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- every tick:
- loop all players:
- add 0 to {denypvptime.%loop-player%}
- every second:
- loop all players:
- if {denypvptime.%loop-player%} is greater than or equal to 1:
- add -1 to {denypvptime.%loop-player%}
- on damage:
- attacker is a player
- victim is a player
- if {denypvptime.%victim%} is greater than or equal to 1:
- cancel event
- send "&bあと&3%{denypvptime.%victim%}%秒間&bこのプレイヤーには攻撃できません" to attacker
- stop
- if {denypvptime.%attacker%} is greater than or equal to 1:
- cancel event
- send "&bあと&3%{denypvptime.%attacker%}%秒間&b攻撃できません" to attacker
- command /denypvptime [<player>] [<text>] [<number>]:
- aliases: /dpt
- permission: sk.command.dpt
- permission message: &cYou don't have permission.
- trigger:
- if arg-2 is "enable":
- if arg-3 is not set:
- send "&cUsage: /denypvptime <player> <enable|disable> <count>"
- stop
- if arg-3 is set:
- set {denypvptime.%arg-1%} to arg-3
- send "&3%arg-1%&bのPvP禁止時間を&3%arg-3%秒間&bに設定しました"
- if arg-2 is "disable":
- set {denypvptime.%arg-1%} to 0
- send "&3%arg-1%&bのPvP禁止を解除しました"
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