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Instancebase

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Oct 7th, 2018
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  1. // 갑옷 특화 이펙트
  2. if (pItem->GetSubType() == CItemData::ARMOR_BODY)
  3. {
  4. DWORD vnum = pItem->GetIndex();
  5.  
  6. if (12010 <= vnum && vnum <= 12049)
  7. {
  8. __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL);
  9. __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL2);
  10. }
  11. }
  12. #ifdef VERSION_162_ENABLED
  13. if (20760 <= vnum && vnum <= 20959)
  14. {
  15. __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL3);
  16. break;
  17. }
  18. #endif
  19.  
  20. if (refine < 7) //현재 제련도 7 이상만 이펙트가 있습니다.
  21. return 0;
  22.  
  23. if (pItem->GetSubType() == CItemData::ARMOR_BODY)
  24. {
  25. m_armorRefineEffect = EFFECT_REFINED+EFFECT_BODYARMOR_REFINED7+refine-7;
  26. __AttachEffect(m_armorRefineEffect);
  27. }
  28. break;
  29. }
  30. return 0;
  31. }
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