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- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local Scripts = Instance.new("Frame")
- local Frame = Instance.new("Frame")
- local Frame_2 = Instance.new("Frame")
- local Title = Instance.new("TextLabel")
- local ThomasTheDankEngine = Instance.new("TextButton")
- local Anthro = Instance.new("TextButton")
- local ForceField = Instance.new("TextButton")
- local Dance = Instance.new("TextButton")
- local Tails = Instance.new("TextButton")
- local Lightning = Instance.new("TextButton")
- local ExecutorOpener = Instance.new("TextButton")
- local Executor = Instance.new("Frame")
- local Frame_3 = Instance.new("Frame")
- local ScrollingFrame = Instance.new("ScrollingFrame")
- local input = Instance.new("TextBox")
- local Execute = Instance.new("TextButton")
- local Clear = Instance.new("TextButton")
- local TextButton = Instance.new("TextButton")
- -- Properties
- ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
- Scripts.Name = "Scripts"
- Scripts.Parent = ScreenGui
- Scripts.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- Scripts.BorderColor3 = Color3.new(0, 0, 0)
- Scripts.BorderSizePixel = 5
- Scripts.Position = UDim2.new(0, 0, 0, 214)
- Scripts.Size = UDim2.new(0, 321, 0, 323)
- Frame.Parent = Scripts
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.BorderSizePixel = 0
- Frame.Size = UDim2.new(0, 321, 0, 35)
- Frame_2.Parent = Scripts
- Frame_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_2.Position = UDim2.new(0, 21, 0, 91)
- Frame_2.Size = UDim2.new(0, 279, 0, -1)
- Title.Name = "Title"
- Title.Parent = Scripts
- Title.BackgroundColor3 = Color3.new(1, 1, 1)
- Title.BackgroundTransparency = 1
- Title.Position = UDim2.new(0, 23, 0, 46)
- Title.Size = UDim2.new(0, 275, 0, 50)
- Title.Font = Enum.Font.SourceSans
- Title.Text = "Void Exploit"
- Title.TextColor3 = Color3.new(1, 1, 1)
- Title.TextScaled = true
- Title.TextSize = 14
- Title.TextWrapped = true
- ThomasTheDankEngine.Name = "Thomas The Dank Engine"
- ThomasTheDankEngine.Parent = Scripts
- ThomasTheDankEngine.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- ThomasTheDankEngine.BorderColor3 = Color3.new(0, 0, 0)
- ThomasTheDankEngine.BorderSizePixel = 5
- ThomasTheDankEngine.Position = UDim2.new(0, 0, 0, 128)
- ThomasTheDankEngine.Size = UDim2.new(0, 70, 0, 34)
- ThomasTheDankEngine.Font = Enum.Font.SourceSans
- ThomasTheDankEngine.Text = "Thomas The Dank Engine"
- ThomasTheDankEngine.TextColor3 = Color3.new(1, 1, 1)
- ThomasTheDankEngine.TextScaled = true
- ThomasTheDankEngine.TextSize = 25
- ThomasTheDankEngine.TextWrapped = true
- ThomasTheDankEngine.MouseButton1Down:connect(function()
- -- ty krystalburger
- --[[
- Thomas The Dank Engine:
- By: KrystalTeam
- Features: Being a dank engine that kill people
- Version: 1.0.0.2
- --]]
- local p = game.Players.LocalPlayer.Character
- local weld = Instance.new("Weld",p.Torso)
- weld.Part0 = p.Torso
- local train = Instance.new("Part",p.Torso)
- train.Anchored = true
- train.CanCollide = false
- train.Size = Vector3.new(3,2,6)
- train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = train
- weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
- train.Anchored = false
- local TrainMesh = Instance.new("SpecialMesh",train)
- TrainMesh.MeshType = Enum.MeshType.FileMesh
- TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
- TrainMesh.MeshId = "rbxassetid://431017802"
- TrainMesh.TextureId = "rbxassetid://431017809"
