Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Config = {}
- -- Enables debug statements which will print in consoles
- -- Also enabled a command /cheist which will forcefully spawn a new heist even if one is already happening
- -- Do not enable this unless asked to by a KuzQuality staff member or you know what you're doing
- Config.debug = false
- --------------------------------------------------------
- --------------------------------------------------------
- --- MAKE SURE THAT THE CORRECT FRAMEWORK IS ENABLED ! --
- --------------------------------------------------------
- --------------------------------------------------------
- --- SETTINGS FOR ESX
- Config.esxSettings = {
- enabled = true,
- -- Account on which players will receive their money after successfully dropping off their vehicle
- moneyAccount = 'black_money'
- }
- --- SETTINGS FOR QBCORE
- Config.qbSettings = {
- enabled = false,
- -- If you're using an old QBCore version set this to 'false' and uncomment the old export in fxmanifest.lua
- useNewQBExport = true,
- -- Account on which players will receive their money after successfully dropping off their vehicle
- moneyAccount = 'bank'
- }
- -- Minimum police officers that have to be online to allow spawning of the heist truck
- Config.minimumOfficers = 0
- -- How often the truck should be spawned (In minutes)
- -- If any players are still near the old truck new one won't be spawned
- Config.heistSpawnTime = 30
- -- Whether or not to announce the truck spawning to all players (Besides police officers)
- Config.announceTruckDepartureToPlayers = true
- -- Announcement blip
- Config.announcementBlip = {
- primary = {
- sprite = 161,
- color = 47,
- scale = 2.0,
- alpha = 150,
- shortRange = true,
- },
- secondary = {
- sprite = 477,
- color = 47,
- scale = 1.3,
- alpha = 255,
- shortRange = true,
- }
- }
- -- Whether or not to use audible vehicle alarms
- Config.useVehicleAlarm = true
- -- Whether or not to require a item to open the trailer
- Config.requireTool = true
- -- item names that will allow players to open the ramp of the trailer
- Config.cuttingTools = {
- 'kq_angle_grinder'
- }
- -- Amount of key presses required to open the latch/ramp (Set it higher to make it take longer)
- Config.latchCuttingDuration = 15
- Config.tracker = {
- -- How long it will take to search one spot on the vehicle (in ms)
- searchDuration = 15000,
- -- How many times the player has to press the keys to unscrew the tracker
- removalLength = 50,
- -- Time that players will need to wait when they misclick "drop the screwdriver" (in ms)
- removalMessedUpDuration = 6000,
- -- Keys used to unscrew the tracker
- removalKeybinds = {
- 'A',
- 'W',
- 'D',
- 'S'
- },
- -- For how long the GPS location is going to be visible for police after tracker gets removed (in ms)
- stayOnMapAfterRemovalTime = 90000,
- }
- -- Name of the job which will receive the alerts
- Config.policeJobName = 'police'
- Config.policeBlip = {
- -- How often the trackers locations should be updated (Don't recommend putting it too low) (in ms)
- refreshTime = 5000,
- -- Whether or not to allow tunnels and underground areas to lower the accuracy of the tracker
- makeTunnelsLowerSignal = true,
- -- Check which works better for detection of tunnels but makes all trackers which are far away
- -- from the officer display as if the tracker is in a tunnel (Still recommended)
- unknownTunnelChecking = true,
- truck = {
- primary = {
- sprite = 161,
- color = 47,
- scale = 2.0,
- alpha = 150,
- shortRange = false,
- },
- secondary = {
- sprite = 477,
- color = 47,
- scale = 1.3,
- alpha = 255,
- shortRange = false,
- }
- },
- vehicles = {
- primary = {
- sprite = 161,
- color = 49,
- scale = 1.0,
- alpha = 150,
- shortRange = false,
- },
- secondary = {
- sprite = 595,
- color = 49,
- scale = 1.0,
- alpha = 255,
- shortRange = false,
- }
- }
- }
- -- ADVANCED! If you don't know what this does. Do not change it.
