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  1. [14:05:21] &yuki ♪: Alrighty guys
  2. [14:05:25] &yuki ♪: Welcome to the workshop
  3. [14:05:37] &yuki ♪: We'll be leaving this on whitelist so we can discuss thoughts about the team and the teambuilding process
  4. [14:05:52] &yuki ♪: if you have any questions at all, feel free to dm me or one of my lovely helpers (Helios of Sun and Jomatoes)
  5. [14:06:03] &yuki ♪: and we'll address them here
  6. [14:06:20] @t04ster: so based
  7. [14:06:28] &yuki ♪: Because of how Series 10 is, a Restricted Pokemon (i.e. box legends) are mandatory, so I'm gonna put up probably the best 10 in the format in a poll and let you guys pick what we build first
  8. [14:06:44] Jomatoes: epic list?
  9. [14:07:15] +Dreamcatcher UwU: vote Xerneas :P
  10. [14:07:28] +Galarian Birds OU: Why not do Kyogre
  11. [14:07:29] +Galarian Birds OU: :)
  12. [14:07:35] @Katy: Best is, we make a Poll
  13. [14:07:43] Jomatoes: All ogre teams are the same
  14. [14:07:47] A poll was started by yuki ♪.
  15. [14:07:47] @Katy: and we go w what the majority wants
  16. [14:08:32] Helios of Sun: Am I allowed to vote as well?
  17. [14:08:33] Helios of Sun: lmao
  18. [14:08:35] &yuki ♪: sure you are
  19. [14:09:27] &yuki ♪: I can already tell I am going to have to do another poll to break ties
  20. [14:09:43] Helios of Sun: man.
  21. [14:09:45] Jomatoes: Lets go donny
  22. [14:09:53] @Katy: everyone is allowed to vote
  23. [14:09:55] &yuki ♪: let's say 1 more minute
  24. [14:09:56] Helios of Sun: donny is quite fun to build
  25. [14:10:35] &yuki ♪: Xerneas is also fun to build
  26. [14:11:00] @Katy: If there are any Questions about why we chose Pokemon A or Set A feel free to ask the staff members the questions, they can direct them to the VGC experts so they can get answered properly
  27. [14:11:04] +Galarian Birds OU: Is Donny Groudon
  28. [14:11:09] Helios of Sun: yes
  29. [14:11:15] Helios of Sun: We have a winner
  30. [14:11:17] &yuki ♪: Team 1: Xerneas.
  31. [14:11:19] +Coolcodename: Xern moment
  32. [14:11:20] &yuki ♪: Thanks for breaking the tie
  33. [14:11:20] Jomatoes: King xern
  34. [14:11:30] @Katy: xerneas incin
  35. [14:11:33] @Katy: easy
  36. [14:11:33] &yuki ♪: So let's briefly touch on Xerneas, and how the hell this thing became good again
  37. [14:11:47] &yuki ♪: No Dynamax means setup is a lot more potent now, and Geomancy is about as potent as it gets
  38. [14:11:51] @t04ster: /announce feel free to pm me or any room staff and any questions / suggestions will be submitted to the room
  39. [14:12:08] @Katy: dynamax also reduces the defensive counterpla towards Xerneas
  40. [14:12:14] @Katy: like no dyna
  41. [14:13:08] &yuki ♪: There's one main Pokemon that likes to hurt Xerneas a hell of a lot, and that's Zacian-C.
  42. [14:13:13] &yuki ♪: So a few thing become fairly mandatory when building for Xerneas: counterplay into Zacian-C, a redirector (Rage Powder or Follow Me), and then things to provide coverage as Xerneas (in VGC) only runs Fairy-type moves
  43. [14:14:00] Helios of Sun: When we talk about counterplay to Zacian-C there are a few ways that this can be done.
  44. [14:14:19] @Katy: Volcarona / Amoonguss
  45. [14:14:24] @Katy: are great redirectors
  46. [14:14:28] Helios of Sun: ^
  47. [14:14:32] &yuki ♪: It's mostly Fire-types that Zacian is otherwise going to struggle to break, or it's going to be Intimidate cycling it with things like Incineroar
  48. [14:14:59] &yuki ♪: So starting with the Xerneas set I think
  49. [14:15:01] &yuki ♪: !code
  50. Xerneas @ Power Herb
  51. Ability: Fairy Aura
  52. Level: 50
  53. EVs: 84 HP / 4 Def / 164 SpA / 4 SpD / 252 Spe
  54. Timid Nature
  55. IVs: 0 Atk
  56. - Moonblast
  57. - Dazzling Gleam
  58. - Geomancy
  59. - Protect
  60. [14:15:20] Jomatoes: I like amoongus as redirection more, tends to stick around longer and doesn’t rely on burning urshifu on the first surging strike to win a matchup
  61. [14:15:21] &yuki ♪: This spread allows Xerneas to survive a Kyogre Water Spout
  62. [14:15:31] &yuki ♪: Amoonguss has grown on me a lot as well in recent times
  63. [14:15:53] Helios of Sun: Amoonguss is a really good redirector in the format due to the nature of the Pokemon in it.
  64. [14:16:03] &yuki ♪: so I'd be really happy to start there as a good redirector
  65. [14:16:09] Helios of Sun: Yeah same
  66. [14:16:25] &yuki ♪: Redirection just lets Xerneas get its Geomancy up a lot safer
  67. [14:16:37] &yuki ♪: Amoonguss in particular gives you a really good answer to the Xerneas mirror
  68. [14:16:53] &yuki ♪: With Clear Smog being able to remove opposing Xerneas' boosts
  69. [14:16:54] @Katy: ^^
  70. [14:17:12] @Katy: I think we can go amoonguss here, since it has more to provide for xern as support
  71. [14:17:33] &yuki ♪: [19:17] Pixxels VGC: It gives better match up against trick room too Very true, given that Stakataka is one of the principle answers to Xerneas, it's not uncommon to see Trick Room setup
  72. [14:17:54] &yuki ♪: Question for me is what item are we thinking for Amoonguss
  73. [14:18:11] Helios of Sun: Common items for Amoonguss include Occa Berry and Mental Herb
  74. [14:18:20] &yuki ♪: I kinda like Red Card right now, but Occa Berry and Mental Herb are good
  75. [14:18:29] Helios of Sun: Red Card is also interesting
  76. [14:18:58] Jomatoes: i really like helmet
  77. [14:19:16] Jomatoes: that way you punish zacian better
  78. [14:19:25] Helios of Sun: Helmet is very good against Urshifu and Zacian
  79. [14:20:07] Helios of Sun: Well, three musketeers moment.
