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  1. Opened logfile BFront2.log  2014-05-20 2216
  2. shell_interface: Entered
  3. shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum:     PC    GameSpy    english    0
  4. ifs_era_handler - Entered
  5. ifs_era_handler - Exited
  6. shell_interface: No custom_gc_0.lvl
  7. shell_interface: No custom_gc_1.lvl
  8. shell_interface: No custom_gc_2.lvl
  9. shell_interface: No custom_gc_3.lvl
  10. shell_interface: No custom_gc_4.lvl
  11. shell_interface: No custom_gc_5.lvl
  12. shell_interface: No custom_gc_6.lvl
  13. shell_interface: No custom_gc_7.lvl
  14. shell_interface: No custom_gc_8.lvl
  15. shell_interface: No custom_gc_9.lvl
  16. shell_interface: Found custom_gc_10.lvl
  17. custom_gc_10: Entered
  18. custom_gc_10: No custom_gc_11.lvl.  Will stop searching for any more cGC scripts.
  19. custom_gc_10: Exited
  20. custom_EraButtonList(): Finished building era button table    Known eras buttons: 28
  21. custom_GetGMapEras(): Finished building era table    Known eras: 28
  22. custom_GetGMapModes(): Finished building game mode table    Known Modes: 39
  23. custom_GetMPGameModeList(): Finished building game mode list table    List Length: 40
  24. custom_SetMovieLocation()
  25. custom_GetGCButtonList()
  26. custom_SetMovieLocation()
  27. custom_GetFreeformBattleModeList(): Finished building freeform battle mode list    Known Modes: 39
  28. ingame stream    movies\crawl.mvs
  29. shell_interface: Opening movie:    movies\shell.mvs
  30. shell_interface: Leaving
  31. Mission Checker: Entered addme
  32. Mission Checker: addme: Now listening in on AddDownloadableContent() calls
  33. Mission Checker: Exited addme
  34.  
  35. Message Severity: 3
  36. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
  37. Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\dtshell.lvl
  38. Found ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Adding BFX's missions
  39. Cannot find ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl.  Skipping DT's extra missions
  40. ME5_ConfigCheck: Checking configuration parameters...
  41. ME5_ConfigCheck: Shell Style is MASS EFFECT: UNIFICATION
  42. ME5_ConfigCheck: Mass Effect: Unification is ENABLED
  43. ME5_ConfigCheck: Unofficial 1.3 patch is installed! Proceeding...
  44. ME5_ConfigCheck: Checking configuration parameters... Done!
  45. prev =     none     iLastPage =     nil
  46. prev =     texture     iLastPage =     1
  47. prev =     texture     iLastPage =     2
  48. prev =     texture     iLastPage =     3
  49. ifs_legal.Exit
  50.  
  51. Message Severity: 2
  52. C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
  53. Unable to find open movie segment shell_main
  54.  
  55. ifs_saveop_DoOps     LoadFileList
  56. ifs_saveop_DoOps     LoadFileList
  57. ifs_saveop_DoOps     LoadProfile
  58. ifs_saveop_DoOps     LoadProfile
  59. ifs_sp_campaign: Input_Accept(): Entered:     _tab_instant
  60. missionlist_ExpandMapList()
  61. ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
  62. ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file:     preview-loop    MOVIES\pre-movie
  63. custom_CheckChangeMovies(): Update(): Time to change movies
  64. ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile:    nil
  65. ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
  66. ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie:    MOVIES\pre-movie.mvs
  67. ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
  68. this.CurButton =    check_mode1
  69. cur_button =    nil
  70. Checkbox for check_era14 clicked
  71. this.CurButton =    check_era14
  72. cur_button =    nil
  73. custom_AddMapNew()
  74. custom_printTable():    table: 04B547AC
  75. The key, value is:    change    table: 04F72EA0
  76. The key, value is:    movieFile    MOVIES\pre-movie
  77. The key, value is:    mode_con_c    1
  78. The key is mapluafile, the formated value is:    tan1<A>_<B>
  79. The key, value is:    bSelected    1
  80. The key, value is:    era_n    1
  81. The key, value is:    era_c    1
  82. The key, value is:    mode_eli_b    1
  83. The key, value is:    era_a    1
  84. The key, value is:    mode_con_b    1
  85. The key, value is:    mode_c_g    1
  86. The key, value is:    mode_1flag_g    1
  87. The key, value is:    mode_1flag_c    1
  88. The key, value is:    mode_con_a    1
  89. The key, value is:    mode_con_n    1
  90. The key, value is:    era_g    1
  91. The key, value is:    mode_con_g    1
  92. The key, value is:    movieName    preview-loop
  93. The key, value is:    era_b    1
  94. custom_printTable(): Returning
  95. custom_printTable():    table: 04B5672C
  96. The key, value is:    key    mode_con
  97. The key, value is:    subst    con
  98. The key, value is:    showstr    modename.name.con
  99. The key, value is:    descstr    modename.description.con
  100. The key, value is:    icon    mode_icon_con
  101. custom_printTable(): Returning
  102. gMapEras[i].key =    era_n     Era =    era_n     subst =    n
  103. Adding map:     tan1n_con     idx:     1
  104. this.CurButton =    _map_add
  105. cur_button =    nil
  106. this.CurButton =    nil
  107. cur_button =    nil
  108. this.CurButton =    Launch
  109. cur_button =    nil
  110. ME5_Master: Entered
  111. ME5_Master: Mass Effect: Unification is currently running on Build 10515/04, Release 4, Version 1.12
  112. ME5_Master: Performing garbage collection...
  113. ME5_globals: Entered
  114. ME5_globals: Exited
  115. ME5_points: Entered
  116. ME5_points: Exited
  117. ME5_ConfigCheck: Entered
  118. ME5_ConfigCheck: Checking configuration parameters...
  119. ME5_ConfigCheck: AI Heroes are ENABLED
  120. ME5_ConfigCheck: Shell Style is MASS EFFECT: UNIFICATION
  121. ME5_ConfigCheck: Difficulty is NORMAL
  122. ME5_ConfigCheck: Carnage Mode is ENABLED
  123. ME5_ConfigCheck: Health Functionality is AUTO-REGEN
  124. ME5_ConfigCheck: Shields Functionality is AUTO-REGEN
  125. ME5_ConfigCheck: COL Hero Class is RANDOM
  126. ME5_ConfigCheck: GTH Hero Class is RANDOM
  127. ME5_ConfigCheck: SSV Hero Class is RANDOM
  128. ME5_ConfigCheck: Shepard Class is RANDOM
  129. ME5_ConfigCheck: Shepard Gender is RANDOM
  130. ME5_ConfigCheck: Side Variation is RANDOM
  131. ME5_ConfigCheck: Sol Map Music is SOL
  132. ME5_ConfigCheck: Checking configuration parameters... Done!
  133. ME5_ConfigCheck: Exited
  134. ME5_MiscFunctions: Entered
  135. ME5_MiscFunctions: Exited
  136. ME5_RandomSides: Entered
  137. ME5_RandomSides: Exited
  138. ME5_AudioFunctions: Entered
  139. ME5_AudioFunctions: Exited
  140. cbRandomTest: Output = 0.94088566303253
  141. ME5_Master: Exited
  142. ME5_MiscFunctions: PreLoadStuff()
  143. ME5_MiscFunctions: Initializing difficulty parameters for NORMAL...
  144. ME5_MiscFunctions: Carnage Mode is ENABLED - activating weapon modifiers...
  145. ME5_MiscFunctions:    Width: 640    Height: 480    Aspect Ratio: 1.3333333730698
  146. ME5_MiscFunctions: Aspect Ratio is 4:3; loading scopes as such
  147.  
  148. Message Severity: 2
  149. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedSegment.cpp(332)
  150. pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]
  151.  
  152. Message Severity: 2
  153. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedSegment.cpp(332)
  154. pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]
  155.  
  156. Message Severity: 2
  157. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  158. FLEffect::Read: duplicate effect class name (c32266d8)!
  159.  
  160. Message Severity: 2
  161. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  162. FLEffect::Read: duplicate effect class name (5721585d)!
  163.  
  164. Message Severity: 2
  165. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  166. FLEffect::Read: duplicate effect class name (79fefd34)!
  167.  
  168. Message Severity: 2
  169. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  170. FLEffect::Read: duplicate effect class name (5832a311)!
  171.  
  172. Message Severity: 2
  173. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  174. FLEffect::Read: duplicate effect class name (23081c56)!
  175.  
  176. Message Severity: 2
  177. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  178. FLEffect::Read: duplicate effect class name (a6eb7b07)!
  179.  
  180. Message Severity: 2
  181. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  182. FLEffect::Read: duplicate effect class name (37c1f56a)!
  183.  
  184. Message Severity: 2
  185. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  186. FLEffect::Read: duplicate effect class name (2db09c8b)!
  187.  
  188. Message Severity: 2
  189. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  190. FLEffect::Read: duplicate effect class name (2ea3d22b)!
  191.  
  192. Message Severity: 2
  193. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  194. FLEffect::Read: duplicate effect class name (3ba3e6a2)!
  195.  
  196. Message Severity: 2
  197. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  198. FLEffect::Read: duplicate effect class name (e3d591f0)!
  199.  
  200. Message Severity: 2
  201. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  202. FLEffect::Read: duplicate effect class name (951f022d)!
  203.  
  204. Message Severity: 2
  205. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  206. FLEffect::Read: duplicate effect class name (8fafcbde)!
  207.  
  208. Message Severity: 2
  209. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  210. FLEffect::Read: duplicate effect class name (9d26c2f2)!
  211.  
  212. Message Severity: 2
  213. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  214. FLEffect::Read: duplicate effect class name (2a72ae31)!
  215.  
  216. Message Severity: 2
  217. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  218. FLEffect::Read: duplicate effect class name (caa14018)!
  219.  
  220. Message Severity: 2
  221. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  222. FLEffect::Read: duplicate effect class name (c17ab11a)!
  223.  
  224. Message Severity: 2
  225. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  226. FLEffect::Read: duplicate effect class name (28b9f3ac)!
  227.  
  228. Message Severity: 2
  229. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  230. FLEffect::Read: duplicate effect class name (bb3e84e9)!
  231.  
  232. Message Severity: 2
  233. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  234. Model "com_sfx_lightningball1" already loaded in ather level file
  235.  
  236. Message Severity: 2
  237. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  238. Duplicate collision mesh name exists in another level file: d6b3a2f1
  239.  
  240. Message Severity: 2
  241. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  242. Model "com_sfx_lightningball3" already loaded in ather level file
  243.  
  244. Message Severity: 2
  245. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  246. Duplicate collision mesh name exists in another level file: d4b39fcb
  247.  
  248. Message Severity: 2
  249. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  250. FLEffect::Read: duplicate effect class name (7cb49e27)!
  251.  
  252. Message Severity: 2
  253. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  254. FLEffect::Read: duplicate effect class name (833a478c)!
  255.  
  256. Message Severity: 2
  257. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  258. FLEffect::Read: duplicate effect class name (c66e8972)!
  259.  
  260. Message Severity: 2
  261. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  262. FLEffect::Read: duplicate effect class name (995e8912)!
  263.  
  264. Message Severity: 2
  265. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  266. FLEffect::Read: duplicate effect class name (b3503fc5)!
  267.  
  268. Message Severity: 2
  269. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  270. FLEffect::Read: duplicate effect class name (7586efa4)!
  271.  
  272. Message Severity: 2
  273. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  274. FLEffect::Read: duplicate effect class name (35db6acf)!
  275.  
  276. Message Severity: 2
  277. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  278. FLEffect::Read: duplicate effect class name (626c9202)!
  279.  
  280. Message Severity: 2
  281. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  282. FLEffect::Read: duplicate effect class name (8fef0917)!
  283.  
  284. Message Severity: 2
  285. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  286. FLEffect::Read: duplicate effect class name (aef1787b)!
  287.  
  288. Message Severity: 2
  289. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  290. FLEffect::Read: duplicate effect class name (a95489e1)!
  291.  
  292. Message Severity: 2
  293. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  294. FLEffect::Read: duplicate effect class name (6b369c5f)!
  295.  
  296. Message Severity: 2
  297. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  298. FLEffect::Read: duplicate effect class name (8a390bc3)!
  299.  
  300. Message Severity: 2
  301. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  302. FLEffect::Read: duplicate effect class name (89f5bb6a)!
  303.  
  304. Message Severity: 2
  305. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  306. FLEffect::Read: duplicate effect class name (e281a8fd)!
  307.  
  308. Message Severity: 2
  309. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  310. FLEffect::Read: duplicate effect class name (c8be2a78)!
  311.  
  312. Message Severity: 2
  313. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  314. FLEffect::Read: duplicate effect class name (a40baaa7)!
  315.  
  316. Message Severity: 2
  317. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  318. FLEffect::Read: duplicate effect class name (642b3852)!
  319.  
  320. Message Severity: 2
  321. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  322. FLEffect::Read: duplicate effect class name (69f2e933)!
  323.  
  324. Message Severity: 2
  325. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  326. FLEffect::Read: duplicate effect class name (624ff5c4)!
  327.  
  328. Message Severity: 2
  329. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  330. FLEffect::Read: duplicate effect class name (7f4de4d4)!
  331.  
  332. Message Severity: 2
  333. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  334. FLEffect::Read: duplicate effect class name (5c703ffd)!
  335.  
  336. Message Severity: 2
  337. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  338. FLEffect::Read: duplicate effect class name (5d818ab1)!
  339.  
  340. Message Severity: 2
  341. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  342. FLEffect::Read: duplicate effect class name (c7c163fe)!
  343.  
  344. Message Severity: 2
  345. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  346. FLEffect::Read: duplicate effect class name (e8bf595a)!
  347.  
  348. Message Severity: 2
  349. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  350. FLEffect::Read: duplicate effect class name (bd73e0f7)!
  351.  
  352. Message Severity: 2
  353. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  354. FLEffect::Read: duplicate effect class name (de8feb67)!
  355.  
  356. Message Severity: 2
  357. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  358. FLEffect::Read: duplicate effect class name (81c6ede4)!
  359.  
  360. Message Severity: 2
  361. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  362. Model "com_bldg_controlzone" already loaded in ather level file
  363.  
  364. Message Severity: 2
  365. C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
  366. Duplicate collisionbodyprimitive exists in another level file: ffe3f51c
  367.  
  368. Message Severity: 2
  369. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  370. Model "com_icon_alliance" already loaded in ather level file
  371.  
  372. Message Severity: 2
  373. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  374. Model "com_icon_republic" already loaded in ather level file
  375.  
  376. Message Severity: 2
  377. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  378. Model "com_icon_cis" already loaded in ather level file
  379.  
  380. Message Severity: 2
  381. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  382. Model "com_icon_swap" already loaded in ather level file
  383.  
  384. Message Severity: 2
  385. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  386. Model "com_sfx_muzzleflash" already loaded in ather level file
  387.  
  388. Message Severity: 2
  389. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  390. Duplicate collision mesh name exists in another level file: 9db10c98
  391.  
  392. Message Severity: 2
  393. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  394. Model "com_prop_buildzone" already loaded in ather level file
  395.  
  396. Message Severity: 2
  397. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  398. Model "hud_map_fov" already loaded in ather level file
  399.  
  400. Message Severity: 2
  401. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  402. Duplicate collision mesh name exists in another level file: 02bcd5ff
  403.  
  404. Message Severity: 2
  405. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  406. Model "hud_large_map_fov" already loaded in ather level file
  407.  
  408. Message Severity: 2
  409. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  410. Model "hud_main_reticule" already loaded in ather level file
  411.  
  412. Message Severity: 2
  413. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  414. Model "hud_main_reticule_bullseye" already loaded in ather level file
  415.  
  416. Message Severity: 2
  417. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  418. Model "hud_main_reticule_hit" already loaded in ather level file
  419.  
  420. Message Severity: 2
  421. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  422. Model "hud_main_reticule_outline" already loaded in ather level file
  423.  
  424. Message Severity: 2
  425. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  426. Model "com_icon_neutral_flag" already loaded in ather level file
  427.  
  428. Message Severity: 2
  429. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  430. Duplicate collision mesh name exists in another level file: 04195ef5
  431.  
  432. Message Severity: 2
  433. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  434. Model "com_icon_neutral_flag_carried" already loaded in ather level file
  435.  
  436. Message Severity: 2
  437. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  438. Duplicate collision mesh name exists in another level file: a1daa314
  439.  
  440. Message Severity: 2
  441. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  442. Model "com_icon_cis_flag_carried" already loaded in ather level file
  443.  
  444. Message Severity: 2
  445. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  446. Duplicate collision mesh name exists in another level file: 27ae181a
  447.  
  448. Message Severity: 2
  449. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  450. Model "com_icon_republic_flag_carried" already loaded in ather level file
  451.  
  452. Message Severity: 2
  453. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  454. Duplicate collision mesh name exists in another level file: 20a6f8c3
  455.  
  456. Message Severity: 2
  457. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  458. Model "com_icon_cis_flag" already loaded in ather level file
  459.  
  460. Message Severity: 2
  461. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  462. Model "com_icon_republic_flag" already loaded in ather level file
  463.  
  464. Message Severity: 2
  465. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  466. Model "com_inv_col_8" already loaded in ather level file
  467.  
  468. Message Severity: 2
  469. C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
  470. Duplicate collisionbodyprimitive exists in another level file: 7a392958
  471.  
  472. Message Severity: 2
  473. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  474. HUD BitmapElement unable to find texture hud_target_hint_offscreen
  475.  
  476. Message Severity: 2
  477. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  478. HUD BitmapElement unable to find texture hud_target_hint_offscreen
  479.  
  480. Message Severity: 2
  481. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  482. HUD BitmapElement unable to find texture btn_directional_pad_LR
  483. game_interface: Entered
  484. utility_functions2: Listening on AddUnitClass() calls
  485. utility_functions2: Listening on SetHeroClass() calls
  486. utility_functions2: Listening on ReadDataFile() calls
  487. game_interface: Reading in custom strings
  488. game_interface: No user_script_0.lvl
  489. game_interface: No user_script_1.lvl
  490. game_interface: No user_script_2.lvl
  491. game_interface: No user_script_3.lvl
  492. game_interface: No user_script_4.lvl
  493. game_interface: No user_script_5.lvl
  494. game_interface: No user_script_6.lvl
  495. game_interface: No user_script_7.lvl
  496. game_interface: No user_script_8.lvl
  497. game_interface: No user_script_9.lvl
  498. game_interface: Found user_script_10.lvl
  499. user_script_10: Entered
  500. user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value.  This fixes the Leia bug.
  501. user_script_10: No user_script_11.lvl.  Will stop searching for any more user scripts.
  502. user_script_10: Exited
  503. ifs_sideselect_fnBuildScreen()
  504. game_interface: Exited
  505.  
  506. Message Severity: 2
  507. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  508. Texture 'me5_omnitool' [80ad4c64] uses 1.33 MB
  509.  
  510. Message Severity: 2
  511. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  512. Texture 'me5_omnitool' [80ad4c64] uses 1.33 MB
  513.  
  514. Message Severity: 3
  515. C:\Battlefront2\main\Battlefront2\Source\HUDManager.cpp(619)
  516. HUD unable to find HUD element type 0x16ce484a
  517. ME5_MiscFunctions: fShieldPickup()
  518. ME5_MiscFunctions: Configuring Shield Functionality for AUTO-REGEN...
  519. ME5_MiscFunctions: Configuring Health Functionality for AUTO-REGEN...
  520.  
  521. Message Severity: 2
  522. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
  523. Memory pool "Music" set item count after being allocated
  524.  
  525. Message Severity: 2
  526. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  527. Texture 'soldier_body_diffuse_detail' [7f7c2599] uses 1.33 MB
  528.  
  529. Message Severity: 2
  530. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  531. Texture 'soldier_body_diffuse_detail' [7f7c2599] uses 1.33 MB
  532.  
  533. Message Severity: 2
  534. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  535. Texture 'soldier_body_diffuse_detail' [7f7c2599] uses 1.33 MB
  536.  
  537. Message Severity: 2
  538. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  539. Texture 'tech_armor_diff' [fcc56f81] uses 5.33 MB
  540.  
  541. Message Severity: 2
  542. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  543. Texture 'tech_armor_diff' [fcc56f81] uses 5.33 MB
  544.  
  545. Message Severity: 2
  546. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  547. Texture 'armor_diffuse_so' [1b270e64] uses 1.33 MB
  548.  
  549. Message Severity: 2
  550. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  551. Texture 'armor_diffuse_so' [1b270e64] uses 1.33 MB
  552.  
  553. Message Severity: 2
  554. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  555. Texture 'm35_wheels_ext' [327bcf51] uses 1.33 MB
  556.  
  557. Message Severity: 2
  558. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  559. Texture 'm35_wheels_ext' [327bcf51] uses 1.33 MB
  560.  
  561. Message Severity: 2
  562. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  563. Texture 'm35_wheels_ext' [327bcf51] uses 1.33 MB
  564.  
  565. Message Severity: 2
  566. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  567. Texture 'm35_wheels_int' [03435293] uses 1.33 MB
  568.  
  569. Message Severity: 2
  570. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  571. Texture 'm35_wheels_int' [03435293] uses 1.33 MB
  572.  
  573. Message Severity: 2
  574. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  575. Texture 'm35_wheels_int' [03435293] uses 1.33 MB
  576. ME5_RandomSides: Loading SSV environment type Urban
  577. ME5_RandomSides: Configuring SSV Shield Functionality for AUTO-REGEN...
  578.  
  579. Message Severity: 2
  580. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  581. Texture 'geth_machnst_body_d' [df4d225e] uses 1.33 MB
  582.  
  583. Message Severity: 2
  584. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  585. Texture 'geth_machnst_body_d' [df4d225e] uses 1.33 MB
  586. ME5_RandomSides: Configuring GTH Shield Functionality for AUTO-REGEN...
  587. ME5_RandomSides: Map size is sm
  588. ME5_RandomSides: Setup_SSVxGTH_sm()
  589. uf_updateClassIndex(): Added class:    ssv_inf_soldier_shield
  590. uf_updateClassIndex(): Added class:    ssv_inf_infiltrator_shield
  591. uf_updateClassIndex(): Added class:    ssv_inf_engineer_shield
  592. uf_updateClassIndex(): Added class:    ssv_inf_adept_shield
  593. uf_updateClassIndex(): Added class:    ssv_inf_sentinel_shield
  594. uf_updateClassIndex(): Added class:    ssv_inf_vanguard_shield
  595. uf_updateClassIndex(): Added class:    gth_inf_trooper_shield
  596. uf_updateClassIndex(): Added class:    gth_inf_rocketeer_shield
  597. uf_updateClassIndex(): Added class:    gth_inf_sniper_shield
  598. uf_updateClassIndex(): Added class:    gth_inf_machinist_shield
  599. uf_updateClassIndex(): Added class:    gth_inf_hunter_shield
  600. uf_updateClassIndex(): Added class:    gth_inf_shock_shield
  601. uf_updateClassIndex(): Added class:    gth_inf_destroyer_shield
  602. uf_updateClassIndex(): Added class:    gth_inf_juggernaut_shield
  603.  
  604. Message Severity: 2
  605. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  606. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1550
  607.  
  608. Message Severity: 2
  609. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  610. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1553
  611.  
  612. Message Severity: 2
  613. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  614. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1556
  615.  
  616. Message Severity: 2
  617. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  618. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1559
  619.  
  620. Message Severity: 2
  621. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  622. ID=d3bf28f7: trying to replace "tan4_bldg_pillar" with "tan4_bldg_pillar2"
  623.  
  624. Message Severity: 2
  625. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  626. ID=9133fa53: trying to replace "tan4_bldg_pod_02" with "tan4_bldg_pod_020"
  627.  
  628. Message Severity: 2
  629. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  630. ID=95637a18: trying to replace "tan4_bldg_techbottles" with "tan4_bldg_techbottles0"
  631.  
  632. Message Severity: 2
  633. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  634. ID=434710b5: trying to replace "hoth_prop_command_console_a" with "hoth_prop_command_console_a3"
  635.  
  636. Message Severity: 2
  637. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  638. ID=e3ff2653: trying to replace "hoth_prop_crate_2" with "hoth_prop_crate_20"
  639.  
  640. Message Severity: 2
  641. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  642. ID=42470f22: trying to replace "hoth_prop_command_console_a" with "hoth_prop_command_console_a2"
  643.  
  644. Message Severity: 2
  645. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  646. ID=d9fee2d6: trying to replace "com_item_healthrecharge" with "com_item_healthrecharge0"
  647.  
  648. Message Severity: 2
  649. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  650. ID=4e0d396c: trying to replace "com_item_weaponrecharge" with "com_item_weaponrecharge0"
  651.  
  652. Message Severity: 2
  653. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  654. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1562
  655.  
  656. Message Severity: 2
  657. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  658. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1565
  659.  
  660. Message Severity: 2
  661. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  662. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1568
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