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- game.Players:Chat("startergive me delete")
- game.Players:Chat("startergive me resize")
- game.Players:Chat("startergive me move")
- wait(0.1)
- byened = {"Players you hate"}
- for _,p in pairs(game.Players:GetChildren()) do
- for _,v in pairs(byened) do
- if p.Name==v then
- repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("Delete")
- game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete"):FireServer(p)
- end
- end
- end
- game.Players.PlayerAdded:Connect(function(p)
- for _,v in pairs(byened) do
- if p.Name==v then
- repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("Delete")
- game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete"):FireServer(p)
- end
- end
- end)
- plr = game.Players.LocalPlayer
- prefix = ":"
- banned = {}
- function GetPlayer(String)
- local Found = {}
- local strl = String:lower()
- if strl == "all" then
- for i,v in pairs(game.Players:GetPlayers()) do
- table.insert(Found,v)
- end
- elseif strl == "others" then
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- table.insert(Found,v)
- end
- end
- elseif strl == "me" then
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name == game.Players.LocalPlayer.Name then
- table.insert(Found,v)
- end
- end
- else
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():sub(1, #String) == String:lower() then
- table.insert(Found,v)
- end
- end
- end
- return Found
- end
- warn("Written by: PsychoticIntentions")
- warn("Auto-Rejoin by: ggggjjjjgj")
- warn("Written by: GigaMemeGod")
- warn("Written by: swazzer")
- warn("EBIC COMMANDS")
- print(";resetmap --resets the map, use this if original baseplate is still in workspace")
- print(";fixmap --use this if original baseplate is gone")
- print(";protectadmin --if your in a troll mood")
- print(";adminland --makes the baseplate an admin pad")
- print(";set --turns on anti-unpunish, sometimes malfuntions")
- print(";unset --turns anti-unpunish off")
- print(";ktools --gears yourself OP upgraded gears")
- print(";dtools --gears that can delete parts in the workspace")
- print("america --gears yourself an american hammer, yee yeeee")
- print(";laserk --gears yourself a laser kicking gear")
- print(";gun --gears yourself a kick gun")
- print(";gun2 --gears yourself a kick gun")
- print(";clicktodelete --to use this hover your mouse over soemthing in workspace, and press q")
- print(";clicktokick --hover your mouse over someone and press q")
- print(";glassman --idea credit goes to ggggjjjjgj")
- print(";shatter --breaks the glassman script, works about 85 percent of the time.")
- print(";dark --safer version of glassman, cause glassman sometimes becomes autistic")
- print(";base --backup, backup baseplate")
- print(";base2 --all the way through 11")
- print(";basecheck --if your lazy af")
- print(";lagworld --if you have a potatoe pc, fly away from the map before you run this command")
- print(";lavaisland --just try it")
- print(";undo --not the best.. but better version will be released in the next update")
- print(";lavacross --one of my favs")
- print(";bodykick --run into someone to kick them")
- print(";unbodykick --turns it off")
- warn("USEFUL COMMMANDS")
- print("sk/ --server kicks a user")
- print("sb/ --server bans a user")
- print("s/on --enables server-lock")
- print("s/off -- disables server-lock")
- print("b/p --resets the original baseplate to original spot")
- print("f/p --backup baseplate if original is deleted")
- print(";creepy --creepy visualizer")
- print(";rere --loads ebic visualizer --credits to rage -- rage is a bitch")
- print(";auto --loads the auto visualizer without a song attached to it")
- print("r/j -- rejoins the game")
- print("n/ --disables the visualizers")
- print(";right --just try it and find out")
- print(";left")
- print("a/ --tp you to admin")
- print(";shutdown --pretty self-explanatory x.x")
- warn("OTHER COMMANDS")
- print(";gears --gears yourself some of my favorite gears")
- print("r/ --removes others tools")
- print("g/ --gods yourself and ff's yourself")
- print(";turkey --idk why i did this but okey")
- print(";death --:|")
- print(";darkness --creates a dark surrounding")
- print(";giant --makes yourself gigantic")
- print(";atom --got bored and created this")
- ------------------------------------------------------------------------------------------------------------
- plr.Chatted:Connect(function(msg)
- if string.sub(msg, 1, 3) == ("sk/") then
- for i,v in pairs(GetPlayer(string.sub(msg, 4))) do
- local remote = game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete")
- remote:FireServer(v)
- wait()
- game.Players:Chat("h Server Kicked "..v.Name)
- end
- end
- end)
- slock = false
- plr = game.Players.LocalPlayer
- plr.Chatted:Connect(function(ok)
- if string.sub(ok, 1) == ("a/") then
- now = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game.Workspace.Terrain.GameFolder.Admin.Pads['Touch to get admin'].Head.CFrame
- wait(0.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = now
- end
- end)
- plr.Chatted:connect(function(lol)
- if string.sub(lol, 1) == ("s/on") then
- slock = true
- game.Players:Chat("h Server Locked.")
- end
- end)
- plr.Chatted:connect(function(lol)
- if string.sub(lol, 1) == (";shutdown") then
- wait(.1)
- game.Players:Chat("h Cleansing Server...")