  80. [14:21:46] &yuki ♪: !code
  81. Amoonguss @ Occa Berry
  82. Ability: Regenerator
  83. Level: 50
  84. EVs: 236 HP / 124 Def / 148 SpD
  85. Calm Nature
  86. IVs: 0 Atk
  87. - Spore
  88. - Pollen Puff
  89. - Rage Powder
  90. - Clear Smog
  91. [14:22:00] &yuki ♪: So this is a fairly decent Amoonguss spread
  92. [14:22:14] &yuki ♪: Occa Berry plus that bulk lets it take a Life Orb Groudon Heat Crash in the Sun
  93. [14:24:06] Jomatoes: Is important so you can get a spore off into that slot or its partner
  94. [14:24:06] &yuki ♪: And it can naturally live things like Focus Sash Tornadus Hurricane fairly comfortably
  95. [14:24:07] Helios of Sun: Ahh okay. That looks pretty good.
  96. [14:24:07] &yuki ♪: Pollen Puff is decent for keeping the team healthy here, but other options can include Foul Play as an additional measure for strong Physical attackers like Zacian-C while also hitting Calyrex-S or Grass Knot that deals significant damage to targets like Groudon or Kyogre
  97. [14:24:14] &yuki ♪: whew.
  98. [14:24:19] &yuki ♪: That was some lag
  99. [14:24:31] &yuki ♪: is there anything I need to repost?
  100. [14:24:34] Helios of Sun: I thought PS crashed lol
  101. [14:24:42] Jomatoes: BACK
  102. [14:25:25] Helios of Sun: Pixxels VGC: does pollen puff go through protect?
  103. [14:25:25] Jomatoes: I think incin should be a guarantee on xern teams
  104. [14:25:28] &yuki ♪: No
  105. [14:25:30] &yuki ♪: it doesn't
  106. [14:25:47] Helios of Sun: I also agree with Incin almost being a guarantee on Xern Teams
  107. [14:25:50] &yuki ♪: Incin is pretty much mandatory for Xerneas teams
  108. [14:26:04] &yuki ♪: double down into Zacian-C as much as possible because it's just that much of an issue for us
  109. [14:26:21] &yuki ♪: Physically or Specially Defensive here?
  110. [14:26:22] Helios of Sun: One way we discussed about Xern being able to set up Geomancy is using redirection, but another way is through Faking Out a Crucial target to let Xerneas Geomancy
  111. [14:26:38] Jomatoes: Also fakeout, intimidate, parting shot, taunt, snarl
  112. [14:26:45] Jomatoes: infinite utility
  113. [14:26:50] &yuki ♪: Incineroar has far too much utility
  114. [14:26:51] Helios of Sun: I personally like Physically Defensive Incineroar more lately
  115. [14:26:55] &yuki ♪: and it's a really centralising mon
  116. [14:27:07] Jomatoes: Yep
  117. [14:27:52] &yuki ♪: !code
  118. Incineroar @ Figy Berry
  119. Ability: Intimidate
  120. Level: 50
  121. EVs: 236 HP / 4 Atk / 156 Def / 84 SpD / 28 Spe
  122. Impish Nature
  123. - Flare Blitz
  124. - Fake Out
  125. - Parting Shot
  126. - Darkest Lariat
  127. [14:28:26] &yuki ♪: [19:27] Pixxels VGC: Physically defensive to live cc from mienshao and zacian-c
  128. [14:28:26] &yuki ♪: If I wanted to go for the Mienshao answer, I think I'd be going a fair bit higher on def but I can I find the point where it works
  129. [14:28:52] Jomatoes: Xern + amoong seems enough for mienshao
  130. [14:29:08] &yuki ♪: it should be
  131. [14:29:13] &yuki ♪: this is a 15/16 to live anyway
  132. [14:29:25] Helios of Sun: One more thing, Zacian recently have also been running Close Combat in order to target down the Physically Bulky Incineroars.
  133. [14:29:58] Helios of Sun: So just expect the build to survive a +1 Sacred Sword from Zacian, but not a Close Combat
  134. [14:30:09] &yuki ♪: Beating the CC Zacian-Cs is just about good positioning, and also having the ability to keep Amoonguss about in front of it while you can cycle an Intimidate
  135. [14:30:25] Helios of Sun: ^
  136. [14:30:28] &yuki ♪: This basically fills out the fundamental core of any Xerneas team: Xerneas, Redirector, Incineroar
  137. [14:31:36] Jomatoes: What follows is splashable mons that check common threats
  138. [14:31:37] &yuki ♪: I think the next Pokemon I would really like to add is Urshifu-R. It gives us a solid defensive backbone type-wise, while also adding an answer to opposing Incineroar and Stakataka
  139. [14:32:00] Helios of Sun: Yeah that's fair.
  140. [14:32:37] Helios of Sun: Stakataka has been a bigger problem for Xerneas teams recently primarily because of the rise of Safety Goggles on it.
  141. [14:32:55] Jomatoes: I love bulky mystic water ursh
  142. [14:32:56] &yuki ♪: [19:32] Arxtric: G-Zapdos does the same thing
  143. [14:32:56] &yuki ♪: Yes and no. Surging Strikes is kinda just that good right now, especially being able to have a bit of counterplay into Sub mons and Landorus
  144. [14:33:06] &yuki ♪: Also, the type combination is really good with this route
  145. [14:33:53] Helios of Sun: Mystic Water Ursh is really nice yeah.
  146. [14:34:26] Jomatoes: Leaves us with a strong fwg core that can game in almost every mu
  147. [14:34:38] &yuki ♪: Are people still using Kunal's spread mostly for that?
  148. [14:34:38] Helios of Sun: ^
  149. [14:34:47] Jomatoes: Ye
  150. [14:34:49] Helios of Sun: I think Kunal's spread is still great
  151. [14:34:49] Jomatoes: i use it atleast
  152. [14:34:50] &yuki ♪: !code
  153. Urshifu-Rapid-Strike @ Mystic Water
  154. Ability: Unseen Fist
  155. Level: 50
  156. EVs: 140 HP / 236 SpD / 132 Spe
  157. Adamant Nature
  158. - Surging Strikes
  159. - Close Combat
  160. - Aqua Jet
  161. - Detect
  162. [14:35:14] +zeefable: I've been running a faster one recently
  163. [14:35:17] Helios of Sun: If I recall correctly, this spread is to survive Feint + Astral Barrage from Calyrex Mienshao
  164. [14:35:23] &yuki ♪: So this lets you live Assault Vest Rillaboom Grassy Glide, Xerneas Dazzling Gleam I think 15/16 of the time, and Calyrex-S Astral Barrage + Mienshao Feint
  165. [14:35:24] Helios of Sun: zee!
