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How to Draw Female Bodies Ch 5 Part 1

Oct 29th, 2020 (edited)
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  1. PAGE 141:
  2.  
  3. 1: Chapter 5
  4. 2: Drawing Faces
  5. 3: Skull - Face Parts - Hair - Mouth Structure - Design
  6.  
  7. PAGE 142:
  8.  
  9. 1: Differences Between Realistic and Stylistic Faces
  10. 2: Let’s take a look at how realistic faces differ from stylistic faces. The biggest factor would be the skull shape.
  11. 3: A character that takes a more realistic approach
  12. 4: Hair: The hair uses thinner lines that represent the flow of the hair and the individual threads.
  13. 5: Eyebrows: A collection of thin lines.
  14. 6: Eyes: The contours of the eyes are cleanly defined.
  15. 7: The pupils and irises are round.
  16. 8: Ears: The complex inner structure of the ear is drawn out.
  17. 9: Nose: The complete nose, including the fall/rise of the nose, the nostrils, and the bridge are drawn.
  18. 10: Lips: Both the upper lip and bottom lip have their shapes defined.
  19. 11: Neck: Thick.
  20. 12: Human Skeleton
  21. 13: Regions like the area around the eyes, the depression in the temporal region, and the cheekbones have more of a rough feeling. The lower jaw is thick as well as the neck bones.
  22.  
  23. PAGE 143:
  24.  
  25. 1: A character that takes a more anime/game style approach.
  26. 2: Hair: The outline of the hair is more pronounced, with the inner lines simplified and reduced.
  27. 3: The shininess of the hair makes it look rounder and more lively.
  28. 4: Eyebrows: Drawn with a simple design.
  29. 5: Eyes: Drawn larger with an emphasis on the eyelashes. The pupils are large and oval-shaped to make them stand out.
  30. 6: Ears: Lines are reduced to make it more simplified.
  31. 7: Nose: Only the tip of the nose is often drawn with most of the details omitted.
  32. 8: Mouth: The mouth is heavily simplified.
  33. 9: The shadow of the lower lip can bring out some cuteness in the mouth.
  34. 10: Neck: Slightly thinner.
  35. 11: Character Skull
  36. 12: The connection between the temporal region and the jaw is simplified with the cheekbones having a smoother shape. The eye cavities are large and drawn farther apart. The jaw is small.
  37.  
  38. PAGE 144:
  39.  
  40. 1: Let’s Draw Some Character Faces
  41. 2: (below 1) Take a Look at Some Examples
  42. 3: (right of 1) Figure out where to put the various parts of the face as you outline your sketch.
  43. 4: (below 3) The process of drawing by reference works the same way as drawing your own original character. Pay close attention to the size of the eyes and ears along with the things like hair volume as you draw while looking at these examples in order to improve your drawing capabilities.
  44. 5: Observe the positions of the facial features.
  45. 6: Try to copy the amount of hair(focus on the volume and how far the outline of the hair extends away from the outline of the skull), the flow of the hair, and the density of curved lines.
  46. 7: Example of completed character
  47. 8: Sketch before the completion
  48. 9: Outline of the head(skull)
  49. 10: These lines help figure out positioning for facial features like the eyes, nose, and mouth.
  50.  
  51. PAGE 145:
  52.  
  53. 1: Drawing Process
  54. 2: Drawing the Outline
  55. 3: Draw a circle(outline of the head/skull) with a cross mark(outline of the face) in it.
  56. 4: Draw the neck and a straight line to use as a guide for the shoulders.
  57. 5: Roughly draw out the shape of the torso as well if doing a bust shot.
  58. 6: The hair will float on top of the head, so draw some guidance lines for where the hair will be.
  59. 7: The center line of the face is slightly adjusted here. It now faces more to the outside.
  60. 8: Roughly draw out the thickness of the neck and width of the soldiers.
  61. 9: These are guidance lines for where the shoulders will connect. They help visualize the width of the torso.
  62. 10: Rough Sketch -> Completion
  63. 11: Use the example character as reference and draw out the linework for the head shape, face shape, hair outline, neck, and shoulders.
  64. 12: Get a feel for the eye placement, size, and shape, and draw in the nose and mouth as well.
  65. 13: Slowly start working on refining the shape of the face, neck, eyes, and nose while adding flow to the hair. Get a rough feel for how the hair parts as well as how wide the shoulders should be.
  66. 14: Start finalizing the lines for the eyebrows, hair outline, neck, and shoulders. Alternate between focusing on the individual features and the drawing as a whole.
  67. 15: Adjust the mouth, add some details and shading to the eyes and hair, and you’re done. Feel free to further adjust the lines or add more.
  68.  
  69. PAGE 146:
  70.  
  71. 1: The Purpose of the Cross Mark
  72. 2: (right of 1) The cross mark serves as guidance lines for determining where the face is facing along with the positioning of the eyes and nose.
