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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Blink\Documents\pl_frost.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 26 2016)
  7. 6 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Blink\Documents\pl_frost.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/pl_frost/coalmines/blendgroundtograss_coalmines_wvt_patch
  12. Patching WVT material: maps/pl_frost/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. **** leaked ****
  16. Entity path_track (1901.00 155.00 722.00) leaked!
  17.  
  18. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4608.0 652.0)
  19. Leaf 0 contents:
  20. Leaf 1 contents: CONTENTS_SOLID
  21. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  22. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  23. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  24. Candidate brush IDs:
  25.  
  26.  
  27. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 5120.0 652.0)
  28. Leaf 0 contents:
  29. Leaf 1 contents: CONTENTS_SOLID
  30. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  31. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  32. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  33. Candidate brush IDs:
  34.  
  35.  
  36. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 5120.0 652.0)
  37. Leaf 0 contents:
  38. Leaf 1 contents: CONTENTS_SOLID
  39. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  40. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  41. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  42. Candidate brush IDs:
  43.  
  44.  
  45. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 3584.0 652.0)
  46. Leaf 0 contents:
  47. Leaf 1 contents: CONTENTS_SOLID
  48. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  49. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  50. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  51. Candidate brush IDs:
  52.  
  53.  
  54. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 5120.0 652.0)
  55. Leaf 0 contents:
  56. Leaf 1 contents: CONTENTS_SOLID
  57. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  58. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  59. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  60. Candidate brush IDs:
  61.  
  62.  
  63. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 5120.0 652.0)
  64. Leaf 0 contents:
  65. Leaf 1 contents: CONTENTS_SOLID
  66. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  67. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  68. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  69. Candidate brush IDs:
  70.  
  71.  
  72. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 5120.0 652.0)
  73. Leaf 0 contents:
  74. Leaf 1 contents: CONTENTS_SOLID
  75. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  76. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  77. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  78. Candidate brush IDs:
  79.  
  80.  
  81. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 2560.0 652.0)
  82. Leaf 0 contents:
  83. Leaf 1 contents: CONTENTS_SOLID
  84. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  85. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  86. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  87. Candidate brush IDs:
  88.  
  89. *** Suppressing further FindPortalSide errors.... ***
  90. Processing areas...done (0)
  91. Building Faces...done (0)
  92. Chop Details...done (0)
  93. Find Visible Detail Sides...
  94. Merged 24 detail faces...done (0)
  95. Merging details...done (0)
  96. FixTjuncs...
  97. PruneNodes...
  98. WriteBSP...
  99. done (0)
  100. *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
  101. Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
  102. *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
  103. Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
  104. Finding displacement neighbors...
  105. Finding lightmap sample positions...
  106. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  107. Building Physics collision data...
  108. done (0) (68167 bytes)
  109. Static prop models/props_mining/track_straight_128.mdl outside the map (1152.00, 156.00, 713.00)
  110. Static prop models/props_mining/track_straight_128.mdl outside the map (1280.00, 156.00, 713.00)
  111. Static prop models/props_mining/track_straight_128.mdl outside the map (1408.00, 156.00, 713.00)
  112. Static prop models/props_mining/track_straight_128.mdl outside the map (1532.00, 156.00, 713.00)
  113. Static prop models/props_mining/track_straight_128.mdl outside the map (1660.00, 156.00, 713.00)
  114. Static prop models/props_mining/track_straight_128.mdl outside the map (1792.00, 156.00, 713.00)
  115. Static prop models/props_mining/track_straight_128.mdl outside the map (1920.00, 156.00, 713.00)
  116. Static prop models/props_mining/track_straight_128.mdl outside the map (2176.00, 156.00, 713.00)
  117. Static prop models/props_mining/track_straight_128.mdl outside the map (2304.00, 156.00, 713.00)
  118. Static prop models/props_mining/track_straight_128.mdl outside the map (2048.00, 156.00, 713.00)
  119. Static prop models/props_forest/tree_pine_stump02.mdl outside the map (4024.00, 325.00, 713.00)
  120. Static prop models/props_forest/tree_pine_stump02.mdl outside the map (4016.00, 135.00, 713.00)
  121. Static prop models/props_forest/sawmill_bridge.mdl outside the map (1635.00, 299.00, 1048.00)
  122. Error! To use model "models/props_2fort/lantern001.mdl"
  123. with prop_static, it must be compiled with $staticprop!
