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- local bey = script.Parent print("Script (SP) Start")
- debounce2 = false
- if (debounce2 == true) then return end
- debounce2 = true
- -------------------------------------------------------------------------------------
- wait()
- local bey = script.Parent
- local T = bey.Torso
- local bat1 = bey.BAT1
- local bat2 = bey.BAT2
- local bat3 = bey.BAT3
- local c1 = bey.laser.Circle1
- local c2 = bey.laser.Circle2
- local c3 = bey.laser.Circle3
- local s = bey.laser.Sphere
- local H = bey.Head
- local LL = bey.LeftLeg
- local RL = bey.RightLeg
- local B = bey.Bit
- local b2 = bey.laser.Bit2
- local FB = bey.FaceBolt
- local M = bey.Metal
- local MB = bey.MetalBottom
- local P = bey.Part
- local PT = bey.Tip
- -------------------------------------------
- bey.Humanoid1.Jump = true
- T.Velocity = Vector3.new(X, 230, Z)
- T.RotVelocity = Vector3.new(5.7,0,0)
- ----------------------------------------------
- T.Rotation = Vector3.new(90, 85.727, 90)
- PT.Rotation = Vector3.new(90, 85.727, 90)
- RL.Rotation = Vector3.new(-90, -85.727, 90)
- P.Rotation = Vector3.new(90, 85.727, 90)
- MB.Rotation = Vector3.new(90, 85.727, 90)
- M.Rotation = Vector3.new(90, 85.727, 90)
- LL.Rotation = Vector3.new(-90, -85.727, 90)
- H.Rotation = Vector3.new(90, 85.727, 90)
- FB.Rotation = Vector3.new(-90, -85.727, -90)
- B.Rotation = Vector3.new(90, 85.727, 90)
- bat3.Rotation = Vector3.new(90, 85.727, 90)
- bat2.Rotation = Vector3.new(90, 85.727, 90)
- bat1.Rotation = Vector3.new(90, 85.727, 90)
- c1.Rotation = Vector3.new(-0, 0, -178.378)
- c2.Rotation = Vector3.new(-0, 0, -178.378)
- c3.Rotation = Vector3.new(-0, 0, -178.378)
- s.Rotation = Vector3.new(-0, 0, -178.378)
- b2.Rotation = Vector3.new(-0, 0, -178.378)
- function smash()
- if object:FindFirstChild("Humanoid1") then
- object.Humanoid1.Health.Value = object.Humanoid1.Health.Value - 20
- end
- c1.Touched:connect(smash)
- T.RotVelocity = Vector3.new(0,0,0)
- wait(10)
- script.active.Value = false
- print("Script (SP) Stop")
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