Advertisement
Guest User

Untitled

a guest
Apr 14th, 2022
54
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.55 KB | None | 0 0
  1. Dependency = new CollisionJob()
  2. {
  3.  
  4. //soldierComponentData = GetComponentDataFromEntity<MovementDataEntity>(true),
  5. ed= GetComponentDataFromEntity<EntityData>(true),
  6. td = GetComponentDataFromEntity<Translation>(true),
  7. commandBuffer = _endSimEntityCommandBufferSystem.CreateCommandBuffer(),
  8. rightNow = rightNow2,
  9.  
  10. playerEntity=GameBoardModel.playerEntity
  11. }.Schedule(_stepPhysicsWorldSystem.Simulation, ref _buildPhysicsWorldSystem.PhysicsWorld, Dependency);
  12.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement