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- <?xml version="1.0" encoding="UTF-8"?>
- <WindbotSettings>
- <Healer>
- <SpellHealer enabled="yes">
- <HealRule name="ExuraGranSan" spell="Salvation" condition="Health Percent below" conditionMin="50" conditionMax="50" extraCondition="No Extra Condition" extraConditionMin="0" extraConditionMax="0" enabled="yes" spamMin="100" spamMax="150" triggerKey="<no key>" dontOverrideActions="no"/>
- <HealRule name="ExuraSan" spell="Divine Healing" condition="Health Percent below" conditionMin="65" conditionMax="65" extraCondition="No Extra Condition" extraConditionMin="0" extraConditionMax="0" enabled="yes" spamMin="100" spamMax="300" triggerKey="<no key>" dontOverrideActions="no"/>
- <HealRule name="ExuraGran" spell="Intense Healing" condition="Health Percent below" conditionMin="75" conditionMax="75" extraCondition="No Extra Condition" extraConditionMin="0" extraConditionMax="0" enabled="yes" spamMin="100" spamMax="400" triggerKey="<no key>" dontOverrideActions="no"/>
- <HealRule name="Exura" spell="Light Healing" condition="Health Percent below" conditionMin="90" conditionMax="90" extraCondition="No Extra Condition" extraConditionMin="0" extraConditionMax="0" enabled="yes" spamMin="100" spamMax="500" triggerKey="<no key>" dontOverrideActions="no"/>
- <HealRule name="UturaGran" spell="Intense Recovery" condition="Health Percent below" conditionMin="98" conditionMax="98" extraCondition="No Extra Condition" extraConditionMin="0" extraConditionMax="0" enabled="yes" spamMin="100" spamMax="1500" triggerKey="<no key>" dontOverrideActions="no"/>
- </SpellHealer>
- <PotionHealer enabled="yes">
- <HealRule name="GSP" spell="Great Spirit Potion" condition="Health Percent below" conditionMin="40" conditionMax="40" extraCondition="No Extra Condition" extraConditionMin="0" extraConditionMax="0" enabled="yes" spamMin="100" spamMax="175" triggerKey="<no key>" dontOverrideActions="no"/>
- <HealRule name="SMP" spell="Strong Mana Potion" condition="Mana Percent below" conditionMin="65" conditionMax="65" extraCondition="No Extra Condition" extraConditionMin="0" extraConditionMax="0" enabled="yes" spamMin="100" spamMax="400" triggerKey="<no key>" dontOverrideActions="yes"/>
- </PotionHealer>
- <ConditionHealer enabled="yes">
- <HealRule name="RP Paralyze" spell="Light Healing" condition="Paralyzed" conditionMin="0" conditionMax="0" extraCondition="No Extra Condition" extraConditionMin="0" extraConditionMax="0" enabled="yes" spamMin="100" spamMax="500" triggerKey="<no key>" dontOverrideActions="no"/>
- </ConditionHealer>
- <ManaTrainer manaTrainCondition="Mana Percent above" manaTrainMin="87" manaTrainMax="93" enabled="no"/>
- </Healer>
- <Scripter>
- <HotkeyScripts/>
- <PersistentScripts>
- <PersistentScript name="Safe Accounting" script="-- auto(100) foreach newmessage m do 	if m.content == "There is not enough gold on your account." and m.channel == "NPCs" then 		pausebot(true) 		printerror('You have been logged out due to having insufficient money on your bank.') 		logout() 	end end" enabled="yes"/>
- <PersistentScript name="Eating" script="-- auto(180000, 240000) eatfoodfull()" enabled="yes"/>
- <PersistentScript name="Flask Dropper" script="-- init start 	-- local SCRIPT_VERSION = '1.1.0' 	-- Minimum amount of flasks to drop 	local minAmount = 10 	-- Minimum cap to start dropping flasks 	local minCap = 500 	-- DO NOT EDIT BELOW THIS LINE -- 	local randMinAmount = minAmount init end auto(1000, 3000) if $cap <= minCap and flasks() >= randMinAmount then 	if maround() ~= 0 then 		wait(500, 1000) 	else 		pausewalking(10000) 		for i = 283, 285 do 			if itemcount(i) > 0 then 				moveitems(i, 'ground') 				waitping() 			end 		end 		pausewalking(0) 	end 	randMinAmount = minAmount + math.random(-5, 5) end" enabled="yes"/>
- <PersistentScript name="Reconnecter" script="-- init start 	-- VERSION 2.1.0 	-- If ReopenBps is set to true then it'll try to reopen the visible backpacks on the main backpack 	-- setting it to false will just ignore your bps after you are logged in 	local ReopenBps = true 	-- If IgnoreServerSave is set to false it'll wait to relog if server save is occurring 	-- setting it to true will try to relog even on server saving time 	local IgnoreServerSave = false 	-- [[ ONLY EDIT SPECIAL CHECKS IF YOU KNOW WHAT YOU'RE DOING ]]-- 	-- special checks are the checks it'll do after you login 	-- for example: if you are skulled, inside temple, etc ... 	local SpecialChecks = { 		{ 			function() 				return isontemple() 			end, 			function() 				return messagebox('Reconnect Issue', 'Reconnect persistent was disabled because your character was inside a temple.\nThe reconnect will enable itself again when you login manually.') 			end 		}, 		{ 			function() 				return ($self.skull == SKULL_RED or $self.skull == SKULL_BLACK) and $pzone 			end, 			function() 				return messagebox('Reconnect Issue', 'Reconnect persistent was disabled because your character have gained a red/black skull.\nThe reconnect will enable itself again when you login manually.') 			end 		}, 		{ 			function() 				return $stamina <= 14*60 and $pzone 			end, 			function() 				return messagebox('Reconnect Issue', 'Reconnect persistent was disabled because your character had less than 14 hours of stamina and was inside a protection zone.\nThe reconnect will enable itself again when you login manually.') 			end 		}, 	} 	-- DO NOT EDIT BELOW -- 	local reconState = 1 	if $curscript.type == 'cavebot' then 		reconState = -1 		messagebox('Reconnect Issue', 'Reconnect should be placed at Scripter/Persistents and not Cavebot/Scripter.\nChange this setting to run it properly.') 	end 	local openFunc = function() 		local lifeTime = $timems 		local reopenLogin = getsetting('Looting/OpenBPsAtLogin') 		setsetting('Looting/OpenBPsAtLogin', 'no') 		reopenwindows('small') 		while $openingbps do 			wait(100) 			if $timems - lifeTime >= 10000 and not $pzone then 				setsetting('Looting/OpenBPsAtLogin', reopenLogin) 				return false 			end 		end 		setsetting('Looting/OpenBPsAtLogin', reopenLogin) 		return true 	end 	local randTimeSS = math.random(60, 660) init end auto(1000) if IgnoreSS or (sstime() >= 600 and sstime() <= 85800 - randTimeSS) and reconState == 1 and not $connected then 	randTimeSS = math.random(60, 660) 	setsetting('Targeting/Enabled', 'no') 	setsetting('Cavebot/Enabled', 'no') 	reconnect(true) 	if $connected then 		pausewalking(10000) 	else 		return 	end 	for _, callback in ipairs(SpecialChecks) do 		if callback[1]() then 			reconState = 0 			logout() 			return callback[2] ~= nil and callback[2]() 		end 	end 	if ReopenBps then 		local clientMin = $minimized 		if clientMin and not $addons.enabled then 			restoreclient() waitping() 		end 		local reopenSuccess = openFunc() 		if not reopenSuccess then 			messagebox('Reconnect Issue', 'Took too long to open them, they could be already opened but for safety reasons you were alerted. Please open them manually.') 			pausewalking(0) 			setsetting('Targeting/Enabled', 'yes') 			setsetting('Cavebot/Enabled', 'yes') 			for _ = 1, 10 do 				beep() 				wait(1000) 			end 		end 		if clientMin and not $minimized then 			minimizeclient() 		end 	end 	if not ($targeting and $cavebot) then 		setsetting('Targeting/Enabled', 'yes') 		setsetting('Cavebot/Enabled', 'yes') 		pausewalking(0) 	end end if $connected and reconState == 0 then 	messagebox("Reconnect", "Reconnect hotkey as been enabled again because you have logged manually.") 	reconState = 1 end" enabled="yes"/>
- <PersistentScript name="Photograph" script="-- init start 	local UseSmartScreenshot = true 	local Skills = { 		-- Downgrades 		Death		=	true, 		-- Upgrades 		Level		=	true, 		Magic		=	true, 		Fist		=	true, 		Axe		 =	true, 		Club		=	true, 		Sword		=	true, 		Distance	=	true, 		Shielding	=	true, 		Fishing		=	true, 	} 	-- DO NOT EDIT BELOW -- 	 	local screenShotFunc = function(a) 		if UseSmartScreenshot and smartscreenshot ~= nil then 			return smartscreenshot(a) 		end 		return screenshot(a) 	end init end auto(400, 800) foreach newmessage m do 	if m.type == MSG_STATUS or m.type == MSG_ADVANCE then 		local Skill = m.content:match('You advanced .- (.-)[%s%.].-') 		if Skill and Skills[Skill:capitalize()] then 			screenShotFunc(string.format('Advance_%s_%s', $name, os.date('%Y-%m-%d %H-%M-%S'))) 		end 	end end if Skills.Death and $dead then 	screenShotFunc(string.format('Death_%s_%s', $name, os.date('%Y-%m-%d %H-%M-%S'))) 	repeat 		wait(1000) 	until not $dead end" enabled="yes"/>
- <PersistentScript name="Haste Core" script="-- local haste = "Utani Hur" auto(1000) if getuseroption("hastehunt") == true and not $hasted then 	if $wptsection == 'The Town Mine' then 		cast(haste) 		waitping() 	elseif $wptsection == 'Splintered Stone Mine' then 		cast(haste) 		waitping() 	elseif $wptsection == 'Drunken Fellow Mine' then 		cast(haste) 		waitping() 	elseif $wptsection == 'Pick N Shovel Mine' then 		cast(haste) 		waitping() 	elseif $wptsection == 'Safety Concern' then 		cast(haste) 		waitping() 	end end if getuseroption("hasterefill") == true and not $hasted and not $pzone then 	if $wptsection == 'Start Up' then 		cast(haste) 		waitping() 	elseif $wptsection == 'Refilling Soft Boots' then 		cast(haste) 		waitping() 	elseif $wptsection == 'Training Statues' then 		cast(haste) 		waitping() 	elseif $wptsection == 'Business in Edron' then 		cast(haste) 		waitping() 	end end" enabled="yes"/>
- <PersistentScript name="Soft Boots" script="-- init start 	-- local SCRIPT_VERSION = '1.0.1' 	 local boots = getuseroption('normalboots') -- this is the alternative boots, to equip while you are in pz, or you have enough mana local softnumbers = {consider = 'mppc', equip = {70,80}, unequip = {92, 97}} -- check this, it's randomized, in this example it will equip soft if you have less than 40~60% of MP, and equip soft boots if you have more than 80~90% of MP. local alertifnosoft = false -- this will play an alert if a soft wasn't found on your backpacks. local soundfile = 'monster.wav' -- this is the sound you want to use play when you have no soft -- dont change anything below. 	 local soft = {id = 6529, use = 3549, worn = 6530} local firewalker = {id = 9019, use = 9018, worn = 9020, enchantid = 676} boots = itemid(boots) if boots == 6529 then boots = {id = boots, use = 3549, worn = 6530} elseif boots == 9019 then boots = {id = boots, use = 9018, worn = 9020} else boots = {id = boots, use = boots, worn = boots} end local ntype,nequip,nunequip = softnumbers.consider:lower(), math.random(unpack(softnumbers.equip)), math.random(unpack(softnumbers.unequip)) local warningmsgtime = 0 if getsetting('Settings/MouseMode') == 'Simulate Mouse' then warningmsgtime = $timems+20000 end setpriority(100, 0, 1000, 10000, false) init end auto(300,700) if $timems < warningmsgtime then listas('BE CAREFUL!! If you do a left click on your screen while the script is trying to move the boots you may lose your item!') else listas('Soft Boots Changer') end local cur = {mppc = $mppc, hppc = $hppc, mp = $mp, hp = $hp} if $feet.id == soft.use then if $pzone or cur[ntype] > nunequip then if itemcount(boots.id, 'backpack') > 0 then equipitem(boots.id, 'feet', 'backpack', 100) waitping() else moveitems(soft.use, 'backpack', 'feet', 100) waitping() end nunequip = math.random(unpack(softnumbers.unequip)) end elseif $feet.id == soft.worn or $feet.id == 0 then if cur[ntype] < nequip and not $pzone and itemcount(soft.id, 'backpack') > 0 then equipitem(soft.id, 'feet', 'backpack', 100) waitping() nequip = math.random(unpack(softnumbers.equip)) else if itemcount(boots.id) > 0 then equipitem(boots.id, 'feet', 'backpack', 100) waitping() elseif $feet.id > 0 then moveitems(soft.worn, 'backpack', 'feet', 100) waitping() end nunequip = math.random(unpack(softnumbers.unequip)) end elseif $feet.id == boots.id then if cur[ntype] < nequip and not $pzone and itemcount(soft.id, 'backpack') > 0 then equipitem(soft.id, 'feet', 'backpack', 100) waitping() nequip = math.random(unpack(softnumbers.equip)) end end if alertifnosoft and $feet.id ~= soft.use and itemcount(soft.id) == 0 and itemcount(soft.worn) > 0 then playsoundflash(soundfile) end" enabled="yes"/>
- <PersistentScript name="Accessories" script="-- local WhichRing = getuseroption("whichring") local WhichAmulet = getuseroption("whichneck") local UseRing = getuseroption("usering") local UseAmulet = getuseroption("useneck") local mainbp = getlootingdestination('mainbp') auto(1000) if UseRing then 	if itemcount(WhichRing) > 0 and $finger.id == 0 then 		if $wptsection == 'The Town Mine' then 			moveitems(WhichRing, "finger", "all", 1) 			waitping() 		elseif $wptsection == 'Splintered Stone Mine' then 			moveitems(WhichRing, "finger", "all", 1) 			waitping() 		elseif $wptsection == 'Drunken Fellow Mine' then 			moveitems(WhichRing, "finger", "all", 1) 			waitping() 		elseif $wptsection == 'Pick N Shovel Mine' then 			moveitems(WhichRing, "finger", "all", 1) 			waitping() 		elseif $wptsection == 'Safety Concern' then 			moveitems(WhichRing, "finger", "all", 1) 			waitping() 		end 	end end if UseAmulet then 	if itemcount(WhichAmulet) > 0 and $finger.id == 0 then 		if $wptsection == 'The Town Mine' then 			moveitems(WhichAmulet, "finger", "all", 1) 			waitping() 		elseif $wptsection == 'Splintered Stone Mine' then 			moveitems(WhichAmulet, "finger", "all", 1) 			waitping() 		elseif $wptsection == 'Drunken Fellow Mine' then 			moveitems(WhichAmulet, "finger", "all", 1) 			waitping() 		elseif $wptsection == 'Pick N Shovel Mine' then 			moveitems(WhichAmulet, "finger", "all", 1) 			waitping() 		elseif $wptsection == 'Safety Concern' then 			moveitems(WhichAmulet, "finger", "all", 1) 			waitping() 		end 	end end if UseRing then 	if $wptsection == 'Start Up' then 		unequip("finger") 	elseif $wptsection == 'Refilling Soft Boots' then 		unequip("finger") 	elseif $wptsection == 'Training Statues' then 		unequip("finger") 	elseif $wptsection == 'Business in Edron' then 		unequip("finger") 	end end if UseAmulet then 	if $wptsection == 'Start Up' then 		unequip("neck") 	elseif $wptsection == 'Refilling Soft Boots' then 		unequip("neck") 	elseif $wptsection == 'Training Statues' then 		unequip("neck") 	elseif $wptsection == 'Business in Edron' then 		unequip("neck") 	end end" enabled="yes"/>
- <PersistentScript name="Settings" script="-- auto(1000) setsetting('Supplies/Items/strong mana potion/LeaveAt', getuseroption("minimummp")) setsetting('Supplies/Items/strong mana potion/UpTo', getuseroption("maximummp")) setsetting('Supplies/Items/great spirit potion/LeaveAt', getuseroption("minimumgsp")) setsetting('Supplies/Items/great spirit potion/UpTo', getuseroption("maximumgsp")) setsetting('Supplies/Items/prismatic bolt/LeaveAt', getuseroption("minimumaw")) setsetting('Supplies/Items/prismatic bolt/UpTo', getuseroption("maximumaw")) setsetting('Supplies/Items/crystalline arrow/LeaveAt', getuseroption("minimumaw")) setsetting('Supplies/Items/crystalline arrow/UpTo', getuseroption("maximumaw")) if getuseroption('ammunitionwithdrawer') == "Prismatic Bolt" then 	setsetting('Supplies/Items/prismatic bolt/Category', 'sup') 	setsetting('Supplies/Items/crystalline arrow/Category', 'x') 	setsetting('Supplies/Items/prismatic bolt/LootingDestination', 'supplybp') 	setsetting('Supplies/Items/crystalline arrow/LootingDestination', 'lootbp') 	setsetting('Looting/LootList/prismatic bolt/Category', 'sup') 	setsetting('Looting/LootList/crystalline arrow/Category', 'x') 	setsetting('Looting/LootList/prismatic bolt/LootingDestination', 'supplybp') 	setsetting('Looting/LootList/crystalline arrow/LootingDestination', 'lootbp') 		elseif getuseroption('ammunitionwithdrawer') == "Crystalline Arrow" then 	setsetting('Supplies/Items/prismatic bolt/Category', 'x') 	setsetting('Supplies/Items/crystalline arrow/Category', 'sup') 	setsetting('Supplies/Items/prismatic bolt/LootingDestination', 'lootbp') 	setsetting('Supplies/Items/crystalline arrow/LootingDestination', 'supplybp') 	setsetting('Looting/LootList/prismatic bolt/Category', 'x') 	setsetting('Looting/LootList/crystalline arrow/Category', 'sup') 	setsetting('Looting/LootList/prismatic bolt/LootingDestination', 'lootbp') 	setsetting('Looting/LootList/crystalline arrow/LootingDestination', 'supplybp') end if getuseroption("usering") == true then 	if getuseroption("whichring") == "Dwarven Ring" then 		setsetting('Looting/LootList/dwarven ring/Category', 'z') 		setsetting('Looting/LootList/dwarven ring/LootingDestination', 'mainbp') 			else 		setsetting('Looting/LootList/dwarven ring/Category', 'y') 		setsetting('Looting/LootList/dwarven ring/LootingDestination', 'rarebp') 	end else 	setsetting('Looting/LootList/dwarven ring/Category', 'y') 	setsetting('Looting/LootList/dwarven ring/LootingDestination', 'rarebp') end if getuseroption("forcerefill") == true then	 	if $wptsection == 'Start Up' then 		setsetting('Persistent/Scripts/Forcing Refill/Enabled', 'yes') 	end end if getuseroption("usesofts") == true then 	setsetting('Persistent/Scripts/Soft Boots/Enabled', 'yes') 		else 	setsetting('Persistent/Scripts/Soft Boots/Enabled', 'no') end if getuseroption("usereconnect") == true then 	setsetting('Persistent/Scripts/Reconnecter/Enabled', 'yes') 		else 	setsetting('Persistent/Scripts/Reconnecter/Enabled', 'no') end if getuseroption("wtp") == true then 	setsetting('Cavebot/WalkThroughPlayers', 'yes') 		else 	setsetting('Cavebot/WalkThroughPlayers', 'no') end if getuseroption("furniture") == true then 	setsetting('Persistent/Scripts/Anti Furniture/Enabled', 'yes') 		else 	setsetting('Persistent/Scripts/Anti Furniture/Enabled', 'no') end if getuseroption("valuedrop") == true then 	setsetting('Looting/OnlyOpenValuableBodies', 'yes') 	setsetting('Looting/ValuableBodiesValue', tonumber(getuseroption('dropvalue'))) 		else 	setsetting('Looting/OnlyOpenValuableBodies', 'no') end if getuseroption("automount") == true then 	setsetting('Cavebot/AutoMount', 'yes') 		else 	setsetting('Cavebot/AutoMount', 'no') end if getuseroption("pvp") == true then 	setsetting('Targeting/NonPvPMode', 'no') 		else 	setsetting('Targeting/NonPvPMode', 'yes') end setlootingdestination("mainbp", getuseroption("mainbp")) setlootingdestination("goldbp", getuseroption("goldbp")) setlootingdestination("rarebp", getuseroption("rarebp")) setlootingdestination("stackbp", getuseroption("stackbp")) setlootingdestination("supplybp", getuseroption("supplybp")) setlootingdestination("dpbp", getuseroption("dpbp")) setlootingdestination("raredpbp", getuseroption("raredpbp")) setlootingdestination("stackdpbp", getuseroption("stackdpbp")) setlootingdestination("ringdpbp", getuseroption("ringdpbp")) setlootingdestination("necklacedpbp", getuseroption("necklacedpbp")) setlootingdestination("extradpbp", getuseroption("extradpbp")) goldcap = tonumber(getuseroption('captolootgp')) setsetting('Looting/LootList/gold coin/CapAbove', goldcap) if getuseroption("sa") == false then 	setsetting('Cavebot/SpecialAreas/SArea/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea1/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea2/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea3/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea4/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea5/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea6/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea7/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea8/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea9/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea10/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea11/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea12/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea13/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea14/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea15/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea16/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea17/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea18/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea19/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea20/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea21/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea22/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea23/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea24/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea25/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea26/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea27/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea28/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea29/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea30/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea31/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea32/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea33/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea34/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea35/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea36/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea37/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea38/Avoidance', '250') 		else 	setsetting('Cavebot/SpecialAreas/SArea/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea1/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea2/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea3/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea4/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea5/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea6/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea7/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea8/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea9/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea10/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea11/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea12/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea13/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea14/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea15/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea16/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea17/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea18/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea19/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea20/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea21/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea22/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea23/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea24/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea25/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea26/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea27/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea28/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea29/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea30/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea31/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea32/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea33/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea34/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea35/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea36/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea37/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea38/Avoidance', '0') end" enabled="yes"/>
- <PersistentScript name="Anti Furniture" script="-- auto(1000,2000) antifurnituretrap('Machete', 20)" enabled="no"/>
- <PersistentScript name="Safety Concern" script="-- local Run = getuseroption("run") local amRun = tonumber(getuseroption("runamount")) auto(1000) if Run then 	if maround(0, "Enslaved Dwarf", "Lost Husher", "Lost Basher", "Lost Thrower") >= amRun then 		if $wptsection == 'The Town Mine' then 			stopattack() 			setsetting('Looting/Enabled', 'no') 			setsetting('Persistent/Scripts/Targeting Core/Enabled', 'no') 			setsetting('Targeting/Creatures/Enslaved Dwarf/Setting1/OnlyIfTrapped', 'yes') 			setsetting('Targeting/Creatures/Lost Basher/Setting1/OnlyIfTrapped', 'yes') 			setsetting('Targeting/Creatures/Lost Husher/Setting1/OnlyIfTrapped', 'yes') 			setsetting('Targeting/Creatures/Lost Thrower/Setting1/OnlyIfTrapped', 'yes') 			stopattack() 			gotolabel(2, "Safety Concern") 		elseif $wptsection == 'Splintered Stone Mine' then 			stopattack() 			setsetting('Looting/Enabled', 'no') 			setsetting('Persistent/Scripts/Targeting Core/Enabled', 'no') 			setsetting('Targeting/Creatures/Enslaved Dwarf/Setting1/OnlyIfTrapped', 'yes') 			setsetting('Targeting/Creatures/Lost Basher/Setting1/OnlyIfTrapped', 'yes') 			setsetting('Targeting/Creatures/Lost Husher/Setting1/OnlyIfTrapped', 'yes') 			setsetting('Targeting/Creatures/Lost Thrower/Setting1/OnlyIfTrapped', 'yes') 			stopattack() 			gotolabel(0, "Safety Concern") 		elseif $wptsection == 'Drunken Fellow Mine' then 			stopattack() 			setsetting('Looting/Enabled', 'no') 			setsetting('Persistent/Scripts/Targeting Core/Enabled', 'no') 			setsetting('Targeting/Creatures/Enslaved Dwarf/Setting1/OnlyIfTrapped', 'yes') 			setsetting('Targeting/Creatures/Lost Basher/Setting1/OnlyIfTrapped', 'yes') 			setsetting('Targeting/Creatures/Lost Husher/Setting1/OnlyIfTrapped', 'yes') 			setsetting('Targeting/Creatures/Lost Thrower/Setting1/OnlyIfTrapped', 'yes') 			stopattack() 			gotolabel(4, "Safety Concern") 		elseif $wptsection == 'Pick N Shovel Mine' then 			stopattack() 			setsetting('Looting/Enabled', 'no') 			setsetting('Persistent/Scripts/Targeting Core/Enabled', 'no') 			setsetting('Targeting/Creatures/Enslaved Dwarf/Setting1/OnlyIfTrapped', 'yes') 			setsetting('Targeting/Creatures/Lost Basher/Setting1/OnlyIfTrapped', 'yes') 			setsetting('Targeting/Creatures/Lost Husher/Setting1/OnlyIfTrapped', 'yes') 			setsetting('Targeting/Creatures/Lost Thrower/Setting1/OnlyIfTrapped', 'yes') 			stopattack() 			gotolabel(6, "Safety Concern") 		end 	end end" enabled="yes"/>
- <PersistentScript name="Forcing Refill" script="-- auto(100) local cap = getuseroption("cap") if needresupply(cap, "sup") then 	if $wptsection == 'The Town Mine' then 		setsetting('Persistent/Scripts/Forcing Refill/Enabled', 'no') 		stopattack() 		setsetting('Looting/Enabled', 'no') 		gotolabel('Refill', 'The Town Mine') 		setsetting('Targeting/Creatures/Category a_3+/Setting1/OnlyIfTrapped', 'yes') 		setsetting('Targeting/Creatures/Enslaved Dwarf/Setting1/OnlyIfTrapped', 'yes') 		setsetting('Targeting/Creatures/Lost Basher/Setting1/OnlyIfTrapped', 'yes') 		setsetting('Targeting/Creatures/Lost Thrower/Setting1/OnlyIfTrapped', 'yes') 		setsetting('Targeting/Creatures/Lost Husher/Setting1/OnlyIfTrapped', 'yes') 		stopattack() 	elseif $wptsection == 'Splintered Stone Mine' then 		setsetting('Persistent/Scripts/Forcing Refill/Enabled', 'no') 		stopattack() 		setsetting('Looting/Enabled', 'no') 		gotolabel('Refill', 'Splintered Stone Mine') 		setsetting('Targeting/Creatures/Category a_3+/Setting1/OnlyIfTrapped', 'yes') 		setsetting('Targeting/Creatures/Enslaved Dwarf/Setting1/OnlyIfTrapped', 'yes') 		setsetting('Targeting/Creatures/Lost Basher/Setting1/OnlyIfTrapped', 'yes') 		setsetting('Targeting/Creatures/Lost Thrower/Setting1/OnlyIfTrapped', 'yes') 		setsetting('Targeting/Creatures/Lost Husher/Setting1/OnlyIfTrapped', 'yes') 		stopattack() 	elseif $wptsection == 'Drunken Fellow Mine' then 		setsetting('Persistent/Scripts/Forcing Refill/Enabled', 'no') 		stopattack() 		setsetting('Looting/Enabled', 'no') 		gotolabel('Refill', 'Drunken Fellow Mine') 		setsetting('Targeting/Creatures/Category a_3+/Setting1/OnlyIfTrapped', 'yes') 		setsetting('Targeting/Creatures/Enslaved Dwarf/Setting1/OnlyIfTrapped', 'yes') 		setsetting('Targeting/Creatures/Lost Basher/Setting1/OnlyIfTrapped', 'yes') 		setsetting('Targeting/Creatures/Lost Thrower/Setting1/OnlyIfTrapped', 'yes') 		setsetting('Targeting/Creatures/Lost Husher/Setting1/OnlyIfTrapped', 'yes') 		stopattack() 	elseif $wptsection == 'Pick N Shovel Mine' then 		setsetting('Persistent/Scripts/Forcing Refill/Enabled', 'no') 		stopattack() 		setsetting('Looting/Enabled', 'no') 		gotolabel('Refill', 'Pick N Shovel Mine') 		setsetting('Targeting/Creatures/Category a_3+/Setting1/OnlyIfTrapped', 'yes') 		setsetting('Targeting/Creatures/Enslaved Dwarf/Setting1/OnlyIfTrapped', 'yes') 		setsetting('Targeting/Creatures/Lost Basher/Setting1/OnlyIfTrapped', 'yes') 		setsetting('Targeting/Creatures/Lost Thrower/Setting1/OnlyIfTrapped', 'yes') 		setsetting('Targeting/Creatures/Lost Husher/Setting1/OnlyIfTrapped', 'yes') 		stopattack() 	end end" enabled="yes"/>
- <PersistentScript name="ChangeGold" script="init start 	-- local SCRIPT_VERSION = '1.0.0' 	local goldIds = {itemid('gold coin'), itemid('platinum coin')} init end auto(200, 300) local cont, item for i = 0, 15 do 	cont = getcontainer(i) 	if cont.isopen then 		for j = 0, cont.itemcount do 			item = cont.item[j] 			if item.count == 100 and table.find(goldIds, item.id) then 				useitem(item.id, i, j) 				waitping() 			end 		end 	end end" enabled="yes"/>
- </PersistentScripts>
- </Scripter>
- <HUDs>
- <HUDScripts>
- <HUDScript name="Cavebot Monitor" script="init start -- -- 88 -- "" ,d -- 88 -- ,adPPYba, 88 8b,dPPYba, 88,dPYba,,adPYba, ,adPPYYba, MM88MMM ,adPPYba, -- I8[ "" 88 88P' "Y8 88P' "88" "8a "" `Y8 88 a8P_____88 -- `"Y8ba, 88 88 88 88 88 ,adPPPPP88 88 8PP""""""" -- aa ]8I 88 88 88 88 88 88, ,88 88, "8b, ,aa -- `"YbbdP"' 88 88 88 88 88 `"8bbdP"Y8 "Y888 `"Ybbd8"' -- -- Name: Monitor My Stats -- Last Updated: 19/12/2013 -- Version: 1.0 local MMS = { ShowInfo = true, Title = "Script Provided by", Creator = "~ OlaSvenssonZ ~", Info = '[RP] Caves of the Lost 4-in-1', Version = '1.0.0' } -- [[ Do not change anything below this line. ]] -- filterinput(false, true, false, false) local HUD_Sections = { {Name = 'OTHERS', State = true, Items = { {'Ping', function() return $ping .. ' (avg: ' .. $pingaverage .. ')' end}, {'Bank Balance', function() return num($balance) end}, } }, {Name = 'CHARACTER STATS', State = true, Items = { {'Level', function() return $level .. ' (' .. 100 - math.floor(($exp - expatlvl($level)) * 100 / (expatlvl($level + 1) - expatlvl($level))) .. '%)' end}, {'Experience', function() return num($exp) end}, {'Magic Level', function() return $mlevel .. ' (' .. 100 - $mlevelpc .. '%)' end}, {'Weapon Skill', function() local _ = WeaponSkill() return _.skill .. ' (' .. 100 - _.skillpc .. '%)' end}, {'Shielding', function() return $shielding .. ' (' .. 100 - $shieldingpc .. '%)' end}, {'Fishing', function() return $fishing .. ' (' .. 100 - $fishingpc .. '%)' end} } }, {Name = 'ENGINE STATES', State = true, Items = { {'Spell Healer', function() return getsetting('SpellHealer/Enabled') end, function() return toggle('SpellHealer/Enabled') end}, {'Potion Healer', function() return getsetting('PotionHealer/Enabled') end, function() return toggle('PotionHealer/Enabled') end}, {'Condition Healer', function() return getsetting('ConditionHealer/Enabled') end, function() return toggle('ConditionHealer/Enabled') end}, {'Mana Training', function() return getsetting('ManaTrainer/Enabled') end, function() return toggle('ManaTrainer/Enabled') end}, {'Cavebot', function() return getsetting('Cavebot/Enabled') end, function() return toggle('Cavebot/Enabled') end}, {'Looting', function() return getsetting('Looting/Enabled') end, function() return toggle('Looting/Enabled') end}, {'Targeting', function() return getsetting('Targeting/Enabled') end, function() return toggle('Targeting/Enabled') end} } }, {Name = 'BOTTING STATS', State = true, Items = { {'Experience per Hour', function() return num($exphour) end}, {'Experience Left', function() return num(exptolevel()) end}, {'Experience Today', function() return num($expgained) end}, {'Time to Next Level', function() return time(timetolevel()) end}, {'Played Time', function() return time(math.floor($charactertime / 1000)) end}, {'Stamina', function() return time($stamina) end} } } } local HUD_Colors = { Font = color(255, 255, 255, 0), SectionHeaderBackground = {0.0, color(36, 68, 105, 20), 0.23, color(39, 73, 114, 20), 0.76, color(1, 4, 0, 0)}, EntryNameBackground = {0.0, color(150, 7, 10, 0), 0.23, color(0, 0, 10, 200), 0.76, color(10, 10, 10, 0)}, EntryValueBackground = {0.0, color(225, 0, 0, 225), 0.23, color(0, 0, 0, 225), 0.76, color(0, 0, 0, 225)}, EntryValueEnabledBackground = {0.0, color(65, 96, 12, 20), 0.23, color(67, 99, 13, 20), 0.76, color(36, 52, 6, 20)}, EntryValueDisabledBackground = {0.0, color(90, 12, 15, 20), 0.23, color(98, 13, 17, 20), 0.76, color(52, 6, 9, 20)}, } function WeaponSkill() local SkillTypes = { ['axe'] = {type = 'axe', skill = $axe, skillpc = $axepc}, ['club'] = {type = 'club', skill = $club, skillpc = $clubpc}, ['sword'] = {type = 'sword', skill = $sword, skillpc = $swordpc}, ['bow'] = {type = 'distance', skill = $distance, skillpc = $distancepc}, ['distance weapon'] = {type = 'distance', skill = $distance, skillpc = $distancepc}, ['no weapon'] = {type = 'fist', skill = $fist, skillpc = $fistpc}, ['rod'] = {type = 'magic', skill = $mlevel, skillpc = $mlevelpc}, ['wand'] = {type = 'magic', skill = $mlevel, skillpc = $mlevelpc}, } return SkillTypes[findweapontype()] end local Moving, Temp, Moved = false, {0, 0}, {0, 0} function inputevents(e) if (e.type == IEVENT_LMOUSEDOWN) then for _, Section in ipairs(HUD_Sections) do if (e.elementid == Section.StateSwitch) then Section.State = not Section.State return end end for _, Section in ipairs(HUD_Sections) do if (Section.Name == 'ENGINE STATES') then for _, SectionItem in ipairs(Section.Items) do if (e.elementid == SectionItem[4]) then SectionItem[3]() return end end end end end if (e.type == IEVENT_MMOUSEDOWN) then Moving, Temp = true, {$cursor.x - Moved[1], $cursor.y - Moved[2]} end if (e.type == IEVENT_MMOUSEUP) then Moving = false end end setmaskcolorxp(0) init end if (Moving) then auto(10) Moved = {$cursor.x - Temp[1], $cursor.y - Temp[2]} end setposition($clientwin.left + 5 + Moved[1], $worldwin.top + Moved[2]) setfontstyle('Yu Gothic Light', 8, 75, 0xFFFFFF, 1, color(0, 0, 0, 20)) local YPosition, SectionRow, SectionItemsRow = 0, 0, 0 if MMS.ShowInfo then local StringWidth, StringHeight = measurestring('TEMP') setfillstyle('gradient', 'linear', 2, 0, 0, 0, 22) addgradcolors(unpack(HUD_Colors.SectionHeaderBackground)) drawroundrect(0, 0, 240, 21, 2, 2) drawtext(MMS.Title, 6, 21 / 2 - StringHeight * 0.5) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 22) addgradcolors(unpack(HUD_Colors.EntryValueBackground)) drawroundrect(130, 0, 110, 21, 2, 2) drawtext(MMS.Creator, 136, 21 / 2 - StringHeight * 0.4) setfontsize(8) local StringWidth, StringHeight = measurestring('TEMP') setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(HUD_Colors.EntryNameBackground)) drawroundrect(0, 24 + 0 * 18, 240, 15, 2, 2) drawtext(MMS.Info, 6, 24 + 0 * 18 + 15 / 2 - StringHeight * 0.6 + 1) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(HUD_Colors.EntryNameBackground)) drawroundrect(0, 24 + 1 * 18, 240, 15, 2, 2) drawtext('Script version:', 6, 24 + 1 * 18 + 15 / 2 - StringHeight * 0.5 + 1) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(HUD_Colors.EntryValueBackground)) drawroundrect(130, 24 + 1 * 18, 110, 15, 2, 2) drawtext(MMS.Version, 136, 24 + 1 * 18 + 15 / 2 - StringHeight * 0.5 + 1) YPosition = 1 + 2 * 19 end for SectionIndex, Section in ipairs(HUD_Sections) do setfontsize(8) local StringWidth, StringHeight = measurestring('TEMP') setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21) addgradcolors(unpack(HUD_Colors.SectionHeaderBackground)) drawroundrect(0, YPosition + (SectionRow * 23) + (SectionItemsRow * 19), 240, 20, 2, 2) drawtext(Section.Name, 10, YPosition + (SectionRow * 23) + (SectionItemsRow * 19) + 20 / 2 - StringHeight * 0.5 + 1) setfillstyle('gradient', 'linear', 0, 5, 10, 0, 1) if (Section.State) then addgradcolors(unpack(HUD_Colors.EntryValueEnabledBackground)) else addgradcolors(unpack(HUD_Colors.EntryValueDisabledBackground)) end Section.StateSwitch = drawroundrect(220, YPosition + (SectionRow * 23) + (SectionItemsRow * 19), 20, 20, 2, 2) drawtext('X', 228, YPosition + (SectionRow * 23) + (SectionItemsRow * 19) + 20 / 2 - StringHeight * 0.5 + 1) SectionRow = SectionRow + 1 if (Section.State) then setfontsize(8) local StringWidth, StringHeight = measurestring('TEMP') for SectionItemIndex, SectionItem in ipairs(Section.Items) do setfillstyle('gradient', 'linear', 1, 220, 1, 130, 10) addgradcolors(unpack(HUD_Colors.EntryNameBackground)) drawroundrect(0, YPosition + (SectionRow * 23) + (SectionItemsRow * 19), 130, 16, 4, 0) drawtext(SectionItem[1], 6, YPosition + (SectionRow * 23) + (SectionItemsRow * 19) + 16 / 2 - StringHeight * 0.5 + 1) if (Section.Name == 'ENGINE STATES') then local EngineCurrentState = SectionItem[2]() setfillstyle('gradient', 'linear', 2, 10, 0, 0, 10) if (EngineCurrentState == 'yes') then addgradcolors(unpack(HUD_Colors.EntryValueEnabledBackground)) else addgradcolors(unpack(HUD_Colors.EntryValueDisabledBackground)) end HUD_Sections[SectionIndex].Items[SectionItemIndex][4] = drawroundrect(130, YPosition + (SectionRow * 23) + (SectionItemsRow * 19), 110, 16, 2, 0) drawtext((EngineCurrentState == 'yes' and ('On')) or ('Off'), 136, YPosition + (SectionRow * 23) + (SectionItemsRow * 19) + 16 / 2 - StringHeight * 0.5 + 1) else setfillstyle('gradient', 'linear', 0, 0, 0, 0, 3) addgradcolors(unpack(HUD_Colors.EntryValueBackground)) drawroundrect(130, YPosition + (SectionRow * 23) + (SectionItemsRow * 19), 110, 16, 2, 2) drawtext(SectionItem[2](), 136, YPosition + (SectionRow * 23) + (SectionItemsRow * 19) + 16 / 2 - StringHeight * 0.5 + 1) end SectionItemsRow = SectionItemsRow + 1 end end end" enabled="yes" refreshRate="100"/>
- <HUDScript name="Loot Monitor" script="init start 	-- 	-- 88 	-- "" ,d 	-- 88 	-- ,adPPYba, 88 8b,dPPYba, 88,dPYba,,adPYba, ,adPPYYba, MM88MMM ,adPPYba, 	-- I8[ "" 88 88P' "Y8 88P' "88" "8a "" `Y8 88 a8P_____88 	-- `"Y8ba, 88 88 88 88 88 ,adPPPPP88 88 8PP""""""" 	-- aa ]8I 88 88 88 88 88 88, ,88 88, "8b, ,aa 	-- Author: `"YbbdP"' 88 88 88 88 88 `"8bbdP"Y8 "Y888 `"Ybbd8"' 	-- 	-- Monitor My Hunting! 	-- 	-- Version: 1.0 	-- Created: 29.12.2013 	-- Last update: 29.12.2013 	-- 	local MMH = { 		SHOW_ALL_ITEMS = false, 		SHOW_ALL_SUPPLIES = false, 	} 	-- [[ Do not change anything below this line. ]] -- 	-- [[ COLORS ]] -- 	MMH.COLORS = {} 	MMH.COLORS.FONT_COLOR = color(255, 255, 255, 0) 	MMH.COLORS.SECTION_HEADER_BACKGROUND = {0.0, color(36, 68, 105, 20), 0.23, color(39, 73, 114, 20), 0.76, color(1, 4, 0, 0)} 	MMH.COLORS.ENTRY_NAME_BACKGROUND = {0.0, color(150, 7, 10, 0), 0.23, color(0, 0, 10, 200), 0.76, color(10, 10, 10, 0)} 	MMH.COLORS.ENTRY_VALUE_BACKGROUND = {0.0, color(225, 0, 0, 225), 0.23, color(0, 0, 0, 225), 0.76, color(0, 0, 0, 225)} 	MMH.COLORS.RESULT_POSITIVE_BACKGROUND = {0.0, color(65, 96, 12, 20), 0.23, color(67, 99, 13, 20), 0.76, color(36, 52, 6, 20)} 	MMH.COLORS.RESULT_NEGATIVE_BACKGROUND = {0.0, color(90, 12, 15, 20), 0.23, color(98, 13, 17, 20), 0.76, color(52, 6, 9, 20)} 	MMH.COLORS.RESET_BUTTON_BACKGROUND = MMH.COLORS.RESULT_POSITIVE_BACKGROUND 	-- [[ ELEMENTS ]] -- 	MMH.ELEMENTS = {} 	MMH.ELEMENTS.RESET_BUTTON = -1 	MMH.ELEMENTS.SWITCH_ITEMS_LOOTED = -1 	MMH.ELEMENTS.SWITCH_SUPPLIES_USED = -1 	-- [[ SECTION STATES ]] -- 	MMH.SECTIONS = {} 	MMH.SECTIONS.ITEMS_LOOTED = true 	MMH.SECTIONS.SUPPLIES_USED = true 	-- [[ OTHERS ]] --	 	filterinput(false, true, false, false) 	local MOVING, TEMP, MOVED = false, {0, 0}, {0, 0} 	function inputevents(e) 		if (e.type == IEVENT_LMOUSEDOWN) then 			if (e.elementid == MMH.ELEMENTS.RESET_BUTTON) then 				resetcharactertime() 				resetlootcounter() 				resetexpcounter() 			elseif (e.elementid == MMH.ELEMENTS.SWITCH_ITEMS_LOOTED) then 				MMH.SECTIONS.ITEMS_LOOTED = not MMH.SECTIONS.ITEMS_LOOTED 			elseif (e.elementid == MMH.ELEMENTS.SWITCH_SUPPLIES_USED) then 				MMH.SECTIONS.SUPPLIES_USED = not MMH.SECTIONS.SUPPLIES_USED 			end 		end 		if (e.type == IEVENT_MMOUSEDOWN) then 			MOVING, TEMP = true, {$cursor.x - MOVED[1], $cursor.y - MOVED[2]} 		end 		if (e.type == IEVENT_MMOUSEUP) then 			MOVING = false 		end 	end 	setmaskcolorxp(0) init end if (MOVING) then auto(10) MOVED = {$cursor.x - TEMP[1], $cursor.y - TEMP[2]} end setposition($clientwin.right - 424 + MOVED[1], $worldwin.top + MOVED[2]) setfontstyle('Yu Gothic Light', 8, 75, MMH.COLORS.FONT_COLOR, 1, color(0, 0, 0, 20)) local ROW_QUANTITY, STRING_WIDTH, STRING_HEIGHT = 0, measurestring('TEMP') local ITEMS_LOOTED_WORTH, ITEM_LOOTED_QUANTITY, ITEM_LOOTED_WORTH = 0, 0, 0 local SUPPLIES_USED_WORTH, SUPPLY_USED_QUANTITY, SUPPLY_USED_WORTH = 0, 0, 0 setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21) addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGROUND)) drawroundrect(0, 0, 240, 20, 2, 2) drawtext('~ OlaSvenssonZ~ Loot Monitor', 6, 20 / 2 - STRING_HEIGHT * 0.5) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21) addgradcolors(unpack(MMH.COLORS.RESET_BUTTON_BACKGROUND)) MMH.ELEMENTS.RESET_BUTTON = drawroundrect(196, 0, 44, 20, 2, 2) drawtext('RESET', 202, 20 / 2 - STRING_HEIGHT * 0.5) setfontsize(8) STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP') setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGROUND)) drawroundrect(0, 23, 240, 15, 2, 2) drawtext('Looting Accuracy', 6, 23 + 15 / 2 - STRING_HEIGHT * 0.5 + 1) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMH.COLORS.ENTRY_VALUE_BACKGROUND)) drawroundrect(130, 23, 110, 15, 2, 2) drawtext(string.format('%.2f', $lootaccuracy) .. '%', 136, 23 + 15 / 2 - STRING_HEIGHT * 0.5 + 1) setfontsize(9) STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP') setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21) addgradcolors(unpack(MMH.COLORS.SECTION_HEADER_BACKGROUND)) drawroundrect(0, 41, 240, 20, 2, 2) drawtext('ITEMS LOOTED', 6, 41 + 20 / 2 - STRING_HEIGHT * 0.5) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21) if (MMH.SECTIONS.ITEMS_LOOTED) then 	addgradcolors(unpack(MMH.COLORS.RESULT_POSITIVE_BACKGROUND)) else 	addgradcolors(unpack(MMH.COLORS.RESULT_NEGATIVE_BACKGROUND)) end MMH.ELEMENTS.SWITCH_ITEMS_LOOTED = drawroundrect(220, 41, 20, 20, 2, 2) drawtext('X', 228, 41 + 20 / 2 - STRING_HEIGHT * 0.5) setfontsize(8) STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP') foreach lootingitem ItemEntry do 	if (MMH.SHOW_ALL_ITEMS or ItemEntry.amountlooted > 0) then 		ITEM_LOOTED_QUANTITY = ItemEntry.amountlooted 		ITEM_LOOTED_WORTH = ItemEntry.sellprice * ITEM_LOOTED_QUANTITY 		if (MMH.SECTIONS.ITEMS_LOOTED) then 			setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) 			addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGROUND)) 			drawroundrect(0, 64 + ROW_QUANTITY * 18, 240, 15, 2, 2) 		 			setcompositionmode(CompositionMode_SourceOver) 			drawitem(ItemEntry.id, 6, 64 + ROW_QUANTITY * 18, 50, 100) 			setcompositionmode(CompositionMode_Automatic) 			drawtext(((#ItemEntry.name > 16 and string.match(string.sub(ItemEntry.name, 1, 16), '(.-)%s?$') .. '...') or ItemEntry.name):capitalizeall(), 28, 64 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5) 			setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) 			addgradcolors(unpack(MMH.COLORS.ENTRY_VALUE_BACKGROUND)) 			drawroundrect(130, 64 + ROW_QUANTITY * 18, 110, 15, 2, 2) 			drawtext(num(ITEM_LOOTED_QUANTITY) .. ' (' .. math.floor(ITEM_LOOTED_WORTH / 100) / 10 .. 'K)', 136, 64 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5) 			ROW_QUANTITY = ROW_QUANTITY + 1 		end 		ITEMS_LOOTED_WORTH = ITEMS_LOOTED_WORTH + ITEM_LOOTED_WORTH 	end end setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGROUND)) drawroundrect(0, 64 + ROW_QUANTITY * 18, 240, 15, 2, 2) drawtext('Total: ' .. num(ITEMS_LOOTED_WORTH) .. ' GPs', 6, 64 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5) ROW_QUANTITY = ROW_QUANTITY + 1 setfontsize(9) STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP') setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21) addgradcolors(unpack(MMH.COLORS.SECTION_HEADER_BACKGROUND)) drawroundrect(0, 64 + ROW_QUANTITY * 18, 240, 20, 2, 2) drawtext('SUPPLIES USED', 6, 64 + ROW_QUANTITY * 18 + 20 / 2 - STRING_HEIGHT * 0.5) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21) if (MMH.SECTIONS.SUPPLIES_USED) then 	addgradcolors(unpack(MMH.COLORS.RESULT_POSITIVE_BACKGROUND)) else 	addgradcolors(unpack(MMH.COLORS.RESULT_NEGATIVE_BACKGROUND)) end MMH.ELEMENTS.SWITCH_SUPPLIES_USED = drawroundrect(220, 64 + ROW_QUANTITY * 18, 20, 20, 2, 2) drawtext('X', 228, 64 + ROW_QUANTITY * 18 + 20 / 2 - STRING_HEIGHT * 0.5) setfontsize(8) STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP') foreach supplyitem ItemEntry do 	if (MMH.SHOW_ALL_SUPPLIES or ItemEntry.amountused > 0) then 		SUPPLY_USED_QUANTITY = ItemEntry.amountused 		SUPPLY_USED_WORTH = ItemEntry.buyprice * SUPPLY_USED_QUANTITY 		if (MMH.SECTIONS.SUPPLIES_USED) then 			setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) 			addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGROUND)) 			drawroundrect(0, 87 + ROW_QUANTITY * 18, 240, 15, 2, 2) 			setcompositionmode(CompositionMode_SourceOver) 			drawitem(ItemEntry.id, 6, 87 + ROW_QUANTITY * 18, 50, 100) 			setcompositionmode(CompositionMode_Automatic) 			drawtext(((#ItemEntry.name > 16 and string.match(string.sub(ItemEntry.name, 1, 16), '(.-)%s?$') .. '...') or ItemEntry.name):capitalizeall(), 28, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5) 			setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) 			addgradcolors(unpack(MMH.COLORS.ENTRY_VALUE_BACKGROUND)) 			drawroundrect(130, 87 + ROW_QUANTITY * 18, 110, 15, 2, 2) 			drawtext(num(SUPPLY_USED_QUANTITY) .. ' (' .. math.floor(SUPPLY_USED_WORTH / 100) / 10 .. 'K)', 136, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5) 			ROW_QUANTITY = ROW_QUANTITY + 1 		end 		SUPPLIES_USED_WORTH = SUPPLIES_USED_WORTH + SUPPLY_USED_WORTH 	end end if (MMH.SECTIONS.SUPPLIES_USED) then 	setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) 	addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGROUND)) 	drawroundrect(0, 87 + ROW_QUANTITY * 18, 240, 15, 2, 2) 	setcompositionmode(CompositionMode_SourceOver) 	drawitem(3031, 6, 87 + ROW_QUANTITY * 18, 50, 100) 	setcompositionmode(CompositionMode_Automatic) 	drawtext('Money Spent', 28, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5) 	setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) 	addgradcolors(unpack(MMH.COLORS.ENTRY_VALUE_BACKGROUND)) 	drawroundrect(130, 87 + ROW_QUANTITY * 18, 110, 15, 2, 2) 	drawtext(num($moneyspent) .. ' (' .. math.floor($moneyspent / 100) / 10 .. 'K)', 136, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5) 	ROW_QUANTITY = ROW_QUANTITY + 1 end SUPPLIES_USED_WORTH = SUPPLIES_USED_WORTH + $moneyspent setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGROUND)) drawroundrect(0, 87 + ROW_QUANTITY * 18, 240, 15, 2, 2) drawtext('Total: ' .. num(SUPPLIES_USED_WORTH) .. ' GPs', 6, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5) ROW_QUANTITY = ROW_QUANTITY + 1 setfontsize(8) STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP') setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21) if (ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH) then 	addgradcolors(unpack(MMH.COLORS.RESULT_POSITIVE_BACKGROUND)) else 	addgradcolors(unpack(MMH.COLORS.RESULT_NEGATIVE_BACKGROUND)) end drawroundrect(0, 87 + ROW_QUANTITY * 18, 240, 20, 2, 2) drawtext(((ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and ('PROFIT: ')) or ('WASTE: ')) .. num(ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) .. ' GPs (' .. math.abs(math.floor(((ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) * 3600) / ($charactertime / 1000) / 100) / 10) .. ' k/h)', 6, 87 + ROW_QUANTITY * 18 + 20 / 2 - STRING_HEIGHT * 0.5)" enabled="yes" refreshRate="100"/>
- <HUDScript name="RecentLoot" script="init start 	-- SCRIPT_VERSION = '1.1.1' 	local warnItems = {'terra legs', 'skull staff', 'terra boots', 'sapphire hammer', 'iron ore', 'fire axe', 'war axe', 'chaos mace', 'tower shield', 'buckle', 'spiked squelcher', 'warrior helmet', 'knight legs', 'helmet of the lost', 'titan axe', 'guardian shield', 'knight axe', 'glorious axe', 'ancient shield', 'piggy bank'} -- you can add more items here 	local maxMsgs = 15 -- max lines to display at once 	local msgTimeOut = 120000 -- will only show loots from the last 30 seconds 	local position = 'left' -- right or left 	local rareLootColor = 0x8E6B23 	local lootColor = 0x8E8EBC 	-- dont edit anything below this line 	local fontsize = 7 	local fontspacing = fontsize + 6 	local isRight = (position == 'right') 	local msgs = {} 	setfontstyle("Yu Gothic Light", fontsize, 75, lootColor, 1, 0x002200) 	setmaskcolorxp(0) init end foreach newmessage m do 	if m.level == 0 and m.content:sub(0,8) == 'Loot of ' then 		local msgInfo = m.content:lootmsg() 		local color = lootColor 		local hasItems = false 		local msg = msgInfo.name .. ': ' 		local lastIndex = #msgInfo.items 		for index, item in ipairs(msgInfo.items) do 			hasItems = true 			if (item.count > 1) then 				msg = msg .. item.count .. ' ' 			end 			msg = msg .. item.name 			if index ~= lastIndex then 				msg = msg .. ', ' 			end 			if table.find(warnItems, item.name) then 				color = rareLootColor 			end 		end 		if (hasItems) then 			local msgWidth = measurestring(msg) 			table.insert(msgs, {['msg'] = msg, ['color'] = color, ['time'] = $timems, ['width'] = msgWidth}) 		end 	end end local msgsLen = #msgs local longestLine = 0 if isRight then 	for index = msgsLen, math.max(msgsLen - maxMsgs + 1, 1), -1 do 		if msgs[index].width > longestLine then longestLine = msgs[index].width end 	end end local i = 1 while (i <= msgsLen) do 	if $timems - msgs[i].time <= msgTimeOut and i > msgsLen - maxMsgs then 		setfontcolor(msgs[i].color) 		addtext(msgs[i].msg, tern(isRight, longestLine - msgs[i].width + 2, 2), i*fontspacing) 		i = i + 1 	else 		table.remove(msgs, i) 	end 	msgsLen = #msgs end if not isRight then 	setposition($worldwin.left + 3, $worldwin.bottom - i*fontspacing) else 	setposition($worldwin.right - 3 - longestLine, $worldwin.bottom - i*fontspacing) end if msgsLen == 0 then -- to clear HUD when resetting script 	addtext('', 0, 0) end" enabled="yes" refreshRate="100"/>
- <HUDScript name="IntroHUD" script="init start 	-- local SCRIPT_VERSION = '1.0.0' 	 	local fontsize = 10 	local fontspacing = fontsize + 6 	setfontstyle("Yu Gothic Light", 10, 100, 0xCCCCCC, 1, 0x555555) 	 	local displayontitle = true -- set it to false to display it as a rectangular info instead 	local maxsize = 220 	 	setmaskcolorxp(0) init end auto(100) local info = { 	{color = 0xff5577, text = 'Created by ', value = 'OlaSvenssonZ'}, 	{color = 0x77ff77, text = '[RP] Caves of the Lost 4-in-1', value = ' '}, 	{color = 0x99dd99, text = '...the ULTIMATE Moneymaker for Royal Paladins', value = ' '}, } if (displayontitle) then 	local x = 0 	for _,j in ipairs(info) do 		local str = j.text .. j.value 		local w = measurestring(str) 		 		setfontcolor(j.color) 		drawtext(str, x, 0) 		x = x + w + 50 	end 	setposition($clientwin.left + 30, $clientwin.top - 21) else 	for i,j in ipairs(info) do 		local w = measurestring(j.value) 		local posy = (i-1)*fontspacing 		 		setfontcolor(j.color) 		drawtext(j.text, 2, posy) 		drawtext(j.value, maxsize-w, posy) 	end 	 	setposition($worldwin.left-250, $worldwin.top+8) end" enabled="yes" refreshRate="100"/>
