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- Update 51 Changelog:
- __________________________________
- Bugfixes:
- • Spreepark: Fixed Chest buttons not spawning
- • Spreepark: Fixed Sigils not spawning
- • Spreepark: Added more battery spawns and tape spawns outside the landmarks
- • Spreepark: Fixed some unreachable item spawns.
- • Fixed incorrect characters in Chinese localization
- Update 50:
- • New features:
- • New playable area: Spreepark
- Bugfixes:
- • Fixed "+None" appearing on the lobby list for some characters/loadouts
- • Fixed Morgul not disappearing properly on the Defeat cutscene
- Update 49 Changelog:
- __________________________________
- Improvements:
- • Removed Competitive mode.
- • The amount of Competitive games didn't even reach 1% of the total number of games, so we're removing it.
- Gameplay changes
- • Rinko: Increased Exploration by 1 point.
- • Rinko's stat numbers weren't as good after a number of updates that reduced the weight of the Speed stat. This change compensates this and gives her Intuition perk a bigger effect, as she will be able to use the compass more often.
- • Vincent: Increased Vitality by 1 point.
- • After a recent update that increased the importance of the Vitality stat, Vincent and his Elder perk were the most hurt by it. This change makes a bit harder for the creature to grab him a 2nd time.
- Update 48:
- Bugfixes:
- • Fixed bot icon not being properly shown on the replay
- • Fixed some issues related to stat tips and stats shown on the lobby.
- Update 47 Changelog:
- __________________________________
- New features:
- • Added leaderboard for played games
- • Added the option to play with the creature in Solo Play.
- Improvements:
- • Added informative tips about low/high stat values on the investigator selection screen
- • High/Low stat values of investigators are shown in the Lobby screen.
- • Bot path is shown in the endgame replay.
- Gameplay changes:
- • The number of "remaining grabs" will no longer have an effect on grab duration: Generally, investigators will take ~6 seconds longer before they die on their second grab.
- Bugfixes:
- • Fixed Items being able to spawn too close to Shards.
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