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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Blink\Documents\pl_frost.vmf"
- Valve Software - vbsp.exe (Jul 26 2016)
- 6 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Blink\Documents\pl_frost.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/pl_frost/coalmines/blendgroundtograss_coalmines_wvt_patch
- Patching WVT material: maps/pl_frost/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity path_track (1901.00 155.00 722.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4608.0 652.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 5120.0 652.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 5120.0 652.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 3584.0 652.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 5120.0 652.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 5120.0 652.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 5120.0 652.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 2560.0 652.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (68167 bytes)
- Static prop models/props_mining/track_straight_128.mdl outside the map (1152.00, 156.00, 713.00)
- Static prop models/props_mining/track_straight_128.mdl outside the map (1280.00, 156.00, 713.00)
- Static prop models/props_mining/track_straight_128.mdl outside the map (1408.00, 156.00, 713.00)
- Static prop models/props_mining/track_straight_128.mdl outside the map (1532.00, 156.00, 713.00)
- Static prop models/props_mining/track_straight_128.mdl outside the map (1660.00, 156.00, 713.00)
- Static prop models/props_mining/track_straight_128.mdl outside the map (1792.00, 156.00, 713.00)
- Static prop models/props_mining/track_straight_128.mdl outside the map (1920.00, 156.00, 713.00)
- Static prop models/props_mining/track_straight_128.mdl outside the map (2176.00, 156.00, 713.00)
- Static prop models/props_mining/track_straight_128.mdl outside the map (2304.00, 156.00, 713.00)
- Static prop models/props_mining/track_straight_128.mdl outside the map (2048.00, 156.00, 713.00)
- Static prop models/props_forest/tree_pine_stump02.mdl outside the map (4024.00, 325.00, 713.00)
- Static prop models/props_forest/tree_pine_stump02.mdl outside the map (4016.00, 135.00, 713.00)
- Static prop models/props_forest/sawmill_bridge.mdl outside the map (1635.00, 299.00, 1048.00)
- Error! To use model "models/props_2fort/lantern001.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_2fort/lantern001.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- 9...10
- Compacting texture/material tables...
- Reduced 277 texinfos to 196
- Reduced 34 texdatas to 30 (988 bytes to 856)
- Writing C:\Users\Blink\Documents\pl_frost.bsp
- Wrote ZIP buffer, estimated size 1699, actual size 1351
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Blink\Documents\pl_frost"
- Valve Software - vvis.exe (Jul 26 2016)
- 6 threads
- reading c:\users\blink\documents\pl_frost.bsp
- reading c:\users\blink\documents\pl_frost.prt
- LoadPortals: couldn't read c:\users\blink\documents\pl_frost.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Blink\Documents\pl_frost"
- Valve Software - vrad.exe SSE (Jul 26 2016)
- Valve Radiosity Simulator
- 6 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\blink\documents\pl_frost.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.48 seconds)
- 1687 faces
- 2293470 square feet [330259776.00 square inches]
- 3 Displacements
- 12652 Square Feet [1821996.00 Square Inches]
- sun extent from map=0.258819
- 39 direct lights
- BuildFacelights: 0
- WARNING: Too many light styles on a face at (1386.008057, 52.630005, 1031.000000)
- WARNING: Too many light styles on a face at (1384.210205, -38.017998, 1047.085083)
- WARNING: Too many light styles on a face at (4097.000000, 7.992724, 1107.490479)
- .
- WARNING: Too many light styles on a face at (4097.000000, 206.500000, 1107.375000)
- WARNING: Too many light styles on a face at (4097.000000, 8.000000, 1111.964966)
- WARNING: Too many light styles on a face at (4343.431152, 296.000000, 1283.845215)
- WARNING: Too many light styles on a face at (4147.931152, 328.000000, 1148.669922)
- WARNING: Too many light styles on a face at (4241.931152, 296.000000, 1213.664551)
- WARNING: Too many light styles on a face at (4104.431152, 279.999969, 1118.592529)
- .
- WARNING: Too many light styles on a face at (4097.000000, 2.250000, 962.500000)
- WARNING: Too many light styles on a face at (4096.999512, 160.000000, 705.000000)
- .1.
