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- local proximityPrompt = script.Parent
- local seat = proximityPrompt.Parent
- seat:GetPropertyChangedSignal("Occupant"):Connect(function()
- if seat.Occupant then
- proximityPrompt.Enabled = false
- else
- proximityPrompt.Enabled = true
- end
- end)
- proximityPrompt.Triggered:Connect(function(player)
- seat:Sit(player.Character.Humanoid)
- end)
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