggering stone pressure plates
  525. disable_creature_pressureplate_stone: 'true'
  526.  
  527. # Globally remove living entities in all worlds that have their flag set.
  528. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  529.  
  530. # Prevent the spawning of villager babies in the world.
  531. world_prevent_villager_breeding: 'false'
  532.  
  533. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  534. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  535. # NEVER set below 1.
  536. mob_removal_speed: 5s
  537.  
  538. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  539. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  540. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  541.  
  542. # Protect living entities within a town's boundaries from being killed by players.
  543. mob_types: Animals,NPC,Snowman,ArmorStand
  544.  
  545. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  546. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  547. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  548. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  549.  
  550. # When preventing PVP prevent the use of these potions.
  551. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  552.  
  553. # Prevent fly and double block jump cheats.
  554. cheat_protection: 'true'
  555.  
  556. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  557. regen_delay: 0s
  558.  
  559.  
  560. ############################################################
  561. # +------------------------------------------------------+ #
  562. # | Wilderness settings | #
  563. # +------------------------------------------------------+ #
  564. ############################################################
  565.  
  566. # These Settings defaults only. They are copied to each worlds data files upon first detection
  567. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  568.  
  569. unclaimed:
  570. unclaimed_zone_build: 'false'
  571. unclaimed_zone_destroy: 'false'
  572. unclaimed_zone_item_use: 'false'
  573. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  574. unclaimed_zone_switch: 'false'
  575.  
  576.  
  577. ############################################################
  578. # +------------------------------------------------------+ #
  579. # | Town Notifications | #
  580. # +------------------------------------------------------+ #
  581. ############################################################
  582.  
  583. # This is the format for the notifications sent as players move between plots.
  584. # Empty a particular format for it to be ignored.
  585.  
  586. # Example:
  587. # [notification.format]
  588. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  589. # ... [notification.plot.format]
  590. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  591. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  592.  
  593. notification:
  594. format: '&6 ~ %s'
  595. splitter: '&7 - '
  596. area_wilderness: '&2%s'
  597. area_wilderness_pvp: '%s'
  598. area_town: '&6%s'
  599. area_town_pvp: '%s'
  600. owner: '&a%s'
  601. no_owner: '&a%s'
  602. plot:
  603. splitter: ' '
  604. format: '%s'
  605. homeblock: '&b[Home]'
  606. outpostblock: '&b[Outpost]'
  607. forsale: '&e[For Sale: %s]'
  608. type: '&6[%s]'
  609.  
  610.  
  611. ############################################################
  612. # +------------------------------------------------------+ #
  613. # | Default Town/Plot flags | #
  614. # +------------------------------------------------------+ #
  615. ############################################################
  616.  
  617.  
  618. default_perm_flags:
  619.  
  620. # Default permission flags for residents plots within a town
  621. #
  622. # Can allies/friends/outsiders perform certain actions in the town
  623. #
  624. # build - place blocks and other items
  625. # destroy - break blocks and other items
  626. # itemuse - use items such as furnaces (as defined in item_use_ids)
  627. # switch - trigger or activate switches (as defined in switch_ids)
  628. resident:
  629. friend:
  630. build: 'true'
  631. destroy: 'true'
  632. item_use: 'true'
  633. switch: 'true'
  634. ally:
  635. build: 'false'
  636. destroy: 'false'
  637. item_use: 'false'
  638. switch: 'false'
  639. outsider:
  640. build: 'false'
  641. destroy: 'false'
  642. item_use: 'false'
  643. switch: 'false'
  644.  
  645. # Default permission flags for towns
  646. # These are copied into the town data file at creation
  647. #
  648. # Can allies/outsiders/residents perform certain actions in the town
  649. #
  650. # build - place blocks and other items
  651. # destroy - break blocks and other items
  652. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  653. # switch - trigger or activate switches (as defined in switch_ids)
  654. town:
  655. default:
  656. pvp: 'true'
  657. fire: 'false'
  658. explosion: 'true'
  659. mobs: 'true'
  660. resident:
  661. build: 'false'
  662. destroy: 'false'
  663. item_use: 'true'
  664. switch: 'false'
  665. ally:
  666. build: 'false'
  667. destroy: 'false'
  668. item_use: 'false'
  669. switch: 'false'
  670. outsider:
  671. build: 'false'
  672. destroy: 'false'
  673. item_use: 'false'
  674. switch: 'false'
  675.  
  676.  
  677. ############################################################
  678. # +------------------------------------------------------+ #
  679. # | Resident settings | #
  680. # +------------------------------------------------------+ #
  681. ############################################################
  682.  