  124. Error loading studio model "models/props_2fort/lantern001.mdl"!
  125. Placing detail props : 0...1...2...3...4...5...6...7...8...Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  126. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  127. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  128. 9...10
  129. Compacting texture/material tables...
  130. Reduced 277 texinfos to 196
  131. Reduced 34 texdatas to 30 (988 bytes to 856)
  132. Writing C:\Users\Blink\Documents\pl_frost.bsp
  133. Wrote ZIP buffer, estimated size 1699, actual size 1351
  134. 1 second elapsed
  135.  
  136. ** Executing...
  137. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  138. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Blink\Documents\pl_frost"
  139.  
  140. Valve Software - vvis.exe (Jul 26 2016)
  141. 6 threads
  142. reading c:\users\blink\documents\pl_frost.bsp
  143. reading c:\users\blink\documents\pl_frost.prt
  144. LoadPortals: couldn't read c:\users\blink\documents\pl_frost.prt
  145.  
  146.  
  147. ** Executing...
  148. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  149. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Blink\Documents\pl_frost"
  150.  
  151. Valve Software - vrad.exe SSE (Jul 26 2016)
  152.  
  153. Valve Radiosity Simulator
  154. 6 threads
  155. [Reading texlights from 'lights.rad']
  156. unknown light specifier type - lights
  157.  
  158. [56 texlights parsed from 'lights.rad']
  159.  
  160. Loading c:\users\blink\documents\pl_frost.bsp
  161. No vis information, direct lighting only.
  162. Setting up ray-trace acceleration structure... Done (0.48 seconds)
  163. 1687 faces
  164. 2293470 square feet [330259776.00 square inches]
  165. 3 Displacements
  166. 12652 Square Feet [1821996.00 Square Inches]
  167. sun extent from map=0.258819
  168. 39 direct lights
  169. BuildFacelights: 0
  170. WARNING: Too many light styles on a face at (1386.008057, 52.630005, 1031.000000)
  171.  
  172. WARNING: Too many light styles on a face at (1384.210205, -38.017998, 1047.085083)
  173.  
  174. WARNING: Too many light styles on a face at (4097.000000, 7.992724, 1107.490479)
  175. .
  176. WARNING: Too many light styles on a face at (4097.000000, 206.500000, 1107.375000)
  177.  
  178. WARNING: Too many light styles on a face at (4097.000000, 8.000000, 1111.964966)
  179.  
  180. WARNING: Too many light styles on a face at (4343.431152, 296.000000, 1283.845215)
  181.  
  182. WARNING: Too many light styles on a face at (4147.931152, 328.000000, 1148.669922)
  183.  
  184. WARNING: Too many light styles on a face at (4241.931152, 296.000000, 1213.664551)
  185.  
  186. WARNING: Too many light styles on a face at (4104.431152, 279.999969, 1118.592529)
  187. .
  188. WARNING: Too many light styles on a face at (4097.000000, 2.250000, 962.500000)
  189.  
  190. WARNING: Too many light styles on a face at (4096.999512, 160.000000, 705.000000)
  191. .1.
  192. WARNING: Too many light styles on a face at (4097.000000, 2.250000, 934.000000)
  193.  
  194. WARNING: Too many light styles on a face at (3774.143311, 1104.112427, 1399.999878)
  195.  
  196. WARNING: Too many light styles on a face at (3662.143311, 1087.868286, 1367.999878)
  197. ..