- <HUDScript name="Photograph" script="init start -- local SCRIPT_VERSION = '1.0.1' -- screenshot options local saveOriginal = true			-- save full original, unaltered screenshot local createWorldVersion = true		-- create a version of the screenshot that only shows the world area local createFullVersion = true		-- create a version of the screenshot that shows the whole client local focusClient = true			-- focus client before taking the screenshot local drawHuds = true				-- if desktop composition is enabled (Windows Vista, 7 or 8), draw HUDs on SS local relocateHuds = true			-- draws the huds at a custom location on the screenshot (need desktop composition enabled) local compressionQuality = 100		-- file compression rate, values ranging from 1 to 100 -- hud locations, relative to world window. negative coordinates will be right / bottom aligned local relocateLocations = { 	{ name = "GeneralInfo", x = 4, y = -20 }, 	{ name = "MonitorMyStats", x = 0, y = 0 }, 	{ name = "MonitorMyHunting", x = - 242, y = 0 }, } -- alteration options local showEquipment = true			-- show your character equipment on world screenshot local hidePersonalInfo = true		-- hide personal info on screenshot (character name) local hideHudInfo = true			-- hide personal info on HUD (must be supported by HUD) -- technical settings local hideMethod = "both"			-- "shuffle" = shuffle pixels, "blur" = blur region, "both" = both (strongest) local textSearchTolerance = 30		-- how many % of the text for hiding we want to can be obstructed (by other text on top) -- internal setup (don't change below) -- note: textures/child_huds get rendered in the order -- they were created and not selected, needs fixing local glowTexture = createtexture() local clientTexture = createtexture() local shotTexture = createtexture() local glowRendered = false local takeScreenshot = false local fileName = 'smartss' local function renderglow() 	local rectSize = 34 	local glowSize = 4 	local fullSize = glowSize + rectSize + glowSize 	-- leave space for glow on edges 	selecthud(glowTexture) 	setfixedsize(fullSize, fullSize) 	 	-- fill with transparent color 	setbordercolor(-1) 	setfillstyle("color", -1) 	drawrect(0, 0, fullSize, fullSize) 	 	-- black rect in center 	setfillstyle("color", 0x80000000) 	drawrect(glowSize, glowSize, rectSize-1, rectSize-1) 	 	-- apply glow around rect 	drawgloweffect(0x000000, glowSize) 	 	--hudsnapshot("glow", 100) end local function copyequip() 	local slotLocations = {37, 2, 0, 16, 74, 16, 37, 39, 74, 53, 0, 53, 37, 76, 37, 113, 0, 90, 74, 90} 	local equipx, equipy = getwindowpos("equip") 	 	if equipx ~= nil then 		local destx = $worldwin.width - 123 - 16 		local desty = $worldwin.height - 155 - 16 	 		for i=1,10 do 			local slotx = 10 + slotLocations[i*2-1] 			local sloty = 4 + slotLocations[i*2] 			 			-- add glow 			setcompositionmode(CompositionMode_SourceOver) 			drawtexture(glowTexture, destx+slotx-2, desty+sloty-2, 100) 			 			-- copy equip slot 			setcompositionmode(CompositionMode_Automatic) 			drawtexture(clientTexture, destx+slotx, desty+sloty, 100, equipx - $clientwin.x + slotx, equipy - $clientwin.y + sloty, 34, 34) 		end 	end end local function hideregion(r) 	if hideMethod == "shuffle" or hideMethod == "both" then 		drawshufflepixelseffect(r.left, r.top, r.width, r.height) 	end 	 	if hideMethod == "blur" or hideMethod == "both" then 		drawblureffect(r.left, r.top, r.width, r.height, 8, 2) 	end end local function takeshot() 	if hudready(clientTexture) and hudready(shotTexture) and hudready(glowTexture) then 		local worldx = $worldwin.x - $clientwin.x 		local worldy = $worldwin.y - $clientwin.y 		local worldw = $worldwin.width 		local worldh = $worldwin.height 		-- grab whole client screen 		selecthud(clientTexture) 		setfixedsize($clientwin.width, $clientwin.height) 		grabclientwindow() 		 		if saveOriginal then 			hudsnapshot(fileName .. ".original", compressionQuality) 		end 		 		-- hide information 		if hidePersonalInfo then		 			-- hide name in chat text in world window ($name says:) 			hideclienttext($name, worldx, worldy, worldw, worldh, true, hideMethod, 8, 2, textSearchTolerance) 			 			if createFullVersion then 				-- hide name in chat window 				hideclienttext($name, 0, worldy + worldh + 62, -194, -22, false, hideMethod, 8, 2) 				 				-- hide private channel names 				foreach channel c do 					if c.outid > 6 then 						hideclienttext(c.name, 0, worldy + worldh + 44, -194, 16, true, hideMethod, 8, 2) 					end 				end 			end 			 			-- hide name above char, in case the other way failed (text/other names on top?) 			local r = getnamearea($self, worldw, worldh) 			if r then 				-- map to client coordinates, and expand 				r.left = r.left + worldx 				r.top = r.top + worldy + 1 				r.width = r.width + 1 				r.height = r.height + 2 				 				-- hide the region 				hideregion(r) 			end 		end 		 		if drawHuds and not $windowsxp then 			-- draw huds transparently 			setcompositionmode(CompositionMode_SourceOver) 			 			local i = 0 			while isscript("display", i) do 				local listname = scriptlistname("display", i) 				local x = nil 				local y = nil 				 				if relocateHuds then 					for _, h in ipairs(relocateLocations) do 						if h.name == listname then 							if h.x < 0 then x = worldx + worldw + h.x else x = worldx + h.x end 							if h.y < 0 then y = worldy + worldh + h.y else y = worldy + h.y end 						end 					end 				end 				 				grabhud(listname, x, y) 				 				i = i + 1 			end 			 			-- restore changed defaults 			setcompositionmode(CompositionMode_Automatic) 		end 		-- draw windbot logo 		setcompositionmode(CompositionMode_SourceOver) 		local logow, logoh = 64, 64 		drawimage('windbot.png', worldx + 5, worldy + worldh - (logoh + 25), 0, 0, logow, logoh) 		-- restore changed defaults 		setcompositionmode(CompositionMode_Automatic) 		 		if createFullVersion then 			hudsnapshot(fileName .. ".full", compressionQuality) 		end 		 		if createWorldVersion then 			-- render a glow effect to place under equip 			if not glowRendered then 				renderglow() 				glowRendered = true 			end 		 			-- switch to screenshot texture 			selecthud(shotTexture) 			setfixedsize(worldw, worldh) 			 			-- copy world area of client 			drawtexture(clientTexture, 0, 0, 100, worldx, worldy, worldw, worldh) 		 			-- copy equipment 			if showEquipment then 				copyequip() 			end 		 			-- save texture to file 			hudsnapshot(fileName .. ".world", compressionQuality) 			 			-- free texture 			freetexture(shotTexture) 		end 		 		-- release texture contents to free memory (without deleting it) 		-- we won't be using it until next screenshot 		 		freetexture(clientTexture) 	end end function smartscreenshot(name) 	takeScreenshot = true 	fileName = name or 'smartss' end auto(50) init end -- runtime part if takeScreenshot then 	if not TakingScreenshot then 		-- huds can check for TakingScreenshot type 		-- to avoid drawing identifiable information 		 		TakingScreenshot = hideHudInfo and ("hide_personal_info method:" .. hideMethod) or "normal" 		 		debugscript("Taking screenshot") 		 		-- huds can be hidden and outdated if client not focused 		-- and give chance for hud to hide personal info 		forcerefreshhuds() 		 		debugscript("Huds refreshed") 		 		-- take the screenshot 		takeshot() 		 		debugscript("Done") 		 		TakingScreenshot = nil 	end 	 	takeScreenshot = false end" enabled="yes" refreshRate="100"/>
- <HUDScript name="ContextMenu" script="init start 	-- local SCRIPT_VERSION = '2.2.0' 	local showProfile = true 	local showRelation = true 	local showWaypoints = true 	local mainWaypoints = {'Node', 'Stand', 'Action', 'Lure'} 	local secondaryWaypoints = {'Walk', 'Shovel', 'Rope', 'Machete', 'Ladder', 'Use'} 	local showSpecialAreas = true 	local specialAreas = {'none', 'cavebot', 'targeting', 'cavebot & targeting'} 	-- DO NOT EDIT BELOW THIS LINE -- 	local defFontColor = color(223, 223, 223) 	local defBackColor = color(70, 70, 70) 	local defHighColor = color(128, 128, 128) 	local boxColor = color(70, 70, 70) 	local boxLightShadowColor = color(117, 117, 117) 	local boxDarkShadowColor = color(41, 41, 41) 	local borderSize = 4 	local paddingSize = 3 	local PROFILE_URL = "http://www.tibia.com/community/?subtopic=characters&name=" 	ALIGN_LEFT = 0 	ALIGN_CENTER = 1 	ALIGN_RIGHT = 2 	MENU_SEPARATOR = '-- SEPARATOR --' 	local items, highlight, contextMenu, maxWidth, maxHeight, clicked 	do -- Register default handlers 		if showProfile then 			local function showProfileName(m) 				return 'Show page for ' .. m.creature.name 			end 			local function showProfileCall(m) 				openbrowser(PROFILE_URL .. m.creature.name:gsub(' ', '+')) 			end 			registermessagehandler('contextMenu_player', showProfileName, showProfileCall) 			registermessagehandler('contextMenu_player', MENU_SEPARATOR, nil) 		end 		if showRelation then 			local function currentRelationName(m) 				if m.creature.id ~= $self.id then 					return m.creature.name .. ': ' .. m.creature.teamname, m.creature.teamcolor, nil, color(70, 70, 70) 				end 			end 			registermessagehandler('contextMenu_player', currentRelationName, nil) 			registermessagehandler('contextMenu_player', MENU_SEPARATOR, nil) 			-- enemy 			local function setEnemyName(m) 				if m.creature.id ~= $self.id and not m.creature.isenemy then 					return 'Set ' .. m.creature.name .. ' as enemy' 				end 			end 			local function setEnemyCall(m) 				setrelation(m.creature, 'enemy') 			end 			registermessagehandler('contextMenu_player', setEnemyName, setEnemyCall) 			-- ally 			local function setAllyName(m) 				if m.creature.id ~= $self.id and (not m.creature.isally or m.creature.isleader) then 					return 'Set ' .. m.creature.name .. ' as ally' 				end 			end 			local function setAllyCall(m) 				setrelation(m.creature, 'ally') 			end 			registermessagehandler('contextMenu_player', setAllyName, setAllyCall) 			-- leader 			local function setLeaderName(m) 				if m.creature.id ~= $self.id and not m.creature.isleader then 					return 'Set ' .. m.creature.name .. ' as leader' 				end 			end 			local function setLeaderCall(m) 				setrelation(m.creature, 'leader') 			end 			registermessagehandler('contextMenu_player', setLeaderName, setLeaderCall) 			registermessagehandler('contextMenu_player', MENU_SEPARATOR, nil) 		end 		if showWaypoints then 			for _, v in ipairs({mainWaypoints, secondaryWaypoints}) do 				for _, vv in ipairs(v) do 					-- I learned this trick with JavaScript; basically, we call a anonymous 					-- function that returns the function we'll actually use. The trick is 					-- that we pass to this first anonymous function the type of the node 					-- we want the returned function to add. This works because the inner 					-- function is created in a scope where `type` has the desired value, 					-- so it's value is retained for future calls. 					registermessagehandler('contextMenu_world', 'Add ' .. vv, (function(type) 						return function(m) 							addwaypoint(type, m.posx, m.posy, m.posz) 						end 					end)(vv)) 				end 				registermessagehandler('contextMenu_world', MENU_SEPARATOR, nil) 			end 		end 		if showSpecialAreas then 			for _, v in ipairs(specialAreas) do 				registermessagehandler('contextMenu_world', 'Add Special Area (' .. v:capitalizeall() .. ')', (function(type) 					return function(m) 						addspecialarea(type, m.posx, m.posy, m.posz) 					end 				end)(v)) 			end 			registermessagehandler('contextMenu_world', MENU_SEPARATOR, nil) 		end 	end 	local function loadCategories(...) 		local categories = {...} 		for _, v in ipairs(categories) do 			local cat = 'contextMenu_' .. v 			foreach messagehandler m cat do 				local text, fontColor, backColor, highColor, align 				if type(m.name) == 'function' then 					text, fontColor, highColor, backColor, align = m.name(contextMenu) 				else 					text = m.name 				end 				if text and text ~= '' then 					local width 					if text == MENU_SEPARATOR then 						maxHeight = maxHeight + 8 					else 						width = (measurestring(text)) 						maxHeight = maxHeight + 19 						maxWidth = math.max(maxWidth, width) 					end 					table.insert(items, { 						text = text, 						width = width, 						callback = m.callback, 						fontColor = fontColor or defFontColor, 						highColor = highColor or defHighColor, 						backColor = backColor or defBackColor 					}); 				end 			end 		end 	end 	filterinput(false, true, true, false) 	function inputevents(e) 		local eventItem, itemIndex 		for i, v in ipairs(items) do 			if v.id == e.elementid then 				eventItem = v 				itemIndex = i 				break 			end 		end 		highlight = itemIndex 		if e.type == IEVENT_LMOUSEUP then 			if eventItem and eventItem.callback then 				eventItem.callback(contextMenu) 			end 			clicked = true 			highlight = nil 			waitforevents(false) 			press('[ESC]') 			waitforevents(true) 		end 	end 	setfontstyle('Tahoma', 7, 75, defFontColor, 1, 0x000000) 	setantialiasing(true) init end auto(10) contextMenu = contextmenuinfo() -- This prevents the HUD from redrawing after clicking if clicked then 	clicked = contextMenu ~= nil 	contextMenu = nil end if contextMenu == nil then 	highlight = nil 	return end items = {} maxWidth, maxHeight = 0, -4 local fullWidth, fullHeight do -- Bootstrap 	-- Load categories 	if contextMenu.type == 'battle' or contextMenu.itemid == 99 then 		contextMenu.creature = getcreaturebyid(contextMenu.creatureid) 		if contextMenu.creature.isplayer then 			loadCategories(contextMenu.type .. 'Player', 'player') 		elseif contextMenu.creature.isnpc then 			loadCategories(contextMenu.type .. 'NPC', 'NPC') 		elseif contextMenu.creature.ismonster then 			loadCategories(contextMenu.type .. 'Monster', 'monster') 		end 		loadCategories(contextMenu.type .. 'Creature', 'creature') 	end 	if contextMenu.type == 'world' then 		if not contextMenu.creature then 			loadCategories('worldItem', 'item') 		end 		if contextMenu.posz == $posz then 			do 				local i = 0 				foreach settingsentry e 'Cavebot/Waypoints' do 					local x, y, z = get(e, 'Coordinates'):match(REGEX_COORDS) 					x, y, z = tonumber(x), tonumber(y), tonumber(z) 					if z == $posz then 						local diffX, diffY = contextMenu.posx - x, contextMenu.posy - y 						if diffX >= 0 and diffY >= 0 then 							local w, h = get(e, 'Range'):match(REGEX_RANGE) 							w, h = tonumber(w), tonumber(h) 							if diffX < w and diffY < h then 								contextMenu.waypoint = e 								contextMenu.waypointID = i 							end 						end 					end 					i = i + 1 				end 				if contextMenu.waypoint then 					loadCategories('worldWaypoint', 'waypoint') 				end 			end 			do 				foreach settingsentry e 'Cavebot/SpecialAreas' do 					local x, y, z = get(e, 'Coordinates'):match(REGEX_COORDS) 					x, y, z = tonumber(x), tonumber(y), tonumber(z) 					if z == $posz then 						local diffX, diffY = contextMenu.posx - x, contextMenu.posy - y 						if diffX >= 0 and diffY >= 0 then 							local w, h = get(e, 'Size'):match(REGEX_RANGE) 							w, h = tonumber(w), tonumber(h) 							if diffX < w and diffY < h then 								contextMenu.specialArea = e 								contextMenu.specialAreaName = get(e, 'Name') 							end 						end 					end 				end 				if contextMenu.specialArea then 					loadCategories('worldSpecialArea', 'specialArea') 				end 			end 		end 	elseif contextMenu.type == 'container' then 		loadCategories('containerItem', 'item') 	elseif contextMenu.type == 'equip' then 		loadCategories('equipItem', 'item') 	end 	loadCategories(contextMenu.type) 	-- We set it as true from the beginning so that it also removes the first 	-- item if it's a separator; we obviously don't want the first item to be a 	-- separator. NOTE: relies on the fact that ipairs() will traverse the 	-- table in ascending order, which isn't guaranteed by the reference manual 	-- but is the common implementation 	local lastSep = true 	-- Instead of removing the items at the for loop, we simply set it to nil 	-- and normalize it after; this is because if we did remove it, it would 	-- shift the indexes and end up fucking up posterior checks 	for i, v in ipairs(items) do 		local curSep = v.text == MENU_SEPARATOR 		if curSep and (lastSep or i == #items) then 			items[i] = nil 			maxHeight = maxHeight - 8 		end 		lastSep = curSep 	end 	table.normalize(items) 	-- No item to display, abort mission! 	if #items == 0 then 		return 	end 	-- The Tibia context menu has an extra width of 44 pixels for the longest 	-- item; here we account for that 	maxWidth = maxWidth + 44 	fullWidth, fullHeight = maxWidth + 2*borderSize, maxHeight + 2*borderSize 	setposition($clientwin.x + contextMenu.x - fullWidth - 2,$clientwin.y + contextMenu.y) end do -- Draw Container 	-- Draw main box 	setfillstyle('color', boxColor) 	setbordercolor(-1) 	drawrect(0, 0, fullWidth, fullHeight) 	-- Draw shadows 	setbordercolor(boxLightShadowColor) 	drawline(0, 0, fullWidth, 0) 	drawline(0, 0, 0, fullHeight) 	drawline(2, fullHeight - 2, fullWidth - borderSize, 0) 	drawline(fullWidth - 2, 2, 0, fullHeight - borderSize) 	setbordercolor(boxDarkShadowColor) 	drawline(2, 2, fullWidth - borderSize, 0) 	drawline(2, 2, 0, fullHeight - borderSize) 	drawline(0, fullHeight, fullWidth, 0) 	drawline(fullWidth, 0, 0, fullHeight) end do -- Draw items 	local curHeight = borderSize 	for i, v in ipairs(items) do 		-- Separators get special treatment here 		if v.text == MENU_SEPARATOR then 			setbordercolor(boxDarkShadowColor) 			drawline(borderSize, curHeight, maxWidth, 0) 			setbordercolor(boxLightShadowColor) 			drawline(borderSize, curHeight + 1, maxWidth, 0) 			curHeight = curHeight + 8 		else 			-- This is a dirty, dirrty attempt of making the code shorter; and 			-- that's what I love the most about programming 			local alignOffset = ((maxWidth - paddingSize - v.width) / 2) * (v.align or ALIGN_LEFT) 			-- Set style 			setbordercolor(-1) 			setfontcolor(v.fontColor) 			setfillstyle('color', tern(i == highlight, v.highColor, v.backColor)) 			-- Draw stuff 			v.id = drawrect(borderSize, curHeight, maxWidth, 15) 			drawtext(v.text, borderSize + paddingSize + alignOffset, curHeight + paddingSize) 			curHeight = curHeight + 19 		end 	end end" enabled="yes" refreshRate="100"/>
- </HUDScripts>
- </HUDs>
- <GeneralSettings>
- <Input>
- <MouseOption mouseMode="Simulate Mouse"/>
- <MouseOption scrollMode="Use mouse wheel"/>
- <MouseOption stuckCursorPolicy="If Cavebot on, Release Instantly"/>
- <MouseOption moveSpeed="9"/>
- <MouseOption clickWaitMin="15" clickWaitMax="70"/>
- <KeyboardOption keyboardMode="Simulate Keyboard"/>
- <KeyboardOption stuckCtrlShiftPolicy="If Cavebot on, Release Instantly"/>
- <KeyboardOption typeWaitMin="15" typeWaitMax="70"/>
- <KeyboardOption pressWaitMin="15" pressWaitMax="70"/>
- <FocusOption focusPolicy="Don't auto-focus"/>
- <FocusOption openMenuPolicy="Confirm if cavebotting"/>
- </Input>
- </GeneralSettings>
- <Alerts disableSounds="yes">
- <alert name="Player On Screen" playSound="no" pauseBot="no" logout="no" safeList="<SafeList> "/>
- <alert name="Player Attacking" playSound="no" pauseBot="no" logout="no" safeList="<SafeList> "/>
- <alert name="Monster Attacking" playSound="no" pauseBot="no" logout="no" safeList="<SafeList> "/>
- <alert name="Private Message" playSound="no" pauseBot="no" logout="no" safeList="<SafeList> "/>
- <alert name="Default Message" playSound="no" pauseBot="no" logout="no" safeList="<SafeList> "/>
- <alert name="GM Detected" playSound="no" pauseBot="no" logout="no"/>
- <alert name="Disconnected" playSound="no" pauseBot="no" logout="no"/>
- <alert name="Character Stuck" playSound="no" pauseBot="no" logout="no" standTime="30000"/>
- <alert name="Health Below" playSound="no" pauseBot="no" logout="no" healthPercent="50"/>
- <alert name="Mana Below" playSound="no" pauseBot="no" logout="no" manaPercent="50"/>
- <alert name="Unjust Kill" playSound="no" pauseBot="no" logout="no"/>
- <alert name="Enemies Online" playSound="no" pauseBot="no" logout="no" enemiesCount="50"/>
- </Alerts>
- <Cavebot enabled="yes">
- <Options>
- <Option shovel="9598"/>
- <Option rope="9598"/>
- <Option machete="9598"/>
- <Option pick="9598"/>
- <Option nodeRange="4"/>
- <Option pauseBotOnDeath="yes"/>
- <Option refillAmmo="yes" refillAmmoMin="30" refillAmmoMax="70"/>
- <Option autoMount="no"/>
- <Option fireAvoidanceMin="0" fireAvoidanceMax="0"/>
- <Option energyAvoidanceMin="0" energyAvoidanceMax="0"/>
- <Option poisonAvoidanceMin="0" poisonAvoidanceMax="0"/>
- <Option walkThroughPlayers="no"/>
- <Option walkMethod="Walk With Arrow Keys"/>
- <Option walkableItems="7, 105, 140, 404, 831, 832, 833, 834, 883, 1020, 1998, 1999, 2000, 2118, 2119, 2120, 2121, 2122, 2123, 2124, 2125, 2126, 2127, 2128, 2129, 2130, 2131, 2132, 2133, 2134, 2135, 2136, 2137, 2138, 2140, 2314, 2315, 2316, 2319, 2346, 2347, 2348, 2349, 2350, 2351, 2352, 2353, 2354, 2355, 2356, 2357, 2358, 2359, 2360, 2361, 2362, 2363, 2364, 2365, 2366, 2367, 2368, 2369, 2370, 2371, 2372, 2373, 2374, 2375, 2376, 2377, 2378, 2379, 2380, 2381, 2382, 2383, 2384, 2385, 2386, 2418, 2419, 2420, 2421, 2422, 2423, 2424, 2425, 2426, 2430, 2431, 2432, 2433, 2434, 2441, 2442, 2443, 2444, 2469, 2470, 2471, 2472, 2473, 2474, 2475, 2476, 2477, 2478, 2480, 2481, 2482, 2483, 2484, 2485, 2486, 2519, 2523, 2775, 2776, 2777, 2778, 2779, 2780, 2781, 2782, 2783, 2784, 2785, 2786, 2787, 2788, 2789, 2790, 2791, 2792, 2793, 2794, 2795, 2796, 2797, 2798, 2799, 2800, 2801, 2802, 2803, 2804, 2805, 2806, 2807, 2808, 2809, 2810, 2811, 2812, 2981, 2982, 2983, 2984, 2985, 2987, 2988, 3503, 3504, 3514, 3666, 3807, 4054, 5086, 5087, 5088, 6114, 6115, 6355, 6356, 6357, 6358, 6359, 6360, 6361, 6362, 6371, 6372, 7864, 8455, 8519, 8520, 8521, 8522, 8763, 9061, 9062, 9630, 10181, 10182, 10207, 10209, 10216, 10286, 10287, 10288, 10978, 10979, 11009, 11010, 11011, 11012, 11013, 11540, 11800, 11801, 11802, 11803, 11804, 11805, 11806, 11807, 11808, 11809, 11810, 12743, 14237, 14421, 14425, 14426, 14427, 14428, 17361, 17364, 17365, 17367, 17972, 17975, 17977"/>
- <Option mapWalkDistMin="20" mapWalkDistMax="30"/>
- <Option userOptionsScript="{ 	"type": "scriptinfo", 	"name": "[RP] Caves of the Lost by Ola", 	"version": "1.1.0" }, { "type" : "group", "name" : "Potion and Ammunition Settings", "children": [ 	{ 	"type" : "combobox", 	"name" : "<strong>Healing Potion</strong>", 	"description" : "This is your <strong>emergency potion</strong><br><br>Will be used when in very Low Health & No Mana.", 	"items" : ["Great Spirit Potion [[item: great spirit potion]]"] 	}, { "type" : "spinbox", "name" : "maximumgsp", "text" : " Max. Great Spirit Potions ", "description" : "How many Great Spirit Potions to Refill?", "suffix" : " potions", "min" : 0, "max" : 9999, "value" : 30 }, { "type" : "spinbox", "name" : "minimumgsp", "text" : " Min. Great Spirit Potions", "description" : "How many Great Spirit Potions to go Refilling?", "suffix" : " potions", "min" : 0, "max" : 9999, "value" : 10 }, { "type" : "separator" }, 	{ 	"type" : "combobox", 	"name" : "<strong>Mana Potion</strong>", 	"description" : "This is your <strong>Mana Potion</strong><br><br>Will be used when in low mana.", 	"items" : ["Strong Mana Potion [[item: strong mana potion]]"] 	}, { "type" : "spinbox", "name" : "maximummp", "text" : " Max. Strong Mana Potions ", "description" : "How many Strong Mana Potions to Refill?", "suffix" : " potions", "min" : 0, "max" : 9999, "value" : 600 }, { "type" : "spinbox", "name" : "minimummp", "text" : " Min. Strong Mana Potions", "description" : "How many Strong Mana Potions to go Refilling?", "suffix" : " potions", "min" : 0, "max" : 9999, "value" : 50 }, 	{ 	"type" : "separator" 	}, { "type" : "combobox", "name" : "ammunitionwithdrawer", "text" : "<strong>Ammunition</strong>", "items" : ["Prismatic Bolt [[item: prismatic bolt]]", "Crystalline Arrow [[item: crystalline arrow]]"] }, { "type" : "spinbox", "name" : "maximumaw", "text" : " Max. Bolts or Arrows ", "description" : "How much Ammunition to Withdraw?", "suffix" : " ammo", "min" : 0, "max" : 9999, "value" : 1500 }, { "type" : "spinbox", "name" : "minimumaw", "text" : " Min. Bolts or Arrows", "description" : "How much Ammunition to go Refilling?", "suffix" : " ammo", "min" : 0, "max" : 9999, "value" : 200 } ] }, { "type" : "group", "name" : "Haste Options", "children": [ { "type" : "checkbox", "name" : "hasterefill", "text" : "Use Haste when Refilling", "value": false }, { "type" : "checkbox", "name" : "hastehunt", "text" : "Use Haste while Hunting", "value": false } ] }, { "type" : "group", "text" : "Enable Necklaces", "description" : "<strong>Will withdraw to your Main Backpack</strong><br><br>Make sure that you have enough space!", "name" : "useneck", "checkable" : true, "children": [ { "type" : "combobox", "name" : "whichneck", "text" : "Which Necklace to use?				 	 ", "items" : ["Prismatic Necklace [[item: prismatic necklace]]", "Gill Necklace [[item: gill necklace]]", "Protection Amulet [[item: protection amulet]]", "Elven Amulet [[item: elven amulet]]"] }, 	{ 	 "type" : "spinbox", 	 "name" : "amountneck", 	 "text" : "How many Necklaces to withdraw?", 	"suffix" : " amulets/necklaces", 	 "min" : 0, 	 "max" : 9999, 	 "value" : 5 } ] }, { "type" : "group", "text" : "Enable Rings", "name" : "usering", "description" : "<strong>Will withdraw to your Main Backpack</strong><br><br>Make sure that you have enough space!", "checkable" : true, "children": [ { "type" : "combobox", "name" : "whichring", "text" : "Which Ring to use?					 	 ", "items" : ["Prismatic Ring [[item: prismatic ring]]", "Dwarven Ring [[item: dwarven ring]]", "Might Ring [[item: might ring]]", "Ring of Healing [[item: ring of healing]]", "Life Ring [[item: life ring]]"] }, { "type" : "spinbox", "name" : "amountring", "text" : "How many Rings to withdraw?", "suffix" : " rings", "min" : 0, "max" : 9999, "value" : 5 } ] }, { "type" : "group", "name" : "Extra Settings", "children" : [ 	{ 	"type" : "group", 	"name" : "offlinetrain", 	"text" : "Offline Train", 	"description" : "<strong>Offline Training both when Low Stamina & Max. Online Time</strong><br> If Enabled, will Offline Train when low stamina.<br>If Max. Online Time is Enabled, you will Offline Train when you've played for that amount of hours.", 	"checkable" : true, 	"value" : false, 	"children" : [ 		{ 		"type" : "spinbox", 		"name" : "ottime", 		"text" : "Max Online Time:				", 		"suffix" : " hours", 		"min" : 0, 		"max" : 9999, 		"value" : 8 		} 	] }, 	{ 	"type" : "group", 	"name" : "valuedrop", 	"text" : "Only Loot Valuable Bodies", 	"checkable" : true, 	"value" : false, 	"children" : [ 		{ 		"type" : "spinbox", 		"name" : "dropvalue", 		"text" : "Loot Value to Open:				", 		"suffix" : " GPs", 		"min" : 0, 		"max" : 999999, 		"value" : 30 		} 	] }, 	{ 	"type" : "group", 	"name" : "usesofts", "text" : "Use Soft Boots", "description" : "Enable to Refill & Use Soft Boots", 	"checkable" : true, 	"value" : false, 	"children" : [ 		{ 		"type" : "combobox", 		"name" : "normalboots", 		"text" : "Your Regular Boots				", 		"items" : ["Boots of Haste [[item: boots of haste]]", "Oriental Shoes [[item: oriental shoes]]", "Pirate Boots [[item: pirate boots]]", "Zaoan Shoes [[item: zaoan shoes]]", "Steel Boots [[item: steel boots]]", "Crocodile Boots [[item: crocodile boots]]", "Leather Boots [[item: leather boots]]"] 		} 	] } ] }, { "type" : "group", "name" : "Hunting and Miscellaneous Settings", "column" : 2, "children": [ { "type" : "combobox", "name" : "whichcave", "description" : "Recommended Levels:<br><br><strong>The Town Mine</strong>: 250+<br><strong>Splintered Stone Mine</strong>: 200+<br><strong>Drunken Fellow Mine</strong>: 200+<br><strong>Pick N' Shovel Mine</strong>: 150+", "text" : "Which Cave", "items" : ["[Gigantic Cave] The Town Mine [[item: small red pillow]]", "[Big Cave] Splintered Stone Mine [[item: small orange pillow]]", "[Medium Cave] Drunken Fellow Mine [[item: small purple pillow]]", "[Small Cave] Pick N' Shovel Mine [[item: small green pillow]]"] }, 	{ 	"type" : "separator" 	}, { "type" : "spinbox", "name" : "captolootgp", "description" : "How much cap to start looting Gold? For instance, set 0 to always loot, set 99999 to never loot.", "text" : "Min. Cap to Loot GP", "suffix" : " .oz", "min" : 0, "max" : 9999, "value" : 150 }, { "type" : "spinbox", "name" : "cap", "text" : "Cap to Leave", "suffix" : " .oz", "min" : 0, "max" : 9999, "value" : 50 }, 	{ 	"type" : "separator" 	}, 	{ 	"type" : "checkbox", 	"name" : "waitforinvis", 	"text" : "Wait for Invisibility", 	"description" : "<strong>Recommended!</strong><br><strong>Often Effective</strong><br><br>If Enabled, you will stand and wait for Lost Hushers and Lost Throwers to return from invisibility, instead of running away when they are stealthing.", 	"value" : false 	}, 	{ 	"type" : "checkbox", 	"name" : "pvp", 	"text" : "PvP Security", 	"description" : "If Enabled, will not perform Area Spells/Runes when players are around.", 	"value" : false 	}, { "type" : "checkbox", "name" : "sa", "text" : "Disable Special Areas", "description" : "<strong>Extremely Dangerous</strong><br><br>Only Disable if you know what you're doing.<br>", "value" : false }, { "type" : "checkbox", "name" : "usereconnect", "description" : "If enabled, will reconnect you when you disconnects and after Server Save.", "text" : "Enable Reconnecter", "value" : false }, { "type" : "checkbox", "name" : "buyfood", "description" : "If enabled, will purchase Brown Mushrooms.", "text" : "Buy Brown Mushrooms", "value": false }, { "type" : "checkbox", "name" : "automount", "text" : "Use Mount", "value": false }, { "type" : "checkbox", "name" : "wtp", "text" : "Walk Through Players", "value": false }, { "type" : "checkbox", "name" : "furniture", "text" : "Anti-Furniture", "description" : "<strong>Requires Machete</strong><br>If Enabled, will use Anti-Furniture Technology.", "value": false }, { "type" : "checkbox", "name" : "forcerefill", "text" : "Force Refill", "description" : "<strong>Effective & Dangerous</strong><br>If Enabled, you will force refill.", "value": false }, 	{ 	"type" : "separator" 	}, 	{ 	"type" : "group", 	"name" : "run", 	"text" : "Run to Safety when too many creatures", 	"description" : "<strong>Safety Option!</strong><br>If Enabled, you will run to Safe Spot and wait for one minute and restarting the hunt.", 	"checkable" : true, 	"value" : false, 	"children" : [ 		{ 		"type" : "spinbox", 		"name" : "runamount", 		"text" : "Amount of Creatures to Run to Safety:", 		"suffix" : " creatures", 		"min" : 0, 		"max" : 9999, 		"value" : 8 		} 	] } ] }, { "type" : "group", "name" : "Your BP Setup", "description": "Modify below your entire Backpack Setup that you will EQUIP", "column" : 2, "children": [ { "type" : "combobox", "name" : "mainbp", "description" : "This is your MAIN Backpack", "text" : "Main BP: ", "items" : ["Anniversary Backpack [[item: anniversary backpack]]", "Brown Backpack [[item: brown backpack]]", "Backpack of Holding [[item: backpack of holding]]", "Beach Backpack [[item: beach backpack]]", "Blue Backpack [[item: blue backpack]]", "Brocade Backpack [[item: brocade backpack]]", "Buggy Backpack [[item: buggy backpack]]", "Cake Backpack [[item: cake backpack]]", "Camouflage Backpack [[item: camouflage backpack]]", "Crown Backpack [[item: crown backpack]]", "Crystal Backpack [[item: crystal backpack]]", "Deepling Backpack [[item: deepling backpack]]", "Demon Backpack [[item: demon backpack]]", "Dragon Backpack [[item: dragon backpack]]", "Expedition Backpack [[item: expedition backpack]]", "Feedbag [[item: feedbag]]", "Fur Backpack [[item: fur backpack]]", "Glooth Backpack [[item: glooth backpack]]", "Golden Backpack [[item: golden backpack]]", "Green Backpack [[item: green backpack]]", "Grey Backpack [[item: grey backpack]]", "Heart Backpack [[item: heart backpack]]", "Jewelled Backpack [[item: jewelled backpack]]", "Minotaur Backpack [[item: minotaur backpack]]", "Moon Backpack [[item: moon backpack]]", "Mushroom Backpack [[item: mushroom backpack]]", "Orange Backpack [[item: orange backpack]]", "Pannier Backpack [[item: pannier backpack]]", "Pirate Backpack [[item: pirate backpack]]", "Purple Backpack [[item: purple backpack]]", "Red Backpack [[item: red backpack]]", "Santa Backpack [[item: santa backpack]]", "Shopping Bag [[item: shopping bag]]", "War Backpack [[item: war backpack]]", "Yellow Backpack [[item: yellow backpack]]", "Zaoan Chess Box [[item: zaoan chess box]]"] }, { "type" : "combobox", "name" : "goldbp", "description" : "This is your GOLD Backpack", "text" : "Gold BP:", "items" : ["Anniversary Backpack [[item: anniversary backpack]]", "Brown Backpack [[item: brown backpack]]", "Backpack of Holding [[item: backpack of holding]]", "Beach Backpack [[item: beach backpack]]", "Blue Backpack [[item: blue backpack]]", "Brocade Backpack [[item: brocade backpack]]", "Buggy Backpack [[item: buggy backpack]]", "Cake Backpack [[item: cake backpack]]", "Camouflage Backpack [[item: camouflage backpack]]", "Crown Backpack [[item: crown backpack]]", "Crystal Backpack [[item: crystal backpack]]", "Deepling Backpack [[item: deepling backpack]]", "Demon Backpack [[item: demon backpack]]", "Dragon Backpack [[item: dragon backpack]]", "Expedition Backpack [[item: expedition backpack]]", "Feedbag [[item: feedbag]]", "Fur Backpack [[item: fur backpack]]", "Glooth Backpack [[item: glooth backpack]]", "Golden Backpack [[item: golden backpack]]", "Green Backpack [[item: green backpack]]", "Grey Backpack [[item: grey backpack]]", "Heart Backpack [[item: heart backpack]]", "Jewelled Backpack [[item: jewelled backpack]]", "Minotaur Backpack [[item: minotaur backpack]]", "Moon Backpack [[item: moon backpack]]", "Mushroom Backpack [[item: mushroom backpack]]", "Orange Backpack [[item: orange backpack]]", "Pannier Backpack [[item: pannier backpack]]", "Pirate Backpack [[item: pirate backpack]]", "Purple Backpack [[item: purple backpack]]", "Red Backpack [[item: red backpack]]", "Santa Backpack [[item: santa backpack]]", "Shopping Bag [[item: shopping bag]]", "War Backpack [[item: war backpack]]", "Yellow Backpack [[item: yellow backpack]]", "Zaoan Chess Box [[item: zaoan chess box]]"] }, { "type" : "combobox", "name" : "rarebp", "description" : "This is your RARE LOOTING Backpack", "text" : "Rare BP:", "items" : ["Anniversary Backpack [[item: anniversary backpack]]", "Brown Backpack [[item: brown backpack]]", "Backpack of Holding [[item: backpack of holding]]", "Beach Backpack [[item: beach backpack]]", "Blue Backpack [[item: blue backpack]]", "Brocade Backpack [[item: brocade backpack]]", "Buggy Backpack [[item: buggy backpack]]", "Cake Backpack [[item: cake backpack]]", "Camouflage Backpack [[item: camouflage backpack]]", "Crown Backpack [[item: crown backpack]]", "Crystal Backpack [[item: crystal backpack]]", "Deepling Backpack [[item: deepling backpack]]", "Demon Backpack [[item: demon backpack]]", "Dragon Backpack [[item: dragon backpack]]", "Expedition Backpack [[item: expedition backpack]]", "Feedbag [[item: feedbag]]", "Fur Backpack [[item: fur backpack]]", "Glooth Backpack [[item: glooth backpack]]", "Golden Backpack [[item: golden backpack]]", "Green Backpack [[item: green backpack]]", "Grey Backpack [[item: grey backpack]]", "Heart Backpack [[item: heart backpack]]", "Jewelled Backpack [[item: jewelled backpack]]", "Minotaur Backpack [[item: minotaur backpack]]", "Moon Backpack [[item: moon backpack]]", "Mushroom Backpack [[item: mushroom backpack]]", "Orange Backpack [[item: orange backpack]]", "Pannier Backpack [[item: pannier backpack]]", "Pirate Backpack [[item: pirate backpack]]", "Purple Backpack [[item: purple backpack]]", "Red Backpack [[item: red backpack]]", "Santa Backpack [[item: santa backpack]]", "Shopping Bag [[item: shopping bag]]", "War Backpack [[item: war backpack]]", "Yellow Backpack [[item: yellow backpack]]", "Zaoan Chess Box [[item: zaoan chess box]]"] }, { "type" : "combobox", "name" : "stackbp", "description" : "This is your STACKABLE LOOTING Backpack", "text" : "Stack BP:", "items" : ["Anniversary Backpack [[item: anniversary backpack]]", "Brown Backpack [[item: brown backpack]]", "Backpack of Holding [[item: backpack of holding]]", "Beach Backpack [[item: beach backpack]]", "Blue Backpack [[item: blue backpack]]", "Brocade Backpack [[item: brocade backpack]]", "Buggy Backpack [[item: buggy backpack]]", "Cake Backpack [[item: cake backpack]]", "Camouflage Backpack [[item: camouflage backpack]]", "Crown Backpack [[item: crown backpack]]", "Crystal Backpack [[item: crystal backpack]]", "Deepling Backpack [[item: deepling backpack]]", "Demon Backpack [[item: demon backpack]]", "Dragon Backpack [[item: dragon backpack]]", "Expedition Backpack [[item: expedition backpack]]", "Feedbag [[item: feedbag]]", "Fur Backpack [[item: fur backpack]]", "Glooth Backpack [[item: glooth backpack]]", "Golden Backpack [[item: golden backpack]]", "Green Backpack [[item: green backpack]]", "Grey Backpack [[item: grey backpack]]", "Heart Backpack [[item: heart backpack]]", "Jewelled Backpack [[item: jewelled backpack]]", "Minotaur Backpack [[item: minotaur backpack]]", "Moon Backpack [[item: moon backpack]]", "Mushroom Backpack [[item: mushroom backpack]]", "Orange Backpack [[item: orange backpack]]", "Pannier Backpack [[item: pannier backpack]]", "Pirate Backpack [[item: pirate backpack]]", "Purple Backpack [[item: purple backpack]]", "Red Backpack [[item: red backpack]]", "Santa Backpack [[item: santa backpack]]", "Shopping Bag [[item: shopping bag]]", "War Backpack [[item: war backpack]]", "Yellow Backpack [[item: yellow backpack]]", "Zaoan Chess Box [[item: zaoan chess box]]"] }, { "type" : "combobox", "name" : "supplybp", "description" : "This is your SUPPLY Backpack", "text" : "Supply BP:", "items" : ["Anniversary Backpack [[item: anniversary backpack]]", "Brown Backpack [[item: brown backpack]]", "Backpack of Holding [[item: backpack of holding]]", "Beach Backpack [[item: beach backpack]]", "Blue Backpack [[item: blue backpack]]", "Brocade Backpack [[item: brocade backpack]]", "Buggy Backpack [[item: buggy backpack]]", "Cake Backpack [[item: cake backpack]]", "Camouflage Backpack [[item: camouflage backpack]]", "Crown Backpack [[item: crown backpack]]", "Crystal Backpack [[item: crystal backpack]]", "Deepling Backpack [[item: deepling backpack]]", "Demon Backpack [[item: demon backpack]]", "Dragon Backpack [[item: dragon backpack]]", "Expedition Backpack [[item: expedition backpack]]", "Feedbag [[item: feedbag]]", "Fur Backpack [[item: fur backpack]]", "Glooth Backpack [[item: glooth backpack]]", "Golden Backpack [[item: golden backpack]]", "Green Backpack [[item: green backpack]]", "Grey Backpack [[item: grey backpack]]", "Heart Backpack [[item: heart backpack]]", "Jewelled Backpack [[item: jewelled backpack]]", "Minotaur Backpack [[item: minotaur backpack]]", "Moon Backpack [[item: moon backpack]]", "Mushroom Backpack [[item: mushroom backpack]]", "Orange Backpack [[item: orange backpack]]", "Pannier Backpack [[item: pannier backpack]]", "Pirate Backpack [[item: pirate backpack]]", "Purple Backpack [[item: purple backpack]]", "Red Backpack [[item: red backpack]]", "Santa Backpack [[item: santa backpack]]", "Shopping Bag [[item: shopping bag]]", "War Backpack [[item: war backpack]]", "Yellow Backpack [[item: yellow backpack]]", "Zaoan Chess Box [[item: zaoan chess box]]"] }, 	{ 	"type" : "separator" 	}, { "type" : "combobox", "name" : "dpbp", "description" : "This is your MAIN DEPOT Backpack.", "text" : "Main Depot BP: ", "items" : ["Anniversary Backpack [[item: anniversary backpack]]", "Brown Backpack [[item: brown backpack]]", "Backpack of Holding [[item: backpack of holding]]", "Beach Backpack [[item: beach backpack]]", "Blue Backpack [[item: blue backpack]]", "Brocade Backpack [[item: brocade backpack]]", "Buggy Backpack [[item: buggy backpack]]", "Cake Backpack [[item: cake backpack]]", "Camouflage Backpack [[item: camouflage backpack]]", "Crown Backpack [[item: crown backpack]]", "Crystal Backpack [[item: crystal backpack]]", "Deepling Backpack [[item: deepling backpack]]", "Demon Backpack [[item: demon backpack]]", "Dragon Backpack [[item: dragon backpack]]", "Expedition Backpack [[item: expedition backpack]]", "Feedbag [[item: feedbag]]", "Fur Backpack [[item: fur backpack]]", "Glooth Backpack [[item: glooth backpack]]", "Golden Backpack [[item: golden backpack]]", "Green Backpack [[item: green backpack]]", "Grey Backpack [[item: grey backpack]]", "Heart Backpack [[item: heart backpack]]", "Jewelled Backpack [[item: jewelled backpack]]", "Minotaur Backpack [[item: minotaur backpack]]", "Moon Backpack [[item: moon backpack]]", "Mushroom Backpack [[item: mushroom backpack]]", "Orange Backpack [[item: orange backpack]]", "Pannier Backpack [[item: pannier backpack]]", "Pirate Backpack [[item: pirate backpack]]", "Purple Backpack [[item: purple backpack]]", "Red Backpack [[item: red backpack]]", "Santa Backpack [[item: santa backpack]]", "Shopping Bag [[item: shopping bag]]", "War Backpack [[item: war backpack]]", "Yellow Backpack [[item: yellow backpack]]", "Zaoan Chess Box [[item: zaoan chess box]]"] }, { "type" : "combobox", "name" : "raredpbp", "description" : "This is your RARE LOOTING DEPOT Backpack.", "text" : "Rare Depot BP:", "items" : ["Anniversary Backpack [[item: anniversary backpack]]", "Brown Backpack [[item: brown backpack]]", "Backpack of Holding [[item: backpack of holding]]", "Beach Backpack [[item: beach backpack]]", "Blue Backpack [[item: blue backpack]]", "Brocade Backpack [[item: brocade backpack]]", "Buggy Backpack [[item: buggy backpack]]", "Cake Backpack [[item: cake backpack]]", "Camouflage Backpack [[item: camouflage backpack]]", "Crown Backpack [[item: crown backpack]]", "Crystal Backpack [[item: crystal backpack]]", "Deepling Backpack [[item: deepling backpack]]", "Demon Backpack [[item: demon backpack]]", "Dragon Backpack [[item: dragon backpack]]", "Expedition Backpack [[item: expedition backpack]]", "Feedbag [[item: feedbag]]", "Fur Backpack [[item: fur backpack]]", "Glooth Backpack [[item: glooth backpack]]", "Golden Backpack [[item: golden backpack]]", "Green Backpack [[item: green backpack]]", "Grey Backpack [[item: grey backpack]]", "Heart Backpack [[item: heart backpack]]", "Jewelled Backpack [[item: jewelled backpack]]", "Minotaur Backpack [[item: minotaur backpack]]", "Moon Backpack [[item: moon backpack]]", "Mushroom Backpack [[item: mushroom backpack]]", "Orange Backpack [[item: orange backpack]]", "Pannier Backpack [[item: pannier backpack]]", "Pirate Backpack [[item: pirate backpack]]", "Purple Backpack [[item: purple backpack]]", "Red Backpack [[item: red backpack]]", "Santa Backpack [[item: santa backpack]]", "Shopping Bag [[item: shopping bag]]", "War Backpack [[item: war backpack]]", "Yellow Backpack [[item: yellow backpack]]", "Zaoan Chess Box [[item: zaoan chess box]]"] }, { "type" : "combobox", "name" : "stackdpbp", "description" : "This is your STACKABLE LOOTING DEPOT Backpack.", "text" : "Stack Depot BP:", "items" : ["Anniversary Backpack [[item: anniversary backpack]]", "Brown Backpack [[item: brown backpack]]", "Backpack of Holding [[item: backpack of holding]]", "Beach Backpack [[item: beach backpack]]", "Blue Backpack [[item: blue backpack]]", "Brocade Backpack [[item: brocade backpack]]", "Buggy Backpack [[item: buggy backpack]]", "Cake Backpack [[item: cake backpack]]", "Camouflage Backpack [[item: camouflage backpack]]", "Crown Backpack [[item: crown backpack]]", "Crystal Backpack [[item: crystal backpack]]", "Deepling Backpack [[item: deepling backpack]]", "Demon Backpack [[item: demon backpack]]", "Dragon Backpack [[item: dragon backpack]]", "Expedition Backpack [[item: expedition backpack]]", "Feedbag [[item: feedbag]]", "Fur Backpack [[item: fur backpack]]", "Glooth Backpack [[item: glooth backpack]]", "Golden Backpack [[item: golden backpack]]", "Green Backpack [[item: green backpack]]", "Grey Backpack [[item: grey backpack]]", "Heart Backpack [[item: heart backpack]]", "Jewelled Backpack [[item: jewelled backpack]]", "Minotaur Backpack [[item: minotaur backpack]]", "Moon Backpack [[item: moon backpack]]", "Mushroom Backpack [[item: mushroom backpack]]", "Orange Backpack [[item: orange backpack]]", "Pannier Backpack [[item: pannier backpack]]", "Pirate Backpack [[item: pirate backpack]]", "Purple Backpack [[item: purple backpack]]", "Red Backpack [[item: red backpack]]", "Santa Backpack [[item: santa backpack]]", "Shopping Bag [[item: shopping bag]]", "War Backpack [[item: war backpack]]", "Yellow Backpack [[item: yellow backpack]]", "Zaoan Chess Box [[item: zaoan chess box]]"] }, { "type" : "combobox", "name" : "necklacedpbp", "description" : "This is your STORAGE DEPOT Backpack for storing Necklaces.", "text" : "Amulet Depot BP:", "items" : ["Anniversary Backpack [[item: anniversary backpack]]", "Brown Backpack [[item: brown backpack]]", "Backpack of Holding [[item: backpack of holding]]", "Beach Backpack [[item: beach backpack]]", "Blue Backpack [[item: blue backpack]]", "Brocade Backpack [[item: brocade backpack]]", "Buggy Backpack [[item: buggy backpack]]", "Cake Backpack [[item: cake backpack]]", "Camouflage Backpack [[item: camouflage backpack]]", "Crown Backpack [[item: crown backpack]]", "Crystal Backpack [[item: crystal backpack]]", "Deepling Backpack [[item: deepling backpack]]", "Demon Backpack [[item: demon backpack]]", "Dragon Backpack [[item: dragon backpack]]", "Expedition Backpack [[item: expedition backpack]]", "Feedbag [[item: feedbag]]", "Fur Backpack [[item: fur backpack]]", "Glooth Backpack [[item: glooth backpack]]", "Golden Backpack [[item: golden backpack]]", "Green Backpack [[item: green backpack]]", "Grey Backpack [[item: grey backpack]]", "Heart Backpack [[item: heart backpack]]", "Jewelled Backpack [[item: jewelled backpack]]", "Minotaur Backpack [[item: minotaur backpack]]", "Moon Backpack [[item: moon backpack]]", "Mushroom Backpack [[item: mushroom backpack]]", "Orange Backpack [[item: orange backpack]]", "Pannier Backpack [[item: pannier backpack]]", "Pirate Backpack [[item: pirate backpack]]", "Purple Backpack [[item: purple backpack]]", "Red Backpack [[item: red backpack]]", "Santa Backpack [[item: santa backpack]]", "Shopping Bag [[item: shopping bag]]", "War Backpack [[item: war backpack]]", "Yellow Backpack [[item: yellow backpack]]", "Zaoan Chess Box [[item: zaoan chess box]]"] }, { "type" : "combobox", "name" : "ringdpbp", "description" : "This is your STORAGE DEPOT Backpack for storing Rings.", "text" : "Rings Depot BP:", "items" : ["Anniversary Backpack [[item: anniversary backpack]]", "Brown Backpack [[item: brown backpack]]", "Backpack of Holding [[item: backpack of holding]]", "Beach Backpack [[item: beach backpack]]", "Blue Backpack [[item: blue backpack]]", "Brocade Backpack [[item: brocade backpack]]", "Buggy Backpack [[item: buggy backpack]]", "Cake Backpack [[item: cake backpack]]", "Camouflage Backpack [[item: camouflage backpack]]", "Crown Backpack [[item: crown backpack]]", "Crystal Backpack [[item: crystal backpack]]", "Deepling Backpack [[item: deepling backpack]]", "Demon Backpack [[item: demon backpack]]", "Dragon Backpack [[item: dragon backpack]]", "Expedition Backpack [[item: expedition backpack]]", "Feedbag [[item: feedbag]]", "Fur Backpack [[item: fur backpack]]", "Glooth Backpack [[item: glooth backpack]]", "Golden Backpack [[item: golden backpack]]", "Green Backpack [[item: green backpack]]", "Grey Backpack [[item: grey backpack]]", "Heart Backpack [[item: heart backpack]]", "Jewelled Backpack [[item: jewelled backpack]]", "Minotaur Backpack [[item: minotaur backpack]]", "Moon Backpack [[item: moon backpack]]", "Mushroom Backpack [[item: mushroom backpack]]", "Orange Backpack [[item: orange backpack]]", "Pannier Backpack [[item: pannier backpack]]", "Pirate Backpack [[item: pirate backpack]]", "Purple Backpack [[item: purple backpack]]", "Red Backpack [[item: red backpack]]", "Santa Backpack [[item: santa backpack]]", "Shopping Bag [[item: shopping bag]]", "War Backpack [[item: war backpack]]", "Yellow Backpack [[item: yellow backpack]]", "Zaoan Chess Box [[item: zaoan chess box]]"] }, { "type" : "combobox", "name" : "extradpbp", "description" : "This is your EXTRA STORAGE Backpack", "text" : "Extra Depot BP:", "items" : ["Anniversary Backpack [[item: anniversary backpack]]", "Brown Backpack [[item: brown backpack]]", "Backpack of Holding [[item: backpack of holding]]", "Beach Backpack [[item: beach backpack]]", "Blue Backpack [[item: blue backpack]]", "Brocade Backpack [[item: brocade backpack]]", "Buggy Backpack [[item: buggy backpack]]", "Cake Backpack [[item: cake backpack]]", "Camouflage Backpack [[item: camouflage backpack]]", "Crown Backpack [[item: crown backpack]]", "Crystal Backpack [[item: crystal backpack]]", "Deepling Backpack [[item: deepling backpack]]", "Demon Backpack [[item: demon backpack]]", "Dragon Backpack [[item: dragon backpack]]", "Expedition Backpack [[item: expedition backpack]]", "Feedbag [[item: feedbag]]", "Fur Backpack [[item: fur backpack]]", "Glooth Backpack [[item: glooth backpack]]", "Golden Backpack [[item: golden backpack]]", "Green Backpack [[item: green backpack]]", "Grey Backpack [[item: grey backpack]]", "Heart Backpack [[item: heart backpack]]", "Jewelled Backpack [[item: jewelled backpack]]", "Minotaur Backpack [[item: minotaur backpack]]", "Moon Backpack [[item: moon backpack]]", "Mushroom Backpack [[item: mushroom backpack]]", "Orange Backpack [[item: orange backpack]]", "Pannier Backpack [[item: pannier backpack]]", "Pirate Backpack [[item: pirate backpack]]", "Purple Backpack [[item: purple backpack]]", "Red Backpack [[item: red backpack]]", "Santa Backpack [[item: santa backpack]]", "Shopping Bag [[item: shopping bag]]", "War Backpack [[item: war backpack]]", "Yellow Backpack [[item: yellow backpack]]", "Zaoan Chess Box [[item: zaoan chess box]]"] } ] }"/>
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- <Area name="SArea32" x="32508" y="31967" z="15" type="Square (Filled)" width="1" height="4" avoidance="250" waitTimeMin="0" waitTimeMax="0" policy="Targeting" ignoreWhenLuring="no" ignoreWhenLooting="no" comment=""/>
- <Area name="SArea33" x="32509" y="31967" z="15" type="Square (Filled)" width="1" height="1" avoidance="250" waitTimeMin="0" waitTimeMax="0" policy="Targeting" ignoreWhenLuring="no" ignoreWhenLooting="no" comment=""/>
- <Area name="SArea34" x="32519" y="31972" z="15" type="Square (Filled)" width="1" height="17" avoidance="250" waitTimeMin="0" waitTimeMax="0" policy="Targeting" ignoreWhenLuring="no" ignoreWhenLooting="no" comment=""/>
- <Area name="SArea35" x="32483" y="31942" z="15" type="Square (Filled)" width="1" height="4" avoidance="250" waitTimeMin="0" waitTimeMax="0" policy="Targeting" ignoreWhenLuring="no" ignoreWhenLooting="no" comment=""/>
- <Area name="SArea36" x="32501" y="31935" z="15" type="Square (Filled)" width="1" height="5" avoidance="250" waitTimeMin="0" waitTimeMax="0" policy="Targeting" ignoreWhenLuring="no" ignoreWhenLooting="no" comment=""/>
- <Area name="SArea37" x="32502" y="31935" z="15" type="Square (Filled)" width="2" height="1" avoidance="250" waitTimeMin="0" waitTimeMax="0" policy="Targeting" ignoreWhenLuring="no" ignoreWhenLooting="no" comment=""/>
- <Area name="SArea38" x="32426" y="31843" z="15" type="Square (Filled)" width="7" height="1" avoidance="250" waitTimeMin="0" waitTimeMax="0" policy="Targeting" ignoreWhenLuring="no" ignoreWhenLooting="no" comment=""/>
- </SpecialAreas>
- <CavebotScripts>
- <CavebotScript name="Killing Objective" script="-- init start 	local hppc = 12 init end auto(100) if $attacked.hppc < hppc and $attacked.id ~= 0 and (($targetingtarget == 'Lost Husher') or ($targetingtarget == 'Lost Thrower')) then 	setsetting('Cavebot/SpecialAreas/SArea/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea1/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea2/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea3/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea4/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea5/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea6/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea7/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea8/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea9/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea10/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea11/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea12/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea13/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea14/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea15/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea16/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea17/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea18/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea19/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea20/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea21/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea22/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea23/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea24/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea25/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea26/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea27/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea28/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea29/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea30/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea31/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea32/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea33/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea34/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea35/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea36/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea37/Avoidance', '0') 	setsetting('Cavebot/SpecialAreas/SArea38/Avoidance', '0') 		else 	setsetting('Cavebot/SpecialAreas/SArea/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea1/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea2/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea3/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea4/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea5/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea6/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea7/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea8/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea9/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea10/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea11/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea12/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea13/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea14/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea15/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea16/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea17/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea18/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea19/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea20/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea21/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea22/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea23/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea24/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea25/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea26/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea27/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea28/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea29/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea30/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea31/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea32/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea33/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea34/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea35/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea36/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea37/Avoidance', '250') 	setsetting('Cavebot/SpecialAreas/SArea38/Avoidance', '250') end" enabled="yes"/>
- <CavebotScript name="Camp Objective" script="-- init start 	local lasttarget 	local tries 	local MAX_TRIES = 5 init end auto(500) lasttarget = $attacked if getuseroption("waitforinvis") == true then 	if lasttarget.id > 0 and ((lasttarget.name == 'Lost Husher') or (lasttarget.name == 'Lost Thrower')) then 		while lasttarget.id == $attacked.id and lasttarget.hppc > 0 and lasttarget.onscreen do 			wait(100) 		end 		tries = 0 		while lasttarget.hppc > 0 and not lasttarget.onscreen do 			pausewalking(1000) 			wait(1000) 			tries = tries + 1 			if tries > MAX_TRIES then break end 		end 		pausewalking(0) 	end end" enabled="yes"/>
- </CavebotScripts>
- <WaypointSection name="Start Up">
- <Waypoint type="Stand" x="32655" y="31913" z="8" rangeX="3" rangeY="2"/>
- <Waypoint type="Action" x="32655" y="31913" z="8" rangeX="3" rangeY="2" script="-- Initializing DoneDepot = true setsetting('SpellHealer/Enabled', 'yes') setsetting('PotionHealer/Enabled', 'yes') setsetting('ConditionHealer/Enabled', 'yes') setsetting('ManaTrainer/Enabled', 'no') setsetting('Cavebot/Enabled', 'yes') setsetting('Looting/Enabled', 'yes') setsetting('Targeting/Enabled', 'yes') setsetting('Looting/OpenNextBP', 'yes') setsetting('Targeting/Creatures/Category a_3+/Setting1/OnlyIfTrapped', 'no') setsetting('Targeting/Creatures/Enslaved Dwarf/Setting1/OnlyIfTrapped', 'no') setsetting('Targeting/Creatures/Lost Basher/Setting1/OnlyIfTrapped', 'no') setsetting('Targeting/Creatures/Lost Thrower/Setting1/OnlyIfTrapped', 'no') setsetting('Targeting/Creatures/Lost Husher/Setting1/OnlyIfTrapped', 'no') 	waitping()"/>
- <Waypoint type="Action" x="32655" y="31913" z="8" rangeX="3" rangeY="2" script="-- Depoting local mainbp = getlootingdestination('mainbp') local rarebp = getlootingdestination('rarebp') local stackbp = getlootingdestination('stackbp') closewindows() openitem(0, 'back') waitping() resizewindows() waitping() openitem(rarebp, mainbp, true) waitping() resizewindows() waitping() openitem(stackbp, mainbp, true) waitping() resizewindows() waitping() local function itemsCheckRare() local vRare = false 	foreach lootingitem m do 		if itemcount(m.name, rarebp) > 0 then 			vRare = true 			break 		end 	end return vRare end local function itemsCheckStack() local sRare = false 	foreach lootingitem m do 		if itemcount(m.name, stackbp) > 0 then 			sRare = true 			break 		end 	end return sRare end while itemcount(rarebp, rarebp) > 0 do 	if itemsCheckRare() then 		openitem(rarebp, rarebp, false) 		waitping() 			else 		break 	end end while itemcount(stackbp, stackbp) > 0 do 	if itemsCheckStack() then 		openitem(stackbp, stackbp, false) 		waitping() 			else 		break 	end end depotaction('dpbp', 'rarebp', {'y', 'raredpbp'}, 'stackbp', {'x','stackdpbp'}) waitping() closewindows() openitem(0, 'back') resizewindows() waitping()"/>
- <Waypoint type="Action" x="32655" y="31913" z="8" rangeX="3" rangeY="2" script="-- Checking Ring if getuseroption("usering") == true then 	gotolabel($wptid+1) 		else 	gotolabel($wptid+2) end"/>
- <Waypoint type="Action" x="32655" y="31913" z="8" rangeX="3" rangeY="2" script="-- Withdraw Rings local ring = getuseroption("whichring") opendepot() local bp = { 	to = getlootingdestination('mainbp'), 	from = getlootingdestination('ringdpbp') } local item = ring local itemamount = tonumber(getuseroption("amountring")) while (windowcount('Locker') == 0) do 	openitem('depot') 	wait(700,800) end while (windowcount('Depot Chest') == 0) do 	openitem(3502, 'locker') 	wait(800,1200) end openitem(bp.from, 'Depot Chest', false) wait(800,1000) amounttowithdraw = itemamount-itemcount(item, bp.to) while itemcount(item, bp.to) < itemamount and (itemcount(item, bp.from) >= 1 or itemcount(bp.from, bp.from) == 1) do 	moveitems(item, bp.to, bp.from, amounttowithdraw) 	wait(500,1000) 	if itemcount(item, bp.from) == 0 and itemcount(bp.from, bp.from) == 1 then 		openitem(bp.from, bp.from, false) 	end 	amounttowithdraw = itemamount-itemcount(item, bp.to) end waitping() closewindows() openitem(0, 'back') wait(500,1000) resizewindows() wait(500,1000)"/>
- <Waypoint type="Action" x="32655" y="31913" z="8" rangeX="3" rangeY="2" script="-- Checking Amulet if getuseroption("useneck") == true then 	gotolabel($wptid+1) 		else 	gotolabel($wptid+2) end"/>
- <Waypoint type="Action" x="32655" y="31913" z="8" rangeX="3" rangeY="2" script="-- Withdraw Amulets local neck = getuseroption("whichneck") opendepot() local bp = { 	to = getlootingdestination('mainbp'), 	from = getlootingdestination('necklacedpbp') } local item = neck local itemamount = tonumber(getuseroption("amountneck")) while (windowcount('Locker') == 0) do 	openitem('depot') 	wait(700,800) end while (windowcount('Depot Chest') == 0) do 	openitem(3502, 'locker') 	wait(800,1200) end openitem(bp.from, 'Depot Chest', false) wait(800,1000) amounttowithdraw = itemamount-itemcount(item, bp.to) while itemcount(item, bp.to) < itemamount and (itemcount(item, bp.from) >= 1 or itemcount(bp.from, bp.from) == 1) do 	moveitems(item, bp.to, bp.from, amounttowithdraw) 	wait(500,1000) 	if itemcount(item, bp.from) == 0 and itemcount(bp.from, bp.from) == 1 then 		openitem(bp.from, bp.from, false) 	end 	amounttowithdraw = itemamount-itemcount(item, bp.to) end waitping() closewindows() openitem(0, 'back') wait(500,1000) resizewindows() wait(500,1000)"/>
- <Waypoint type="Stand" x="32655" y="31913" z="8" rangeX="3" rangeY="2"/>
- <Waypoint type="Action" x="32655" y="31913" z="8" rangeX="3" rangeY="2" script="-- Backpack Checker local mainbp = getlootingdestination('mainbp') local supplybp = getlootingdestination('supplybp') local rarebp = getlootingdestination('rarebp') local stackbp = getlootingdestination('stackbp') local goldbp = getlootingdestination('goldbp') while windowcount() < 5 do 	closewindows() 	openitem(0, 'back') 	waitping() 	resizewindows() 	waitping() 	openitem(supplybp, mainbp, true) 	waitping() 	resizewindows() 	waitping() 	openitem(rarebp, mainbp, true) 	waitping() 	resizewindows() 	waitping() 	openitem(stackbp, mainbp, true) 	waitping() 	resizewindows() 	waitping() 	openitem(goldbp, mainbp, true) 	waitping() 	resizewindows() 	waitping() end"/>
- <Waypoint type="Action" x="32655" y="31913" z="8" rangeX="3" rangeY="2" script="-- Checking Soft Boots if getuseroption("usesofts") == true then 	if itemcount("worn soft boots") >= 1 then 		gotolabel(0, "Refilling Soft Boots") 			else 		gotolabel($wptid+1) 	end end"/>
- <Waypoint type="Action" x="32655" y="31913" z="8" rangeX="3" rangeY="2" script="-- Stamina Checker local ot = math.floor(($charactertime / 3600000)) local ottime = tonumber(getuseroption("ottime")) if getuseroption("offlinetrain") == false and (($stamina < 15*60) or ot >= ottime) then 	gotolabel(0, "Training Statues") 		elseif getuseroption("offlinetrain") == true and (($stamina < 15*60) or ot >= ottime) then 			gotolabel(2, "Training Statues") 		else 	gotolabel($wptid+1) end"/>
- <Waypoint type="Stand" x="32651" y="31913" z="8" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="32651" y="31913" z="8" rangeX="2" rangeY="2" script="-- Refilling in Edron gotolabel(0, "Business in Edron") 	waitping()"/>
- <Waypoint type="Stand" x="32646" y="31916" z="8" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="32646" y="31916" z="8" rangeX="2" rangeY="2" script="-- Start Up Completed if getuseroption("whichcave") == "[Gigantic Cave] The Town Mine" then 	gotolabel("a", "The Town Mine") 	waitping() 		elseif getuseroption("whichcave") == "[Big Cave] Splintered Stone Mine" then 	gotolabel("a", "Splintered Stone Mine") 	waitping() 		elseif getuseroption("whichcave") == "[Medium Cave] Drunken Fellow Mine" then 	gotolabel("a", "Drunken Fellow Mine") 	waitping() 		elseif getuseroption("whichcave") == "[Small Cave] Pick N' Shovel Mine" then 	gotolabel("a", "Pick N Shovel Mine") 	waitping() end"/>
- </WaypointSection>
- <WaypointSection name="The Town Mine">
- <Waypoint type="Stand" x="32646" y="31916" z="8" rangeX="1" rangeY="1" label="a"/>
- <Waypoint type="Node" x="32637" y="31916" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32623" y="31923" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32615" y="31923" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32613" y="31921" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32609" y="31921" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32605" y="31920" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32605" y="31922" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32595" y="31926" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32600" y="31938" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32605" y="31940" z="10" rangeX="1" rangeY="1" label="b"/>
- <Waypoint type="Node" x="32610" y="31940" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32619" y="31935" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32619" y="31935" z="10" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("b", "The Town Mine") end"/>
- <Waypoint type="Stand" x="32621" y="31938" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32621" y="31938" z="10" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Node" x="32626" y="31938" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32627" y="31937" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Use" x="32628" y="31937" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32628" y="31937" z="11" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Node" x="32629" y="31935" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32637" y="31938" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32649" y="31939" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32662" y="31936" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32666" y="31937" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32667" y="31939" z="10" rangeX="1" rangeY="1" label="c"/>
- <Waypoint type="Action" x="32667" y="31939" z="10" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32668" y="31940" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32668" y="31940" z="11" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32667" y="31939" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32667" y="31939" z="12" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32664" y="31940" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32664" y="31940" z="13" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("c", "The Town Mine") end"/>
- <Waypoint type="Node" x="32659" y="31939" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32645" y="31937" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32637" y="31933" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32626" y="31929" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32619" y="31923" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32611" y="31918" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32603" y="31912" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32602" y="31905" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32600" y="31897" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32598" y="31891" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32598" y="31883" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32604" y="31877" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32611" y="31877" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32623" y="31876" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32627" y="31875" z="13" rangeX="1" rangeY="1" label="d"/>
- <Waypoint type="Stand" x="32629" y="31876" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32629" y="31876" z="13" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32628" y="31873" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32628" y="31873" z="14" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("d", "The Town Mine") end"/>
- <Waypoint type="Node" x="32627" y="31867" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32623" y="31856" z="14" rangeX="1" rangeY="1" label="e"/>
- <Waypoint type="Stand" x="32625" y="31851" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32625" y="31851" z="14" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32625" y="31849" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32625" y="31849" z="15" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("d", "The Town Mine") end"/>
- <Waypoint type="Stand" x="32623" y="31851" z="15" rangeX="1" rangeY="1" label="Inside Town Mine"/>
- <Waypoint type="Node" x="32618" y="31850" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32608" y="31843" z="15" rangeX="1" rangeY="1" label="xyz"/>
- <Waypoint type="Node" x="32602" y="31833" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32593" y="31825" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32593" y="31825" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "The Town Mine") end"/>
- <Waypoint type="Node" x="32616" y="31819" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32633" y="31831" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32637" y="31815" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32637" y="31815" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "The Town Mine") end"/>
- <Waypoint type="Node" x="32623" y="31803" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32611" y="31808" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32598" y="31824" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32598" y="31824" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "The Town Mine") end"/>
- <Waypoint type="Node" x="32602" y="31836" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32602" y="31850" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32589" y="31849" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32589" y="31849" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "The Town Mine") end"/>
- <Waypoint type="Node" x="32580" y="31849" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32567" y="31856" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32579" y="31842" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32579" y="31842" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "The Town Mine") end"/>
- <Waypoint type="Node" x="32567" y="31831" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32564" y="31821" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32548" y="31839" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32548" y="31839" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "The Town Mine") end"/>
- <Waypoint type="Node" x="32538" y="31851" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32518" y="31849" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32520" y="31837" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32520" y="31837" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "The Town Mine") end"/>
- <Waypoint type="Node" x="32495" y="31831" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32502" y="31820" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32528" y="31811" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32528" y="31811" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "The Town Mine") end"/>
- <Waypoint type="Node" x="32538" y="31815" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32533" y="31832" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32523" y="31837" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32523" y="31837" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "The Town Mine") end"/>
- <Waypoint type="Node" x="32507" y="31853" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32486" y="31867" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32500" y="31858" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32500" y="31858" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "The Town Mine") end"/>
- <Waypoint type="Node" x="32513" y="31855" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32528" y="31857" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32542" y="31848" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32542" y="31848" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "The Town Mine") end"/>
- <Waypoint type="Node" x="32555" y="31835" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32567" y="31832" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32578" y="31841" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32578" y="31841" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "The Town Mine") end"/>
- <Waypoint type="Node" x="32590" y="31849" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32600" y="31851" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32608" y="31844" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32608" y="31844" z="15" rangeX="1" rangeY="1" label="Restart or Refill" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "The Town Mine") 		else 	gotolabel("xyz", "The Town Mine") end"/>
- <Waypoint type="Stand" x="32620" y="31851" z="15" rangeX="1" rangeY="1" label="Refill"/>
- <Waypoint type="Stand" x="32624" y="31851" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32625" y="31851" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32625" y="31851" z="15" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32625" y="31854" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32625" y="31854" z="14" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("Refill", "The Town Mine") end"/>
- <Waypoint type="Node" x="32623" y="31859" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32627" y="31868" z="14" rangeX="1" rangeY="1" label="f"/>
- <Waypoint type="Stand" x="32628" y="31875" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32629" y="31876" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32629" y="31876" z="14" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32626" y="31875" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32626" y="31875" z="13" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("f", "The Town Mine") end"/>
- <Waypoint type="Node" x="32622" y="31875" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32613" y="31876" z="13" rangeX="1" rangeY="1" label="g"/>
- <Waypoint type="Node" x="32604" y="31877" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32598" y="31888" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32601" y="31895" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32602" y="31905" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32606" y="31915" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32611" y="31920" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32618" y="31922" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32627" y="31929" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32630" y="31932" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32636" y="31935" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32644" y="31936" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32655" y="31938" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32655" y="31938" z="13" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("g", "The Town Mine") end"/>
- <Waypoint type="Node" x="32660" y="31939" z="13" rangeX="1" rangeY="1" label="h"/>
- <Waypoint type="Stand" x="32666" y="31940" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32667" y="31939" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32667" y="31939" z="13" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Rope" x="32668" y="31940" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32668" y="31940" z="12" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Rope" x="32667" y="31939" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32667" y="31939" z="11" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32666" y="31939" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32666" y="31939" z="10" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("h", "The Town Mine") end"/>
- <Waypoint type="Node" x="32659" y="31936" z="10" rangeX="1" rangeY="1" label="i"/>
- <Waypoint type="Node" x="32651" y="31939" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32642" y="31938" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32634" y="31934" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32628" y="31935" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32628" y="31937" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32628" y="31937" z="10" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Node" x="32624" y="31937" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32622" y="31938" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Use" x="32621" y="31938" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32621" y="31938" z="11" rangeX="1" rangeY="1" script="-- Caution wait(1000,2000)"/>
- <Waypoint type="Stand" x="32620" y="31936" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32620" y="31936" z="10" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("i", "The Town Mine") end"/>
- <Waypoint type="Node" x="32616" y="31935" z="10" rangeX="1" rangeY="1" label="j"/>
- <Waypoint type="Node" x="32609" y="31940" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32602" y="31938" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32602" y="31938" z="10" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("j", "The Town Mine") end"/>
- <Waypoint type="Node" x="32596" y="31932" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32604" y="31925" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32605" y="31920" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32609" y="31920" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32613" y="31921" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32612" y="31922" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32621" y="31923" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32631" y="31920" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32641" y="31918" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32647" y="31916" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32647" y="31916" z="8" rangeX="1" rangeY="1" label="Restart" script="-- Restarting! DoneDepot = false gotolabel(0, "Business in Edron") 	waitping()"/>
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- <WaypointSection name="Splintered Stone Mine">
- <Waypoint type="Stand" x="32648" y="31908" z="8" rangeX="1" rangeY="1" label="a"/>
- <Waypoint type="Stand" x="32645" y="31908" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32645" y="31908" z="8" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32647" y="31908" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32647" y="31908" z="9" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("a", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32638" y="31902" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32628" y="31902" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32620" y="31901" z="9" rangeX="1" rangeY="1" label="b"/>
- <Waypoint type="Stand" x="32620" y="31900" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Use" x="32621" y="31899" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32621" y="31899" z="9" rangeX="1" rangeY="1" script="-- Caution wait(1000,2000)"/>
- <Waypoint type="Stand" x="32552" y="31929" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32552" y="31929" z="7" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("b", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32552" y="31923" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32545" y="31917" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32536" y="31913" z="7" rangeX="1" rangeY="1" label="c"/>
- <Waypoint type="Stand" x="32532" y="31913" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32529" y="31913" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32529" y="31913" z="8" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("c", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32525" y="31913" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32516" y="31910" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32511" y="31901" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32516" y="31894" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32520" y="31891" z="8" rangeX="1" rangeY="1" label="d"/>
- <Waypoint type="Stand" x="32521" y="31890" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32521" y="31890" z="8" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32519" y="31888" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32519" y="31888" z="9" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("d", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32515" y="31883" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32497" y="31885" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32488" y="31892" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32487" y="31902" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32480" y="31905" z="9" rangeX="1" rangeY="1" label="e"/>
- <Waypoint type="Stand" x="32475" y="31906" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32475" y="31906" z="9" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32476" y="31906" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32476" y="31906" z="10" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("e", "Splintered Stone Mine") end"/>
- <Waypoint type="Stand" x="32476" y="31905" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32476" y="31905" z="10" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32474" y="31904" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32474" y="31904" z="11" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("e", "Splintered Stone Mine") end"/>
- <Waypoint type="Stand" x="32466" y="31898" z="11" rangeX="2" rangeY="1"/>
- <Waypoint type="Stand" x="32459" y="31900" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32450" y="31903" z="11" rangeX="1" rangeY="1" label="f"/>
- <Waypoint type="Node" x="32442" y="31904" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32439" y="31902" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32439" y="31902" z="11" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32439" y="31904" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32439" y="31904" z="12" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("f", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32445" y="31894" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32437" y="31883" z="12" rangeX="1" rangeY="1" label="g"/>
- <Waypoint type="Stand" x="32431" y="31880" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32431" y="31880" z="12" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32432" y="31881" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32432" y="31881" z="13" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("g", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32438" y="31888" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32443" y="31894" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32449" y="31899" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32458" y="31899" z="13" rangeX="1" rangeY="1" label="h"/>
- <Waypoint type="Stand" x="32456" y="31896" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32456" y="31895" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32456" y="31895" z="13" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32457" y="31892" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32457" y="31892" z="14" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("h", "Splintered Stone Mine") end"/>
- <Waypoint type="Stand" x="32458" y="31887" z="14" rangeX="1" rangeY="1" label="i"/>
- <Waypoint type="Rope" x="32458" y="31883" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32458" y="31883" z="14" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32459" y="31881" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32458" y="31877" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32458" y="31877" z="13" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32456" y="31875" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32456" y="31875" z="14" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("i", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32448" y="31872" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32442" y="31863" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32437" y="31853" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32426" y="31853" z="14" rangeX="1" rangeY="1" label="j"/>
- <Waypoint type="Stand" x="32424" y="31852" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32424" y="31852" z="14" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32424" y="31854" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32424" y="31854" z="15" rangeX="1" rangeY="1" label="Inside Splint Mine" script="-- Location Checker if not islocation(3) then 	gotolabel("j", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32429" y="31844" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32436" y="31835" z="15" rangeX="1" rangeY="1" label="xyz"/>
