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TonesBalones

FAST Racing NEO Patch notes and thoughts

May 18th, 2016
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  1. So, 1.1 is way more radical than we thought it'd be.
  2.  
  3. Non-speedrun changes:
  4. - Minimap
  5. - Changed online
  6. - Speed stat is the same, but acceleration stat is changed on fulcon
  7. - Whatever other fixes Shin'en listed
  8.  
  9. Speedrun changes:
  10. - RLG, the current way we do it, doesn't work for two reasons:
  11. * Reverse detection seems to be based on your speed backwards now.
  12. * There are checkpoints all over the tracks you have to cross.
  13. - Scorpio Circuit: RLG fix probably nothing left
  14. - Alpine Trust: RLG fix
  15. - Mueller Pacific: RLG fix
  16. - Chuoku City: RLG fix. Right side jump stills works, but you have to pass some obstacles. Not sure if it's faster now. Mick tested left side, but had some problems with it, I think.
  17. - Zvil Raceway: RLG fix
  18. - Sunahara Plains: RLG fix. Jump between the two solid obstacles off-track to trigger a lap doesn't work because of checkpoints.
  19. - Kamagori City: RLG fix.
  20. - Daitoshi Station: RLG fix. Can still climb the wall to go OOB
  21. - Storm Coast: RLG fix. First jump for lap trigger doesn't work. Second one needs testing, probably doesn't work.
  22. - Kenshu Jungle: RLG fix.
  23. - Sunahara Desert: You can still jump over both the dunes and the edge near the goal, but because of checkpoints you won't get a lap. And if you do the second jump you have to go back to trigger the checkpoint or you're counted as going reverse, and no lap count.
  24. - Avalanche Valley: RLG fix.
  25. - Sendai Outpost: RLG fix. Treeman jump still works
  26. - Willard Mine: RLG fix.
  27. - Cevo Canyon: RLG fix.
  28. - Hibashira Speedway: Jump before the end(E_Dragon's) may work.
  29.  
  30. - Side dashing/strafe boosting, still works, but feels slightly different.
  31.  
  32.  
  33. Post anything else found and I'll update the list.
  34.  
  35. ^ Copied from http://www.speedrun.com/FAST_Racing_NEO/thread/byo25
  36.  
  37. TonesBalones' thoughts
  38. So, this really sucks. SGDQ will be a lot less exciting to run now. The RLG and skips were by far the most enjoyable things about this game, and while Shin'En does have good reason to patch them out (especially with an online feature), our speedrun community took a huge hit. As I said before, the Wii U cannot revert patches without homebrew, and if that is the case then it will be unfair to new players and players that have patched the game to continue on the previous version, even if I stay DC'd from wi-fi to avoid it. I have no idea whether I should showcase the previous version at SGDQ and just stay in the dark until then, or adjust within the next month to re-learn the glitcheless route. Fortunately, my time estimate is 35 minutes, which is plenty of time for a glitchless run, (the wr is like 31 something, and that is without ANY skips) so even if I decide to patch and show off what I can of the current version I won't be too far off estimate. Any of your thoughts are appreciated, I can do either at this point, and other runners like people doing ESA are having the same discussion.
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