llBeastModell

GTA Cam SRC

Apr 3rd, 2016
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C++ 0.81 KB | None | 0 0
  1. if (gta2cam){
  2.         if (loop_gta2cam)
  3.         {
  4.             if (DOES_CAM_EXIST(cam_gta2)) SET_CAM_ACTIVE(cam_gta2, 1);
  5.             else
  6.             {
  7.                 cam_gta2 = CREATE_CAM("DEFAULT_SCRIPTED_CAMERA", 1);
  8.                 ATTACH_CAM_TO_ENTITY(cam_gta2, PLAYER_PED_ID(), 0.0f, 0.0f, 8.5f, 1);
  9.                 Vector3 Pos = GET_ENTITY_COORDS(PLAYER_PED_ID(), 1);
  10.                 POINT_CAM_AT_COORD(cam_gta2, Pos.x, Pos.y, -1000000);
  11.                 SET_CAM_ACTIVE(cam_gta2, 1);
  12.             }
  13.             RENDER_SCRIPT_CAMS(1, 0, 3000, 1, 0);
  14.         }
  15.         else if (DOES_CAM_EXIST(cam_gta2))
  16.             {
  17.                 SET_CAM_ACTIVE(cam_gta2, 0);
  18.                 DESTROY_CAM(cam_gta2, 0);
  19.                 RENDER_SCRIPT_CAMS(0, 0, 3000, 1, 0);
  20.             }
  21.         return;
  22.     }
  23.  
  24.  
  25.  
  26. }
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