- <Waypoint type="Node" x="32432" y="31825" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32444" y="31837" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32444" y="31837" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32455" y="31846" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32454" y="31853" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32447" y="31869" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32447" y="31869" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32452" y="31888" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32454" y="31871" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32463" y="31846" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32463" y="31846" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32473" y="31840" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32475" y="31835" z="15" rangeX="1" rangeY="1"/>
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- <Waypoint type="Action" x="32469" y="31819" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "Splintered Stone Mine") end"/>
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- <Waypoint type="Action" x="32475" y="31805" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "Splintered Stone Mine") end"/>
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- <Waypoint type="Node" x="32468" y="31798" z="15" rangeX="1" rangeY="1"/>
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- <Waypoint type="Action" x="32457" y="31789" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32473" y="31813" z="15" rangeX="1" rangeY="1"/>
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- <Waypoint type="Action" x="32465" y="31842" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32445" y="31840" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32435" y="31838" z="15" rangeX="1" rangeY="1"/>
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- <Waypoint type="Stand" x="32427" y="31848" z="15" rangeX="1" rangeY="1" label="Refill"/>
- <Waypoint type="Stand" x="32424" y="31851" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32424" y="31852" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32424" y="31852" z="15" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
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- <Waypoint type="Action" x="32426" y="31854" z="14" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("Refill", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32433" y="31854" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32439" y="31859" z="14" rangeX="1" rangeY="1"/>
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- <Waypoint type="Stand" x="32456" y="31876" z="14" rangeX="1" rangeY="1" label="k"/>
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- <Waypoint type="Action" x="32458" y="31877" z="14" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32458" y="31879" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32458" y="31879" z="13" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("k", "Splintered Stone Mine") end"/>
- <Waypoint type="Stand" x="32458" y="31883" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32458" y="31883" z="13" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Node" x="32458" y="31885" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32457" y="31891" z="14" rangeX="1" rangeY="1"/>
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- <Waypoint type="Action" x="32456" y="31895" z="14" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32458" y="31899" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32458" y="31899" z="13" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("k", "Splintered Stone Mine") end"/>
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- <Waypoint type="Node" x="32447" y="31896" z="13" rangeX="1" rangeY="1"/>
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- <Waypoint type="Node" x="32436" y="31888" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32434" y="31883" z="13" rangeX="1" rangeY="1" label="l"/>
- <Waypoint type="Stand" x="32432" y="31880" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32431" y="31880" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32431" y="31880" z="13" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32433" y="31881" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32433" y="31881" z="12" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("l", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32440" y="31886" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32446" y="31892" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32441" y="31900" z="12" rangeX="1" rangeY="1" label="m"/>
- <Waypoint type="Stand" x="32440" y="31902" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32439" y="31902" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32439" y="31902" z="12" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32441" y="31903" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32441" y="31903" z="11" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("m", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32445" y="31903" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32458" y="31900" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32466" y="31899" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32473" y="31903" z="11" rangeX="1" rangeY="1" label="n"/>
- <Waypoint type="Stand" x="32475" y="31905" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32476" y="31905" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32476" y="31905" z="11" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Rope" x="32475" y="31906" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32475" y="31906" z="10" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32476" y="31906" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32476" y="31906" z="9" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("n", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32486" y="31902" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32488" y="31894" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32492" y="31888" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32501" y="31885" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32508" y="31885" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32516" y="31884" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32520" y="31888" z="9" rangeX="1" rangeY="1" label="o"/>
- <Waypoint type="Stand" x="32521" y="31889" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32521" y="31890" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32521" y="31890" z="9" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32520" y="31892" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32520" y="31892" z="8" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("o", "Splintered Stone Mine") end"/>
- <Waypoint type="Node" x="32517" y="31894" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32511" y="31903" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32518" y="31912" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32525" y="31913" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32531" y="31913" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32532" y="31913" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32535" y="31913" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32542" y="31918" z="7" rangeX="1" rangeY="1" label="p"/>
- <Waypoint type="Node" x="32545" y="31923" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32553" y="31929" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32553" y="31930" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32553" y="31930" z="7" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Use" x="32553" y="31931" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32553" y="31931" z="7" rangeX="1" rangeY="1" script="-- Caution wait(1000,2000)"/>
- <Waypoint type="Stand" x="32620" y="31899" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32620" y="31899" z="9" rangeX="1" rangeY="1" script="-- Proceeding to Edron DoneDepot = false gotolabel(8, "Business in Edron") 	waitping()"/>
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- <WaypointSection name="Drunken Fellow Mine">
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- <Waypoint type="Stand" x="32645" y="31908" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32645" y="31908" z="8" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32647" y="31908" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32647" y="31908" z="9" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("a", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32642" y="31901" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32623" y="31901" z="9" rangeX="1" rangeY="1" label="b"/>
- <Waypoint type="Stand" x="32620" y="31900" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Use" x="32621" y="31899" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32621" y="31899" z="9" rangeX="1" rangeY="1" script="-- Caution wait(1000,2000)"/>
- <Waypoint type="Stand" x="32552" y="31929" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32552" y="31929" z="7" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("b", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32544" y="31926" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32533" y="31921" z="7" rangeX="1" rangeY="1" label="c"/>
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- <Waypoint type="Node" x="32524" y="31939" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32522" y="31950" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32513" y="31962" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32510" y="31973" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32500" y="31974" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32495" y="31974" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32494" y="31974" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32494" y="31976" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32494" y="31976" z="8" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("c", "Drunken Fellow Mine") end"/>
- <Waypoint type="Stand" x="32497" y="31980" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32497" y="31980" z="8" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Node" x="32499" y="31980" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32504" y="31975" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32512" y="31972" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32517" y="31968" z="9" rangeX="1" rangeY="1" label="d"/>
- <Waypoint type="Stand" x="32518" y="31965" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32518" y="31965" z="9" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32519" y="31963" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32519" y="31963" z="10" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("d", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32520" y="31956" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32521" y="31948" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32524" y="31939" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32532" y="31937" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32536" y="31940" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32537" y="31948" z="10" rangeX="1" rangeY="1" label="e"/>
- <Waypoint type="Stand" x="32540" y="31948" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32540" y="31948" z="10" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32540" y="31950" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32540" y="31950" z="11" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("e", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32540" y="31964" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32538" y="31973" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32526" y="31975" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32520" y="31979" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32511" y="31973" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32517" y="31966" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32524" y="31960" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32528" y="31954" z="11" rangeX="1" rangeY="1" label="f"/>
- <Waypoint type="Stand" x="32527" y="31951" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32527" y="31951" z="11" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32527" y="31953" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32527" y="31953" z="12" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("f", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32527" y="31960" z="12" rangeX="1" rangeY="1" label="g"/>
- <Waypoint type="Stand" x="32526" y="31964" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32526" y="31964" z="12" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32525" y="31966" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32525" y="31966" z="13" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("g", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32520" y="31974" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32515" y="31968" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32511" y="31962" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32510" y="31957" z="13" rangeX="1" rangeY="1" label="h"/>
- <Waypoint type="Use" x="32510" y="31956" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32510" y="31956" z="13" rangeX="1" rangeY="1" script="-- Caution wait(1000,2000)"/>
- <Waypoint type="Stand" x="32510" y="31955" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32509" y="31953" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32509" y="31953" z="13" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32506" y="31953" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32506" y="31953" z="14" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("h", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32496" y="31955" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32490" y="31965" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32482" y="31972" z="14" rangeX="1" rangeY="1" label="i"/>
- <Waypoint type="Stand" x="32477" y="31973" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32477" y="31973" z="14" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32478" y="31973" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32478" y="31973" z="15" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("i", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32477" y="31970" z="15" rangeX="1" rangeY="1" label="Inside Drunk Mine"/>
- <Waypoint type="Node" x="32471" y="31966" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32471" y="31966" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32460" y="31972" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32446" y="31972" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32477" y="31966" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32477" y="31966" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32492" y="31960" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32506" y="31968" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32511" y="31971" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32511" y="31971" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32516" y="31981" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32531" y="31973" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32510" y="31971" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32510" y="31971" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32497" y="31969" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32480" y="31970" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32480" y="31970" z="15" rangeX="1" rangeY="1" label="Refill or Restart" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "Drunken Fellow Mine") 		else 	gotolabel("Inside Drunk Mine", "Drunken Fellow Mine") end"/>
- <Waypoint type="Stand" x="32478" y="31971" z="15" rangeX="1" rangeY="1" label="Refill"/>
- <Waypoint type="Rope" x="32477" y="31973" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32477" y="31973" z="15" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32479" y="31973" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32479" y="31973" z="14" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("Refill", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32484" y="31968" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32492" y="31961" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32495" y="31955" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32504" y="31953" z="14" rangeX="1" rangeY="1" label="j"/>
- <Waypoint type="Stand" x="32508" y="31953" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32509" y="31953" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32509" y="31953" z="14" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32510" y="31954" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32510" y="31954" z="13" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("j", "Drunken Fellow Mine") end"/>
- <Waypoint type="Stand" x="32510" y="31955" z="13" rangeX="1" rangeY="1" label="k"/>
- <Waypoint type="Use" x="32510" y="31956" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32510" y="31956" z="13" rangeX="1" rangeY="1" script="-- Caution wait(1000,2000)"/>
- <Waypoint type="Stand" x="32510" y="31957" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32510" y="31960" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32513" y="31966" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32515" y="31975" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32525" y="31969" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32526" y="31965" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32526" y="31964" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32526" y="31964" z="13" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32527" y="31962" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32527" y="31962" z="12" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("k", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32527" y="31957" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32528" y="31953" z="12" rangeX="1" rangeY="1" label="l"/>
- <Waypoint type="Stand" x="32528" y="31951" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32527" y="31951" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32527" y="31951" z="12" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32527" y="31953" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32527" y="31957" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32520" y="31963" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32515" y="31968" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32512" y="31976" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32518" y="31979" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32525" y="31976" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32535" y="31975" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32539" y="31968" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32540" y="31959" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32541" y="31954" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32540" y="31949" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32540" y="31948" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32540" y="31948" z="11" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32538" y="31949" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32538" y="31949" z="10" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("l", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32536" y="31944" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32533" y="31937" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32520" y="31941" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32521" y="31950" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32520" y="31960" z="10" rangeX="1" rangeY="1" label="m"/>
- <Waypoint type="Stand" x="32519" y="31964" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32518" y="31965" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32518" y="31965" z="10" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32518" y="31967" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32518" y="31967" z="9" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("m", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32514" y="31970" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32507" y="31973" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32499" y="31977" z="9" rangeX="1" rangeY="1" label="n"/>
- <Waypoint type="Stand" x="32497" y="31979" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32497" y="31980" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32497" y="31980" z="9" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Node" x="32498" y="31979" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32495" y="31976" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32494" y="31974" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32494" y="31974" z="8" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32497" y="31974" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32497" y="31974" z="7" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("n", "Drunken Fellow Mine") end"/>
- <Waypoint type="Node" x="32500" y="31975" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32509" y="31974" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32514" y="31961" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32519" y="31954" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32523" y="31945" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32525" y="31938" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32526" y="31932" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32526" y="31923" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32529" y="31919" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32537" y="31923" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32545" y="31927" z="7" rangeX="1" rangeY="1" label="o"/>
- <Waypoint type="Node" x="32551" y="31929" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32553" y="31930" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32553" y="31930" z="7" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Use" x="32553" y="31931" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32553" y="31931" z="7" rangeX="1" rangeY="1" script="-- Caution wait(1000,2000)"/>
- <Waypoint type="Stand" x="32620" y="31899" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32620" y="31899" z="9" rangeX="1" rangeY="1" script="-- Proceeding to Edron DoneDepot = false gotolabel(8, "Business in Edron") 	waitping()"/>
- </WaypointSection>
- <WaypointSection name="Pick N Shovel Mine">
- <Waypoint type="Stand" x="32648" y="31908" z="8" rangeX="1" rangeY="1" label="a"/>
- <Waypoint type="Stand" x="32645" y="31908" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32645" y="31908" z="8" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32647" y="31908" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32647" y="31908" z="9" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("a", "Pick N Shovel Mine") end"/>
- <Waypoint type="Node" x="32646" y="31902" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32637" y="31902" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32631" y="31902" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32623" y="31902" z="9" rangeX="1" rangeY="1" label="b"/>
- <Waypoint type="Stand" x="32620" y="31900" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Use" x="32621" y="31899" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32621" y="31899" z="9" rangeX="1" rangeY="1" script="-- Caution wait(1000,2000)"/>
- <Waypoint type="Stand" x="32553" y="31929" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32553" y="31929" z="7" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("b", "Pick N Shovel Mine") end"/>
- <Waypoint type="Node" x="32551" y="31921" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32538" y="31918" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32526" y="31926" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32525" y="31938" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32523" y="31948" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32531" y="31955" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32535" y="31964" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32543" y="31974" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32549" y="31981" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32553" y="31987" z="7" rangeX="1" rangeY="1" label="c"/>
- <Waypoint type="Stand" x="32548" y="31988" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32548" y="31988" z="7" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32550" y="31988" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32550" y="31988" z="8" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("c", "Pick N Shovel Mine") end"/>
- <Waypoint type="Node" x="32556" y="31992" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32560" y="31994" z="8" rangeX="1" rangeY="1" label="d"/>
- <Waypoint type="Stand" x="32562" y="31994" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32562" y="31994" z="8" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32564" y="31992" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32564" y="31992" z="9" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32562" y="31991" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32562" y="31991" z="10" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("d", "Pick N Shovel Mine") end"/>
- <Waypoint type="Stand" x="32555" y="31990" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32540" y="31990" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32531" y="31990" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32525" y="31991" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32514" y="31993" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32501" y="31995" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32489" y="31997" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32479" y="31997" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32469" y="31994" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32458" y="31994" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32447" y="31994" z="10" rangeX="1" rangeY="1" label="e"/>
- <Waypoint type="Stand" x="32443" y="31993" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32443" y="31993" z="10" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32443" y="31991" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32443" y="31991" z="11" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("e", "Pick N Shovel Mine") end"/>
- <Waypoint type="Node" x="32444" y="31987" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32442" y="31983" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32443" y="31977" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32440" y="31971" z="11" rangeX="1" rangeY="1" label="f"/>
