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- function Bomb()
- k = game.Players:GetChildren()
- b = Instance.new("Part")
- e = Instance.new("Explosion")
- b.Parent = game.Workspace
- b.Anchored = True
- b.Size = Vector3.new(10, 10, 10) --Change the 10, 10, 10 to what size you want the bomb to be.
- b.Position = Vector3.new(0, 1, 0) --Change the 0, 1, 0 to what you want the position of the bomb to be.
- b.BrickColor = BrickColor.new("Really black") --Change the 'Really black' to what color you want the bomb to be.
- b.Shape = ("Ball")
- b.BackSurface = ("Smooth")
- b.BottomSurface = ("Smooth")
- b.FrontSurface = ("Smooth")
- b.LeftSurface = ("Smooth")
- b.RightSurface = ("Smooth")
- b.TopSurface = ("Smooth")
- for i = 1, 12 do --Change the 12 to how many times you want the bomb to blink before it explodes.
- b.Reflectance = 0
- wait(.25) --Change the .25 to how long you want the bomb to be reflective.
- b.Reflectance = 1
- wait(.25) --Change the .25 to how long you want the bomb to be normal.
- end
- b:Remove()
- e.Parent = game.Workspace
- e.BlastPressure = 9.999e+9999
- e.BlastRadius = 9.999e+9999
- e.Position = b.Position
- wait(3)
- end
- Bomb()
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