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- #Welcome to the configuration! It can be hard to configure the plugin correctly, but once you do, hackers will feel the heat.
- Forcefield:
- MobInFront:
- #Do you want to enable the mob in front?
- #This will create a cow between the player and the person who he is attacking.
- #If the player still hits the person (with the cow in the way), he is hacking.
- Enable: true
- #Do you want a cow to be riding the already-spawned cow?
- #This is just there to stop clients hitting above the cow.
- #Disable this if you are seeing flickering cows during PVP.
- MobOnTop: true
- #Every time a person hits the player (when the cow is spawned), the number goes up by 1.
- #Every time a person hits the cow (when the cow is spawned), the number goes down by your SafeHitDecrease value in the config.
- #If the number hits this value, the person is detected for hacking (and MobBypassCommand is executed).
- Threshhold: 10
- #As described in the above configuration, what do you want the number to go down to?
- SafeHitDecrease: 2.5
- #How long (in ticks) do you want the cow spawned? 20 ticks equal one second.
- TimeSpawned: 15
- #The nearer the player is to the player he is hitting, the more likely false-positives are to occur.
- #The plugin will not do the MobInFront check if the player is closer than MinDistance blocks to the other player.
- #You can decrease it if you are having issues with not detecting. A minimum value of 2 may be acceptable.
- MinDistance: 2.5
- #What commmands do you want to execute when the person is detected bypassing the cow?
- MobBypassCommand: kick %PLAYER% Forcefield is not allowed!#broadcast %PLAYER% was kicked for hacking! (MobBypass)
- #What commands do you want to execute when the person is detected for forcefield (using the HeadPlayer or normal checks)?
- ForcefieldCommand: kick %PLAYER% Forcefield is not allowed!#broadcast %PLAYER% was kicked for hacking! (Normal)
- #Do you want to check for forcefield if the person is PVPing a mob?
- CheckWhileFightingMobs: true
- #Do you want to set the player above your head that is spawned to be invisible?
- #This is recommended left as false! Some hacked clients ignore invisible players!
- HeadPlayerInvisible: false
- #Enabling this will tell the player that the HeadPlayer is riding experience orbs!
- #This means the HeadPlayer will move with your client and will always be in a set position above it.
- #Disable if you do not like seeing irritating XP orbs in your vision.
- OrbBug: false
- #The amount of times you need to hit the HeadPlayer before you are detected.
- #Rules as to how the number goes up/down are the same ones explained on the MobInFront threshhold value.
- HeadValue: 1
- #How often (in seconds) do you want to do a check for a player to see if he is using forcefield?
- #WARNING: /areload WILL NOT change this value! You need to reload/restart the entire server or use PlugMan!
- CheckTime: 5
- #How long (in half-seconds) to spawn the HeadPlayer and the normal players before they dissappear.
- #A value of 1 is 0.5 seconds. Increase this if the hacked clients are not hitting the fake entities.
- RemoveTime: 1
- #Set to false to disable the player above your head.
- HeadPlayer: true
- #Set to false if you want to disable random checking of players (e.g. if you want to check people only during PVP).
- #The normal checks can create a SMALL amount of lag. If you only care about checking during PVP, disable this!
- NormalChecks: true
- #Set to true if you want to have the head player only, and get rid of the 4 fake entities surrounding the player.
- HeadCheckOnly: false
- #If CheckDuringPVP is on, how long since the player has last hit someone should he be able to be checked again?
- #Increase this if the plugin gives any lag issues.
- PVPTime: 5
- #Normally, the plugin checks player 1, then waits the CheckTime, then checks player 2.
- #Do you want to just check ALL players at once? May become laggy if you have too many players.
- AllAtOnce: false
- #How many players around him should the person have to hit to be detected?
- DetectThreshhold: 4
- #Do you want to check a person for forcefield whenever he hits someone?
- CheckDuringPVP: true
- AutoBow:
- #Do you want to enable AutoBow blockage?
- #This will temporarily block someone from using AutoBow until they stop using it.
- Enable: true
- #How many times should the person be detected for AutoBow before the command is executed?
- #It goes up and down by 1 - I don't see a reason for a SafeHitDecrease/LowerAmount variable for this one.
- BowThreshhold: 5
- #Command to execute when a player reaches the Bow Threshhold.
- AutoBowCommand: kick %PLAYER% AutoBow is not allowed!#broadcast %PLAYER% was kicked for hacking! (AutoBow)
- All:
- #If you see names flickering in the tab list, ENABLE THIS!
- #It will give NPCs names of players that are online RIGHT NOW.
- OnlinePlayerNames: true
- #Not recommended if you don't have an SSD since it goes through the player files.
- #Gives NPCs real names of people that were previously on your server.
- RealisticPlayerNames: false
- #Do you want to generate a random numeric name for the fake players?
- #Set this to false to just have a "_" for all player names.
- RandomPlayerNames: false
- #Do you want the MapScrewer mobs and the Forcefield around checking mobs to be invisible (I recommend you leave as true)?
- Invisible: true
- Soup:
- #Do you want to enable anti-Autosoup?
- Enabled: true
- #How long after last hitting someone is the person not allowed to move items in his inventory?
- SoupTime: 1
- Map:
- #Do you want to enable the MapScrewer at all (this ruins minimaps and tracers).
- MapScrewer: true
- #How far away should you check entities and players near the player to hide/unhide them?
- #Lowering this SIGNIFICANTLY decreases the lag per check of each player.
- DistanceChecked: 50
- #How often do you want people to be checked?
- #Raising this over 15 will decrease realism and make players appear to appear out of nowhere.
- #Decreasing it to 1 will mean totan realism, but may cause a bit of lag.
- #WARNING: /areload WILL NOT change this value! You need to reload/restart the entire server or use PlugMan!
- HowOften: 5
- #If an entity or player is closer than this, they will be visible regardless of if you can actually see them.
- MinDistance: 10
- #This will HIDE PLAYERS FROM YOU if you cannot see them!
- #WARNING! THIS WILL HIDE THEIR NAMETAGS TOO!
- HidePlayers: true
- #Do you want to mess up
- SpawnFakePlayers: true
- #The max entities this feature can spawn.
- #Lower amounts will create less lag.
- #Higher amounts will block tracers better.
- MaxEntities: 200
- Knockback:
- Launcher:
- #This will enable the launcher. This will launch a player up in the air.
- #If the player does not move, then he is hacking.
- #Disable if you find it annoying, but you may want to try lowering TicksAfterLaunchToCheck first.
- LauncherEnabled: true
- #Commands to execute when person is detected by the Launcher.
- LauncherCommand: kick %PLAYER% antiknockback is not allowed!#broadcast %PLAYER% was kicked for hacking!
- #There are 20 ticks in a second.
- #How many ticks after launch do you want to see if the player has moved?
- #Set this too low and people who are lagging may be detected.
- #Set this too high and it will annoy real members too much.
- #A value of 5 may be acceptable. If this check detects people who are not hacking, increase it to 10.
- TicksAfterLaunchToCheck: 5
- #How high do you want to launch the player into the air?
- SetVelocityTo: 5
- #Do you want to enable AntiKbockback checking at all?
- Enabled: true
- #How many ticks after the player has been hit should it be checked if he has moved?
- #There are 20 ticks in 1 second.
- TicksAfterHitToCheck: 10
- #What is the LOWEST velocity to check a player?
- #Knockback amounts lower than this will not be checked for hacks.
- #Setting this too low means that players just walking normally could change their velocity and be detected.
- MinimumKnockbackCheck: 0.5
- #Set to true if you want to NOT check players if they are standing next to a wall.
- #Hitting a wall obviously stops the player from being knocked back, which may cause bad results.
- DontCheckOnWalls: true
- #Do you want to enable special checking for Projectiles (e.g. arrows)?
- #This will check if the player velocity has gone upwards within a certain time frame, and if it has not, detect the player.
- Projectile: false
- #Command to execute when person is detected for Knockback.
