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Gungeon comment I left, plus extra paragraph.

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Jun 27th, 2018
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  1. Since this is a recent review, I want to say my opinion: This game, despite everyone liking it, is not good. It has so many flaws between its own gameplay and various small things that it piles up to truly show the overrated mess that is Enter the Gungeon.
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  3. The first problem I want to get out is the biggest, not mentioned by Dunkey: The Key Economy. Everything in this game requires a key; the chests for new guns, shops are sometimes locked behind keys, the secret stage (Oubliette) is locked behind 2 keys, and sometimes random rooms with NPCs are locked and need a key. The problem is that this game is extremely picky with how it gives any pickup that getting keys will piss you off; the minimum amount of keys needed per floor is 2, both for the item chests. Their solution in the Supply Drop Update was, instead of making keys drop more or are cheaper, to spawn a rare enemy that drops a key when killed. The problem is that it creates further problems because now you have to hope a bullet enemy is a key, hope you can find it, and kill it before it leaves (Yes. It leaves if you don't kill it in time.). This doesn't mention the gun chests that are fused to explode, so not having a key can genuinely destroy a run.
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  5. The second problem, one Dunkey kind of mentioned in the beginning, is that this game is brutal. Unlike other Roguelikes (Or roguelites), Enter the Gungeon expects you to be an expert when you first start. This game is only hard because it's treating you like you're the best at these type of games, unlocks only occur if you either win or lose, never the moment you get the unlock (Unlike Binding of Isaac, which gives the unlock the moment you achieve it). Not only that, but to even get any consistent healthups, you have to beat a boss without getting hit once. In a good game, Binding of Isaac, they have a similar mechanic to get a Devil Deal; taking damage that would decrease your red hearts would lower the chance of a door spawning after beating the boss, however getting hit with the temporary health, Soul Hearts, will not penalize you, and even getting hit will not block off the opportunity but instead lower the chances. Gungeon is hard and expects you to be on top. In Binding of Isaac, health ups are the most prominent item when you fight the floor's boss (Because there's a ton of item pools based on the room, boss rooms have health ups or other upgrades). To make it worse, the further you go, the more health enemies get; enemies have an increase in health (I think it's percentage-based) so a bullet in the Forge has nearly twice as much as a Lead Lord Keep bullet.
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  7. The third problem, despite what Dunkey says about the amount of guns, is that it's useless to use any new guns you get. The starter weapon has unlimited ammo and the main weapon you will use 90% of the time, because of how rare ammo crates are and the fact that they only fill one gun (The one you hold). To make it worse, you can't even conserve the crate and wait until a gun is low because the moment you go away, a rat will steal the crate (Along with any other pickup or item left on the ground except money or keys). You can chase him off but he'll wait until you get farther away just to take it again, ruining the point of conserving ammunition in the first place. An example of tons of guns right is Nuclear Throne; not only are they free to pick up, but they give ammo on the 5 types (Bullet, Shell, Bolt, Bomb, and Energy) and are plentiful between enemies dropping it and the ammo chest that always spawns in a level. The best reason to have any of these guns is the bosses, but they are a big problem as well.
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  9. The fourth problem is what I stated above, the bosses. You see, the bosses are incredibly unbalanced with each floor having that one boss you don't want to fight: The Lead Lord Keep has the Bullet King, Gungeon Proper has Ammoconda, Mines has both Treadnaught (Who was so infamous they had to nerf him) and the recent Mineflayer, and the Hollow has the High Priest (Who was also nerfed because he has the bullshit attack of constantly spawning bullets in the walls, so you could get his without even knowing where it came from). The main problem with fighting them with your new toys is simple: Every boss has Damage Scaling; no matter how good your damage is, they will tank it and you are forced to have a certain amount of dps just to arbitrarily lengthen the fight. This means that your powerful Golden Gun (100 damage a hit) is only good on your first shot. In another game, Binding of Isaac, they had bosses with damage scaling (Hush and Ultra Greed), and were called the worst bosses in the game because any good runs would be moot for a forced shit damage. Not only that, but because it's a bullet hell, these bosses would wear you down until you slip up, ruining that Master Round. You only have a limited amount of Blanks.
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  11. The fifth problem doesn't seem like one at first, but playing other Roguelikes like Nuclear Throne and Binding of Isaac perfectly show this: Enter the Gungeon is slow. Everything about this game is slow; starting a game with a specific character (And not a quick play) requires you to pick a character, walk all the way to the elevator, and then you fall into the starting room. Dying is the same way, with a long cutscene of the Gun that can Kill the Past aimed at you, charging up, then firing as they fall down, then the Ammonomicon showing the results. This game enjoys wasting time, with rooms that drag on as more enemies spawn, huge levels, a slow pace, and long boss intros and deaths (While you can skip the boss intro, you cannot skip the boss death) that ruins the purpose of this game being a roguelike; roguelikes are meant to be fast, from starting a game to dying in one. It's meant to be played in short sessions, each run lasting around 30 minutes. Before the Supply Drop update, there was no true way to save your game, so you had to plan a whole couple hours for a run or two.
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  13. Here are some minor complaints now because they aren't worthy of paragraphs...
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  15. 1. The finale to the pilot's past is a gameplay shift that is hard to get use to, and death means back to the start so you HAVE to get use to it on the boss you fight or else you will lose.
  16. 2. Before a buff, the pilot's starting weapon was the absolute worst thing ever; it had little ammo, slow fire rate, and was very inaccurate just because, making him the worst to start with.
  17. 3. Shops increase their prices every floor, just to hate you.
  18. 4. To get a lot of money, you are forced to not take damage, increasing the shells dropped by enemies.
  19. 5. Chests can be mimics sometimes which means you have to fight for your reward.
  20. 6. Some tiers of chests are pointless (Don't bother wasting your key on a chest that's brown or blue, those are almost always trash).
  21. 7. Some of the gun puns are just putting gun in the name of something (Gungeon, Gorgun, Dragun, Gunther, etc.).
  22. 8. The Bullet's (The secret character) main trait seems useless because he can pick up guns.
  23. 9. In the midst of enemies, some of their patterns are ridiculous (There are those that shoot at you, fire in a very large spread, shoot where you're going, or create a bomb of bullets) so keeping track of everything is only for the best of reactions.
  24. 10. The Hero Shrine only increases your curse rate to 9 (A curse rate of 10 summons an unkillable enemy to pursue you), there's no reward.
  25. 11. Some of the materials to get the "Bullet that can kill the Past" are unreachable unless you have a certain item in your inventory; the first part is in the second floor with a shitload of money to get it, sometimes more than what is given before that, the third second piece is simple (Just rolling across minecarts), the third piece is impossible unless you have a gun that leaves a trail or flight (It's an invisible path, having a gun like a watercannon or a poison gun would show you the way), and the fifth one requires beating the Dragun and destroying its skull.
  26. 12. To even get to the secret levels, you need 2 keys, an extra key in the first secret level to get a shield, have this shield and take no damage (Because you lose it if you take damage and it always forces itself at the front of your health), find the room within the Gungeon Proper to put it in, and only then can you enter the second secret room. Big Problem 1 and 2 are big factors for this.
  27. 13. Your dodge roll is also useless because it forces you into a direction and makes you vulnerable to whatever shot randomly enters that area; it's best to just sidestep.
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