Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/raidarraya9/nature/blendgrassdirt01_wvt_patch
- Patching WVT material: maps/raidarraya9/nature/blendgrassdirt02_wvt_patch
- Patching WVT material: maps/raidarraya9/nature/blendgrassgravel01_wvt_patch
- Patching WVT material: maps/raidarraya9/nature/blendgravelgravel02_wvt_patch
- Patching WVT material: maps/raidarraya9/nature/blendgravelgravel01_wvt_patch
- Patching WVT material: maps/raidarraya9/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/raidarraya9/nature/blendgrassdirt01_noprop_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 114 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_ep02_04_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_ep02_04_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Error! Flag "$vertexcolor" is multiply defined in material "overlays/rationpapers04"!
- Error! Flag "$vertexalpha" is multiply defined in material "overlays/rationpapers04"!
- Building Physics collision data...
- done (1) (408642 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3049 texinfos to 1892
- Reduced 248 texdatas to 207 (7206 bytes to 6059)
- Writing C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9.bsp
- reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9.prt
- 2645 portalclusters
- 9088 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
- PortalFlow: 0...1...2..
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2" -noextra "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (1.51 seconds)
- 7424 faces
- 1 degenerate faces
- 7471832 square feet [1075943808.00 square inches]
- 217 Displacements
- 675208 Square Feet [97229952.00 Square Inches]
- sun extent from map=0.000000
- 23 direct lights
- BuildFacelights: 0...1...2...
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9.bsp" "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\maps\raidarraya9.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement