Blazing-Skarmory

RMT Gen 6 Steel Monotype (Rebirth)

Nov 30th, 2013
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  1. Hey again! This is another RMT paste, and it's the rebirth of my Gen 5 Steel Monotype team. Steel is my favourite type.
  2.  
  3.  
  4. ƒireßîrd (Skarmory) (F) @ Leftovers
  5. Trait: Sturdy / Weak Armour
  6. EVs: 252 Atk / 252 Spd / 4 HP
  7. Jolly Nature
  8. - Swords Dance
  9. - Autotomize
  10. - Drill Peck / Brave Bird
  11. - Iron Head
  12.  
  13. No one ever sees this coming. They'd switch out into their respective special attacker and think that they can get a safe switch. Yeah, no. This is the ace of the team, and gets the job done. Double Dancer Skarmory is a set I have made myself, and utilizes the ability to catch opponents off guard. It sets up on the unsuspecting support or physical attacker, then starts the sweep. It is very reliable since majority of priority attacks are physical, and this thing has HUGE physical defense. Drill Peck is recommended over Brave Bird, since it comes with a nasty recoil, but if you want more power and the ability to 2hko Chansey at +2 then go ahead! Iron Head is for reliable STAB and the occasional flinch. The original set of this had Weak Armour as the ability, but now that it'll probably switch into Fairies, Sturdy is now the superior option.
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  15. HAZARDS (Ferrothorn) (F) @ Leftovers
  16. Trait: Iron Barbs
  17. Shiny: Yes
  18. EVs: 252 HP / 88 Def / 168 Spdef
  19. IVs: 0 Spd
  20. Relaxed Nature
  21. - Leech Seed
  22. - Gyro Ball / Power Whip
  23. - Stealth Rock
  24. - Thunder Wave
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  26. This thing's my answer to Water types. Stealth Rock is my one and only entry hazard on this team, and it's extremely easy to set it up with this beast. Leech Seed is an amazing move as it steals HP from the opponent. Thunder Wave is a nice utility move that helps the other members. And finally, Gyro Ball can smash Fairies, or just plain deal massive damage to anything fast that doesn't resist even without attack investment. Power Whip is a nice alternative to have a solid answer to Water types. It forms as a nice bait for Fire attacks, and can help Heatran activate Flash Fire.
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  28. Keyblade (Aegislash) (M) @ Leftovers
  29. Trait: Stance Change
  30. EVs: 252 HP / 252 Atk / 4 Spd
  31. Adamant Nature
  32. - Swords Dance
  33. - Shadow Sneak
  34. - Iron Head
  35. - King's Shield
  36.  
  37. This thing's amazing. It sets up with ease since it has amazing bulk, and smashes with amazing power. It's practically a better Deoxys! Iron Head is for STAB and to flinch the defensive titans before they phaze or KO it. In fact, STAB resisted Iron Head does the same damage as neutral Shadow Sneak! Shadow Sneak is for nice priority and is good to use on weakened Pokémon. It does however, have a problem with Rotom-Wash...
  38.  
  39. Henry (Heatran) (M) @ Choice Scarf
  40. Trait: Flash Fire
  41. Shiny: Yes
  42. EVs: 252 SpAtk / 252 Spd / 4 HP
  43. Timid Nature
  44. - Fire Blast
  45. - Earth Power
  46. - Flash Cannon / Dark Pulse
  47. - Hidden Power [Ice] / Hidden Power [Grass] / Hidden Power [Electirc]
  48.  
  49. Scarf Heatran? What? No Air Balloon? Yeah, well too bad. Since this team's quote is "Expect the unexpected.", you're bound to have surprises. Again, this set catches people off guard much like the Skarmory set, but this one has immediate power and speed. Fire Blast over any other for its pure power which is further boosted by STAB and sometimes Flash Fire. After a Flash Fire boost, Fire Blast 2hko's offensive Rotom-Wash. Earth Power for other Heatrans and for Rock types. Flash Cannon is for reliable STAB and to kill Fairies, but Dark Pulse was on the original set to hit Latios and Starmie much harder than every other move, but since Fairy was introduced, Flash Cannon is generally the superior option. Finally, a Hidden Power of choice is used to provide the much needed coverage against threats.
  50.  
  51. Vincent (Scizor) (M) @ Scizorite
  52. Trait: Technician
  53. EVs: 252 Atk / 128 HP / 128 SpDef
  54. Adamant Nature
  55. - Swords Dance
  56. - Bug Bite
  57. - Bullet Punch
  58. - Thief / Pursuit / Roost
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  60. The original set of this had a Life Orb, but I decided that I needed a Mega and Scizor was a perfect candidate for the job. At +2 this thing is extremely threatening. It 2hko's Victini with Bullet Punch. Yeah, Victini. But too bad only the Life Orb set 2hko's... But at least practically every offensive speedy Pokémon is 1hko'd. It 2hko's the defensive titans with Bug Bite for Hippowdon and Bullet Punch for Gliscor. And Thief is used to kill Aegislash, but Pursuit can be used to smash Ghosts and Psychics that think they can escape. Roost was on the original set, but since there's no more Life Orb recoil, then a coverage move is prefered. Although reliable recovery is always nice. Like Ferrothorn, it can also act as a bait for a Fire attack or a stray Will-o-Wisp.
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  62. HAXRACHI (Jirachi) @ Choice Scarf
  63. Trait: Serene Grace
  64. EVs: 252 Atk / 252 Spd / 4 HP
  65. Jolly Nature
  66. - Iron Head
  67. - Fire Punch
  68. - Ice Punch
  69. - U-Turn
  70.  
  71. Okay. I'm gonna be blunt here. Hax is hax. Iron Head is the key to this set's success, since Serene Grace boosts its flinch rate to 60%. It's also STAB. Fire Punch for Ferrothorn, Ice Punch for an immediate Dragon kill. U-Turn to scout and gain momentum.
  72.  
  73. Problematic Pokémon:
  74.  
  75. •Rotom-Wash: It's just annoying if Scizor hasn't Mega Evolved, since I can't outspeed defensive ones without it.
  76. •Heatran: When things get out of hand, this could be hard to take down. Or basically if my Heatran's down.
  77. •Conkeldurr: Not really as hard to deal with since Aegislash is around, but if it can boost up more then it'll be a problem.
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