  683. resident_settings:
  684. # player is flagged as inactive after 1 hour (default)
  685. inactive_after_time: 1h
  686. # if enabled old residents will be kicked and deleted from a town
  687. # after Two months (default) of not logging in
  688. delete_old_residents:
  689. enable: 'false'
  690. deleted_after_time: 60d
  691. delete_economy_account: 'true'
  692. # The name of the town a resident will automatically join when he first registers.
  693. default_town_name: ''
  694. # If true, players can only use beds in plots they personally own.
  695. deny_bed_use: 'false'
  696.  
  697.  
  698. ############################################################
  699. # +------------------------------------------------------+ #
  700. # | Economy settings | #
  701. # +------------------------------------------------------+ #
  702. ############################################################
  703.  
  704. economy:
  705. # By default it is set to true.
  706. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  707. use_async: 'true'
  708. # Prefix to apply to all town economy accounts.
  709. town_prefix: town-
  710. # Prefix to apply to all nation economy accounts.
  711. nation_prefix: nation-
  712.  
  713. spawn_travel:
  714. # Cost to use /town spawn
  715. price_town_spawn_travel: '0.0'
  716. # Cost to use '/town spawn [town]' to another town in your nation.
  717. price_town_nation_spawn_travel: '5.0'
  718. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  719. price_town_ally_spawn_travel: '10.0'
  720. # Cost to use /town spawn [town]
  721. # This is paid to the town you goto.
  722. price_town_public_spawn_travel: '10.0'
  723.  
  724. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  725. price_nation_neutrality: '5000.0'
  726.  
  727. new_expand:
  728. # How much it costs to start a nation.
  729. price_new_nation: '4000000.0'
  730. # How much it costs to start a town.
  731. price_new_town: '2000000.0'
  732. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  733. price_outpost: '500.0'
  734. # The price for a town to expand one townblock.
  735. price_claim_townblock: '4000.0'
  736. # How much it costs a player to buy extra blocks.
  737. price_purchased_bonus_townblock: '25.0'
  738. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  739. price_purchased_bonus_townblock_increase: '1.0'
  740.  
  741. death:
  742. # Either fixed or percentage.
  743. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  744. price_death_type: fixed
  745. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  746. price_death_pvp_only: 'false'
  747.  
  748. price_death: '0.0'
  749.  
  750. price_death_town: '0.0'
  751.  
  752. price_death_nation: '0.0'
  753.  
  754. banks:
  755. # Maximum amount of money allowed in town bank
  756. # Use 0 for no limit
  757. town_bank_cap: '0.0'
  758. # Set to true to allow withdrawls from town banks
  759. town_allow_withdrawls: 'true'
  760. # Maximum amount of money allowed in nation bank
  761. # Use 0 for no limit
  762. nation_bank_cap: '0.0'
  763. # Set to true to allow withdrawls from nation banks
  764. nation_allow_withdrawls: 'true'
  765. closed_economy:
  766. # The name of the account that all money that normally disappears goes into.
  767. server_account: towny-server
  768. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  769. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  770. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  771. enabled: 'false'
  772.  
  773. daily_taxes:
  774. # Enables taxes to be collected daily by town/nation
  775. # If a town can't pay it's tax then it is kicked from the nation.
  776. # if a resident can't pay his plot tax he loses his plot.
  777. # if a resident can't pay his town tax then he is kicked from the town.
  778. # if a town or nation fails to pay it's upkeep it is deleted.
  779. enabled: 'true'
  780. # Maximum tax amount allowed when using flat taxes
  781. max_tax_amount: '10000.0'
  782. # maximum tax percentage allowed when taxing by percentages
  783. max_tax_percent: '25'
  784. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  785. # all of it's member town are kicked and the Nation is removed.
  786. price_nation_upkeep: '100.0'
  787. # The server's daily charge on each town. If a town fails to pay this upkeep
  788. # all of it's residents are kicked and the town is removed.
  789. price_town_upkeep: '350.0'
  790. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  791. # calculated by (number of claimed plots X price_town_upkeep).
  792. town_plotbased_upkeep: 'true'
  793. # If enabled and you set a negative upkeep for the town
  794. # any funds the town gains via upkeep at a new day
  795. # will be shared out between the plot owners.
  796. use_plot_payments: 'false'
  797.  
  798.  
  799. ############################################################
  800. # +------------------------------------------------------+ #
  801. # | War settings | #
  802. # +------------------------------------------------------+ #
  803. ############################################################
  804.  
  805. war:
  806. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  807. nation_can_be_neutral: 'true'
  808.  
  809.  
  810. ############################################################
  811. # +------------------------------------------------------+ #
  812. # | Economy Transfers During War settings | #
  813. # +------------------------------------------------------+ #
  814. ############################################################
  815.  