  166. [14:35:28] +zeefable: 204 puts you above landorus-t and most other bulky urshifu
  167. [14:35:57] &yuki ♪: I'm the opposite kekw, I've been running a slower one
  168. [14:36:37] Jomatoes: I like fast ursh but the bulk is sogood
  169. [14:36:42] &yuki ♪: I think this is kinda the best of both worlds, thanks to its really favourable calcs with the bulk
  170. [14:36:57] &yuki ♪: while Mystic Water + Adamant allows its Surging Strikes to hit harder than Jolly Sash with max Attack
  171. [14:38:08] &yuki ♪: Last 2 pokemon have a few good ideas that can be brought in
  172. [14:38:08] Helios of Sun: I personally am not an EV spread person, but I really like the survivability of this Urshifu in particular
  173. [14:38:24] &yuki ♪: I think Regieleki is probably a really safe choice that I'd suggest here
  174. [14:38:49] Helios of Sun: Regieleki sounds good
  175. [14:39:13] &yuki ♪: Takes on Kyogre well while also just dealing a lot of damage because it's a Regieleki. Also having another idea for pivoting thanks to Volt Switch gives you that positional edge into both Calyrex-S and Zacian-C which can be tough
  176. [14:39:19] Helios of Sun: One of the key threats to Xerneas teams is Nihilego, and Regieleki lets you have the speed control to let Urshifu outspeed it after -1
  177. [14:39:55] Jomatoes: On that note I also think that lando-I is good
  178. [14:40:07] &yuki ♪: [19:39] Pixxels VGC: some mons to take in count would be Landorus-I and Eleki
  179. [14:40:07] &yuki ♪: this will definitely be covered :)
  180. [14:40:23] &yuki ♪: Needs to also be mentioned
  181. [14:40:29] &yuki ♪: By using bulky Mystic Water Urshifu-R
  182. [14:40:41] &yuki ♪: we get to use Focus Sash Regieleki, mitigating its otherwise poor bulk
  183. [14:40:48] Helios of Sun: ^
  184. [14:40:55] &yuki ♪: !code
  185. Regieleki @ Focus Sash
  186. Ability: Transistor
  187. Level: 50
  188. EVs: 252 SpA / 4 SpD / 252 Spe
  189. Timid Nature
  190. IVs: 0 Atk
  191. - Thunderbolt
  192. - Electroweb
  193. - Volt Switch
  194. - Protect
  195. [14:41:04] &yuki ♪: I could see Landorus-I or Landorus-T in the last slot, I like both
  196. [14:41:22] Helios of Sun: I think both address key threats to Xerneas well
  197. [14:41:29] Helios of Sun: I personally am a bigger fan of Landorus-T
  198. [14:41:48] Jomatoes: Eleki is p self explanatory, there is really only one set that is good for sash
  199. [14:41:51] Helios of Sun: Because it gives a stronger Intimidate core against Zacian
  200. [14:42:53] &yuki ♪: I like double Intimidate, but I also love how Landorus-I is going to be extremely annoying to a lot of mons including Rillaboom with Sludge Bomb. I think I'd probably argue in favour of it as well just for also being able to deck Nihilego, Regieleki and I think it plays better into Eternatus
  201. [14:42:54] Jomatoes: Lando I gives an immediate threat against zacian though, which we have none of
  202. [14:43:06] Helios of Sun: that's true
  203. [14:43:23] &yuki ♪: !code
  204. Landorus (M) @ Life Orb
  205. Ability: Sheer Force
  206. Level: 50
  207. EVs: 4 HP / 252 SpA / 252 Spe
  208. Timid Nature
  209. IVs: 0 Atk
  210. - Earth Power
  211. - Sludge Bomb
  212. - Substitute
  213. - Protect
  214. [14:43:30] Helios of Sun: On that note, I would also suggest Entei
  215. [14:43:41] Helios of Sun: Though it could be problematic for Eternatus matchup
  216. [14:43:55] Jomatoes: I love sub lando
  217. [14:44:05] &yuki ♪: Sub Lando is probably the best for a team like this
  218. [14:44:10] Helios of Sun: I think Sub Landorus I is really epic
  219. [14:44:27] &yuki ♪: Other teams may run Rock Slide or Stone Edge to better deal with Fire-types, but I think we have enough counterplay into them with Urshifu-R and Regieleki that we can just run Sub
  220. [14:44:41] Helios of Sun: Yeah I agree
  221. [14:44:48] &yuki ♪: I also don't think we're completely decked by them, though Snarl/Roar Incineroar and Struggle Bug Volcarona can be annoying
  222. [14:45:03] Helios of Sun: Struggle Bug Volcarona is very annoying for this team
  223. [14:45:10] Helios of Sun: For sure
  224. [14:45:26] Jomatoes: Def manageable
  225. [14:45:51] Jomatoes: You can just click sub before you get struggle bugged right
  226. [14:46:00] &yuki ♪: Yeah
  227. [14:46:01] Jomatoes: Or just spore the volc
  228. [14:46:03] &yuki ♪: also we have Spre
  229. [14:46:05] &yuki ♪: Spore8
  230. [14:46:05] Helios of Sun: yeah
  231. [14:47:03] Jomatoes: That’s 6 right
  232. [14:47:07] &yuki ♪: uhh yeah
  233. [14:47:18] &yuki ♪: https://pokepast.es/d0569a2d85e91197 anything pressing we're missing?
  234. [14:47:31] &yuki ♪: or any set changes you wish to recommend?
  235. [14:47:50] @Katy: for me it looks good
  236. [14:48:09] Helios of Sun: Or if you have questions about the team, also feel free to ask.
  237. [14:48:09] Jomatoes: I love king xern
  238. [14:48:37] &yuki ♪: I'll leave it floating for a couple of minutes before we start the poll for team 2
  239. [14:49:16] %trace: is there any specific matchup where you'd have to watch out w that team
  240. [14:49:38] &yuki ♪: I mean, even with the Zacian-C counterplay
  241. [14:49:40] &yuki ♪: Zacian-C
  242. [14:49:47] Jomatoes: Broken dog
  243. [14:49:51] &yuki ♪: It's so broken
  244. [14:49:56] &yuki ♪: but it's manageable
  245. [14:49:56] +Galarian Birds OU: Broken confirmed.