  198. WARNING: Too many light styles on a face at (3155.643311, 1014.406738, 1201.499878)
  199.  
  200. WARNING: Too many light styles on a face at (4073.999512, 268.000000, 705.000000)
  201.  
  202. WARNING: Too many light styles on a face at (3137.250244, 1011.739136, 1207.999878)
  203.  
  204. WARNING: Too many light styles on a face at (3121.573975, 940.038025, 1032.000000)
  205.  
  206. WARNING: Too many light styles on a face at (3125.155273, 1010.675598, 1176.000000)
  207.  
  208. WARNING: Too many light styles on a face at (3166.643311, 1016.002197, 1207.999878)
  209.  
  210. WARNING: Too many light styles on a face at (3701.000000, 267.999939, 705.000000)
  211.  
  212. WARNING: Too many light styles on a face at (3128.073975, 940.520081, 1045.500000)
  213.  
  214. WARNING: Too many light styles on a face at (3237.583984, 948.640137, 1045.499634)
  215.  
  216. WARNING: Too many light styles on a face at (3249.687012, 950.018311, 1045.500854)
  217. 2.
  218. WARNING: Too many light styles on a face at (2051.000000, 206.000000, 705.000000)
  219.  
  220. WARNING: Too many light styles on a face at (2192.000000, 213.500000, 705.000000)
  221.  
  222. WARNING: Too many light styles on a face at (2351.000000, 240.500000, 705.000000)
  223.  
  224. WARNING: Too many light styles on a face at (2837.582275, 904.491150, 705.000000)
  225. .
  226. WARNING: Too many light styles on a face at (2056.000000, 568.000000, 725.000000)
  227.  
  228. WARNING: Too many light styles on a face at (2108.000000, 280.000000, 725.000000)
  229.  
  230. WARNING: Too many light styles on a face at (2108.000000, 579.000000, 725.000000)
  231.  
  232. WARNING: Too many light styles on a face at (2124.000000, 568.000000, 725.000000)
  233.  
  234. WARNING: Too many light styles on a face at (2171.000000, 563.000000, 725.000000)
  235.  
  236. WARNING: Too many light styles on a face at (2264.000000, 568.000000, 725.000000)
  237.  
  238. WARNING: Too many light styles on a face at (2284.500000, 308.000000, 725.000000)
  239.  
  240. WARNING: Too many light styles on a face at (2287.000000, 280.000000, 725.000000)
  241.  
  242. WARNING: Too many light styles on a face at (2360.000000, 568.000000, 725.000000)
  243.  
  244. WARNING: Too many light styles on a face at (2303.000000, 280.000000, 725.000000)
  245. .
  246. WARNING: Too many light styles on a face at (2360.000000, 568.000000, 916.000000)
  247.  
  248. WARNING: Too many light styles on a face at (2950.073975, 927.320862, 744.000000)
  249.  
  250. WARNING: Too many light styles on a face at (2285.500000, 280.000000, 916.000000)
  251.  
  252. WARNING: Too many light styles on a face at (2165.000000, 570.000000, 914.250000)
  253.  
  254. WARNING: Too many light styles on a face at (2120.000000, 579.500000, 916.000000)
  255.  
  256. WARNING: Too many light styles on a face at (2170.000000, 565.000000, 914.250000)
  257. 3
  258. WARNING: Too many light styles on a face at (2694.073975, 908.338562, 722.000000)
  259.  
  260. WARNING: Too many light styles on a face at (2056.000000, 248.000000, 718.000000)
  261.  
  262. WARNING: Too many light styles on a face at (2056.000000, 232.500000, 712.000000)
  263.  
  264. WARNING: Too many light styles on a face at (2046.500000, 206.000000, 705.000000)
  265.  
  266. WARNING: Too many light styles on a face at (1433.000000, 430.000000, 705.000000)
  267.  
  268. WARNING: Too many light styles on a face at (1026.000000, 248.500000, 705.000000)
  269.  