- wait(2)
- game.Players:Chat("sk/others")
- wait(.5)
- game.Players:Chat("sk/me")
- end
- end)
- plr.Chatted:Connect(function(oyes)
- if string.sub(oyes, 1) == ("s/off") then
- slock = false
- game.Players:Chat("h Removed Server Lock.")
- end
- end)
- game.Players.PlayerAdded:connect(function(xDDD)
- if slock == true then
- local remote = game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete")
- remote:FireServer(xDDD)
- wait()
- end
- end)
- plr.Chatted:Connect(function(msg)
- if string.sub(msg, 1, 3) == ("sb/") then
- for i,v in pairs(GetPlayer(string.sub(msg, 4))) do
- table.insert(banned,v.Name)
- local remote = game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete")
- remote:FireServer(v)
- wait()
- game.Players:Chat("h Server Banned "..v.Name)
- end
- end
- end)
- game.Players.PlayerAdded:connect(function(x)
- wait(0.25)
- for i,v in pairs(banned) do
- if x.Name == v then
- local remote = game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete")
- remote:FireServer(x)
- wait()
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";right") then
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Admin Dividers"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(-100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Obby"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(-100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Building Bricks"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(-100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Obby Box"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(-100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Basic House"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(-100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";left") then
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Admin Dividers"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Obby"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Building Bricks"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Obby Box"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Basic House"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- end
- end)
- ------------------------------------------------------------------------------------------------------------
- ------------------------------------------------------------------------------------------------------------
- plr.Chatted:Connect(function(Fly)
- if string.sub(Fly, 1, 3) == ("u/w") then
- wait(.1)
- Game.Players:Chat("btools me")
- wait(.1)
- Game.Players:Chat("h Unlocked Workspace")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if msg == "u/w" or msg == ":unlockws" or msg ==":unlock" then
- game.Players:Chat("h Unlocked Workspace")
- for i,v in pairs(game:GetDescendants()) do
- if v:IsA("BasePart") then
- v.Locked = false
- end
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if msg == ":unlockws" or msg == ":unlock" then
- wait(.1)
- for i,v in pairs(game:GetDescendants()) do
- if v:IsA("BasePart") then
- v.Locked = false
- end
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(Lii)
- if string.sub(Lii, 1, 8) == ("static") then
- game.Players:Chat("particle me p")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(iiL)
- if string.sub(iiL, 1, 8) == ("r/") then
- game.Players:Chat("removetools others")
- end
- end)
- plr.Chatted:Connect(function(PTY)
- if string.sub(PTY, 1, 8) == (";gears") then
- Game.Players:Chat("gear me 98346415")
- Game.Players:Chat("gear me 77443461")
- Game.Players:Chat("gear me 72644644")
- Game.Players:Chat("gear me 169669671")
- Game.Players:Chat("gear me 77443491")
- Game.Players:Chat("gear me 18474459")
- end
- end)
- plr.Chatted:Connect(function(Fly)
- if string.sub(Fly, 1, 2) == ("b/") then
- wait(.1)
- Game.Players:Chat("btools me")
- end
- end)
- plr.Chatted:Connect(function(PTY)
- if string.sub(PTY, 1, 2) == ("g/") then
- Game.Players:Chat("god me")
- Game.Players:Chat("ff me")
- end
- end)
- plr.Chatted:Connect(function(PTY)
- if string.sub(PTY, 1, 2) == ("/") then
- Game.Players:Chat("fly me")
- end
- end)
- plr.Chatted:Connect(function(PTY)
- if string.sub(PTY, 1, 3) == ("re/") then
- Game.Players:Chat("reload me")
- end
- end)
- plr.Chatted:Connect(function(LoO)
- if game:GetService("Players").LocalPlayer == nil then
- game:GetService("ScriptContext").ScriptsDisabled=true
- for i,v in pairs(GetPlayer(string.sub(LoO, 4))) do
- local remote = game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete")
- remote:FireServer(v)
- wait()
- game.Players:Chat("h Server Kicked "..v.Name)
- end
- end
- end)
- plr.Chatted:Connect(function(chR)
- if string.sub(chR, 1, 3) == ("ch/") then
- Game.Players:Chat("char all f")
- end
- end)
- plr.Chatted:Connect(function(Fly)
- if string.sub(Fly, 1, 3) == ("sf/") then
- Game.Players:Chat("spin me")
- wait(2)
- Game.Players:Chat("fly me")
- wait(1)
- Game.Players:Chat("unspin me")
- end
- end)
- plr.Chatted:Connect(function(Fly)
- if string.sub(Fly, 1, 4) == ("dark") then
- Game.Players:Chat("time 1")
- end
- end)
- plr.Chatted:Connect(function(Rrr)
- if string.sub(Rrr, 1, 3) == ("s/g") then
- Game.Players:Chat("god me")
- Game.Players:Chat("ff me")
- game.Players:Chat("particle me p")
- end
- end)
- plr.Chatted:Connect(function(Fly)
- if string.sub(Fly, 1, 6) == (";creepy") then
- Game.Players:Chat("music 143382469")
- Game.Players:Chat("time 1")
- Game.Players:Chat("fogend 100")
- Game.Players:Chat("fogstart .1")
- Game.Players:Chat("fogcolor 1 1 1")
- end
- end)
