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- Dependency = new CollisionJob()
- {
- //soldierComponentData = GetComponentDataFromEntity<MovementDataEntity>(true),
- ed= GetComponentDataFromEntity<EntityData>(true),
- td = GetComponentDataFromEntity<Translation>(true),
- commandBuffer = _endSimEntityCommandBufferSystem.CreateCommandBuffer(),
- rightNow = rightNow2,
- playerEntity=GameBoardModel.playerEntity
- }.Schedule(_stepPhysicsWorldSystem.Simulation, ref _buildPhysicsWorldSystem.PhysicsWorld, Dependency);
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