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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  12. Patching WVT material: maps/raidarraya9/nature/blendgrassdirt01_wvt_patch
  13. Patching WVT material: maps/raidarraya9/nature/blendgrassdirt02_wvt_patch
  14. Patching WVT material: maps/raidarraya9/nature/blendgrassgravel01_wvt_patch
  15. Patching WVT material: maps/raidarraya9/nature/blendgravelgravel02_wvt_patch
  16. Patching WVT material: maps/raidarraya9/nature/blendgravelgravel01_wvt_patch
  17. Patching WVT material: maps/raidarraya9/nature/blendgrassgravel003a_wvt_patch
  18. Patching WVT material: maps/raidarraya9/nature/blendgrassdirt01_noprop_wvt_patch
  19. fixing up env_cubemap materials on brush sides...
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  21. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  22. Processing areas...done (0)
  23. Building Faces...done (0)
  24. Chop Details...done (0)
  25. Find Visible Detail Sides...
  26. Merged 114 detail faces...done (0)
  27. Merging details...done (0)
  28. FixTjuncs...
  29. PruneNodes...
  30. WriteBSP...
  31. done (0)
  32. writing C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9.prt...Building visibility clusters...
  33. done (0)
  34. Creating default LDR cubemaps for env_cubemap using skybox materials:
  35. skybox/sky_ep02_04_hdr*.vmt
  36. ! Run buildcubemaps in the engine to get the correct cube maps.
  37. Creating default HDR cubemaps for env_cubemap using skybox materials:
  38. skybox/sky_ep02_04_hdr*.vmt
  39. ! Run buildcubemaps in the engine to get the correct cube maps.
  40. Finding displacement neighbors...
  41. Finding lightmap sample positions...
  42. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  43. Error! Flag "$vertexcolor" is multiply defined in material "overlays/rationpapers04"!
  44. Error! Flag "$vertexalpha" is multiply defined in material "overlays/rationpapers04"!
  45. Building Physics collision data...
  46. done (1) (408642 bytes)
  47. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  48. Compacting texture/material tables...
  49. Reduced 3049 texinfos to 1892
  50. Reduced 248 texdatas to 207 (7206 bytes to 6059)
  51. Writing C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9.bsp
  52. 5 seconds elapsed
  53.  
  54. ** Executing...
  55. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\bin\vvis.exe"
  56. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9"
  57.  
  58. Valve Software - vvis.exe (May 15 2014)
  59. 4 threads
  60. reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9.bsp
  61. reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9.prt
  62. 2645 portalclusters
  63. 9088 numportals
  64. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
  65. PortalFlow: 0...1...2..
  66. ** Executing...
  67. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\bin\vrad.exe"
  68. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2" -noextra "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9"
  69.  
  70. Valve Software - vrad.exe SSE (May 15 2014)
  71.  
  72. Valve Radiosity Simulator
  73. 4 threads
  74. [Reading texlights from 'lights.rad']
  75. [48 texlights parsed from 'lights.rad']
  76.  
  77. Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9.bsp
  78. Patch Sample Radius Clamped!
  79. Patch Sample Radius Clamped!
  80. Patch Sample Radius Clamped!
  81. Patch Sample Radius Clamped!
  82. Patch Sample Radius Clamped!
  83. Patch Sample Radius Clamped!
  84. Patch Sample Radius Clamped!
  85. Patch Sample Radius Clamped!
  86. Patch Sample Radius Clamped!
  87. Patch Sample Radius Clamped!
  88. Patch Sample Radius Clamped!
  89. Patch Sample Radius Clamped!
  90. Patch Sample Radius Clamped!
  91. Patch Sample Radius Clamped!
  92. Patch Sample Radius Clamped!
  93. Patch Sample Radius Clamped!
  94. Patch Sample Radius Clamped!
  95. Patch Sample Radius Clamped!
  96. No vis information, direct lighting only.
  97. Setting up ray-trace acceleration structure... Done (1.51 seconds)
  98. 7424 faces
  99. 1 degenerate faces
  100. 7471832 square feet [1075943808.00 square inches]
  101. 217 Displacements
  102. 675208 Square Feet [97229952.00 Square Inches]
  103. sun extent from map=0.000000
  104. 23 direct lights
  105. BuildFacelights: 0...1...2...
  106. ** Executing...
  107. ** Command: Copy File
  108. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\maps\firewatch\raidarraya9.bsp" "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\ep2\maps\raidarraya9.bsp"
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