  246. [14:49:58] &yuki ♪: i think Eternatus
  247. [14:50:11] Jomatoes: Just crit it
  248. [14:50:13] &yuki ♪: Your main way through Eternatus is keeping it from boosting too far
  249. [14:50:16] %trace: lmao
  250. [14:50:16] &yuki ♪: If it's Meteor Beam
  251. [14:50:17] &yuki ♪: Oh well
  252. [14:50:20] &yuki ♪: just win
  253. [14:50:24] &yuki ♪: you have a lot of good tools
  254. [14:50:32] %trace: i think meteor beam eternatus have good matchup ye
  255. [14:50:36] &yuki ♪: Get one Geomancy up, you're really good into it because it doesn't have boosts to defensed
  256. [14:50:37] %trace: but guess you can just outplay anw
  257. [14:50:44] &yuki ♪: Landorus-I is going to be more potent
  258. [14:50:49] +Galarian Birds OU: Looks cool.
  259. [14:50:51] &yuki ♪: and Amoonguss can just be annoying with Clear Smog and Spore
  260. [14:50:55] +Galarian Birds OU: But I’m not a VGC Player.
  261. [14:50:57] &yuki ♪: [19:49] ApronVGC: amoonguss looks incredibly hard
  262. [14:51:15] Helios of Sun: I don't disagree with that
  263. [14:51:26] +Galarian Birds OU: Oh yeah
  264. [14:51:29] Jomatoes: Lando can deal with amoongus p effectively though
  265. [14:51:48] &yuki ♪: Lando can deal with it, a boosted Xerneas + Incin can be good
  266. [14:51:55] Helios of Sun: Landorus and Incineroar is proably the 2 answers the team has against Amoonguss
  267. [14:51:56] %trace: and ig maybe like opposing roar inci / whirlwind or struggle bug volc seems like annoying to the team
  268. [14:51:58] &yuki ♪: But the worry ofc is that Amoonguss has been popping up a lot lot more on Zacian
  269. [14:52:03] %trace: but it should be doable still
  270. [14:53:19] Helios of Sun: Any more questions / comments?
  271. [14:53:24] Jomatoes: Lando games a lot more then people give it credit for
  272. [14:53:45] Helios of Sun: yeah
  273. [14:54:00] &yuki ♪: I suppose an idea is Taunt Incineroar over Darkest Lariat, but I wouldn'
  274. [14:54:09] &yuki ♪: feel so comfortable into Calyrex-S
  275. [14:54:29] +T3ch Thieves: whats the idea of darkest lariat over knock or snarl
  276. [14:54:35] &yuki ♪: Knock Off isn't legal
  277. [14:54:35] Helios of Sun: Knock Off unfortunately
  278. [14:54:38] &yuki ♪: Lariat just OHKOs it
  279. [14:54:38] Helios of Sun: doesnt exist in VGC
  280. [14:54:48] &yuki ♪: Snarl is a fine option too
  281. [14:54:52] Helios of Sun: The two other moves that can compete are Snarl and Throat Chop
  282. [14:55:05] &yuki ♪: !code
  283. [19:54] ApronVGC: I think that's kind of the reason why a lot of xern teams are double fire
  284. [19:54] ApronVGC: like xerns good to neutral mu into ogre and other special restricteds means you can afford to run 2 fires to break the broken steel dog and get rid of amoonguss while you're t it
  285. [14:55:07] Helios of Sun: I personally like Throat Chop the best, but Darkest Lariat is also a fine option
  286. [14:55:29] &yuki ♪: Yeah this is basically just using Volcarona as the redirector and bringing in Rillaboom over (usually) Landorus or Regieleki
  287. [14:56:08] &yuki ♪: I think if you're going for Amoonguss though, Landorus, +2 Xern and Incineroar is the best compromise for the opposing Amoonguss
  288. [14:57:05] Helios of Sun: That's fair
  289. [14:57:10] &yuki ♪: So to summarise with this team: the whole objective is to get Xerneas setup with Geomancy, via either Rage Powder from Amoonguss or Fake Out from Incineroar.
  290. [14:57:28] &yuki ♪: Urshifu-R gives us a good defensive backbone, while also being able to answer annoying checks such as Incineroar, Stakataka and Nihilego
  291. [14:57:50] &yuki ♪: Regieleki and Landorus-I give us immediate pressure options that deal significant damage into plenty of Pokemon in the meta
  292. [14:58:43] Jomatoes: Ok I gotta go, gl friends
  293. [14:58:48] +Galarian Birds OU: Bye.
  294. [14:58:50] &yuki ♪: Thanks for being around gamer Jomatoes
  295. [14:58:57] Helios of Sun: cya Jom
  296. [15:01:25] A poll was started by yuki ♪.
  297. [15:03:32] @t04ster: is the final team the most recent yuki paste
  298. [15:04:55] &yuki ♪: https://pokepast.es/d0569a2d85e91197 yeah this is team 1
  299. [15:05:08] @t04ster: neat
  300. [15:05:16] @Katy: i have team1 saved
  301. [15:05:19] @Katy: in case
  302. [15:05:53] Helios of Sun: get your votes in Everyone!!
  303. [15:07:41] &yuki ♪: looks like we're building Eternatus
  304. [15:07:42] Helios of Sun: Looks like Eternatus is the winner!
  305. [15:07:44] &yuki ♪: zee, you about?
  306. [15:09:00] &yuki ♪: So there are 2 main ways to go with Eternatus
  307. [15:09:05] &yuki ♪: Meteor Beam and Cosmic Power
  308. [15:09:23] Helios of Sun: Both ways have their merits and downsides
  309. [15:09:31] &yuki ♪: Meteor Beam obviously has the advantages of being a fair bit more aggressive, being able to boost its Special Attack right away
  310. [15:09:41] Helios of Sun: I think Meteoer Beam is the better one in general
  311. [15:09:43] &yuki ♪: Cosmic Power is just extremely annoying, likes playing late into the game
  312. [15:09:46] Helios of Sun: ApronVGC: life orb
  313. [15:09:58] Helios of Sun: This is another set I've seen a few times recently in higher ladder
  314. [15:10:34] &yuki ♪: I think Meteor Beam is likely the most used
  315. [15:10:42] Helios of Sun: Same
  316. [15:10:51] Helios of Sun: You wanna work with that today?
  317. [15:10:54] &yuki ♪: Yeah let's go for it
  318. [15:11:00] Helios of Sun: Sounds good.