  73. 3: (below 1) Front Angle
  74. 4: Vertical Line - This line goes directly down the middle
  75. 5: Horizontal Line - This determines how high up the eyes will be. If placed directly in the center, it can be used as a guide for ear placement as well.
  76. 6: (below 2) Center
  77. 7: (bottom right of 6) Center
  78. 8: (below 7) The eye placement is a bit lower than the center.
  79. 9: (below 8) The nose, mouth, and jaw are directly placed on the center line.
  80. 10: Facial Feature Balance
  81. 11: Use guidelines such as “the distance between both eyes is about the width of one eye” or “the size of the ears from the front is about the length from the top of the eyes down to the nose” as you figure out where to place facial features. This serves as a way to help you naturally attain a good sense of distance when drawing facial features.
  82. 12: Supplementary
  83. 13: The Difference Between the Center Line and Midline
  84. 14: “Midline” is often used as an anatomical term. It’s a line that quite literally goes down the center of the face. You might hear things like “shift your midline to avoid the attack” in martial arts and such. The “center line” term used in drawing refers to the line straight down the middle of what is seen, and it usually does in fact go straight down the middle in terms of the drawing. Unless an absolute front side is needed, this isn’t something you usually have to worry about.
  85.  
  86. PAGE 147:
  87.  
  88. 1: 45° Angle
  89. 2: Purpose of the Vertical Line
  90. 3: Establishes if facing left or right.
  91. 4: Facing left
  92. 5: Center
  93. 6: The center line is more towards the left.
  94. 7: Purpose of the Horizontal Line
  95. 8: Establishes if facing up or down.
  96. 9: Normal
  97. 10: Facing Down
  98. 11: Facing Up
  99. 12: Side Angle
  100. 13: Serves as guide for eye and ear positioning.
  101. 14: The ear comes out around here(center of side of head).
  102.  
  103. PAGE 148:
  104.  
  105. 1: Drawing Various Angles
  106. 2: (right of 1) Let’s take a look out how facial feature position and shape can change. On top of how the shape of the face changes, pay attention to how the eyes and ears change position and shape.
  107. 3: (below 1) Slightly Diagonal Angle
  108. 4: The temporal region can slightly be made out.
  109. 5: The distance between the corner of the eye and the sideburns.
  110. 6: 45° Angle
  111. 7: The width of the eye gets thinner the farther back it reaches.
  112. 8: Close to Side Angle
  113. 9: The side of the face and head gets wider.
  114. 10: This distance gets wider.
  115.  
  116. PAGE 149:
  117.  
  118. 1: Profile
  119. 2: Diagonal Back Angle (Eyes can be seen)
  120. 3: Nose can’t be seen.
  121. 4: The eye should be drawn as if it’s touching the outline of the face.
  122. 5: Diagonal Back Angle (Eyes can’t be seen)
  123. 6: (right of 5) Adjusting the profile angle to be more diagonal
  124. 7: The bridge of the nose can be made out.
  125. 8: (below 5) Draw the undulation of where the eyes are.
  126. 9: (right of 8) Reference: Back
  127. 10: (right of 9) Draw the roundness of the pupils.
  128. 11: Eyeball
  129.  
  130. PAGE 150:
  131.  
  132. 1: Drawing the Profile - Face Outline and Eye Positioning
  133. 2: Shape of Face
  134. 3: Realistic - Bumpy
  135. 4: Stylistic - Simple, clean
  136. 5: 3 Common Stylistic Types
  137. 6: Bumpy Type
  138. 7: Reflects the shape of the lips
  139. 8: Simple Type
  140. 9: The outline is simplified.
  141. 10: Hybrid Type
  142. 11: The upper lip has a more realistic outline.
  143. 12: Eye Size and Placement
  144. 13: (right of 12) You can adjust factors such as the distance from the brow and the shape.
  145. 14: Narrow
  146. 15: Normal Type
  147. 16: The eye placement(distance from the brow) is narrow and realistic. The eye is large vertically-wise. This is standard, but when looking forward, the eye is on the smaller side.
  148. 17: A little wide
  149. 18: Mysterious Type
  150. 19: The eye placement is a bit farther from the brow and the eye shape is longer horizontally. The eye shape is more slitted, giving off that more mysterious air.
  151. 20: Wide
  152. 21: Aloof Type
  153. 22: The eyes are quite far from the brow and are larger vertically-wise. Gives the character a more aloof and relaxed feel.
  154.  
  155. PAGE 151:
  156.  
  157. 1: Drawing Close to Side Angle Faces
  158. 2: A diagonal angle that causes the eye to be slightly hidden behind the bridge of the nose. A stronger sense of dimensionality is brought out this way, but it can be difficult to find a good balance between the positioning and size of the eyes. Try to figure out the balance via tracing and drawing by reference.
  159. 3: Diagonal Type
  160. 4: The face shape is close to that of a normal diagonally angled face.
  161. 5: Normal Diagonal Angle
  162. 6: Side Angle Type
  163. 7: The face shape is close to that of a side angle face.
