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- for(int i =0;i<k;i++) {
- for(Game g: valueFunction.keySet()) {
- if(g.isTerminal()) {
- this.valueFunction.put(g, 0.0);
- continue;
- }
- // System.out.println("currentstate is"+ g.getState());
- for(Move action: g.getPossibleMoves()) {
- System.out.println("currentaction is"+ action);
- }
- }
- }
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