  319. [15:12:57] &yuki ♪: !code
  320. Eternatus @ Power Herb
  321. Ability: Pressure
  322. Level: 50
  323. [15:13:04] &yuki ♪: So this is the starting point for Eternatus
  324. [15:14:23] &yuki ♪: The bulk easily lives Zacian-C's Behemoth Blade and Calyrex-S's Astral Barrage
  325. [15:14:51] Helios of Sun: Eternatus is naturally quite bulky already thankfully, so not much investments are needed to take the hits more comfortably
  326. [15:15:06] &yuki ♪: Speed generally outruns all the things in the 170ish range like Landorus-I, as well as -1 Regieleki
  327. [15:15:09] Helios of Sun: So we can focus more on putting more EVs into Special Attack and Speed
  328. [15:16:08] &yuki ♪: I think like most teams in the meta, the next couple of slots are going to be focused on setting the team up nicely while providing good utility and offense
  329. [15:16:11] #Yellow Paint: what about base 110 area?
  330. [15:16:24] &yuki ♪: 110 hits 178, this hits 185
  331. [15:16:31] #Yellow Paint: ah gotcha
  332. [15:16:53] &yuki ♪: I think the Speed is just a generalisation while also being able to overspeed -1 Eleki
  333. [15:17:00] &yuki ♪: because 184 is only really Whimsicott iirc
  334. [15:17:05] #Yellow Paint: yeah makes sense
  335. [15:17:11] Helios of Sun: yeah
  336. [15:17:15] Helios of Sun: So
  337. [15:17:35] Helios of Sun: I think there are a few ways we can approach building this team
  338. [15:17:41] Helios of Sun: I feel that some good points to start with when building Eternatus teams, is to find Pokemon that counter its 2 primary threats in the metagame, being Calyrex-Shadow and Zacian
  339. [15:17:54] &yuki ♪: (And Groudon)
  340. [15:18:00] &yuki ♪: (Especially Groudon)
  341. [15:18:01] Helios of Sun: Groudon as well, mb
  342. [15:18:18] #Yellow Paint: incin seems like a good start then?
  343. [15:18:19] &yuki ♪: I think the best Pokemon for the job are Rillaboom and Incineroar.
  344. [15:18:23] Helios of Sun: There is also Landorus-I as we mentioned earlier in the Xerneas build
  345. [15:18:29] Helios of Sun: I agree
  346. [15:18:30] &yuki ♪: They're just far too universally good
  347. [15:18:42] #Yellow Paint: easy first adds lol
  348. [15:18:56] #Yellow Paint: thoughts on kart instead of rillathough?
  349. [15:19:02] &yuki ♪: !code
  350. Incineroar @ Figy Berry
  351. Ability: Intimidate
  352. Level: 50
  353. EVs: 236 HP / 4 Atk / 4 Def / 236 SpD / 28 Spe
  354. Careful Nature
  355. - Flare Blitz
  356. - Parting Shot
  357. - Snarl
  358. - Fake Out
  359. [15:19:09] &yuki ♪: Rilla is just better tbh
  360. [15:19:13] Helios of Sun: The problem with Kartana is that it really doesn't accomplish as much as Rillaboom
  361. [15:19:14] &yuki ♪: the bulk alone
  362. [15:19:16] #Yellow Paint: yeah fine
  363. [15:19:18] #Yellow Paint: fake out op
  364. [15:19:19] &yuki ♪: as well as double Fake Out
  365. [15:19:24] Helios of Sun: It doesn't really kill much and doesn't have Fake Out
  366. [15:19:36] &yuki ♪: Specially Defensive Incineroar here because we want as good a matchup into things like Xerneas as possible
  367. [15:19:41] Helios of Sun: Ah fair
  368. [15:19:45] &yuki ♪: in particular, this spread will live a +2 Xerneas Moonblast
  369. [15:19:56] Helios of Sun: oh nice
  370. [15:19:57] #Yellow Paint: is heatran a thing?
  371. [15:20:00] Helios of Sun: nope
  372. [15:20:01] &yuki ♪: Not really
  373. [15:20:08] Helios of Sun: Unfortunately it doesn't have Eruption
  374. [15:20:12] &yuki ♪: It's bad against just about every Restricted bar Xern
  375. [15:20:23] #Yellow Paint: good against etern
  376. [15:20:30] #Yellow Paint: but yeah maybe something with a stronger incin matchup as well?
  377. [15:20:37] #Yellow Paint: because incin rilla of our own
  378. [15:20:45] &yuki ♪: Yeah there's a couple options
  379. [15:20:56] &yuki ♪: !code
  380. Rillaboom @ Assault Vest
  381. Ability: Grassy Surge
  382. Level: 50
  383. EVs: 188 HP / 140 Atk / 12 Def / 108 SpD / 60 Spe
  384. Adamant Nature
  385. - Fake Out
  386. - Grassy Glide
  387. - Wood Hammer
  388. - U-turn
  389. [15:20:57] #Yellow Paint: meteor beam is nice but not a reliable answer
  390. [15:21:28] Helios of Sun: Yeah I agree with these 2
  391. [15:21:32] Helios of Sun: good spreads in general
  392. [15:21:42] &yuki ♪: Rillaboom is able to take an Astral Barrage really nicely
  393. [15:21:58] &yuki ♪: and it's a range on Behemoth Blade
  394. [15:22:00] #Yellow Paint: yeah av is nice, and etern isn't like totally awful against zac
  395. [15:22:03] &yuki ♪: more HP can be used
  396. [15:22:10] &yuki ♪: to live a Behemoth if needs be
  397. [15:22:13] #Yellow Paint: with intim bonus
  398. [15:22:16] &yuki ♪: [20:21] Arxtric: Landorus-I can deal with Rilla and Incine if used right, might wanna add Urshifu-R
  399. [15:22:16] Helios of Sun: yeah
  400. [15:22:23] &yuki ♪: Landorus-I is currently good into all of our mons
  401. [15:22:28] Helios of Sun: yeah
  402. [15:22:30] &yuki ♪: so Urshifu-R is a completely fine addition
  403. [15:22:31] #Yellow Paint: opposing rilla matchup is excellent
  404. [15:22:35] #Yellow Paint: so yeah urshi fits fine
  405. [15:22:47] Helios of Sun: I honestly am quite tempted to do it
  406. [15:22:51] &yuki ♪: Nobody will be surprised when I say
  407. [15:22:53] Helios of Sun: You know what okay
  408. [15:22:54] &yuki ♪: It's the same Urshifu as before.
  409. [15:22:55] Helios of Sun: Suicune
  410. [15:23:04] &yuki ♪: Oh god... say your piece on it
  411. [15:23:14] &yuki ♪: I won't immediately say no because it's getting used more
  412. [15:23:19] Helios of Sun: Tailwind is actually surprisingly nice on Eternatus teams from my experience
  413. [15:23:33] #Yellow Paint: lmao suicune
  414. [15:23:39] Helios of Sun: Having Snarl is also incredibly good against Calyrex-Shadow
  415. [15:23:44] &yuki ♪: I think just to differentiate from the other team more
  416. [15:23:46] Helios of Sun: one of Eternatus's key weaknesses
  417. [15:23:51] &yuki ♪: Suicune is going to be completely fine
  418. [15:23:55] &yuki ♪: I think if we play Snarl Suicune
  419. [15:23:56] Helios of Sun: Also does really well into Landorus-I
  420. [15:24:00] &yuki ♪: Roar Incineroar is going to be an option
  421. [15:24:09] &yuki ♪: else Snarl Incin + Roar Suicune
  422. [15:24:13] Helios of Sun: Oh yeah 100%
  423. [15:24:21] &yuki ♪: one way or the other, phasing and damage reduction is going to be a part of what's going on
  424. [15:24:30] &yuki ♪: do you have a Suicune spread?
  425. [15:24:30] #Yellow Paint: yeah suicune makes it more interesting
  426. [15:24:34] &yuki ♪: because I do not
  427. [15:24:36] Helios of Sun: I'll just use Mew Mew
  428. [15:24:41] #Yellow Paint: nice
  429. [15:24:43] &yuki ♪: yeah I don't have Mew Mew
  430. [15:24:53] Helios of Sun: !code
  431. Suicune @ Leftovers
  432. Ability: Inner Focus
  433. Level: 50
  434. EVs: 252 HP / 76 Def / 12 SpA / 100 SpD / 68 Spe
  435. Calm Nature
  436. IVs: 0 Atk
  437. - Scald
  438. - Snarl
  439. - Tailwind
  440. - Icy Wind
  441. [15:24:57] #Yellow Paint: and yeah if suicune I'm assuming we want something else to take advantage of speed control
  442. [15:24:59] #Yellow Paint: maybe our own lando i
  443. [15:25:32] Helios of Sun: This is the default spread, Ice Beam I think is a fine option to straight up kill Landorus-I
  444. [15:25:40] &yuki ♪: I think that'll be something I'd consider for the last slot (I'm alluding to Regieleki here)
  445. [15:26:30] Helios of Sun: On the topic of Urshifu, I'd actually suggest Urshifu Dark here
  446. [15:26:34] &yuki ♪: And this inclusion again gives us the same solid backbone defensively
  447. [15:26:59] &yuki ♪: I don't like Urshifu-S on Etern, makes you super reliant on all the other pieces to win reliably against Xerneas
  448. [15:27:08] Helios of Sun: that's fair
  449. [15:27:36] &yuki ♪: I think there's a few Pokemon I'd consider for the final 2 slots
  450. [15:27:50] #Yellow Paint: is it okay vs xern if urshi dark?
  451. [15:27:51] &yuki ♪: Things that either cover up matchups or improve immediate pressure
  452. [15:28:07] &yuki ♪: I would usually favour the Xern player if it's Etern Urshifu-S
  453. [15:28:31] Helios of Sun: Yeah agree
  454. [15:28:33] &yuki ♪: Just because the answers to Xerneas itself aren't actually reliable (it's just Etern for the most part)
  455. [15:28:41] &yuki ♪: and the rest of the team will disrupt you
  456. [15:28:46] #Yellow Paint: I think xern paired with redirect/fake out
  457. [15:28:50] #Yellow Paint: would still be very threatening yeah
  458. [15:28:58] #Yellow Paint: what kinda steel to pick?
  459. [15:29:01] &yuki ♪: So a few Pokemon I am considering for the last 2 slots
  460. [15:29:13] &yuki ♪: Landorus-I, Regieleki, Ditto, Celesteela
  461. [15:29:26] #Yellow Paint: celest sounds good imo
  462. [15:29:33] Helios of Sun: I like Celesteela
  463. [15:29:45] &yuki ♪: If we play Celesteela, Suicune will probably have to take a Wiki Berry
  464. [15:29:58] Helios of Sun: We still have Sitrus at our disposal
  465. [15:30:29] &yuki ♪: we'll go with that
  466. [15:30:57] &yuki ♪: !code
  467. Celesteela @ Leftovers
  468. Ability: Beast Boost
  469. Level: 50
  470. EVs: 244 HP / 92 Def / 172 SpD
  471. Careful Nature
  472. - Heavy Slam
  473. - Leech Seed
  474. - Wide Guard
  475. - Protect
  476. [15:31:14] &yuki ♪: Celesteela is really reliant on being able to get Leech Seed up and winning the endgame through attrition
  477. [15:31:22] Helios of Sun: Yeah
  478. [15:31:56] Helios of Sun: I think for the last mon, its going to be somewhat offensive
  479. [15:31:57] #Yellow Paint: again I think there needs to be a legit attacker
  480. [15:32:01] Helios of Sun: Yeah
  481. [15:32:07] #Yellow Paint: to actually justify using suicune as well
  482. [15:32:18] #Yellow Paint: celest/incin/suicune is really durdly
  483. [15:32:34] Helios of Sun: It's a very stall based game with the core we have thus far
  484. [15:32:43] &yuki ♪: Yeah that would be the issue here
  485. [15:32:52] &yuki ♪: [20:32] Arxtric: Quiver Dance Volcarona?