  816. economy:
  817. enemy:
  818. # Amount charged to place a warflag (payed to server).
  819. place_flag: '10'
  820. # Amount payed from the flagbearer to the defender after defending the area.
  821. defended_attack: '10'
  822. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  823. # and the attacker can't pay, the attack is canceled.
  824. townblock_won: '10'
  825. # Same as townblock_won but for the special case of winning the homeblock.
  826. homeblock_won: '100'
  827.  
  828.  
  829. ############################################################
  830. # +------------------------------------------------------+ #
  831. # | War Event settings | #
  832. # +------------------------------------------------------+ #
  833. ############################################################
  834.  
  835. # This is started with /townyadmnin toggle war
  836.  
  837. # In peace time War spoils are accumulated from towns and nations being
  838. # deleted with any money left in the bank.
  839. #
  840. # These funds are increased during a war event upon a player death.
  841. # An additional bonus to the war chest is set in base_spoils.
  842. #
  843. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  844. # The war is won when the only nations left in the battle are allies, or only a single nation.
  845. #
  846. # The winning nations share half of the war spoils.
  847. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  848.  
  849. event:
  850. warning_delay: '30'
  851. #If false all towns not in nations can be attacked during a war event.
  852. towns_are_neutral: 'false'
  853.  
  854. # If true and the monarch/king dies the nation is removed from the war.
  855. remove_on_monarch_death: 'false'
  856. # If enabled players will be able to break/place blocks in enemy plots during a war.
  857. allow_block_griefing: 'false'
  858.  
  859. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  860. block_hp:
  861. town_block_hp: '60'
  862. home_block_hp: '120'
  863.  
  864. eco:
  865. # This amount is new money injected into the economy with a war event.
  866. base_spoils: '100.0'
  867. # This amount is taken from the losing town for each plot lost.
  868. wartime_town_block_loss_price: '1000.0'
  869. # This amount is taken from the player if they die during the event
  870. price_death_wartime: '200.0'
  871.  
  872. points:
  873. points_townblock: '1'
  874. points_town: '10'
  875. points_nation: '100'
  876. points_kill: '1'
  877.  
  878. # The minimum height at which a player must stand to count as an attacker.
  879. min_height: '60'
  880.  
  881. ############################################################
  882. # +------------------------------------------------------+ #
  883. # | Flag war settings | #
  884. # +------------------------------------------------------+ #
  885. ############################################################
  886.  
  887. enemy:
  888. # If false, players won't be able to place war flags, effectively disabling warzones.
  889. allow_attacks: 'false'
  890. # If true, enemy's can only attack the edge plots of a town with war flags.
  891. only_attack_borders: 'true'
  892. # This many people must be online in target town in order to place a war flag in their domain.
  893. min_players_online_in_town: '2'
  894. # This many people must be online in target nation in order to place a war flag in their domain.
  895. min_players_online_in_nation: '3'
  896. max_active_flags_per_player: '1'
  897. flag:
  898. waiting_time: 1m
  899. # This is the block a player must place to trigger the attack event.
  900. base_block: fence
  901. # This is the block a player must place to trigger the attack event.
  902. light_block: torch
  903. beacon:
  904. # Must be smaller than half the size of town_block_size.
  905. radius: '3'
  906. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  907. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  908. height_above_flag:
  909. min: '3'
  910. max: '64'
  911. draw: 'true'
  912. wireframe_block: glowstone
  913. ############################################################
  914. # +------------------------------------------------------+ #
  915. # | Warzone Block Permissions | #
  916. # +------------------------------------------------------+ #
  917. ############################################################
  918.  
  919. warzone:
  920. # List of materaials that can be modified in a warzone.
  921. # '*' = Allow all materials.
  922. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  923. # Eg: '*,-chest,-furnace'
  924. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  925. item_use: 'true'
  926. switch: 'true'
  927. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  928. fire: 'true'
  929. explosions: 'true'
  930. explosions_break_blocks: 'true'
  931. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  932. # Only under affect when explosions_break_blocks is true.
  933. explosions_regen_blocks: 'true'
  934.  
  935.  
  936. ############################################################
  937. # +------------------------------------------------------+ #
  938. # | Jail Plot settings | #
  939. # +------------------------------------------------------+ #
  940. ############################################################
  941.  
  942. jail:
  943. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  944. is_jailing_attacking_enemies: 'true'
  945. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  946. jail_allows_ender_pearls: 'true'
  947. #If false jailed players can use /town leave, and escape a jail.
  948. jail_denies_town_leave: 'true'
  949.  
  950. bail:
  951. #If true players can pay a bail amount to be unjailed.
  952. is_allowing_bail: 'true'
  953. #Amount that bail costs.
  954. bail_amount: '10000'
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