- <Waypoint type="Stand" x="32438" y="31967" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32438" y="31967" z="11" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32439" y="31968" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32439" y="31968" z="12" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("f", "Pick N Shovel Mine") end"/>
- <Waypoint type="Node" x="32444" y="31971" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32451" y="31968" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32462" y="31968" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32468" y="31971" z="12" rangeX="1" rangeY="1" label="g"/>
- <Waypoint type="Stand" x="32470" y="31973" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32470" y="31973" z="12" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32469" y="31971" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32469" y="31971" z="13" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("g", "Pick N Shovel Mine") end"/>
- <Waypoint type="Node" x="32466" y="31966" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32463" y="31960" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32468" y="31953" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32474" y="31950" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32475" y="31947" z="13" rangeX="1" rangeY="1" label="h"/>
- <Waypoint type="Use" x="32475" y="31946" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32475" y="31946" z="13" rangeX="1" rangeY="1" script="-- Caution wait(1000,2000)"/>
- <Waypoint type="Stand" x="32475" y="31945" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32477" y="31943" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32477" y="31943" z="13" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32478" y="31942" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32478" y="31942" z="14" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("h", "Pick N Shovel Mine") end"/>
- <Waypoint type="Node" x="32482" y="31937" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32479" y="31928" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32474" y="31924" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32468" y="31925" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32463" y="31929" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32461" y="31929" z="14" rangeX="1" rangeY="1" label="i"/>
- <Waypoint type="Action" x="32460" y="31929" z="14" rangeX="1" rangeY="1" script="-- Machete local machete = getsetting('Cavebot/Machete') useitemon(machete, 0, ground(32460, 31929, 14)) 	waitping()"/>
- <Waypoint type="Stand" x="32459" y="31929" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32459" y="31929" z="14" rangeX="1" rangeY="1" script="-- Location Checker if not islocation() then 	gotolabel($wptid-3) end"/>
- <Waypoint type="Node" x="32456" y="31935" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32458" y="31940" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32463" y="31940" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32465" y="31939" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32465" y="31939" z="14" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32464" y="31939" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32464" y="31939" z="15" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("i", "Pick N Shovel Mine") end"/>
- <Waypoint type="Stand" x="32464" y="31940" z="15" rangeX="1" rangeY="1" label="Inside Pick Mine"/>
- <Waypoint type="Node" x="32461" y="31947" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32461" y="31947" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "Pick N Shovel Mine") end"/>
- <Waypoint type="Node" x="32476" y="31944" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32490" y="31940" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32465" y="31940" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32465" y="31940" z="15" rangeX="1" rangeY="1" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "Pick N Shovel Mine") end"/>
- <Waypoint type="Node" x="32490" y="31942" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32471" y="31941" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32468" y="31939" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32468" y="31939" z="15" rangeX="1" rangeY="1" label="Restart or Refill" script="-- Supplycheck local cap = tonumber(getuseroption("cap")) if needresupply(cap, "sup") then 	gotolabel("Refill", "Pick N Shovel Mine") 		else 	gotolabel("Inside Pick Mine", "Pick N Shovel Mine") end"/>
- <Waypoint type="Stand" x="32467" y="31938" z="15" rangeX="1" rangeY="1" label="Refill"/>
- <Waypoint type="Stand" x="32465" y="31938" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32465" y="31939" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32465" y="31939" z="15" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32464" y="31940" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32464" y="31940" z="14" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("Refill", "Pick N Shovel Mine") end"/>
- <Waypoint type="Node" x="32457" y="31939" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32456" y="31933" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32459" y="31930" z="14" rangeX="1" rangeY="1" label="j"/>
- <Waypoint type="Action" x="32460" y="31930" z="14" rangeX="1" rangeY="1" script="-- Machete local machete = getsetting('Cavebot/Machete') useitemon(machete, 0, ground(32460, 31930, 14)) 	waitping()"/>
- <Waypoint type="Stand" x="32461" y="31930" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32461" y="31930" z="14" rangeX="1" rangeY="1" script="-- Location Checker if not islocation() then 	gotolabel($wptid-3) end"/>
- <Waypoint type="Node" x="32466" y="31926" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32471" y="31923" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32479" y="31929" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32482" y="31932" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32481" y="31939" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32479" y="31942" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32478" y="31943" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32477" y="31943" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32477" y="31943" z="14" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32476" y="31944" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32476" y="31944" z="13" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("j", "Pick N Shovel Mine") end"/>
- <Waypoint type="Stand" x="32475" y="31945" z="13" rangeX="1" rangeY="1" label="k"/>
- <Waypoint type="Use" x="32475" y="31946" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32475" y="31946" z="13" rangeX="1" rangeY="1" script="-- Caution wait(1000,2000)"/>
- <Waypoint type="Stand" x="32475" y="31947" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32473" y="31949" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32467" y="31953" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32462" y="31958" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32464" y="31964" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32467" y="31968" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32470" y="31972" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32470" y="31973" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32470" y="31973" z="13" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32468" y="31974" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32468" y="31974" z="12" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("k", "Pick N Shovel Mine") end"/>
- <Waypoint type="Node" x="32465" y="31971" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32463" y="31968" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32454" y="31967" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32449" y="31970" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32442" y="31971" z="12" rangeX="1" rangeY="1" label="l"/>
- <Waypoint type="Stand" x="32439" y="31967" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32438" y="31967" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32438" y="31967" z="12" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32439" y="31969" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32439" y="31969" z="11" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("l", "Pick N Shovel Mine") end"/>
- <Waypoint type="Node" x="32442" y="31972" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32443" y="31982" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32444" y="31989" z="11" rangeX="1" rangeY="1" label="m"/>
- <Waypoint type="Stand" x="32443" y="31992" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32443" y="31993" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32443" y="31993" z="11" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32445" y="31994" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32445" y="31994" z="10" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("m", "Pick N Shovel Mine") end"/>
- <Waypoint type="Node" x="32457" y="31994" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32470" y="31994" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32476" y="31997" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32485" y="31997" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32493" y="31997" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32498" y="31995" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32504" y="31995" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32510" y="31994" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32515" y="31994" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32520" y="31996" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32524" y="31992" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32530" y="31990" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32537" y="31990" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32542" y="31991" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32547" y="31994" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32551" y="31992" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32555" y="31990" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32562" y="31990" z="10" rangeX="1" rangeY="1" label="n"/>
- <Waypoint type="Stand" x="32564" y="31991" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32564" y="31992" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32564" y="31992" z="10" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32563" y="31994" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Rope" x="32562" y="31994" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32562" y="31994" z="9" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32562" y="31996" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32562" y="31996" z="8" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("n", "Pick N Shovel Mine") end"/>
- <Waypoint type="Node" x="32557" y="31994" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32552" y="31988" z="8" rangeX="1" rangeY="1" label="o"/>
- <Waypoint type="Stand" x="32548" y="31988" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32548" y="31988" z="8" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32550" y="31988" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32550" y="31988" z="7" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("o", "Pick N Shovel Mine") end"/>
- <Waypoint type="Node" x="32553" y="31985" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32547" y="31978" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32544" y="31970" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32521" y="31961" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32523" y="31949" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32526" y="31936" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32526" y="31928" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32526" y="31920" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32537" y="31918" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32547" y="31920" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32552" y="31928" z="7" rangeX="1" rangeY="1" label="p"/>
- <Waypoint type="Stand" x="32553" y="31930" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32553" y="31930" z="7" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Use" x="32553" y="31931" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32553" y="31931" z="7" rangeX="1" rangeY="1" script="-- Caution wait(1000,2000)"/>
- <Waypoint type="Stand" x="32620" y="31899" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32620" y="31899" z="9" rangeX="1" rangeY="1" script="-- Proceeding to Edron DoneDepot = false gotolabel(8, "Business in Edron") 	waitping()"/>
- </WaypointSection>
- <WaypointSection name="Safety Concern">
- <Waypoint type="Stand" x="32425" y="31856" z="15" rangeX="2" rangeY="1"/>
- <Waypoint type="Action" x="32425" y="31856" z="15" rangeX="2" rangeY="1" script="-- Waiting turn('n') 	setsetting('Targeting/Creatures/Enslaved Dwarf/Setting1/OnlyIfTrapped', 'no') 	setsetting('Targeting/Creatures/Lost Basher/Setting1/OnlyIfTrapped', 'no') 	setsetting('Targeting/Creatures/Lost Husher/Setting1/OnlyIfTrapped', 'no') 	setsetting('Targeting/Creatures/Lost Thrower/Setting1/OnlyIfTrapped', 'no') 	setsetting('Looting/Enabled', 'yes') 	setsetting('Persistent/Scripts/Targeting Core/Enabled', 'yes') 	wait(3000,6000) 	gotolabel(77, "Splintered Stone Mine") waitping()"/>
- <Waypoint type="Stand" x="32626" y="31849" z="15" rangeX="1" rangeY="2"/>
- <Waypoint type="Action" x="32626" y="31849" z="15" rangeX="1" rangeY="2" script="-- Waiting turn('w') 	setsetting('Targeting/Creatures/Enslaved Dwarf/Setting1/OnlyIfTrapped', 'no') 	setsetting('Targeting/Creatures/Lost Basher/Setting1/OnlyIfTrapped', 'no') 	setsetting('Targeting/Creatures/Lost Husher/Setting1/OnlyIfTrapped', 'no') 	setsetting('Targeting/Creatures/Lost Thrower/Setting1/OnlyIfTrapped', 'no') 	setsetting('Looting/Enabled', 'yes') 	setsetting('Persistent/Scripts/Targeting Core/Enabled', 'yes') 	wait(3000,6000) 	gotolabel(56, "The Town Mine") waitping()"/>
- <Waypoint type="Stand" x="32478" y="31974" z="15" rangeX="2" rangeY="1"/>
- <Waypoint type="Action" x="32478" y="31974" z="15" rangeX="2" rangeY="1" script="-- Waiting turn('n') 	setsetting('Targeting/Creatures/Enslaved Dwarf/Setting1/OnlyIfTrapped', 'no') 	setsetting('Targeting/Creatures/Lost Basher/Setting1/OnlyIfTrapped', 'no') 	setsetting('Targeting/Creatures/Lost Husher/Setting1/OnlyIfTrapped', 'no') 	setsetting('Targeting/Creatures/Lost Thrower/Setting1/OnlyIfTrapped', 'no') 	setsetting('Looting/Enabled', 'yes') 	setsetting('Persistent/Scripts/Targeting Core/Enabled', 'yes') 	wait(3000,6000) 	gotolabel(77, "Drunken Fellow Mine") waitping()"/>
- <Waypoint type="Stand" x="32464" y="31932" z="15" rangeX="2" rangeY="1"/>
- <Waypoint type="Action" x="32464" y="31932" z="15" rangeX="2" rangeY="1" script="-- Waiting turn('n') 	setsetting('Targeting/Creatures/Enslaved Dwarf/Setting1/OnlyIfTrapped', 'no') 	setsetting('Targeting/Creatures/Lost Basher/Setting1/OnlyIfTrapped', 'no') 	setsetting('Targeting/Creatures/Lost Husher/Setting1/OnlyIfTrapped', 'no') 	setsetting('Targeting/Creatures/Lost Thrower/Setting1/OnlyIfTrapped', 'no') 	setsetting('Looting/Enabled', 'yes') 	setsetting('Persistent/Scripts/Targeting Core/Enabled', 'yes') 	wait(3000,6000) 	gotolabel(92, "Pick N Shovel Mine") waitping()"/>
- </WaypointSection>
- <WaypointSection name="Refilling Soft Boots">
- <Waypoint type="Stand" x="32649" y="31908" z="8" rangeX="1" rangeY="1" label="Refill SoftBoots"/>
- <Waypoint type="Stand" x="32649" y="31907" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32649" y="31907" z="8" rangeX="1" rangeY="1" script="-- Soft Boots Banking softcosts = itemcount('worn soft boots') * 10000 boating = 2000 totalcost = softcosts + boating if islocation() then 	npctalk('hi', 'withdraw', totalcost, 'yes') 		else 	gotolabel($wptid-2) end"/>
- <Waypoint type="Node" x="32654" y="31904" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32654" y="31902" z="8" rangeX="1" rangeY="1" label="a"/>
- <Waypoint type="Use" x="32653" y="31901" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32653" y="31901" z="8" rangeX="1" rangeY="1" script="-- Caution wait(1000,2000)"/>
- <Waypoint type="Stand" x="32673" y="31977" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32673" y="31977" z="15" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("a", "Refilling Soft Boots") end"/>
- <Waypoint type="Node" x="32666" y="31974" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32663" y="31965" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32659" y="31957" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32659" y="31957" z="15" rangeX="1" rangeY="1" script="-- Travel to Cormaya waitping() 	reachcreature("Brodrosch") 		waitping() 	travel("cormaya") wait(1500,2500)"/>
- <Waypoint type="Stand" x="33309" y="31990" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="33310" y="31995" z="15" rangeX="1" rangeY="1" label="b"/>
- <Waypoint type="Stand" x="33311" y="31997" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33309" y="31996" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33311" y="31997" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33309" y="31996" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33311" y="31997" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33309" y="31996" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33311" y="31997" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33309" y="31996" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33310" y="31997" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33310" y="31997" z="7" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("b", "Refilling Soft Boots") end"/>
- <Waypoint type="Node" x="33300" y="32003" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="33289" y="31997" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="33290" y="31985" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="33300" y="31982" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="33302" y="31974" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="33298" y="31965" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33294" y="31960" z="7" rangeX="1" rangeY="1" label="c"/>
- <Waypoint type="Use" x="33293" y="31960" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33293" y="31960" z="7" rangeX="1" rangeY="1" script="-- Caution wait(1000,2000)"/>
- <Waypoint type="Stand" x="33294" y="31960" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33294" y="31960" z="6" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("c", "Refilling Soft Boots") end"/>
- <Waypoint type="Node" x="33292" y="31957" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33288" y="31956" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33288" y="31956" z="6" rangeX="1" rangeY="1" script="-- Travel to Edron waitping() 	reachcreature("Pemaret") 		waitping() 	travel("edron") wait(1500,2500)"/>
- <Waypoint type="Stand" x="33176" y="31764" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33176" y="31764" z="6" rangeX="1" rangeY="1" script="-- Travel to Venore waitping() 	reachcreature("Captain Seahorse") 		waitping() 	travel("venore") wait(1500,2500)"/>
- <Waypoint type="Stand" x="32954" y="32024" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32953" y="32031" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32954" y="32052" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32955" y="32077" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32953" y="32090" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32949" y="32101" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32949" y="32106" z="6" rangeX="1" rangeY="1" label="Repair SoftBoots"/>
- <Waypoint type="Stand" x="32953" y="32108" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32953" y="32108" z="6" rangeX="1" rangeY="1" label="Repairing" script="-- Repairing waitping() 	npctalk("hi", "repair", "yes") waitping()"/>
- <Waypoint type="Stand" x="32949" y="32105" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32949" y="32105" z="6" rangeX="1" rangeY="1" label="Checking" script="-- Checking Soft Boots if itemcount('worn soft boots') > 0 then 	gotolabel('Repair SoftBoots', 'Refilling Soft Boots') 		else 	gotolabel('Done Repairing', 'Refilling Soft Boots') end"/>
- <Waypoint type="Node" x="32949" y="32100" z="6" rangeX="1" rangeY="1" label="Done Repairing"/>
- <Waypoint type="Node" x="32953" y="32089" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32954" y="32078" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32954" y="32066" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32954" y="32053" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32954" y="32042" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32954" y="32032" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="32954" y="32022" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32954" y="32022" z="6" rangeX="1" rangeY="1" script="-- Travel to Edron waitping() 	reachcreature("Captain Fearless") 		waitping() 	travel("edron") wait(1500,2500)"/>
- <Waypoint type="Stand" x="33176" y="31764" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33176" y="31764" z="6" rangeX="1" rangeY="1" script="-- Travel to Cormaya waitping() 	reachcreature("Captain Seahorse") 		waitping() 	travel("cormaya") wait(1500,2500)"/>
- <Waypoint type="Stand" x="33289" y="31956" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="33293" y="31957" z="6" rangeX="1" rangeY="1" label="d"/>
- <Waypoint type="Stand" x="33293" y="31960" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33295" y="31961" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33295" y="31961" z="7" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("d", "Refilling Soft Boots") end"/>
- <Waypoint type="Node" x="33299" y="31966" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="33302" y="31976" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="33299" y="31985" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="33289" y="31986" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="33289" y="31996" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="33292" y="32003" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="33299" y="32003" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="33308" y="32003" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="33310" y="31998" z="7" rangeX="1" rangeY="1" label="e"/>
- <Waypoint type="Stand" x="33309" y="31996" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33311" y="31997" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33309" y="31996" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33311" y="31997" z="10" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33309" y="31996" z="11" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33311" y="31997" z="12" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33309" y="31996" z="13" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33311" y="31997" z="14" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33309" y="31997" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33309" y="31997" z="15" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("e", "Refilling Soft Boots") end"/>
- <Waypoint type="Node" x="33310" y="31993" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Stand" x="33310" y="31989" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33310" y="31989" z="15" rangeX="1" rangeY="1" script="-- Travel to Kazordoon waitping() 	reachcreature("Gurbasch") 		waitping() 	travel("kazordoon") wait(1500,2500)"/>
- <Waypoint type="Node" x="32659" y="31960" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32662" y="31966" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32666" y="31971" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Node" x="32670" y="31977" z="15" rangeX="1" rangeY="1" label="f"/>
- <Waypoint type="Stand" x="32674" y="31975" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Use" x="32675" y="31974" z="15" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32675" y="31974" z="15" rangeX="1" rangeY="1" script="-- Caution wait(1000,2000)"/>
- <Waypoint type="Stand" x="32653" y="31904" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32653" y="31904" z="8" rangeX="1" rangeY="1" script="-- Location Checker if not islocation(3) then 	gotolabel("f", "Refilling Soft Boots") end"/>
- <Waypoint type="Stand" x="32652" y="31905" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32652" y="31905" z="8" rangeX="1" rangeY="1" script="-- SoftBoots Completed gotolabel(0, "Start Up") 	waitping()"/>
- </WaypointSection>
- <WaypointSection name="Training Statues">
- <Waypoint type="Stand" x="32653" y="31910" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32653" y="31910" z="8" rangeX="1" rangeY="1" script="-- No Offline Training Logout pausebot(true) printerror('You have been logged out due to Low Stamina or too long Online Time.') logout() gotolabel(0, "Start Up")"/>
- <Waypoint type="Stand" x="32641" y="31918" z="8" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="32624" y="31923" z="8" rangeX="3" rangeY="2"/>
- <Waypoint type="Node" x="32618" y="31947" z="8" rangeX="2" rangeY="2"/>
- <Waypoint type="Stand" x="32612" y="31952" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32612" y="31952" z="8" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32608" y="31944" z="9" rangeX="1" rangeY="3"/>
- <Waypoint type="Action" x="32608" y="31944" z="9" rangeX="1" rangeY="3" script="-- Location Checker if not islocation(4) then 	gotolabel($wptid-6) end"/>
- <Waypoint type="Action" x="32608" y="31944" z="9" rangeX="1" rangeY="3" script="-- Caution waitping()"/>
- <Waypoint type="Use" x="32607" y="31945" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32607" y="31945" z="9" rangeX="1" rangeY="1" script="-- Offline Training Completed waitping() 	printerror("You are Offline Training due to Low Stamina or too long Online Time.") 	pausebot(true) 	gotolabel(0, "Start Up") waitping()"/>
- </WaypointSection>
- <WaypointSection name="Business in Edron">
- <Waypoint type="Stand" x="32651" y="31912" z="8" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="32651" y="31912" z="8" rangeX="2" rangeY="2" script="-- Depoting local mainbp = getlootingdestination('mainbp') local rarebp = getlootingdestination('rarebp') closewindows() openitem(0, 'back') waitping() resizewindows() waitping() openitem(rarebp, mainbp, true) waitping() resizewindows() waitping() local function itemsCheckRare() local vRare = false 	foreach lootingitem m do 		if itemcount(m.name, rarebp) > 0 then 			vRare = true 			break 		end 	end return vRare end while itemcount(rarebp, rarebp) > 0 do 	if itemsCheckRare() then 		openitem(rarebp, rarebp, false) 		waitping() 			else 		break 	end end depotaction('dpbp', 'rarebp', {'y', 'raredpbp'}) waitping() closewindows() openitem(0, 'back') resizewindows() waitping()"/>
- <Waypoint type="Stand" x="32647" y="31907" z="8" rangeX="3" rangeY="1"/>
- <Waypoint type="Action" x="32647" y="31907" z="8" rangeX="3" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Action" x="32647" y="31907" z="8" rangeX="3" rangeY="1" script=""/>