- Config.truckDriveStyle = 1074528293
- -- Speed the truck will drive at (I don't recommend putting it above 30.0)
- Config.truckDriveSpeed = 20.0
- -- Color of the heist truck
- Config.truckColor = { r = 255, g = 60, b = 10 }
- -- All possible routes that the truck can spawn on and take
- -- (Be careful when adding new ones. Make sure that the NPC knows how to drive the route (test it))
- Config.startLocations = {
- {
- truck = { x = 1541.56, y = 854.07, z = 77.5, h = 329.0 },
- support = { x = 1524.74, y = 822.16, z = 77.5, h = 328.0 },
- finish = { x = 138.46, y = 6414.1, z = 26.13, h = 261.80 },
- },
- {
- truck = { x = -2875.27, y = 2188.37, z = 35.23, h = 129.0 },
- support = { x = -2841.30, y = 2207.92, z = 31.11, h = 121.19 },
- finish = { x = 2506.23, y = -280.09, z = 93.05, h = 91.77 },
- },
- {
- truck = { x = -1947.37, y = -337.79, z = 46.23, h = 280.77 },
- support = { x = -1980.10, y = -311.63, z = 43.65, h = 231.09 },
- finish = { x = -680.03, y = 5761.55, z = 16.88, h = 304.37 },
- },
- {
- truck = { x = 1156.20, y = -1695.16, z = 35.65, h = 164.31 },
- support = { x = 1165.83, y = -1669.85, z = 36.45, h = 150.35 },
- finish = { x = 138.46, y = 6414.1, z = 26.13, h = 261.80 },
- },
- {
- truck = { x = 2666.48, y = 3454.13, z = 55.73, h = 247.0 },
- support = { x = 2636.36, y = 3462.57, z = 55.37, h = 244.77 },
- finish = { x = 1379.78, y = -2068.52, z = 51.99, h = 156.80 },
- },
- }
- -- Whether or not to reduce the drop off reward based on how damaged the vehicle is
- Config.reduceRewardByVehicleDamage = true
- -- How much percentage to remove off the vehicle price based on damage (0% nothing, 100% cars which have 0 health will pay $0)
- Config.reduceByDamagePercentage = 65
- Config.dropOff = {
- -- Minimum amount of available drop off locations per heist
- minLocations = 2,
- -- Maximum amount of available drop off locations per heist
- maxLocations = 3,
- blips = {
- primary = {
- sprite = 161,
- color = 46,
- scale = 1.0,
- alpha = 150,
- shortRange = false,
- },
- secondary = {
- sprite = 524,
- color = 46,
- scale = 1.0,
- alpha = 255,
- shortRange = false,
- }
- },
- -- All available drop off locations
- locations = {
- { x = 1274.95, y = -3239.77, z = 5.88 },
- { x = -302.86, y = -2723.41, z = 6.01 },
- { x = -371.68, y = -2273.67, z = 7.60 },
- { x = 452.45, y = -2755.19, z = 6.05 },
- { x = -450.44, y = -2442.52, z = 6.00 },
- { x = 489.70, y = -2227.92, z = 5.91 },
- { x = -161.13, y = 928.02, z = 235.65 },
- { x = 2469.17, y = 1589.04, z = 32.72 },
- { x = 363.70, y = 3411.08, z = 36.40 },
- { x = 3803.85, y = 4451.05, z = 4.25 },
- { x = 2150.34, y = 4797.62, z = 41.13 },
- { x = 1905.25, y = 4924.22, z = 48.87 },
- { x = -197.12, y = 6536.59, z = 11.09 },
- { x = -1585.75, y = 5157.74, z = 19.57 },
- { x = 143.53, y = -2445.9, z = 5.99 },
- { x = -38.46, y = -2547.16, z = 6.00 },
- { x = -224.98, y = -2657.44, z = 6.00 },
- { x = -566.59, y = -2341.45, z = 13.83 },
- { x = -853.87, y = -1257.78, z = 4.99 },
- { x = -81.51, y = 361.99, z = 112.46 },
- { x = -1558.67, y = -247,35, z = 48.28 },
- },
- }
- -- Color of the support vehicle
- Config.supportColor = { r = 0, g = 0, b = 0 }
- -- Possible vehicle models for the support vehicle
- Config.supportVehicles = {
- 'baller2',
- 'kuruma',
- 'buffalo2',
- 'dubsta2',
- 'stanier',
- 'tailgater',
- }
- -- Ped models that the support can have
- Config.supportPeds = {