- WARNING: Too many light styles on a face at (4097.000000, 2.250000, 934.000000)
- WARNING: Too many light styles on a face at (3774.143311, 1104.112427, 1399.999878)
- WARNING: Too many light styles on a face at (3662.143311, 1087.868286, 1367.999878)
- ..
- WARNING: Too many light styles on a face at (3155.643311, 1014.406738, 1201.499878)
- WARNING: Too many light styles on a face at (4073.999512, 268.000000, 705.000000)
- WARNING: Too many light styles on a face at (3137.250244, 1011.739136, 1207.999878)
- WARNING: Too many light styles on a face at (3121.573975, 940.038025, 1032.000000)
- WARNING: Too many light styles on a face at (3125.155273, 1010.675598, 1176.000000)
- WARNING: Too many light styles on a face at (3166.643311, 1016.002197, 1207.999878)
- WARNING: Too many light styles on a face at (3701.000000, 267.999939, 705.000000)
- WARNING: Too many light styles on a face at (3128.073975, 940.520081, 1045.500000)
- WARNING: Too many light styles on a face at (3237.583984, 948.640137, 1045.499634)
- WARNING: Too many light styles on a face at (3249.687012, 950.018311, 1045.500854)
- 2.
- WARNING: Too many light styles on a face at (2051.000000, 206.000000, 705.000000)
- WARNING: Too many light styles on a face at (2192.000000, 213.500000, 705.000000)
- WARNING: Too many light styles on a face at (2351.000000, 240.500000, 705.000000)
- WARNING: Too many light styles on a face at (2837.582275, 904.491150, 705.000000)
- .
- WARNING: Too many light styles on a face at (2056.000000, 568.000000, 725.000000)
- WARNING: Too many light styles on a face at (2108.000000, 280.000000, 725.000000)
- WARNING: Too many light styles on a face at (2108.000000, 579.000000, 725.000000)
- WARNING: Too many light styles on a face at (2124.000000, 568.000000, 725.000000)
- WARNING: Too many light styles on a face at (2171.000000, 563.000000, 725.000000)
- WARNING: Too many light styles on a face at (2264.000000, 568.000000, 725.000000)
- WARNING: Too many light styles on a face at (2284.500000, 308.000000, 725.000000)
- WARNING: Too many light styles on a face at (2287.000000, 280.000000, 725.000000)
- WARNING: Too many light styles on a face at (2360.000000, 568.000000, 725.000000)
- WARNING: Too many light styles on a face at (2303.000000, 280.000000, 725.000000)
- .
- WARNING: Too many light styles on a face at (2360.000000, 568.000000, 916.000000)
- WARNING: Too many light styles on a face at (2950.073975, 927.320862, 744.000000)
- WARNING: Too many light styles on a face at (2285.500000, 280.000000, 916.000000)
- WARNING: Too many light styles on a face at (2165.000000, 570.000000, 914.250000)
- WARNING: Too many light styles on a face at (2120.000000, 579.500000, 916.000000)
- WARNING: Too many light styles on a face at (2170.000000, 565.000000, 914.250000)
- 3
- WARNING: Too many light styles on a face at (2694.073975, 908.338562, 722.000000)
- WARNING: Too many light styles on a face at (2056.000000, 248.000000, 718.000000)
- WARNING: Too many light styles on a face at (2056.000000, 232.500000, 712.000000)
- WARNING: Too many light styles on a face at (2046.500000, 206.000000, 705.000000)
- WARNING: Too many light styles on a face at (1433.000000, 430.000000, 705.000000)
- WARNING: Too many light styles on a face at (1026.000000, 248.500000, 705.000000)
- WARNING: Too many light styles on a face at (1865.000000, 646.000000, 705.000000)
- .
- WARNING: Too many light styles on a face at (2028.000000, 264.000000, 929.500000)
- WARNING: Too many light styles on a face at (2028.000000, 570.000000, 914.250000)
- WARNING: Too many light styles on a face at (2028.000000, 260.000000, 914.250000)
- WARNING: Too many light styles on a face at (2028.000000, 264.000000, 722.000000)
- WARNING: Too many light styles on a face at (2030.500000, 504.000000, 725.000000)
- WARNING: Too many light styles on a face at (2046.500000, 520.000000, 725.000000)
- WARNING: Too many light styles on a face at (2030.500000, 552.000000, 916.000000)
- .