- <Waypoint type="Action" x="32647" y="31907" z="8" rangeX="3" rangeY="1" script="-- Backpack Checker local mainbp = getlootingdestination('mainbp') local supplybp = getlootingdestination('supplybp') local rarebp = getlootingdestination('rarebp') local stackbp = getlootingdestination('stackbp') local goldbp = getlootingdestination('goldbp') while windowcount() < 5 do 	closewindows() 	openitem(0, 'back') 	waitping() 	resizewindows() 	waitping() 	openitem(supplybp, mainbp, true) 	waitping() 	resizewindows() 	waitping() 	openitem(rarebp, mainbp, true) 	waitping() 	resizewindows() 	waitping() 	openitem(stackbp, mainbp, true) 	waitping() 	resizewindows() 	waitping() 	openitem(goldbp, mainbp, true) 	waitping() 	resizewindows() 	waitping() end"/>
- <Waypoint type="Stand" x="32645" y="31908" z="8" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32645" y="31908" z="8" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32647" y="31905" z="9" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="32647" y="31905" z="9" rangeX="2" rangeY="2" script="-- Location Checker if not islocation(4) then 	gotolabel($wptid-5) end"/>
- <Waypoint type="Stand" x="32644" y="31901" z="9" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="32622" y="31901" z="9" rangeX="2" rangeY="2"/>
- <Waypoint type="Stand" x="32618" y="31899" z="9" rangeX="1" rangeY="2"/>
- <Waypoint type="Action" x="32618" y="31899" z="9" rangeX="1" rangeY="2" script="-- Caution waitping()"/>
- <Waypoint type="Use" x="32617" y="31899" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Use" x="32618" y="31899" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32617" y="31899" z="9" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32578" y="31930" z="0" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="32578" y="31930" z="0" rangeX="2" rangeY="2" script="-- Location Checker if not islocation(4) then 	gotolabel($wptid-7) end"/>
- <Waypoint type="Stand" x="32580" y="31936" z="0" rangeX="3" rangeY="2"/>
- <Waypoint type="Stand" x="32586" y="31940" z="0" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="32586" y="31940" z="0" rangeX="2" rangeY="2" script="-- Travel to Edron if islocation(4) then 	waitping() 		reachcreature("Gewen") 			waitping() 				travel("edron") 			wait(1000,2500) 		else 	gotolabel($wptid-2) end"/>
- <Waypoint type="Stand" x="33190" y="31784" z="3" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="33190" y="31784" z="3" rangeX="2" rangeY="2" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="33189" y="31785" z="3" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33189" y="31785" z="3" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="33191" y="31781" z="4" rangeX="2" rangeY="1"/>
- <Waypoint type="Action" x="33191" y="31781" z="4" rangeX="2" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="33195" y="31785" z="5" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33195" y="31785" z="5" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="33196" y="31782" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="33196" y="31782" z="6" rangeX="2" rangeY="2" script="-- Location Checker if not islocation(4) then 	gotolabel($wptid-9) end"/>
- <Waypoint type="Stand" x="33202" y="31782" z="6" rangeX="4" rangeY="2"/>
- <Waypoint type="Node" x="33213" y="31785" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33208" y="31791" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33208" y="31803" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33208" y="31814" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Stand" x="33209" y="31818" z="6" rangeX="3" rangeY="1"/>
- <Waypoint type="Action" x="33209" y="31818" z="6" rangeX="3" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="33206" y="31819" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="33206" y="31819" z="7" rangeX="2" rangeY="2" script="-- Location Checker if not islocation(4) then 	gotolabel($wptid-8) end"/>
- <Waypoint type="Stand" x="33202" y="31819" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Stand" x="33190" y="31819" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33172" y="31816" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33169" y="31807" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Stand" x="33172" y="31803" z="7" rangeX="3" rangeY="2"/>
- <Waypoint type="Action" x="33172" y="31803" z="7" rangeX="3" rangeY="2" script="-- Banking if islocation(4) then 	waitping() 		depositerbank("sup") 			waitping() 		else 	gotolabel($wptid-4) end"/>
- <Waypoint type="Stand" x="33167" y="31807" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33170" y="31814" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Stand" x="33190" y="31822" z="7" rangeX="3" rangeY="2"/>
- <Waypoint type="Node" x="33192" y="31835" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33204" y="31843" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Stand" x="33216" y="31840" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="33216" y="31840" z="7" rangeX="2" rangeY="2" script="-- Middle Checker if DoneDepot then 	gotolabel($wptid+9) end"/>
- <Waypoint type="Stand" x="33218" y="31838" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33218" y="31838" z="7" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Action" x="33218" y="31837" z="7" rangeX="1" rangeY="1" script="-- Open Door usedoor(33218, 31837, 7, "open") 	waitping()"/>
- <Waypoint type="Stand" x="33216" y="31835" z="7" rangeX="3" rangeY="1"/>
- <Waypoint type="Action" x="33216" y="31835" z="7" rangeX="3" rangeY="1" script="-- Selling Gems if islocation(4) then 	waitping() 	opentrade() 		waitping() 			foreach lootingitem m 'x' do 			sellitems(m.id, tradecount('sell', m.id)) 			waitping() 			end 		else 	gotolabel($wptid-9) end"/>
- <Waypoint type="Stand" x="33218" y="31836" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33218" y="31836" z="7" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Action" x="33218" y="31837" z="7" rangeX="1" rangeY="1" script="-- Open Door usedoor(33218, 31837, 7, "open") 	waitping()"/>
- <Waypoint type="Stand" x="33224" y="31838" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="33224" y="31838" z="7" rangeX="2" rangeY="2" script="-- Location Checker if not islocation(4) then 	gotolabel($wptid-4) end"/>
- <Waypoint type="Stand" x="33229" y="31838" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Stand" x="33247" y="31841" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33247" y="31841" z="7" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="33249" y="31840" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="33249" y="31840" z="6" rangeX="2" rangeY="2" script="-- Middle Checker if DoneDepot then 	gotolabel($wptid+20) end"/>
- <Waypoint type="Node" x="33256" y="31836" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33257" y="31826" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33268" y="31826" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33274" y="31834" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33281" y="31838" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Stand" x="33282" y="31843" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="33282" y="31843" z="6" rangeX="2" rangeY="2" script="-- Caution waitping()"/>
- <Waypoint type="Use" x="33283" y="31843" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33283" y="31843" z="6" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="33280" y="31844" z="5" rangeX="3" rangeY="1"/>
- <Waypoint type="Action" x="33280" y="31844" z="5" rangeX="3" rangeY="1" script="-- Selling Creature Products if islocation(4) then 	waitping() 	opentrade() 		waitping() 			foreach lootingitem m 'x' do 			sellitems(m.id, tradecount('sell', m.id)) 			waitping() 			end 		else 	gotolabel($wptid-14) end"/>
- <Waypoint type="Stand" x="33283" y="31843" z="5" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33283" y="31843" z="5" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="33278" y="31846" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33268" y="31842" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33268" y="31828" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33259" y="31826" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Stand" x="33256" y="31834" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="33256" y="31834" z="6" rangeX="2" rangeY="2" script="-- Location Checker if not islocation(4) then 	gotolabel($wptid-7) end"/>
- <Waypoint type="Stand" x="33255" y="31838" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33255" y="31838" z="6" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="33255" y="31839" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33255" y="31839" z="7" rangeX="1" rangeY="1" script="-- Refilling if islocation(4) then 	waitping() 		resupply("sup") 			waitping() 		else 	gotolabel($wptid-3) end"/>
- <Waypoint type="Stand" x="33255" y="31838" z="7" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33255" y="31838" z="7" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="33251" y="31840" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Stand" x="33247" y="31841" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33247" y="31841" z="6" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="33243" y="31841" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="33243" y="31841" z="7" rangeX="2" rangeY="2" script="-- Location Checker if not islocation(4) then 	gotolabel($wptid-4) end"/>
- <Waypoint type="Stand" x="33239" y="31841" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33228" y="31840" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33206" y="31843" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33194" y="31835" z="7" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33190" y="31824" z="7" rangeX="3" rangeY="2"/>
- <Waypoint type="Node" x="33192" y="31819" z="7" rangeX="1" rangeY="2"/>
- <Waypoint type="Node" x="33205" y="31819" z="7" rangeX="1" rangeY="2"/>
- <Waypoint type="Stand" x="33209" y="31818" z="7" rangeX="3" rangeY="1"/>
- <Waypoint type="Action" x="33209" y="31818" z="7" rangeX="3" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="33208" y="31813" z="6" rangeX="2" rangeY="1"/>
- <Waypoint type="Action" x="33208" y="31813" z="6" rangeX="2" rangeY="1" script="-- Location Checker if not islocation(4) then 	gotolabel($wptid-8) end"/>
- <Waypoint type="Stand" x="33208" y="31808" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="33208" y="31802" z="6" rangeX="2" rangeY="1"/>
- <Waypoint type="Stand" x="33212" y="31796" z="6" rangeX="3" rangeY="1"/>
- <Waypoint type="Action" x="33212" y="31796" z="6" rangeX="3" rangeY="1" script="-- Buying Ammunition if islocation(4) then 	waitping() 		resupply("sup") 			waitping() 		else 	gotolabel($wptid-3) end"/>
- <Waypoint type="Node" x="33208" y="31793" z="6" rangeX="2" rangeY="1"/>
- <Waypoint type="Node" x="33212" y="31784" z="6" rangeX="2" rangeY="1"/>
- <Waypoint type="Node" x="33201" y="31782" z="6" rangeX="1" rangeY="2"/>
- <Waypoint type="Stand" x="33194" y="31784" z="6" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="33194" y="31784" z="6" rangeX="2" rangeY="2" script="-- Caution waitping()"/>
- <Waypoint type="Use" x="33195" y="31785" z="6" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33195" y="31785" z="6" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="33191" y="31781" z="5" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="33191" y="31781" z="5" rangeX="2" rangeY="2" script="-- Caution waitping()"/>
- <Waypoint type="Use" x="33191" y="31781" z="5" rangeX="2" rangeY="1"/>
- <Waypoint type="Action" x="33191" y="31781" z="5" rangeX="2" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="33188" y="31784" z="4" rangeX="3" rangeY="3"/>
- <Waypoint type="Action" x="33188" y="31784" z="4" rangeX="3" rangeY="3" script="-- Caution waitping()"/>
- <Waypoint type="Use" x="33189" y="31785" z="4" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="33189" y="31785" z="4" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="33192" y="31784" z="3" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="33192" y="31784" z="3" rangeX="2" rangeY="2" script="-- Travel to Kazordoon if islocation(4) then 	waitping() 		reachcreature("Pino") 			waitping() 				travel("kazordoon") 			wait(1000,2500) 		else 	gotolabel($wptid-18) end"/>
- <Waypoint type="Stand" x="32584" y="31940" z="0" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="32584" y="31940" z="0" rangeX="2" rangeY="2" script="-- Caution waitping()"/>
- <Waypoint type="Node" x="32578" y="31932" z="0" rangeX="2" rangeY="1"/>
- <Waypoint type="Stand" x="32577" y="31929" z="0" rangeX="2" rangeY="1"/>
- <Waypoint type="Action" x="32577" y="31929" z="0" rangeX="2" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Use" x="32577" y="31928" z="0" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32577" y="31928" z="0" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32617" y="31901" z="9" rangeX="2" rangeY="2"/>
- <Waypoint type="Action" x="32617" y="31901" z="9" rangeX="2" rangeY="2" script="-- Location Checker if not islocation(4) then 	gotolabel($wptid-8) end"/>
- <Waypoint type="Stand" x="32621" y="31901" z="9" rangeX="1" rangeY="2"/>
- <Waypoint type="Node" x="32627" y="31901" z="9" rangeX="2" rangeY="2"/>
- <Waypoint type="Node" x="32642" y="31901" z="9" rangeX="2" rangeY="2"/>
- <Waypoint type="Stand" x="32645" y="31908" z="9" rangeX="1" rangeY="1"/>
- <Waypoint type="Action" x="32645" y="31908" z="9" rangeX="1" rangeY="1" script="-- Caution waitping()"/>
- <Waypoint type="Stand" x="32646" y="31907" z="8" rangeX="1" rangeY="3"/>
- <Waypoint type="Action" x="32646" y="31907" z="8" rangeX="1" rangeY="3" script="-- Business in Edron Completed if islocation(4) then 	if DoneDepot == false then 		gotolabel(0, "Start Up") 		waitping() 	elseif DoneDepot == true then 		gotolabel(13, "Start Up") 		waitping() 	end 		else 	gotolabel($wptid-6) end"/>
- </WaypointSection>
- </Cavebot>
- <Looting enabled="yes">
- <Options>
- <Option range="40"/>
- <Option moveItemsQuickly="yes"/>
- <Option eatFoodFromCorpse="yes"/>
- <Option openNextBP="yes"/>
- <Option openBPsAtLogin="yes"/>
- <Option valuableBodies="30"/>
- <Option ultraValuableBodies="50000"/>
- <Option alertOnValuableBodies="no"/>
- <Option openValuableBodiesOnly="no"/>
- <Option openUltraValuableBodiesImmediately="no"/>
- <Option policy="Smart Looting"/>
- <LootingDestinations>
- <lootingDestination name="mainbp" destination="backpack of holding"/>
- <lootingDestination name="goldbp" destination="red backpack"/>
- <lootingDestination name="rarebp" destination="jewelled backpack"/>
- <lootingDestination name="stackbp" destination="fur backpack"/>
- <lootingDestination name="supplybp" destination="zaoan chess box"/>
- <lootingDestination name="dpbp" destination="beach backpack"/>
- <lootingDestination name="raredpbp" destination="purple backpack"/>
- <lootingDestination name="stackdpbp" destination="brocade backpack"/>
- <lootingDestination name="necklacedpbp" destination="anniversary backpack"/>
- <lootingDestination name="ringdpbp" destination="anniversary backpack"/>
- <lootingDestination name="extradpbp" destination="anniversary backpack"/>
- </LootingDestinations>
- </Options>
- <LootingProfile name="PaladinLooting" isCurrentProfile="yes">
- <LootItem name="platinum coin" id="3035" sellPrice="100" weight="0.10" destinationName="mainbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="z" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="gold coin" id="3031" sellPrice="1" weight="0.10" destinationName="goldbp" action="Loot" lootCondition="Cap above" lootConditionValue="1500.00" itemCategory="z" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="blue crystal shard" id="16119" sellPrice="1500" weight="0.20" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="green crystal shard" id="16121" sellPrice="1500" weight="0.20" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="red crystal fragment" id="16126" sellPrice="800" weight="0.15" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="green crystal splinter" id="16122" sellPrice="400" weight="0.10" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="brown crystal splinter" id="16123" sellPrice="400" weight="0.10" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="small emerald" id="3032" sellPrice="250" weight="0.10" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="small topaz" id="9057" sellPrice="200" weight="0.10" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="small amethyst" id="3033" sellPrice="200" weight="0.10" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="terra legs" id="812" sellPrice="11000" weight="19.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="skull staff" id="3324" sellPrice="6000" weight="17.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="terra boots" id="813" sellPrice="2500" weight="7.50" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="sapphire hammer" id="7437" sellPrice="7000" weight="21.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="shiny stone" id="10310" sellPrice="500" weight="1.56" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="iron ore" id="5880" sellPrice="500" weight="2.00" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="fire axe" id="3320" sellPrice="8000" weight="40.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="war axe" id="3342" sellPrice="12000" weight="61.50" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="bonecarving knife" id="17830" sellPrice="190" weight="1.20" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="bloody dwarven beard" id="17827" sellPrice="110" weight="0.70" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="chaos mace" id="7427" sellPrice="9000" weight="63.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="tower shield" id="3428" sellPrice="8000" weight="82.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="bone fetish" id="17831" sellPrice="150" weight="1.60" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="buckle" id="17829" sellPrice="7000" weight="75.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="pair of iron fists" id="17828" sellPrice="4000" weight="45.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="lost basher's spike" id="17826" sellPrice="190" weight="2.20" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="spiked squelcher" id="7452" sellPrice="5000" weight="68.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="warrior helmet" id="3369" sellPrice="5000" weight="68.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="knight legs" id="3371" sellPrice="5000" weight="70.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="basalt fetish" id="17856" sellPrice="130" weight="2.10" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="helmet of the lost" id="17852" sellPrice="2000" weight="35.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="basalt figurine" id="17857" sellPrice="110" weight="2.10" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="mad froth" id="17854" sellPrice="80" weight="1.60" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="wimp tooth chain" id="17847" sellPrice="120" weight="2.40" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="titan axe" id="7413" sellPrice="4000" weight="81.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="lost bracers" id="17853" sellPrice="140" weight="2.90" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="holy ash" id="17850" sellPrice="90" weight="1.90" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="skull shatterer" id="17849" sellPrice="170" weight="3.80" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="guardian shield" id="3415" sellPrice="2000" weight="55.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="knight axe" id="3318" sellPrice="2000" weight="59.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="glorious axe" id="7454" sellPrice="3000" weight="95.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="lost husher's staff" id="17848" sellPrice="250" weight="8.00" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="red hair dye" id="17855" sellPrice="40" weight="2.10" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="broken throwing axe" id="17851" sellPrice="160" weight="11.00" destinationName="stackbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="x" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="piggy bank" id="2995" sellPrice="1000" weight="7.50" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="brown mushroom" id="3725" sellPrice="10" weight="0.20" destinationName="mainbp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="z" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="war hammer" id="3279" sellPrice="1200" weight="85.00" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- <LootItem name="dwarven ring" id="3097" sellPrice="100" weight="1.10" destinationName="rarebp" action="Loot" lootCondition="Has Cap to Loot" itemCategory="y" alertOnDrop="no" alertOnMiss="no"/>
- </LootingProfile>
- </Looting>
- <Supplies>
- <Options>
- <Option defaultBackpack=""/>
- <Option extraCashMin="1000" extraCashMax="2500"/>
- <Option autoSwitchProfiles="no"/>
- </Options>
- <SupplyProfile name="PaladinSupplies" vocation="Paladin" level="150" isCurrentProfile="yes">
- <SupplyItem name="great spirit potion" id="7642" buyPrice="190" weight="3.10" leaveCaveAt="10" rule="Up to..." ruleValue="30" destinationName="supplybp" category="sup"/>
- <SupplyItem name="strong mana potion" id="237" buyPrice="80" weight="2.90" leaveCaveAt="50" rule="Up to..." ruleValue="350" destinationName="supplybp" category="sup"/>
- <SupplyItem name="crystalline arrow" id="15793" buyPrice="20" weight="0.75" leaveCaveAt="200" rule="Up to..." ruleValue="1100" destinationName="supplybp" category="sup"/>
- <SupplyItem name="prismatic bolt" id="16141" buyPrice="20" weight="0.85" leaveCaveAt="200" rule="Up to..." ruleValue="1100" destinationName="supplybp" category="x"/>
- <SupplyItem name="brown mushroom" id="3725" buyPrice="10" weight="0.20" leaveCaveAt="-1" rule="Up to..." ruleValue="100" destinationName="mainbp" category="sup"/>
- </SupplyProfile>
- </Supplies>
- <Targeting enabled="yes" allowDiagonalMovement="yes" autoSwitchProfiles="no" nonPvPMode="no">
- <TargetingProfile name="PaladinTarget" vocation="Paladin" level="150" targetMustBeShootable="no" targetMustBeReachable="yes" isCurrentProfile="yes">
- <Priorities>
- <Priority health="12"/>
- <Priority proximity="26"/>
- <Priority danger="60"/>
- <Priority random="0"/>
- <Priority lure="0"/>
- <Priority stick="2"/>
- </Priorities>
- <Creatures>
- <Creature name="Category a" amount="3+" category="" dontLoot="no" playAlarm="no" syncSpells="yes">
- <FightingSettings>
- <Setting index="0" hpFrom="0" hpTo="100" danger="10" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="Keep Away" distance="4" attackMode="No Change" firstSpell="Divine Caldera" secondSpell="Strong Ethereal Spear" thirdSpell="Divine Missile" fourthSpell="" spamMin="100" spamMax="500"/>
- <Setting index="1" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="300" spamMax="500"/>
- <Setting index="2" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="300" spamMax="500"/>
- <Setting index="3" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="300" spamMax="500"/>
- </FightingSettings>
- </Creature>
- <Creature name="Enslaved Dwarf" amount="Any" category="a" dontLoot="no" playAlarm="no" syncSpells="yes">
- <FightingSettings>
- <Setting index="0" hpFrom="0" hpTo="100" danger="5" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="Keep Away" distance="4" attackMode="No Change" firstSpell="Strong Ethereal Spear" secondSpell="Divine Missile" thirdSpell="" fourthSpell="" spamMin="100" spamMax="500"/>
- <Setting index="1" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="Ice Strike" secondSpell="" thirdSpell="" fourthSpell="" spamMin="100" spamMax="500"/>
- <Setting index="2" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="300" spamMax="500"/>
- <Setting index="3" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="300" spamMax="500"/>
- </FightingSettings>
- </Creature>
- <Creature name="Lost Basher" amount="Any" category="a" dontLoot="no" playAlarm="no" syncSpells="yes">
- <FightingSettings>
- <Setting index="0" hpFrom="0" hpTo="100" danger="4" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="Keep Away" distance="4" attackMode="No Change" firstSpell="Strong Ethereal Spear" secondSpell="Divine Missile" thirdSpell="" fourthSpell="" spamMin="100" spamMax="500"/>
- <Setting index="1" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="100" spamMax="500"/>
- <Setting index="2" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="300" spamMax="500"/>
- <Setting index="3" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="300" spamMax="500"/>
- </FightingSettings>
- </Creature>
- <Creature name="Lost Thrower" amount="Any" category="a" dontLoot="no" playAlarm="no" syncSpells="yes">
- <FightingSettings>
- <Setting index="0" hpFrom="0" hpTo="100" danger="3" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="4" attackMode="No Change" firstSpell="Strong Ice Strike" secondSpell="Ice Strike" thirdSpell="Divine Missile" fourthSpell="" spamMin="100" spamMax="500"/>
- <Setting index="1" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="100" spamMax="300"/>
- <Setting index="2" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="300" spamMax="500"/>
- <Setting index="3" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="300" spamMax="500"/>
- </FightingSettings>
- </Creature>
- <Creature name="Lost Husher" amount="Any" category="a" dontLoot="no" playAlarm="no" syncSpells="yes">
- <FightingSettings>
- <Setting index="0" hpFrom="0" hpTo="100" danger="2" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="Avoid Beams" desiredStance="No Movement" distance="4" attackMode="No Change" firstSpell="Holy Flash" secondSpell="Strong Ethereal Spear" thirdSpell="Divine Missile" fourthSpell="" spamMin="100" spamMax="500"/>
- <Setting index="1" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="Ice Strike" secondSpell="" thirdSpell="" fourthSpell="" spamMin="300" spamMax="500"/>
- <Setting index="2" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="300" spamMax="500"/>
- <Setting index="3" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="300" spamMax="500"/>
- </FightingSettings>
- </Creature>
- <Creature name="All" amount="Any" category="" dontLoot="yes" playAlarm="no" syncSpells="no">
- <FightingSettings>
- <Setting index="0" hpFrom="0" hpTo="100" danger="1" onlyIfTrapped="yes" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="Reach" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="100" spamMax="500"/>
- <Setting index="1" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="300" spamMax="500"/>
- <Setting index="2" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="300" spamMax="500"/>
- <Setting index="3" hpFrom="0" hpTo="0" danger="0" onlyIfTrapped="no" mustAttackMe="no" action="Attack" avoidance="No Avoidance" desiredStance="No Movement" distance="3" attackMode="No Change" firstSpell="" secondSpell="" thirdSpell="" fourthSpell="" spamMin="300" spamMax="500"/>
- </FightingSettings>
- </Creature>
- </Creatures>
- </TargetingProfile>
- </Targeting>
- <OtherBots>
- <HealingPaths/>
- <TargetingPaths/>
- </OtherBots>
- </WindbotSettings>
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