- 's_m_m_chemsec_01'
- }
- -- How much health all the npcs will have (normal npc's have 100)
- Config.npcHealth = 200
- -- Whether or not all the npcs suffer from critical hits (aka headshots) - false by default to make the robbery more difficult
- Config.npcSuffersCriticalHits = false
- -- Integer between 0 and 100
- -- Below 20 they barely hit, above 80 incredible aim
- Config.npcShootingAccuracy = 40
- -- Chance of NPC's having a weapon
- Config.weaponChance = 80
- Config.weapons = {
- 'weapon_minismg',
- 'weapon_snspistol',
- 'weapon_combatpistol'
- }
- ------------------------------------------------------------------------
- -- chance = the chance of the event spawning
- -- trucks = list of all truck models that can be used
- -- npcs = list of all npc models that can be used (driver and passenger)
- -- passengerChance = the chance of the truck having a passenger
- -- bulletproofTiresChance = the chance of all heist vehicles having bullet proof tires
- -- vehicleSlotChance = the chance of a vehicle spawning in a trailer slot (there always is at least 1 vehicle)
- -- supportChance = the chance of the support vehicle spawning
- -- minimumVehicles = the minimum amount of the vehicles on the trailer (max 3)
- -- vehicles = {
- -- name = Vehicle name
- -- model = Vehicle model
- -- price = The max amount of money the players will get for dropping off the vehicle
- -- }
- ---------------------------------------------------------------------------
- --- Chances of all events must add up to 100 !
- Config.events = {
- {
- chance = 20,
- trucks = {
- 'phantom3'
- },
- npcs = {
- 's_m_m_trucker_01'
- },
- passengerChance = 100,
- bulletproofTiresChance = 100,
- vehicleSlotChance = 70,
- supportChance = 100,
- minimumVehicles = 1,
- vehicles = {
- {
- name = 'Adder',
- model = 'adder',
- price = 40000,
- },
- {
- name = 'Entity XF',
- model = 'entityxf',
- price = 35000,
- },
- {
- name = 'Furia',
- model = 'furia',
- price = 45000,
- },
- {
- name = 'Nero Custom',
- model = 'nero2',
- price = 52000,
- },
- {
- name = 'Nero',
- model = 'nero',
- price = 44000,
- },
- {
- name = 'Cyclone',
- model = 'cyclone',
- price = 45000,
- },
- {
- name = 'T20',
- model = 't20',
- price = 40000,
- },
- {
- name = 'Vacca',
- model = 'vacca',
- price = 29000,
- },
- {
- name = 'Bullet',
- model = 'bullet',
- price = 28000,
- },
- {
- name = 'Itali GTB',
- model = 'italigtb',
- price = 33000,
- },
- {
- name = 'Itali GTB Custom',
- model = 'italigtb2',
- price = 38000,
- },
- {
- name = 'Visione',
- model = 'visione',
- price = 49000,
- },
- {
- name = 'SC1',
- model = 'SC1',
- price = 40000,
- },
- {
- name = 'Taipan',
- model = 'taipan',
- price = 47000,
- },
- {
- name = 'Thrax',
- model = 'thrax',
- price = 55000,
- },
- {
- name = 'Emerus',
- model = 'emerus',
- price = 51000,
- },
- {
- name = 'Entity XXR',
- model = 'entity2',
- price = 54000,
- },
- {
- name = 'Reaper',
- model = 'reaper',
- price = 41000,
- },
- {
- name = 'Voltic',
- model = 'voltic',
- price = 30000,
- },
- {
- name = '811',
- model = 'pfister811',
- price = 39000,
- },
- {
- name = 'Lynx',
- model = 'lynx',
- price = 32000,
- },
- {
- name = 'Autarch',
- model = 'autarch',
- price = 44000,
- },
- {
- name = 'XA-21',
- model = 'xa21',
- price = 40000,
- },
- }
- },
- {
- chance = 35,
- trucks = {
- 'phantom3',
- 'phantom',
- 'hauler',
- 'packer',
- },
- npcs = {
- 's_m_m_trucker_01'
- },
- passengerChance = 80,
- bulletproofTiresChance = 40,
- vehicleSlotChance = 70,
- supportChance = 40,
- minimumVehicles = 2,
- vehicles = {
- {
- name = 'Sultan RS',
- model = 'sultanrs',
- price = 25000,
- },
- {
- name = 'Schlagen',
- model = 'schlagen',
- price = 30000,
- },
- {
- name = 'Jester Classic',
- model = 'jester3',
- price = 28000,
- },
- {
- name = 'Comet',
- model = 'comet2',
- price = 22000,
- },
- {
- name = 'Comet Retro',
- model = 'comet3',
- price = 27000,
- },
- {
- name = 'Verlierer',
- model = 'verlierer2',
- price = 30000,
- },
- {
- name = 'Omnis',
- model = 'omnis',
- price = 33000,
- },
- {
- name = 'Kuruma',
- model = 'kuruma',
- price = 24000,
- },
- {
- name = 'Space Monkey Blista',
- model = 'blista3',
- price = 25000,
- },
- {
- name = 'Coquette',
- model = 'coquette',
- price = 25000,
- },
- {
- name = 'Banshee',
- model = 'banshee',
- price = 26000,
- },
- {
- name = '9F',
- model = 'ninef',
- price = 26000,
- },
- {
- name = 'Massacro',
- model = 'massacro',
- price = 26000,
- },
- {
- name = 'Massacro Race car',
- model = 'massacro2',
- price = 33000,
- },
- {
- name = 'Dominator GTX',
- model = 'dominator3',
- price = 29000,
- },
- {
- name = 'Brioso R/A',
- model = 'brioso',
- price = 22000,
- },
- {
- name = 'F620',
- model = 'f620',
- price = 23000,
- },
- {
- name = 'Elegy Classic',
- model = 'elegy',
- price = 30000,
- },
- {
- name = 'Ruston',
- model = 'ruston',
- price = 26000,
- },
- {
- name = 'Flash GT',
- model = 'flashgt',
- price = 27000,
- },
- {
- name = 'Elegy RH8',
- model = 'elegy2',
- price = 32000,
- },
- }
- },
- {
- chance = 25,
- trucks = {
- 'phantom3'
- },
- npcs = {
- 's_m_m_trucker_01'
- },
- passengerChance = 100,
- bulletproofTiresChance = 100,
- vehicleSlotChance = 40,
- supportChance = 100,
- minimumVehicles = 1,
- vehicles = {
- {
- name = 'Turismo Classic',
- model = 'turismo2',
- price = 60000,
- },
- {
- name = 'JB700W',
- model = 'jb7002',
- price = 53000,
- },
- {
- name = 'Torero',
- model = 'torero',
- price = 54000,
- },
- {
- name = 'Cheburek',
- model = 'cheburek',
- price = 15000,
- },
- {
- name = 'Dynasty',
- model = 'dynasty',
- price = 42000,
- },
- {
- name = 'Monroe',
- model = 'monroe',
- price = 40000,
- },
- {
- name = 'Swinger',
- model = 'swinger',
- price = 44000,
- },
- {
- name = 'Cheetah Classic',
- model = 'cheetah2',
- price = 62000,
- },
- {
- name = 'Infernus Classic',
- model = 'infernus2',
- price = 61000,
- },
- {
- name = 'Rapid GT Classic',
- model = 'rapidgt3',
- price = 26000,
- },
- {
- name = 'Savestra',
- model = 'savestra',
- price = 27000,
- },
- }
- },
- {
- chance = 20,
- trucks = {
- 'phantom3'
- },
- npcs = {
- 's_m_m_trucker_01'
- },
- passengerChance = 100,
- bulletproofTiresChance = 100,
- vehicleSlotChance = 45,
- supportChance = 80,
- minimumVehicles = 1,
- vehicles = {
- {
- name = 'Comet Safari',
- model = 'comet4',
- price = 45000,
- },
- {
- name = 'Drag Tornado',
- model = 'tornado6',
- price = 47000,
- },
- {
- name = 'Apocalypse Issi',
- model = 'issi4',
- price = 37000,
- },
- {
- name = 'Drift Yosemite',
- model = 'yosemite2',
- price = 51000,
- },
- {
- name = 'Lowrider Primo',
- model = 'primo2',
- price = 42000,
- },
- {
- name = 'JB700',
- model = 'jb700',
- price = 58000,
- },
- {
- name = 'Raptor',
- model = 'raptor',
- price = 35000,
- },
- }
- },
- }
Advertisement
Add Comment
Please, Sign In to add comment