- WARNING: Too many light styles on a face at (2033.000000, 565.000000, 914.250000)
- WARNING: Too many light styles on a face at (2044.000000, 248.000000, 710.500000)
- WARNING: Too many light styles on a face at (2046.500000, 248.000000, 718.000000)
- WARNING: Too many light styles on a face at (2044.000000, 232.500000, 707.500000)
- WARNING: Too many light styles on a face at (2046.500000, 232.500000, 712.000000)
- WARNING: Too many light styles on a face at (4097.000000, -14.500000, 705.000000)
- .
- WARNING: Too many light styles on a face at (4151.931152, -8.000000, 1151.435547)
- WARNING: Too many light styles on a face at (4097.000000, -131.499985, 962.500000)
- WARNING: Too many light styles on a face at (4097.000000, -120.000000, 1111.964966)
- WARNING: Too many light styles on a face at (4097.000000, -120.000000, 1107.375000)
- WARNING: Too many light styles on a face at (4104.431152, -8.000001, 1118.592529)
- 4
- WARNING: Too many light styles on a face at (4104.081055, -345.452148, 1512.000000)
- WARNING: Too many light styles on a face at (3076.000000, -14.500000, 705.000000)
- WARNING: Too many light styles on a face at (3131.000000, -77.000000, 1050.500000)
- WARNING: Too many light styles on a face at (3131.000000, -79.000000, 1046.000000)
- .
- WARNING: Too many light styles on a face at (4040.081055, -340.253571, 1496.000000)
- WARNING: Too many light styles on a face at (3125.000000, -180.192719, 1049.500000)
- WARNING: Too many light styles on a face at (3125.000000, -168.000000, 1053.000000)
- .
- WARNING: Too many light styles on a face at (3079.000000, -179.179382, 933.500000)
- WARNING: Too many light styles on a face at (3082.000000, -155.000000, 933.500000)
- WARNING: Too many light styles on a face at (3082.000000, -159.000000, 932.000000)
- .
- WARNING: Too many light styles on a face at (2050.987793, -99.787354, 705.000000)
- WARNING: Too many light styles on a face at (2051.000000, -14.500000, 705.000000)
- WARNING: Too many light styles on a face at (2421.000000, -115.884338, 933.500000)
- WARNING: Too many light styles on a face at (2424.000000, -102.000000, 933.500000)
- WARNING: Too many light styles on a face at (2424.000000, -106.000000, 932.000000)
- WARNING: Too many light styles on a face at (2056.009521, -108.326836, 1046.500000)
- 5
- WARNING: Too many light styles on a face at (1217.000000, -14.500000, 705.000000)
- WARNING: Too many light styles on a face at (1487.000000, -80.500000, 705.000000)
- WARNING: Too many light styles on a face at (1736.009521, -105.295670, 1033.000000)
- WARNING: Too many light styles on a face at (1848.009521, -106.356575, 1046.500000)
- ..
- WARNING: Too many light styles on a face at (72.000000, 446.125000, 895.000000)
- WARNING: Too many light styles on a face at (200.000000, 132.250000, 895.000000)
- WARNING: Too many light styles on a face at (200.000000, 350.125000, 895.000000)
- .
- WARNING: Too many light styles on a face at (947.000000, 376.000000, 705.000000)
- WARNING: Too many light styles on a face at (353.000000, 376.000000, 705.000000)
- 6
- WARNING: Too many light styles on a face at (200.000000, 120.000000, 709.000000)
- WARNING: Too many light styles on a face at (8.000000, 440.000000, 709.000000)
- WARNING: Too many light styles on a face at (200.000000, 280.000000, 709.000000)
- WARNING: Too many light styles on a face at (191.000000, 168.000000, 894.125000)
- WARNING: Too many light styles on a face at (191.000000, 360.000000, 894.125000)
- WARNING: Too many light styles on a face at (191.000000, 8.000000, 894.125000)
- WARNING: Too many light styles on a face at (200.000000, 33.000000, 895.625000)
- WARNING: Too many light styles on a face at (200.000000, 351.000000, 894.125000)
- WARNING: Too many light styles on a face at (72.000000, 447.000000, 894.125000)
- ...