  486. [15:32:52] &yuki ♪: Is okay but it lacks immediate pressure
  487. [15:33:16] &yuki ♪: the last few I wanted to suggest initially were Regieleki to deal with Kyogre a bit better, because otherwise Torn is going to pressure your Rillaboom and you're looking a little bit shaky there
  488. [15:33:51] #Yellow Paint: torn ogre seems scary yeah
  489. [15:33:53] &yuki ♪: and then last slot either Landorus-I for good immediate pressure and improving the Zacian-C matchup further, or alternatively trying out Ditto as a method to beat boosted Xerneas as well as significantly improving both Lunala and Calyrex-S
  490. [15:34:03] #Yellow Paint: lando i doesn't help with torn ogre at all
  491. [15:34:06] Helios of Sun: TornOgre is actually not too awful with Suicune stopping offense
  492. [15:34:17] &yuki ♪: No but Etern, Eleki, Rilla, Suicune
  493. [15:34:18] &yuki ♪: is a good mode
  494. [15:34:19] #Yellow Paint: gonna rely a lot on etern imo
  495. [15:34:32] &yuki ♪: I wouldn't run Celesteela if we want the best possible matchups
  496. [15:34:33] #Yellow Paint: yeah I meant needs eleki
  497. [15:34:44] &yuki ♪: I think if we wanted Celesteela, we'd have to go with Urshifu-R
  498. [15:34:48] &yuki ♪: else our immediate pressure drops so far
  499. [15:34:50] &yuki ♪: !code
  500. egieleki @ Focus Sash
  501. Ability: Transistor
  502. Level: 50
  503. [15:34:53] &yuki ♪: Same eleki as before
  504. [15:34:57] &yuki ♪: except this time misspelled
  505. [15:35:04] Helios of Sun: oof
  506. [15:35:07] &yuki ♪: !code
  507. Regieleki @ Focus Sash
  508. Ability: Transistor
  509. Level: 50
  510. [15:35:23] &yuki ♪: https://pokepast.es/16ec05cc70839a93 effectively I would be running this 5
  511. [15:35:29] &yuki ♪: plus either Ditto or Landorus-I
  512. [15:35:56] Helios of Sun: I think Ditto or Landorus-I would be fine options for the last mon
  513. [15:36:08] &yuki ♪: let's poll it
  514. [15:36:18] #Yellow Paint: eleki vs celest you mean?
  515. [15:36:22] &yuki ♪: nah
  516. [15:36:24] #Yellow Paint: or just eleki + last mon
  517. [15:36:44] &yuki ♪: With Snarl + Roar Incineroar + Etern + Lando/Ditto
  518. [15:36:50] &yuki ♪: you've got a Xerneas mode
  519. [15:36:52] &yuki ♪: Snarl Suicune*
  520. [15:37:11] A poll was started by yuki ♪.
  521. [15:37:11] Helios of Sun: I think the answers to Xerneas is quite a lot already
  522. [15:37:13] #Yellow Paint: that's reasonable with that in the back yeah
  523. [15:37:28] #Yellow Paint: etern is gonna be a pick most of the time anyways
  524. [15:37:53] &yuki ♪: Does anyone want me to explain what Ditto does?
  525. [15:38:08] &yuki ♪: I really hope you don't need me to explain what Ditto does.
  526. [15:38:09] #Yellow Paint: go ahead for the chat
  527. [15:38:13] #Yellow Paint: maybe talk about impostor mechs?
  528. [15:38:24] &yuki ♪: Ditto is basically just a catch all for a lot of the Restricted Pokemon
  529. [15:38:32] Helios of Sun: There actually are some interesting Impostor mechanics
  530. [15:38:35] &yuki ♪: With Impostor, it's basically able to situationally transform into any Pokemon the opponent has
  531. [15:38:39] &yuki ♪: So for the Zacian-C matchup
  532. [15:38:43] &yuki ♪: you would transform with the Atk boost
  533. [15:38:45] #Yellow Paint: impostor keeps hp but loses all other stats
  534. [15:38:47] &yuki ♪: and then Intrepid Sword triggers again
  535. [15:38:48] #Yellow Paint: always replaces opp
  536. [15:38:53] #Yellow Paint: err, opposite opp
  537. [15:39:01] &yuki ♪: So you get a +2 Ditto with a Scarf and Behemoth Blade
  538. [15:39:09] &yuki ♪: which is really threatening
  539. [15:39:16] Helios of Sun: It is very scary to face that
  540. [15:39:21] #Yellow Paint: the restricteds also tend to be pretty tanky even with ditto hp
  541. [15:39:27] &yuki ♪: You can also copy Xerneas that has already boosted with Geomancy, outspeed it and challenge it with Moonblast
  542. [15:39:32] #Yellow Paint: so you don't get too threatened by like rilla
  543. [15:39:35] #Yellow Paint: as ditto-xern
  544. [15:39:47] &yuki ♪: And copying Calyrex-S immensely improves that matchup
  545. [15:39:53] &yuki ♪: Because you get a Scarf Astral Barrage
  546. [15:39:56] #Yellow Paint: though you can't protect on a fake out
  547. [15:40:00] &yuki ♪: and you can start gaingin As One boosts
  548. [15:40:00] #Yellow Paint: which is a big weakness of it
  549. [15:40:14] Helios of Sun: Are we going with Ditto now for sure?
  550. [15:40:20] Helios of Sun: I have a spread for it
  551. [15:40:23] &yuki ♪: !poll
  552. [15:40:23] #Yellow Paint: !poll display
  553. [15:40:25] &yuki ♪: it's just relaxed
  554. [15:40:26] #Yellow Paint: is the ditto spread not
  555. [15:40:27] #Yellow Paint: 252 hp
  556. [15:40:29] Helios of Sun: !code
  557. Ditto @ Choice Scarf
  558. Ability: Imposter
  559. Level: 50
  560. EVs: 252 HP / 4 Def / 252 SpD
  561. Sassy Nature
  562. IVs: 0 Spe
  563. - Transform
  564. [15:40:41] Helios of Sun: It survives neutral Moonblast
  565. [15:40:43] #Yellow Paint: yeah looks like ditto wins that one
  566. [15:40:44] Helios of Sun: from Xerneas
  567. [15:40:47] Helios of Sun: LOL
  568. [15:40:50] &yuki ♪: does it really?
  569. [15:40:51] #Yellow Paint: wait really
  570. [15:40:52] Helios of Sun: yes
  571. [15:40:53] &yuki ♪: ffs
  572. [15:40:58] &yuki ♪: ofc it does...
  573. [15:41:23] &yuki ♪: I've generally gone Relaxed, it's really really rare you can't Impostor
  574. [15:41:29] &yuki ♪: and the times you can't
  575. [15:41:33] &yuki ♪: you've probably loist
  576. [15:41:40] Helios of Sun: fair
  577. [15:41:48] &yuki ♪: it's minimal gains at best
  578. [15:41:53] &yuki ♪: But I would be happy to use Sassy just for that
  579. [15:41:54] #Yellow Paint: what's relaxed get again?
  580. [15:42:01] Helios of Sun: I have Sassy for minimum speed for Incineroar
  581. [15:42:06] #Yellow Paint: is it just for the pinch berry
  582. [15:42:11] #Yellow Paint: or ditto mirror or something
  583. [15:42:12] &yuki ♪: Sassy is for Ditto duels!
  584. [15:42:15] #Yellow Paint: ah
  585. [15:42:15] &yuki ♪: or uhh
  586. [15:42:16] &yuki ♪: 0 Spe
  587. [15:42:22] &yuki ♪: because you do not want to Struggle first.