- KnockbackCommand: kick %PLAYER% antiknockback is not allowed!#broadcast %PLAYER% was kicked for hacking!
- #You know how threshholds work by now.
- #If the person is detected for AntiKnockback, raise value by 1.
- #If the person is not detected for AntiKnockback, lower value by LowerAmount.
- #If value hits the Threshhold, command is executed.
- Threshhold: 10
- #How much do you want to lower the threshhold when a player is detected as legit?
- #If hacked clients have a higher detect rate than normal people, it may be a good idea to set a low Difference and a high LowerAmount.
- #With the above suggestion, legit players would be detected more but kept below the threshholds, wheras hacked clients who were detected more would get kicked.
- LowerAmount: 4
- #If a player is sprinting torwards another player, he may travel too far forward after being hit and trigger the detection.
- #Disable this only if MinimumKnockbackCheck is at at LEAST 0.2, if not higher.
- DontCheckIfPlayerIsSprinting: true
- #Do you want to use the Launcher check if a person is detected for AntiKnockback?
- #This will execute INSTEAD of the KnockbackCommand! It will ignore the LauncherEnabled option.
- #Use this only if you want to make doubly sure of players hacking before you kick them.
- UseLauncherIfDetectedForKnockback: true
- Specifics:
- #Time after using a CrackShot weapon a person should not be checked for forcefield.
- #The value is in ticks: 20 ticks is 1 second.
- #This is useless if you do not have the CrackShot plugin.
- CrackShotCompatibilityTime: 40
- #Don't change this.
- version: 12
- #Do you want to call a FAKE LEAVE EVENT to the server that tells OTHER PLUGINS that the player has "LEFT" when he is actually kicked?
- #Good for plugins like CombatLog, to punish a player as if he left willingly during PVP.
- #If you have this enabled, you MUST have a kicking or banning command in ALL the hack checks, or the plugin will not function correctly!
- CallFakeLeaveEvent: false
- #If the person says invalid chat, execute this command.
- #This for clients that send invalid messages to the server to kick themselves during PVP and not be detected by current plugins.
- InvalidChatCommand: tempban %PLAYER% 30m Banned for invalid chat used for PVP Logging!
- #1 is looking right up, -1 is looking down.
- #How far down must the player be looking to spawn the headplayer (only works if DontSpawnHeadPlayerWhenLookingUp is true).
- YLessThan: 0.0
- #Do you want to enable the AntiAura.bypass permission for admins not to be checked?
- #This won't affect the AntiAura.debug or AntiAura.reload permission nodes.
- EnablePermissions: false
- #Do you want to show debug messages?
- #This will tell you exactly what kicked the person and what value to change if the person was not kicked correctly.
- #You may want to disable it to reduce unnecessary spam on a server that has already managed to configure the plugin successfully.
- ShowDebug: true
- Spambots:
- Captcha:
- #Do you want to enable the CAPTCHA?
- #This will make users type certain letters in chat before they can do ANYTHING!
- Enabled: true
- #Do you want to enable typing of the CAPTCHA Only when the server is detected to be under a spam attack?
- #This is detected by checking the amount of joins and seeing if there are more joins than usual.
- EnabledOnlyWhenSpammed: true
- #Do you want to apply the CAPTCHA to ONLY new players? Existing players won't be asked for a CAPTCHA.
- #Warning: According to Bukkit's API, logging in and then re-logging in 5 seconds later counts as an "Existing player".
- NewPlayersOnly: true
- #Command to execute when detected.
- CaptchaCommand: kick %PLAYER% You failed the captcha!
- #Message to send to people. CAPTCHA is replaced with the CAPTCHA.
- Message: Please type CAPTCHA to move and type commands!
- MessageDisabling:
- #This will stop all chat from a player until he has moved.
- #Will only stop simple spambots.
- StopChatBeforeMovement: true
- #Do you want to disable join and leave messages under an attack?
- #This will only disable the messages iuf the server is detected to be under a bot attack.
- DisableJoinAndLeaveMessages: true
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