- WARNING: Too many light styles on a face at (-120.000000, 446.125000, 895.000000)
- 7
- WARNING: Too many light styles on a face at (-127.000000, 264.000000, 894.125000)
- WARNING: Too many light styles on a face at (-127.000000, 8.000000, 894.125000)
- WARNING: Too many light styles on a face at (-127.000000, 136.000000, 894.125000)
- WARNING: Too many light styles on a face at (-120.000000, 447.000000, 894.125000)
- WARNING: Too many light styles on a face at (-120.000000, 440.000000, 709.000000)
- WARNING: Too many light styles on a face at (-130.000000, 248.000000, 709.000000)
- WARNING: Too many light styles on a face at (-185.000000, 245.000000, 709.000000)
- WARNING: Too many light styles on a face at (-202.000000, 197.000000, 709.000000)
- ...
- WARNING: Too many light styles on a face at (677.000000, -14.500000, 705.000000)
- WARNING: Too many light styles on a face at (8.000000, -1.875000, 895.000000)
- 8
- WARNING: Too many light styles on a face at (8.000000, -63.000000, 894.125000)
- WARNING: Too many light styles on a face at (8.000000, -8.000000, 709.000000)
- WARNING: Too many light styles on a face at (191.000000, -56.000000, 894.125000)
- .
- WARNING: Too many light styles on a face at (-120.000000, -1.875000, 895.000000)
- WARNING: Too many light styles on a face at (-127.000000, -56.000000, 894.125000)
- WARNING: Too many light styles on a face at (-120.000000, -63.000000, 894.125000)
- WARNING: Too many light styles on a face at (-120.000000, -8.000000, 709.000000)
- ..9...10 (14)
- Build Patch/Sample Hash Table(s).....Done<0.0188 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 32/1024 1536/49152 ( 3.1%)
- brushes 155/8192 1860/98304 ( 1.9%)
- brushsides 1015/65536 8120/524288 ( 1.5%)
- planes 1226/65536 24520/1310720 ( 1.9%)
- vertexes 2727/65536 32724/786432 ( 4.2%)
- nodes 1157/65536 37024/2097152 ( 1.8%)
- texinfos 196/12288 14112/884736 ( 1.6%)
- texdata 30/2048 960/65536 ( 1.5%)
- dispinfos 3/0 528/0 ( 0.0%)
- disp_verts 243/0 4860/0 ( 0.0%)
- disp_tris 384/0 768/0 ( 0.0%)
- disp_lmsamples 30576/0 30576/0 ( 0.0%)
- faces 1687/65536 94472/3670016 ( 2.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 626/65536 35056/3670016 ( 1.0%)
- leaves 1190/65536 38080/2097152 ( 1.8%)
- leaffaces 2004/65536 4008/131072 ( 3.1%)
- leafbrushes 691/65536 1382/131072 ( 1.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 10300/512000 41200/2048000 ( 2.0%)
- edges 5667/256000 22668/1024000 ( 2.2%)
- LDR worldlights 38/8192 3344/720896 ( 0.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 122/32768 1220/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1905/65536 3810/131072 ( 2.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 4/512 1408/180224 ( 0.8%)
- LDR lightdata [variable] 6580512/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 40147/393216 (10.2%)
- LDR ambient table 1190/65536 4760/262144 ( 1.8%)
- HDR ambient table 1190/65536 4760/262144 ( 1.8%)
- LDR leaf ambient 7260/65536 203280/1835008 (11.1%)
- HDR leaf ambient 1190/65536 33320/1835008 ( 1.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9082 ( 0.0%)
- pakfile [variable] 1351/0 ( 0.0%)
- physics [variable] 68167/4194304 ( 1.6%)
- physics terrain [variable] 399/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 4391
- Writing c:\users\blink\documents\pl_frost.bsp
- 19 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Blink\Documents\pl_frost.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_frost.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "pl_frost" -steam
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