  164. 8: Side Angle
  165. 9: Points to Take Note of
  166. 10: Have the center line clearly face towards the outside.
  167. 11: This will work for both types. For the side angle type, you’d move on to drawing the outline of the bridge of the nose before adding in eyes in the rough sketch.
  168. 12: The eye in the foreground should be farther away from the center line.
  169.  
  170. PAGE 152:
  171.  
  172. 1: Upwards and Downwards Angle
  173. 2: Upwards
  174. 3: Diagonally Upwardly Faced
  175. 4: The horizontal line used for positioning the eyes should curve upwards.
  176. 5: (below 4) The relation between the eyes and the nose is about the same as the “close to side angle” face.
  177. 6: (left of 5) The distance between the eyes and nose grows smaller(diagonal faces usually have the nose covering up part of the eye). Make the nose a little smaller.
  178. 7: The surface area of the upper head region should be smaller than the face region.
  179. 8: Small(Short)
  180. 9: Big(Long)
  181. 10: The surface area between the mouth and lower jaw gets wider.
  182. 11: In the case of a realistic face. The nostrils are drawn in.
  183.  
  184. PAGE 153:
  185.  
  186. 1: Downwards Angle
  187. 2: Diagonally Downwardly Faced. The surface area of the upper head gets larger.
  188. 3: Use a cross mark for the outline of the top of the head.
  189. 4: (below 3) The horizontal line used for positioning the eyes should curve downwards.
  190. 5: Big(Long)
  191. 6: Small(Short)
  192. 7: In the case of a realistic face.
  193. 8: (below 6) The crown of the head should have lines curving into it.
  194. 9: (below 4) The facial feature balance is about the same as the diagonal angle face. The face's vertical length is shortened a bit while the upper head is drawn to appear larger.
  195. 10: (below 7) The hair’s volume should be more pronounced.
  196.  
  197. PAGE 154:
  198.  
  199. 1: Facial Features
  200. 2: (below 1) Basic Facial Features and Their Names
  201. 3: (right of 1) Let’s take a look at the facial feature shapes and the mouth structure of realistic characters.
  202. 4: Facial features are often simplified in stylistic drawings, so there are many types of designs out there.
  203. 5: (below 2) Skeletal Features
  204. 6: (below 5) The mouth is at about between the upper and lower teeth.
  205. 7: (bottom right of 5) The eyebrows are above the eye cavities.
  206. 8: The ears jut out from the side of the face.
  207. 9: The region of the nose between the eyes rises up a bit.
  208. 10: (right of 5) Ear
  209. 11: (right of 10) The outline of the ear, the helix.
  210. 12: (below 10) Earlobe
  211. 13: (below 12) The visible ear as a whole is called the auricle.
  212. 14: (right of 13) From behind. It should be trumpet-shaped.
  213. 15: (below 6) Nose
  214. 16: Non-visible Nostril Type
  215. 17: Bridge of the Nose
  216. 18: Tip of the Nose
  217. 19: Wings of the Nose
  218. 20: Nostrils
  219. 21: Wings of the Nose
  220. 22: (bottom left of page) Visible Nostril Type
  221. 23: (right of 22) From Below
  222. 24: Tip of the Nose
  223. 25: Wings of the Nose
  224. 26: Septum
  225. 27: (below 14) Side Angle
  226. 28: (bottom left of 27) Drawing Ears and Nose From Below
  227. 29: If drawing from below, the nose should have a mountain shape.
  228. 30: The ears go slightly below the jaw.
  229. 31: Use shading to show where the ear connects to the head.
  230.  
  231. PAGE 155:
  232.  
  233. 1: Eye
  234. 2: Upper Eyelid 上まぶた
  235. 3: Pupil
  236. 4: Double-edged Eyelid
  237. 5: Eyelashes
  238. 6: Outer Corner of Eye
  239. 7: Conjunctiva 結膜(けつまく)
  240. 8: Outer Edge of Lower Eyelid
  241. 9: Iris
  242. 10: Lower Eyelid
  243. 11: Inner Corner of Eye
  244. 12: The eyelashes extend out radially.
  245. 13: (second section of page) Eyeball
  246. 14: Pupil
  247. 15: Iris
  248. 16: Conjunctiva. The white region.
  249. 17: Iris
  250. 18: Pupil
  251. 19: Eyeball shoved into a skull
  252. 20: X-ray of winking character
  253. 21: X-ray of eyeball behind skin
  254. 22: Eyeball shoved into a skull
  255. 23: The part of the eyeball exposed is part of a sphere, so it should be curved.
  256. 24: (third section of page) Mouth
  257. 25: Dips
  258. 26: Upper lip
  259. 27: (below 26) Corners of the mouth. The upper lip hangs over the bottom lip.
  260. 28: Bottom lip
  261. 29: Shadow of bottom lip
  262. 30: The corner of the bottom lip never goes beyond the upper lip(this can be done on purpose to give the character an alien look).
  263. 31: The bottom lip actually extends all the way down here, but it is often shortened to make the lips appear thinner.
  264.  
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