  270. WARNING: Too many light styles on a face at (1865.000000, 646.000000, 705.000000)
  271. .
  272. WARNING: Too many light styles on a face at (2028.000000, 264.000000, 929.500000)
  273.  
  274. WARNING: Too many light styles on a face at (2028.000000, 570.000000, 914.250000)
  275.  
  276. WARNING: Too many light styles on a face at (2028.000000, 260.000000, 914.250000)
  277.  
  278. WARNING: Too many light styles on a face at (2028.000000, 264.000000, 722.000000)
  279.  
  280. WARNING: Too many light styles on a face at (2030.500000, 504.000000, 725.000000)
  281.  
  282. WARNING: Too many light styles on a face at (2046.500000, 520.000000, 725.000000)
  283.  
  284. WARNING: Too many light styles on a face at (2030.500000, 552.000000, 916.000000)
  285. .
  286. WARNING: Too many light styles on a face at (2033.000000, 565.000000, 914.250000)
  287.  
  288. WARNING: Too many light styles on a face at (2044.000000, 248.000000, 710.500000)
  289.  
  290. WARNING: Too many light styles on a face at (2046.500000, 248.000000, 718.000000)
  291.  
  292. WARNING: Too many light styles on a face at (2044.000000, 232.500000, 707.500000)
  293.  
  294. WARNING: Too many light styles on a face at (2046.500000, 232.500000, 712.000000)
  295.  
  296. WARNING: Too many light styles on a face at (4097.000000, -14.500000, 705.000000)
  297. .
  298. WARNING: Too many light styles on a face at (4151.931152, -8.000000, 1151.435547)
  299.  
  300. WARNING: Too many light styles on a face at (4097.000000, -131.499985, 962.500000)
  301.  
  302. WARNING: Too many light styles on a face at (4097.000000, -120.000000, 1111.964966)
  303.  
  304. WARNING: Too many light styles on a face at (4097.000000, -120.000000, 1107.375000)
  305.  
  306. WARNING: Too many light styles on a face at (4104.431152, -8.000001, 1118.592529)
  307. 4
  308. WARNING: Too many light styles on a face at (4104.081055, -345.452148, 1512.000000)
  309.  
  310. WARNING: Too many light styles on a face at (3076.000000, -14.500000, 705.000000)
  311.  
  312. WARNING: Too many light styles on a face at (3131.000000, -77.000000, 1050.500000)
  313.  
  314. WARNING: Too many light styles on a face at (3131.000000, -79.000000, 1046.000000)
  315. .
  316. WARNING: Too many light styles on a face at (4040.081055, -340.253571, 1496.000000)
  317.  
  318. WARNING: Too many light styles on a face at (3125.000000, -180.192719, 1049.500000)
  319.  
  320. WARNING: Too many light styles on a face at (3125.000000, -168.000000, 1053.000000)
  321. .
  322. WARNING: Too many light styles on a face at (3079.000000, -179.179382, 933.500000)
  323.  
  324. WARNING: Too many light styles on a face at (3082.000000, -155.000000, 933.500000)
  325.  
  326. WARNING: Too many light styles on a face at (3082.000000, -159.000000, 932.000000)
  327. .
  328. WARNING: Too many light styles on a face at (2050.987793, -99.787354, 705.000000)
  329.  
  330. WARNING: Too many light styles on a face at (2051.000000, -14.500000, 705.000000)
  331.  
  332. WARNING: Too many light styles on a face at (2421.000000, -115.884338, 933.500000)
  333.  
  334. WARNING: Too many light styles on a face at (2424.000000, -102.000000, 933.500000)
  335.  
  336. WARNING: Too many light styles on a face at (2424.000000, -106.000000, 932.000000)
  337.  
  338. WARNING: Too many light styles on a face at (2056.009521, -108.326836, 1046.500000)
  339. 5
  340. WARNING: Too many light styles on a face at (1217.000000, -14.500000, 705.000000)
  341.  
