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WOLFGEIST EDITS, VER. 2

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Jan 1st, 2021
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  1. WOLFGEIST EDITS:
  2.  
  3. 1. Clarified input scheme for performing Piano Special moves vs. regular Specials:
  4. To trigger Wolfgeist's remaining piano moves in lieu of his regular Specials, the player must perform one or two inputs of B, depending on whether or not the piano already was onstage, followed by the relevant directional Special within a five-frame window (any longer, and the instrument will proceed with Neutral Piano Special).
  5.  
  6. 2. Slightly nerfed Down Piano Special grab escape difficulty, in lieu of slightly buffed damage, knockback:
  7. Piano Grab -> Escape difficulty reduced from 1.33 times -> 1.12 times regular difficulty
  8. Piano Grab -> Automatic damage increased from 1% -> 1.5%
  9. Piano Pummel -> Damage increased from 4% -> 5%
  10. Piano Throw -> Damage, knockback increased from 12%, KOing at 100% -> 15%, KOing at 90%
  11.  
  12. 3. Refreshed Wolfgeist's float with a distinct animation:
  13. The player can hold either the first or midair jump inputs up to one second, for Wolfgeist to hover either in place or in a controllable path, folding his arms sternly to distinguish the stance from his regular aerial state.
  14.  
  15. 4. Slightly broadened window for Wolfgeist to obtain piano moves through Specter's Symphony:
  16. For every three successive attacks Wolfgeist lands on a character or construct (but not shield) within a four-second window, an ominous organ note will play, as he taps into the rhythm and gains access to one juiced-up piano attack.
  17.  
  18. 5. Expanded Specter's Symphony mechanic to reward skillful play with extra piano moves:
  19. Sweetening the pot further, if Wolfgeist is prodigious enough to land six successive attacks within a seven-second window, the organ rings out with a more triumphant air, denoting the award of -three- such piano attacks.
  20.  
  21. . . .
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  23. Piano moves cannot, in turn, count toward the three rhythmic attacks for additional piano moves, though slipping a piano move into the mix generally is crucial at times when Wolfgeist wants to go for broke and attempt a six-hit combo. In essence, he gambles one piano move for the chance to gain three more such moves second later — a net gain of two or three, depending on whether he exhausts a piano move before or after collecting one on his third hit.
  24.  
  25. 6. Spotlighted an example KO setup for Down Special:
  26. And, of course, it's a handy tool to have on hand for when Wolfgeist is ready to KO. As one premier example, Wolfgeist may line up the spotlight's stunning hitbox with the timing and placement of his falling piano to really squash the poor soul underneath.
  27.  
  28. 7. Clarified language in Up Tilt to reflect active frames, total duration:
  29. As Wolfgeist's fastest tilt, his hitboxes here are active between frame 4 and 6, on an 18-frame animation, comparable to an upward-hitting variant on Diddy's D-Tilt.
  30.  
  31. 8. Removed outdated conceptual language in Up Smash, elaborated upon existing setup possibilities with Goobs, piano keys:
  32. U-Smash becomes quite a fun move to use in tandem with some of Wolfgeist's external summons. Normally, foes will fall out of his hand sweep's stun if the player does not proceed into the musical surge, with little to no actual combo potential as Wolfgeist sits in cooldown. Used right before an outside hitbox finds its mark — a Goob's weak lingering twirl, perhaps, or keys from his piano — Wolfgeist can renew his foe's hitstun right as they're about to regain control from U-Smash's hit one. From there, he has a brief window to dart back up against them and follow through with both hits of U-Smash, having tacked on a bit more damage beforehand, and allowing the separate U-Smashes to count as two hits toward Specter's Symphony. Independently, added hitstun from an onstage spotlight also lets Wolfgeist achieve this one-and-a-half U-Smash chain if he lands the initial hand sweep underneath. Still more implausible, yet doable in the right hands, is melding these two options together: Wolfgeist can land U-Smash's hand sweep on a foe either out of a spotlight's initial stun or from its one-move hitstun enhancer, pause, hand sweep again, catch the foe with an external summons, and then finally carry out full U-Smash. He'll gain at a minimum one piano move for his efforts, and if it was a Goob that landed the penultimate hit, be well-positioned to pull off an elusive six-hit combo for bonus instrumental attacks.
  33.  
  34. 9. Exaggerated Down Air animation to increase utility:
  35. His ghostly elasticity has him elongate his body and tail a noticeable distance downward as he does so, giving him a means to poke at foes through drop-through platforms out of a shorthop.
  36.  
  37. 10. Created index for potential six-hit Specter's Symphony combos for earning bonus piano moves
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