  588. [15:42:32] &yuki ♪: it's super rare that you're not transformed and you lose
  589. [15:42:32] Helios of Sun: yes
  590. [15:42:35] #Yellow Paint: if you transform while scarfed, do you get screwed?
  591. [15:42:43] &yuki ♪: Well you just transform
  592. [15:42:52] Helios of Sun: you can pick a move after that
  593. [15:42:54] #Yellow Paint: nah I meant on the scarf lock
  594. [15:42:54] #Yellow Paint: ah ok
  595. [15:43:17] Helios of Sun: So it looks like we have our final team
  596. [15:43:18] &yuki ♪: https://pokepast.es/96e33540ab8b7a68 in the end
  597. [15:43:20] &yuki ♪: This would be team 2
  598. [15:43:42] &yuki ♪: We got 2 Power Herb restricted mons
  599. [15:43:47] Helios of Sun: Does anyone have any questions regarding the Eternatus team?
  600. [15:43:50] #Yellow Paint: anyone in the chat have any thoughts etc?
  601. [15:43:54] #Yellow Paint: or suggestions
  602. [15:43:58] &yuki ♪: We'll field questions, suggestions etc.
  603. [15:44:01] &yuki ♪: then we'll run a tour
  604. [15:44:04] #Yellow Paint: yup
  605. [15:44:21] &yuki ♪: In fact I will open the chat for it
  606. [15:44:35] Helios of Sun: Any questions?
  607. [15:44:50] #Yellow Paint: ah yeah that's easier
  608. [15:44:51] &yuki ♪: Team 1 (Xerneas): https://pokepast.es/d0569a2d85e91197
  609. [15:44:51] &yuki ♪: Team 2 (Eternatus): https://pokepast.es/96e33540ab8b7a68
  610. [15:44:58] #Yellow Paint: and yeah we're pretty much almost done
  611. [15:45:04] #Yellow Paint: do we wanna summarize gameplans for both maybe?
  612. [15:45:16] #Yellow Paint: just how the teams would be used
  613. [15:45:22] &yuki ♪: Oh uhh, I kinda did for Xern but Eternatus I'll hand off to Helios
  614. [15:45:23] Arxtric: How do you deal with Landorus If Suicune is not sent out first on team 2
  615. [15:45:51] #Yellow Paint: more likely than not you'll still have double fake out
  616. [15:46:03] #Yellow Paint: a* fake out
  617. [15:46:06] Helios of Sun: Often times you will be leading Suicune
  618. [15:46:22] Helios of Sun: Primarily because of its ability to set up Tailwind
  619. [15:46:26] #Yellow Paint: I really don't see a case where you're not leading fake out or suicune
  620. [15:46:28] &yuki ♪: !code
  621. So to summarise with this team: the whole objective is to get Xerneas setup with Geomancy, via either Rage Powder from Amoonguss or Fake Out from Incineroar. Urshifu-R gives us a good defensive backbone, while also being able to answer annoying checks such as Incineroar, Stakataka and Nihilego. Regieleki and Landorus-I give us immediate pressure options that deal significant damage into plenty of Pokemon in the meta.
  622. [15:46:54] #Yellow Paint: I believe rilla also tanks sludge bomb from lando pretty well
  623. [15:46:57] #Yellow Paint: I think it win the 1v1
  624. [15:47:01] Helios of Sun: it does
  625. [15:47:21] #Yellow Paint: even like etern + rilla should kill lando without any disruption
  626. [15:47:26] Helios of Sun: most landorus do not carry much bulk
  627. [15:47:38] Helios of Sun: so if you double glide it most likely it will be taken out
  628. [15:47:56] Cheesy Burrito Cat: Hi
  629. [15:48:12] &yuki ♪: I'll do proper writeups for this in a bit
  630. [15:48:33] #Yellow Paint: thanks yuki
  631. [15:48:41] #Yellow Paint: and yeah I guess for the etern squad
  632. [15:48:42] &yuki ♪: do you want a paste with the workshop in?
  633. [15:48:48] &yuki ♪: because I have showjoins on!
  634. [15:48:51] #Yellow Paint: nah I'll get that done myself
  635. [15:48:54] #Yellow Paint: I use chatlog etc
  636. [15:48:57] &yuki ♪: yeah fair
  637. [15:49:04] #Yellow Paint: but yeah for etern squad
  638. [15:49:09] #Yellow Paint: main attackers are etern and eleki
  639. [15:49:11] &yuki ♪: rough start time was 19:05 +1
  640. [15:49:25] #Yellow Paint: rilla and incin do their usual thing
  641. [15:49:38] #Yellow Paint: suicune is our own speed control and can also roar out oppsing trick room quite well
  642. [15:50:00] #Yellow Paint: disrupt opps and try to snowball/protect etern
  643. [15:50:06] &yuki ♪: Incineroar does the Roaring, but yeah you can swap Roar and Snarl between Incin and Suicune
  644. [15:50:15] Helios of Sun: yeah
  645. [15:50:16] #Yellow Paint: ah yeah that bit is interchangeable
  646. [15:50:33] #Yellow Paint: I prefer roar separate from fake out user, but snarl suicune is so much better
  647. [15:50:43] &yuki ♪: Snarl makes Suicune respectable
  648. [15:50:49] &yuki ♪: because if you have Roar
  649. [15:50:52] #Yellow Paint: otherwise they can usualyl ignore suicune
  650. [15:50:53] &yuki ♪: ultimately you're speed control
  651. [15:50:55] &yuki ♪: and not doing much else
  652. [15:50:58] #Yellow Paint: yeah I buy it
  653. [15:51:12] #Yellow Paint: they would have to risk faking out an incin slot if tr
  654. [15:51:23] #Yellow Paint: and worst case can do rilla fake out + incin roar
  655. [15:52:15] #Yellow Paint: anyways, if there's no other questions, we can leave it here
  656. [15:52:18] #Yellow Paint: and start our tour
  657. [15:52:24] #Yellow Paint: thanks for coming!
  658. [15:52:34] Helios of Sun: Thanks for hosting! Was a great pleasure to be here
  659. [15:53:04] #Yellow Paint: /announce Team 1 (Xerneas): https://pokepast.es/d0569a2d85e91197
  660. [15:53:04] #Yellow Paint: Team 2 (Eternatus): https://pokepast.es/96e33540ab8b7a68
  661. [15:53:41] #Yellow Paint: also all compliments go to yuki, I fell asleep and only came in like halfway through
  662. [15:55:16] &yuki ♪: and obviously a huge thanks to both Jomatoes and Helios
  663. [15:55:50] #Yellow Paint: of course
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