  342. WARNING: Too many light styles on a face at (1487.000000, -80.500000, 705.000000)
  343.  
  344. WARNING: Too many light styles on a face at (1736.009521, -105.295670, 1033.000000)
  345.  
  346. WARNING: Too many light styles on a face at (1848.009521, -106.356575, 1046.500000)
  347. ..
  348. WARNING: Too many light styles on a face at (72.000000, 446.125000, 895.000000)
  349.  
  350. WARNING: Too many light styles on a face at (200.000000, 132.250000, 895.000000)
  351.  
  352. WARNING: Too many light styles on a face at (200.000000, 350.125000, 895.000000)
  353. .
  354. WARNING: Too many light styles on a face at (947.000000, 376.000000, 705.000000)
  355.  
  356. WARNING: Too many light styles on a face at (353.000000, 376.000000, 705.000000)
  357. 6
  358. WARNING: Too many light styles on a face at (200.000000, 120.000000, 709.000000)
  359.  
  360. WARNING: Too many light styles on a face at (8.000000, 440.000000, 709.000000)
  361.  
  362. WARNING: Too many light styles on a face at (200.000000, 280.000000, 709.000000)
  363.  
  364. WARNING: Too many light styles on a face at (191.000000, 168.000000, 894.125000)
  365.  
  366. WARNING: Too many light styles on a face at (191.000000, 360.000000, 894.125000)
  367.  
  368. WARNING: Too many light styles on a face at (191.000000, 8.000000, 894.125000)
  369.  
  370. WARNING: Too many light styles on a face at (200.000000, 33.000000, 895.625000)
  371.  
  372. WARNING: Too many light styles on a face at (200.000000, 351.000000, 894.125000)
  373.  
  374. WARNING: Too many light styles on a face at (72.000000, 447.000000, 894.125000)
  375. ...
  376. WARNING: Too many light styles on a face at (-120.000000, 446.125000, 895.000000)
  377. 7
  378. WARNING: Too many light styles on a face at (-127.000000, 264.000000, 894.125000)
  379.  
  380. WARNING: Too many light styles on a face at (-127.000000, 8.000000, 894.125000)
  381.  
  382. WARNING: Too many light styles on a face at (-127.000000, 136.000000, 894.125000)
  383.  
  384. WARNING: Too many light styles on a face at (-120.000000, 447.000000, 894.125000)
  385.  
  386. WARNING: Too many light styles on a face at (-120.000000, 440.000000, 709.000000)
  387.  
  388. WARNING: Too many light styles on a face at (-130.000000, 248.000000, 709.000000)
  389.  
  390. WARNING: Too many light styles on a face at (-185.000000, 245.000000, 709.000000)
  391.  
  392. WARNING: Too many light styles on a face at (-202.000000, 197.000000, 709.000000)
  393. ...
  394. WARNING: Too many light styles on a face at (677.000000, -14.500000, 705.000000)
  395.  
  396. WARNING: Too many light styles on a face at (8.000000, -1.875000, 895.000000)
  397. 8
  398. WARNING: Too many light styles on a face at (8.000000, -63.000000, 894.125000)
  399.  
  400. WARNING: Too many light styles on a face at (8.000000, -8.000000, 709.000000)
  401.  
  402. WARNING: Too many light styles on a face at (191.000000, -56.000000, 894.125000)
  403. .
  404. WARNING: Too many light styles on a face at (-120.000000, -1.875000, 895.000000)
  405.  
  406. WARNING: Too many light styles on a face at (-127.000000, -56.000000, 894.125000)
  407.  
  408. WARNING: Too many light styles on a face at (-120.000000, -63.000000, 894.125000)
  409.  
  410. WARNING: Too many light styles on a face at (-120.000000, -8.000000, 709.000000)
  411. ..9...10 (14)
  412. Build Patch/Sample Hash Table(s).....Done<0.0188 sec>
  413. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  414. FinalLightFace Done
  415. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  416. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  417. Writing leaf ambient...done
  418. Ready to Finish
  419.  