- plr.Chatted:Connect(function(Lka)
- if string.sub(Lka, 1, 8) == (";darkness") then
- Game.Players:Chat("time 1")
- Game.Players:Chat("fogend 100")
- Game.Players:Chat("fogstart 0.1")
- Game.Players:Chat("fogcolor 1 1 1")
- end
- end)
- plr.Chatted:Connect(function(ReQ)
- if string.sub(ReQ, 1, 5) == (";death") then
- Game.Players:Chat("time 1")
- Game.Players:Chat("fogend 100")
- game.Players:Chat("fogcolor 200 4 10")
- end
- end)
- plr.Chatted:Connect(function(ReQ)
- if string.sub(ReQ, 1) == (";giant") then
- Game.Players:Chat("size me 9.9")
- wait(.1)
- Game.Players:Chat("size me 10")
- end
- end)
- plr.Chatted:Connect(function(ReQ)
- if string.sub(ReQ, 1) == (";turkey") then
- Game.Players:Chat("music 188831155")
- wait(2)
- Game.Players:Chat("music -")
- end
- end)
- plr.Chatted:Connect(function(Yuu)
- if string.sub(Yuu, 1) == (";creepy") then e = true
- Game.Players:Chat("time 1")
- wait(.1)
- Game.Players:Chat("fogend 50")
- wait(.1)
- Game.Players:Chat("fogcolor 1 1 1")
- wait(.1)
- Game.Players:Chat("fogstart 0.1")
- end
- end)
- function ccccc()
- while vis ~= false do
- wait(.1)
- loudness = Game.Workspace.Terrain.GameFolder.Folder.Sound.PlaybackLoudness c = true
- fog = loudness * 2.7
- fogend = fog / 3.9
- game.Players:Chat("fogend "..fogend)
- end
- end
- plr.Chatted:Connect(function(Yuu)
- if string.sub(Yuu, 1) == (";creepy") then
- Game.Players:Chat("music 143382469")
- wait(.1)
- Game.Players:Chat("outdoorambient 255 0 0")
- wait(.1)
- Game.Players:Chat("fogcolor 1 1 1")
- wait(.1)
- Game.Players:Chat("time 1")
- vis = true
- spawn(ccccc)
- while e ~= false do
- Game.Players:Chat("brightness 10")
- wait(.1)
- Game.Players:Chat("brightness -10")
- wait(.1)
- Game.Players:Chat("brightness 1")
- wait(.1)
- if workspace.Terrain.GameFolder.Folder.Sound.SoundId ~= "http://www.roblox.com/asset/?id=143382469" then
- Game.Players:Chat("143382469")
- c = true
- end
- end
- end
- end)
- plr.Chatted:Connect(function(Fly)
- if string.sub(Fly, 1, 3) == ("b/p") then
- wait(.1)
- game.Players:Chat("give me clone")
- wait(.1)
- game.Players:Chat("h Fixed Baseplate")
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(game.Workspace.Terrain.GameFolder.Workspace.Baseplate, game.Workspace.Terrain.GameFolder.Workspace.Spawn.CFrame)
- end
- end)
- plr.Chatted:Connect(function(Tlp)
- if string.sub(Tlp, 1, 3) == ("r/j") then
- wait(.4)
- local tp = game:GetService("TeleportService")
- local plr = game:GetService("Players").LocalPlayer
- local Id = game.PlaceId
- tp:Teleport(Id, p)
- end
- end)
- plr.Chatted:Connect(function(auto)
- if string.sub(auto, 1) == (";rere") then
- wait(.1)
- vis=true
- game.Players:Chat("music 874362421")
- wait(.1)
- game.Players:Chat("fogcolor 127 0 255")
- wait(.1)
- game.Players:Chat("time 1")
- end
- end)
- plr.Chatted:Connect(function(visual)
- if string.sub(visual, 1, 3) == ("vis") then
- vis=true
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1, 5) == ("novis") then
- vis=false
- wait(1)
- game.Players:Chat("fix")
- end
- end)
- game:GetService"RunService".RenderStepped:Connect(function()
- if vis == true then
- loudness=Game.Workspace.Terrain.GameFolder.Folder.Sound.PlaybackLoudness
- fog = loudness / 4
- basefog = 250
- fogend = basefog - fog
- game.Players:Chat("fogend "..fogend)
- end
- end)
- plr.Chatted:Connect(function(auto)
- if string.sub(auto, 1) == (";auto") then
- wait(.1)
- vis=true
- game.Players:Chat("fogcolor 127 0 255")
- wait(.1)
- game.Players:Chat("time 1")
- end
- end)
- plr.Chatted:Connect(function(visual)
- if string.sub(visual, 1, 3) == ("vis") then
- vis=true
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1, 5) == ("novis") then
- vis=false
- wait(1)
- game.Players:Chat("fix")
- end
- end)
- game:GetService"RunService".RenderStepped:Connect(function()
- if vis == true then
- loudness=Game.Workspace.Terrain.GameFolder.Folder.Sound.PlaybackLoudness
- fog = loudness / 4
- basefog = 250
- fogend = basefog - fog
- game.Players:Chat("fogend "..fogend)
- end
- end)
- plr.Chatted:Connect(function(Yuu)
- if string.sub(Yuu, 1, 2) == ("n/") then
- wait(.1)
- vis = false
- wait(.1)
- e = false
- wait(.1)
- v = false
- wait(.1)
- y = false
- wait(.1)
- r = false
- wait(.1)
- d = false
- wait(.1)
- r = false
- wait(.1)
- q = false
- wait(.1)
- c = false
- wait(.1)
- ree = false
- wait(.1)
- d = false
- wait(.1)
- game.Players:Chat("fix")
- end
- end)
- local LPlayer = game:GetService("Players").LocalPlayer
- local PLRS = game:GetService("Players")
- local LName = LPlayer.Name
- for plrIndex, v in pairs(PLRS:GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "swagify ") or string.match(msg, "swag ") and v.Name ~= LName then
- wait(0.1)
- game.Players:Chat("reload all")
- wait(.1)
- game.Players:Chat("reload all")
- wait(.1)
- game.Players:Chat("reload all")
- wait(.1)
- game.Players:Chat("reload all")
- end
- end)
- end
- ----------------------------------------------------------------------------------------------------------------
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";atom") then
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("size me .5")
- wait(.1)
- game.Players:Chat("speed me 1000000000")
- wait(.2)
- game.Players:Chat("invisble me")
- wait(.2)
- game.Players:Chat(";glassman")
- wait(.2)
- game.Players:Chat("name me ")
- end
- end)
- ----------------------------------------------------------------------------
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.1)
- game.Players:Chat("h Fixed Map.")
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Back Wall"], CFrame.new(-41.0649948, 16.5000076, -30.757, -1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.new(-41.065, 16.5, -30.757))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Right Wall"], CFrame.new(-59.0650101, 16.5000038, 0.243000031, 0, 0, 1, 0, 1, -0, -1, 0, 0), Vector3.new(-59.065, 16.5, 0.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Left Wall"], CFrame.new(-23.0650024, 16.5000019, 0.243000031, 0, 0, 1, 0, 1, -0, -1, 0, 0), Vector3.new(-23.065, 16.5, 0.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Ceiling Wall"], CFrame.new(-41.0649872, 31.6999989, 1.24301004, 1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.new(-41.065, 31.7, 1.24301))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.1)
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Basic House"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(v, Vector3.new(1000, 1.2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump9"], CFrame.new(-41.0650024, 1.30000007, -17.757, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, -17.757))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump2"], CFrame.new(-41.0650024, 1.30000007, -11.9570007, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, -11.957))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.2)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump"], CFrame.new(-41.0650024, 1.30000007, -5.95700026, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, -5.957))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.3)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump1"], CFrame.new(-41.0650024, 1.30000007, 0.243000016, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 0.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.4)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump5"], CFrame.new(-41.0650024, 1.30000007, 6.24300051, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 6.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.5)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump3"], CFrame.new(-41.0650024, 1.30000007, 11.0430002, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 11.043))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.6)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump4"], CFrame.new(-41.0650024, 1.30000007, 16.0430012, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 16.043))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.7)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump6"], CFrame.new(-41.0650024, 1.30000007, 21.2430019, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 21.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.8)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump7"], CFrame.new(-41.0650024, 1.30000007, 26.4430008, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 26.443))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";fixmap") then
- wait(.9)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump8"], CFrame.new(-41.0650024, 1.30000007, 31.2430019, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 31.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Left Wall"], CFrame.new(10000, 10000, 100000, -1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.new(100000, 1000000, 10000000))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Right Wall"], CFrame.new(10000, 10000, 100000, -1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.new(100000, 1000000, 10000000))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Ceiling Wall"], CFrame.new(10000, 10000, 100000, -1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.new(100000, 1000000, 10000000))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Back Wall"], CFrame.new(-28.5000057, 4.90000725, 90.4099731, -1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.new(-28.5, 4.90001, 90.41))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Back Wall"], CFrame.new(-29.2649956, 18.0300064, 90.8430023, -1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.new(-29.265, 18.03, 90.843))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump8"], CFrame.new(-29.2649841, 8.22999954, 92.8430023, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-29.265, 8.23, 92.843))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump7"], CFrame.new(-28.2649841, 8.22999954, 94.8430023, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-28.265, 8.23, 94.843))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump4"], CFrame.new(-29.2649841, 4.62999964, 95.8430023, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-29.265, 4.63, 95.843))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";protectadmin") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump6"], CFrame.new(-29.2649879, 4.63000011, 93.8430023, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-29.265, 4.63, 93.843))
- end
- end)
- ---------------------------------------------------------------------------------------------------------------------------
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";adminland") then
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Admin.Pads:GetChildren()) do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(v.Head, Vector3.new(1000, 4, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end
- end)
- ----------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if string.sub(msg, 1) == (";resetmap") then
- game.Players:Chat("h Reset The Map")
- game.Players.LocalPlayer.Backpack:WaitForChild("Move").setPos:FireServer(game.Workspace.Terrain.GameFolder.Workspace.Baseplate, game.Workspace.Terrain.GameFolder.Workspace.Spawn.CFrame)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Back Wall"], CFrame.new(-41.0649948, 16.5000076, -30.757, -1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.new(-41.065, 16.5, -30.757))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Right Wall"], CFrame.new(-59.0650101, 16.5000038, 0.243000031, 0, 0, 1, 0, 1, -0, -1, 0, 0), Vector3.new(-59.065, 16.5, 0.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Left Wall"], CFrame.new(-23.0650024, 16.5000019, 0.243000031, 0, 0, 1, 0, 1, -0, -1, 0, 0), Vector3.new(-23.065, 16.5, 0.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Ceiling Wall"], CFrame.new(-41.0649872, 31.6999989, 1.24301004, 1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.new(-41.065, 31.7, 1.24301))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump9"], CFrame.new(-41.0650024, 1.30000007, -17.757, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, -17.757))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump2"], CFrame.new(-41.0650024, 1.30000007, -11.9570007, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, -11.957))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.2)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump"], CFrame.new(-41.0650024, 1.30000007, -5.95700026, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, -5.957))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.3)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump1"], CFrame.new(-41.0650024, 1.30000007, 0.243000016, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 0.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.4)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump5"], CFrame.new(-41.0650024, 1.30000007, 6.24300051, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 6.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.5)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump3"], CFrame.new(-41.0650024, 1.30000007, 11.0430002, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 11.043))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.6)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump4"], CFrame.new(-41.0650024, 1.30000007, 16.0430012, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 16.043))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.7)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump6"], CFrame.new(-41.0650024, 1.30000007, 21.2430019, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 21.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.8)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump7"], CFrame.new(-41.0650024, 1.30000007, 26.4430008, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 26.443))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";resetmap") then
- wait(.9)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby"]["Jump8"], CFrame.new(-41.0650024, 1.30000007, 31.2430019, 0, 0, -1, 0, 1, 0, 1, 0, 0), Vector3.new(-41.065, 1.3, 31.243))
- end
- end)
- ----------------------------------------------------------------------------------------------------------------
- blacklist = {"Railgun", "IvoryPeriastron", "DaggerOfShatteredDimensions", "RainbowPeriastron"}
- game:GetService("RunService").Heartbeat:connect(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- for n,o in pairs(blacklist) do
- if v.Backpack:FindFirstChild(o) then
- game.Players:Chat("ungear "..v.Name)
- wait(.1)
- game.Players:Chat("h The Trolling Gear "..o.." Was Removed From "..v.Name.." Backpack ")
- end
- end
- end
- end)
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Anti-Troll-Gear";
- Text = "Has Loaded!";
- })
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "rocket") then
- game.Players:Chat("reload me")
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- game.Players:Chat("fling "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "punish ") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- game.Players:Chat("punish "..v.Name)
- end
- end
- end)
- end
- plr.Chatted:Connect(function(ril)
- if string.sub(ril, 1) == (";set") then
- x=true
- wait(.1)
- game.Players:Chat("h AntiUnpunish settings have been Activated, Oof.")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == (";unset") then
- x=false
- wait(.1)
- game.Players:Chat("h AntiUnpunish settings have been deactivated, lucky you. {reload me}..To get out")
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if x == true then
- if string.match(msg, "unpunish ") or string.match(msg, "reload ") or string.match(msg, "refresh ") or string.match(msg, "reset ") or string.match(msg, "respawn ") then
- if v.Name ~= plr.Name then
- game.Players:Chat("punish "..v.Name)
- wait(.1)
- game.Players:Chat("removetools "..v.Name)
- end
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "explode ") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("reload me")
- wait(.1)
- game.Players:Chat("explode "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "kill all") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("reload all")
- wait(.1)
- game.Players:Chat("explode "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "flash ") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- wait(.1)
- game.Players:Chat("unflash")
- wait(.1)
- game.Players:Chat("kill "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "fling ") or string.match(msg, "setgrav ") or string.match(msg, "fling others") or string.match(msg, "setgrav others") or string.match(msg, "fling all") or string.match(msg, "setgrav all") then
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- game.Players:Chat("reload me")
- game.Players:Chat("unff "..v.Name)
- game.Players:Chat("ungod "..v.Name)
- game.Players:Chat("explode "..v.Name)
- end
- end
- end)
- end
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if string.match(msg, "explode all ") then
- game.Players:Chat("reload all")
- game.Players:Chat("reload all")
- game.Players:Chat("reload all")
- game.Players:Chat("reload all")
- game.Players:Chat("reload all")
- game.Players:Chat("reload all")
- if v.Name ~= plr.Name and v.Name ~= "AIients" then
- game.Players:Chat("explode "..v.Name)
- end
- end
- end)
- end
- ----------------------------------------------------------------------------------------------------------------
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/h") then
- game.Players:Chat("gear me 10468797")
- game.Players:Chat("speed me 50")
- game.Players.LocalPlayer.Backpack:WaitForChild("BanHammer V1.1").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/h") then
- game.Players:Chat("gear me 335085355")
- game.Players:Chat("speed me 50")
- game.Players.LocalPlayer.Backpack:WaitForChild("OverseerHammer").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("overseer") then
- game.Players:Chat("gear me 335085355")
- game.Players:Chat("speed me 50")
- wait(.1)
- game.Players:Chat(";glassman")
- game.Players.LocalPlayer.Backpack:WaitForChild("OverseerHammer").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("america") then
- game.Players:Chat("gear me 120749528")
- game.Players:Chat("speed me 50")
- wait(.1)
- game.Players:Chat(";glassman")
- game.Players.LocalPlayer.Backpack:WaitForChild("ChiefjustusGavel").Handle.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/p") then
- game.Players:Chat("gear me 107458429")
- game.Players:Chat("speed me 50")
- game.Workspace.ChildAdded:connect(function(spork)
- if spork.Name == "Effect" then
- spork.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";laserk") then
- game.Players:Chat("gear me 139578207")
- game.Players:Chat("speed me 50")
- game.Workspace.ChildAdded:connect(function(hyper)
- if hyper.Name == "Effect" then
- hyper.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("k/knife") then
- game.Players:Chat("gear me 208659586")
- game.Players:Chat("speed me 50")
- game.Workspace.ChildAdded:connect(function(hyper)
- if hyper.Name == "Handle" then
- hyper.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";gun2") then
- game.Players:Chat("gear me 90718505")
- game.Players:Chat("speed me 50")
- game.Workspace.ChildAdded:connect(function(hyper)
- if hyper.Name == "Rocket" or hyper.Name == "Explosion"then
- hyper.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";clicktodelete") then
- game.Players:Chat("h Click To Delete Has Been Activated")
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if mouse.Target then
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- if mouse.Target.Name ~= "Baseplate" and mouse.Target.Name ~= "q" and mouse.Target.Name ~= game.Players.LocalPlayer.Name then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(mouse.Target)
- game.Players:Chat("h Deleted "..mouse.Target.Name)
- end
- end
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";clicktokick") then
- game.Players:Chat("h Click to Kick Has Been Activated")
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if mouse.Target.Parent.Name then
- if mouse.Target.Parent.Name ~= game.Players.Name and mouse.Target.Name ~= "q" then
- if game.Players:FindFirstChild(mouse.Target.Parent.Name) then
- game:GetService("Players").LocalPlayer.Backpack:WaitForChild("Delete").delete:FireServer(game.Players[mouse.Target.Parent.Name])
- game.Players:Chat("h Click Kicked "..mouse.Target.Parent.Name)
- end
- end
- end
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";gun") then
- game.Players:Chat("gear me 98346415")
- game.Players:Chat("speed me 50")
- game.Workspace.ChildAdded:connect(function(hyper)
- if hyper.Name == "Rocket" or hyper.Name == "Explosion"then
- hyper.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("d/sp") then
- game.Players:Chat("gear me 107458429")
- game.Players:Chat("speed me 50")
- game.Workspace.ChildAdded:connect(function(spork)
- if spork.Name == "Effect" then
- spork.Touched:connect(function(touched)
- if touched.Name ~= "Baseplate" and touched.Parent.Name ~= "Spork" and touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(touched)
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("d/h") then
- game.Players:Chat("gear me 10468797")
- game.Players:Chat("speed me 50")
- game.Players.LocalPlayer.Backpack:WaitForChild("BanHammer V1.1").Handle.Touched:connect(function(touched)
- if touched.Name ~= "Baseplate" and touched.Parent.Name ~= "BanHammer V1.1" and touched.Parent.Name ~= game.Players.LocalPlayer.Name and touched.Parent.Name ~= "swazzer" and touched.Parent.Name ~= "GigaMemeGod" and touched.Parent.Name ~= "PsychoticMisery" and touched.Parent.Name ~= "PsychoticIntention" then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(touched)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("d/sh") then
- game.Players:Chat("gear me 11377306")
- game.Players:Chat("speed me 50")
- game.Workspace.ChildAdded:connect(function(ninjastar)
- if ninjastar.Name == "NinjaStar" then
- ninjastar.Touched:connect(function(touched)
- if touched.Name ~= "Baseplate" and touched.Parent.Name ~= "NinjaStar" and touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(touched)
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";ktools") then
- wait(.1)
- game.Players:Chat("h Kick Tools Activated")
- wait(.1)
- game.Players:Chat("america")
- wait(.1)
- game.Players:Chat("k/h")
- wait(.1)
- game.Players:Chat("rebound/shur")
- wait(.1)
- game.Players:Chat("laserk")
- wait(.1)
- game.Players:Chat("k/knife")
- wait(1)
- game.Players:Chat(";glassman")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == (";dtools") then
- wait(.1)
- game.Players:Chat("h Delete Tools Activated")
- wait(.1)
- game.Players:Chat("d/sh")
- wait(.1)
- game.Players:Chat("d/sp")
- wait(.1)
- game.Players:Chat("d/h")
- wait(.1)
- game.Players:Chat("de/shur")
- wait(.1)
- game.Players:Chat("destroy")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("unop") then
- wait(.1)
- game.Players:Chat("reload me")
- wait(.1)
- game.Players:Chat("undestroy")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("de/shur") then
- game.Players:Chat("gear me 129471170")
- game.Players:Chat("speed me 50")
- game.Workspace.ChildAdded:connect(function(ninjastar)
- if ninjastar.Name == "Handle" then
- ninjastar.Touched:connect(function(touched)
- if touched.Name ~= "Baseplate" and touched.Parent.Name ~= "NinjaStar" and touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(touched)
- end
- end)
- end
- end)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if string.sub(msgg, 1) == ("rebound/shur") then
- game.Players:Chat("gear me 129471170")
- game.Players:Chat("speed me 50")
- game.Workspace.ChildAdded:connect(function(ice)
- if ice.Name == "Handle" then
- ice.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name and touched.Parent.Name ~= "swazzer" and touched.Parent.Name ~= "GigaMemeGod" and touched.Parent.Name ~= "PsychoticMisery" and touched.Parent.Name ~= "PsychoticIntention" then
- if game:GetService("Players"):FindFirstChild(touched.Parent.Name) then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end)
- end
- end)
- plr.Chatted:Connect(function(ril)
- if string.sub(ril, 1) == (";dark") then
- game.Players:Chat("unhat me")
- wait(.1)
- game.Players:Chat("speed me 60")
- wait(.1)
- game.Players:Chat("shiny me")
- wait(.1)
- game.Players:Chat("name me ")
- wait(.1)
- game.Players:Chat("particle me p")
- wait(.1)
- game.Players:Chat("god me")
- wait(.1)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2
- wait(2)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(ril)
- if string.sub(ril, 1) == (";dark") then
- wait(.1)
- for i,v in pairs(game.Workspace.AIients.Head:GetChildren()) do
- v:Destroy()
- end
- end
- end)
- plr.Chatted:Connect(function(ril)
- if string.sub(ril, 1) == (";glassman") then
- de=true
- game.Players:Chat("unhat me")
- game.Players:Chat("speed me 60")
- game.Players:Chat("shiny me")
- game.Players:Chat("name me glass man")
- game.Players:Chat("particle me p")
- game.Players:Chat("time 1")
- game.Players:Chat("god me")
- wait(.1)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2.5
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == (";shatter") then
- wait(.1)
- de=false
- game.Players:Chat("reset me")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msgg)
- if de == true then
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Touched:connect(function(touched)
- if touched.Name ~= "Baseplate" and touched.Parent.Name ~= game.Players.LocalPlayer.Name then
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(touched)
- end
- end)
- end
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(ril)
- if string.sub(ril, 1) == (";dark") then
- for i,v in pairs(game.Workspace.AIients.Head:GetChildren()) do
- v:Destroy()
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(ril)
- if string.sub(ril, 1) == (";glassman") then
- game.Players:Chat(";dark")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if string.sub(msg, 1) == ("b/p") then
- game.Players:Chat("Fixed Baseplate")
- game.Players.LocalPlayer.Backpack:WaitForChild("Move").setPos:FireServer(game.Workspace.Terrain.GameFolder.Workspace.Baseplate, game.Workspace.Terrain.GameFolder.Workspace.Spawn.CFrame)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lagworld") then
- game.Players:Chat("give me resize")
- wait(.5)
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Basic House"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(v, Vector3.new(1000, 1.2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- wait(.2)
- game.Players:Chat("Lol")
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == ("f/bp") then
- game.Players:Chat("h Created New Basplate")
- wait(.3)
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Basic House"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(v, Vector3.new(1000, 4, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end
- end)
- -----------------------------------------------------------------------------------------------
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";basecheck") then
- wait(.1)
- game.Players:Chat(";base")
- wait(.1)
- game.Players:Chat(";base2")
- wait(.1)
- game.Players:Chat(";base3")
- wait(.1)
- game.Players:Chat(";base4")
- wait(.1)
- game.Players:Chat(";base5")
- wait(.1)
- game.Players:Chat(";base6")
- wait(.1)
- game.Players:Chat(";base7")
- wait(.1)
- game.Players:Chat(";base8")
- wait(.1)
- game.Players:Chat(";base9")
- wait(.1)
- game.Players:Chat(";base10")
- wait(.1)
- game.Players:Chat(";base11")
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider1"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base2") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider2"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base3") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider3"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base4") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider4"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base5") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider5"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base6") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider6"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base7") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider7"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base8") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider8"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base9") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider9"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base10") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Divider10"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";base11") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Admin Dividers"]["Back"], Vector3.new(1000, 2, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- ------------------------------------------------------------------------------------------------
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavaisland") then
- game.Players:Chat("h Created Island Lava")
- wait(.3)
- game.Players:Chat(";islandlava")
- end
- end)
- plr.Chatted:Connect(function(xdd)
- if string.sub(xdd, 4) == (";lavaisland") then
- game.Players:Chat(";islandlava")
- end
- end)
- plr.Chatted:Connect(function(xdd)
- if string.sub(xdd, 4) == (";lavaisland") then
- game.Players:Chat(";dark")
- end
- end)
- wait(.1)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavaisland") then
- game.Players:Chat("time 1")
- end
- end)
- wait(.1)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavaisland") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:WaitForChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Back Wall"], Vector3.new(100, 7, 100), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- wait(.1)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";islandlava") then
- wait(.1)
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Obby"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(v, Vector3.new(1000, 4, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";undo") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:WaitForChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Back Wall"], CFrame.new(-41.0649948, 16.5000076, -30.757, -1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.new(-41.065, 16.5, -30.757))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavaisland") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Right Wall"], CFrame.new(10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000), Vector3.new(-10000, 10000, 10000))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavaisland") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Left Wall"], CFrame.new(10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000), Vector3.new(-10000, 10000, 10000))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavaisland") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Ceiling Wall"], CFrame.new(10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000), Vector3.new(-10000, 10000, 10000))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";undo") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Right Wall"], CFrame.new(-59.0650101, 16.5000038, 0.243000031, 0, 0, 1, 0, 1, -0, -1, 0, 0), Vector3.new(-59.065, 16.5, 0.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";undo") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Left Wall"], CFrame.new(-23.0650024, 16.5000019, 0.243000031, 0, 0, 1, 0, 1, -0, -1, 0, 0), Vector3.new(-23.065, 16.5, 0.243))
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";undo") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Move").setPos:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Ceiling Wall"], CFrame.new(-41.0649872, 31.6999989, 1.24301004, 1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.new(-41.065, 31.7, 1.24301))
- end
- end)
- ----------------------------------------------------------------------------------------
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavacross") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:WaitForChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Right Wall"], Vector3.new(1000, 6, 100), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavacross") then
- wait(.2)
- game.Players:Chat(";crosslava")
- end
- end)
- wait(.1)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";crosslava") then
- wait(.1)
- game.Players.LocalPlayer.Backpack:WaitForChild("Resize").resize:FireServer(workspace.Terrain.GameFolder.Workspace["Obby Box"]["Left Wall"], Vector3.new(100, 6, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavacross") then
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Admin Dividers"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(-5, -5, -95, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Basic House"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(v, v.CFrame + Vector3.new(-5, -1, -95, 0, 0, 0, 0, 0, 0, 0, 0, 0))
- end
- end
- end)
- plr.Chatted:Connect(function(wzE)
- if string.sub(wzE, 1) == (";lavacross") then
- local remote = game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete")
- remote:FireServer(game.Workspace.Terrain.GameFolder.Workspace["Building Bricks"])
- end
- end)
- plr.Chatted:Connect(function(wzE)
- if string.sub(wzE, 1) == (";lavacross") then
- local remote = game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete")
- remote:FireServer(game.Workspace.Terrain.GameFolder.Workspace["Obby Box"]["Back Wall"])
- end
- end)
- plr.Chatted:Connect(function(wzE)
- if string.sub(wzE, 1) == (";lavacross") then
- local remote = game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete")
- remote:FireServer(game.Workspace.Terrain.GameFolder.Workspace["Obby Box"]["Ceiling Wall"])
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavacross") then
- wait(.5)
- game.Players:Chat(";crosslava")
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavacross") then
- wait(.5)
- game.Players:Chat("time 1")
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";crosslava") then
- wait(.4)
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Obby"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(v, Vector3.new(1000, 4, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(base)
- if string.sub(base, 1) == (";lavacross") then
- game.Players.LocalPlayer.Backpack.Delete.delete:FireServer(game.Workspace.Terrain.GameFolder.Workspace.Baseplate)
- end
- end)
- ----------------------------------------------------------------------------------------
- game.Players.LocalPlayer.Chatted:Connect(function(mov)
- if string.sub(mov, 1) == (";lavaland") then
- game.Players:Chat(";dark")
- wait(.4)
- for i,v in pairs(game.Workspace.Terrain.GameFolder.Workspace["Obby"]:GetChildren()) do
- game.Players.LocalPlayer.Backpack:FindFirstChild("Resize").resize:FireServer(v, Vector3.new(1000, 4, 1000), workspace.Terrain.GameFolder.Workspace.Spawn.Position)
- end
- end
- end)
- plr.Chatted:Connect(function(ril)
- if string.sub(ril, 1) == (";bodykick") then
- b=true
- wait(.1)
- game.Players:Chat("speed me 50")
- wait(.1)
- game.Players:Chat("h Body Kick Activated")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == (";unbodykick") then
- b=false
- wait(.1)
- game.Players:Chat("h Body Kick Deactivated")
- wait(.1)
- game.Players:Chat("reload me")
- wait(.1)
- game.Players:Chat("speed me 25")
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if b == true then
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Touched:connect(function(touched)
- if touched.Parent.Name ~= game.Players.LocalPlayer.Name and touched.Parent.Name ~= "swazzer" and touched.Parent.Name ~= "PsychoticMisery" and touched.Parent.Name ~= "GigaMemeGod" and touched.Parent.Name ~= "PsychoticMisery" then
- if game.Players:FindFirstChild(touched.Parent.Name) then
- wait(.1)
- game:GetService("Workspace")game.Players.LocalPlayer.Backpack:FindFirstChild("Delete").delete:FireServer(game.Players[touched.Parent.Name])
- end
- end
- end)
- end
- end
- end
- end)
- wait(1.5)
- local plr = game:GetService("Players").LocalPlayer
- local plz = game:GetService("Players")
- local name = plr.Name
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Auto-Rejoin";
- Text = "Has Loaded!";
- })
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Commands Are Listed";
- Text = "in Dev Console";
- })
- delete = {}
- while wait(0.1) do
- if plz:FindFirstChild(name) == nil then
- local ts = game:GetService("TeleportService")
- local p = game:GetService("Players").LocalPlayer
- local Id = game.PlaceId
- ts:Teleport(Id, p)
- end
- end
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