  420. Object names Objects/Maxobjs Memory / Maxmem Fullness
  421. ------------ --------------- --------------- --------
  422. models 32/1024 1536/49152 ( 3.1%)
  423. brushes 155/8192 1860/98304 ( 1.9%)
  424. brushsides 1015/65536 8120/524288 ( 1.5%)
  425. planes 1226/65536 24520/1310720 ( 1.9%)
  426. vertexes 2727/65536 32724/786432 ( 4.2%)
  427. nodes 1157/65536 37024/2097152 ( 1.8%)
  428. texinfos 196/12288 14112/884736 ( 1.6%)
  429. texdata 30/2048 960/65536 ( 1.5%)
  430. dispinfos 3/0 528/0 ( 0.0%)
  431. disp_verts 243/0 4860/0 ( 0.0%)
  432. disp_tris 384/0 768/0 ( 0.0%)
  433. disp_lmsamples 30576/0 30576/0 ( 0.0%)
  434. faces 1687/65536 94472/3670016 ( 2.6%)
  435. hdr faces 0/65536 0/3670016 ( 0.0%)
  436. origfaces 626/65536 35056/3670016 ( 1.0%)
  437. leaves 1190/65536 38080/2097152 ( 1.8%)
  438. leaffaces 2004/65536 4008/131072 ( 3.1%)
  439. leafbrushes 691/65536 1382/131072 ( 1.1%)
  440. areas 2/256 16/2048 ( 0.8%)
  441. surfedges 10300/512000 41200/2048000 ( 2.0%)
  442. edges 5667/256000 22668/1024000 ( 2.2%)
  443. LDR worldlights 38/8192 3344/720896 ( 0.5%)
  444. HDR worldlights 0/8192 0/720896 ( 0.0%)
  445. leafwaterdata 0/32768 0/393216 ( 0.0%)
  446. waterstrips 122/32768 1220/327680 ( 0.4%)
  447. waterverts 0/65536 0/786432 ( 0.0%)
  448. waterindices 1905/65536 3810/131072 ( 2.9%)
  449. cubemapsamples 0/1024 0/16384 ( 0.0%)
  450. overlays 4/512 1408/180224 ( 0.8%)
  451. LDR lightdata [variable] 6580512/0 ( 0.0%)
  452. HDR lightdata [variable] 0/0 ( 0.0%)
  453. visdata [variable] 0/16777216 ( 0.0%)
  454. entdata [variable] 40147/393216 (10.2%)
  455. LDR ambient table 1190/65536 4760/262144 ( 1.8%)
  456. HDR ambient table 1190/65536 4760/262144 ( 1.8%)
  457. LDR leaf ambient 7260/65536 203280/1835008 (11.1%)
  458. HDR leaf ambient 1190/65536 33320/1835008 ( 1.8%)
  459. occluders 0/0 0/0 ( 0.0%)
  460. occluder polygons 0/0 0/0 ( 0.0%)
  461. occluder vert ind 0/0 0/0 ( 0.0%)
  462. detail props [variable] 1/12 ( 8.3%)
  463. static props [variable] 1/9082 ( 0.0%)
  464. pakfile [variable] 1351/0 ( 0.0%)
  465. physics [variable] 68167/4194304 ( 1.6%)
  466. physics terrain [variable] 399/1048576 ( 0.0%)
  467.  
  468. Level flags = 0
  469.  
  470. Total triangle count: 4391
  471. Writing c:\users\blink\documents\pl_frost.bsp
  472. 19 seconds elapsed
  473.  
  474. ** Executing...
  475. ** Command: Copy File
  476. ** Parameters: "C:\Users\Blink\Documents\pl_frost.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_frost.bsp"
  477.  
  478.  
  479. ** Executing...
  480. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  481. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "pl_frost" -steam
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