- local weld2 = Instance.new("Weld",p.Torso)
- weld2.Part0 = p.Torso
- local Smoke = Instance.new("Part",p.Torso)
- Smoke.Anchored = true
- Smoke.CanCollide = false
- Smoke.Size = Vector3.new(1,1,1)
- Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld2.Part1 = Smoke
- weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
- Smoke.Anchored = false
- Smoke.Transparency = 1;
- local Particle = Instance.new("ParticleEmitter",Smoke)
- Particle.Rate = 50;
- Particle.Speed = NumberRange.new(30,60);
- Particle.VelocitySpread = 4;
- Particle.Texture = "rbxassetid://133619974"
- local Light = Instance.new("SpotLight",train)
- Light.Angle = 45;
- Light.Brightness = 100;
- Light.Face = Enum.NormalId.Back;
- Light.Range = 30;
- p.Humanoid.WalkSpeed = 60;
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1;
- elseif v:IsA("Hat") then
- v:Destroy()
- elseif v:IsA("Model") then
- v:Destroy()
- end
- end
- local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
- train.Touched:connect(function(p)
- if p.Parent then
- if p.Parent:IsA("Model") then
- if game.Players:FindFirstChild(p.Parent.Name) then
- if p.Parent.Name ~= game.Players.LocalPlayer.Name then
- game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
- local Whistle = SFX(475073913)
- Whistle:Play()
- end
- end
- end
- end
- end)
- local Music = SFX(190819252)
- Music.Looped = true;
- wait(1)
- Music:Play();
- -- ~CL 2016
- end)
- Anthro.Name = "Anthro"
- Anthro.Parent = Scripts
- Anthro.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Anthro.BorderColor3 = Color3.new(0, 0, 0)
- Anthro.BorderSizePixel = 5
- Anthro.Position = UDim2.new(0, 104, 0, 127)
- Anthro.Size = UDim2.new(0, 81, 0, 34)
- Anthro.Font = Enum.Font.SourceSans
- Anthro.Text = "LazerGun"
- Anthro.TextColor3 = Color3.new(1, 1, 1)
- Anthro.TextScaled = true
- Anthro.TextSize = 25
- Anthro.TextWrapped = true
- Anthro.MouseButton1Down:connect(function()
- ----------------------------------------
- -- Originally made by Alfederate :D --
- ----------------------------------------
- -- there's no time to explain! --
- local new=Instance.new
- local rad=math.rad
- local cf=CFrame.new
- local v3=Vector3.new
- local ang=function(x,y,z)
- return CFrame.Angles(rad(x),rad(y),rad(z))
- end
- local player=game:service'Players'.LocalPlayer
- local char=player.Character
- local cam=workspace.Camera
- local mouse=player:GetMouse()
- local weld=function(a,b,c0,c1)
- m=Instance.new('Motor',a)
- m.Part0=a
- m.Part1=b
- m.C0=c0
- m.C1=c1
- return m
- end
- snd='rbxassetid://306197164'
- beamm=Instance.new('Model',workspace)
- beamm.Name='beam'
- laser=false
- rs=Instance.new('Part',char)
- rs.Transparency=1
- rs.CanCollide=false
- rs.TopSurface,rs.BottomSurface=0,0
- rs.FormFactor=3
- rs.Size=Vector3.new(.5,.5,.5)
- ls=rs:Clone()
- ls.Parent=char
- rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
- lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
- raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
- law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
- s1=Instance.new('Sound',char)
- s1.Volume=1
- s1.Pitch=1
- s1.Looped=true
- s1.SoundId=snd
- particles={}
- local wep=new('Part',char)
- wep.FormFactor=3
- wep.CanCollide=false
- wep.Size=v3(1,3,1)
- wep.TopSurface,wep.BottomSurface=0,0
- local wepw=weld(wep,char['Right Arm'],cf(.26,.4,.7),ang(0,0,8))
- local beam=wep:Clone()
- beam:ClearAllChildren()
- beam.Material='Neon'
- beam.BrickColor=BrickColor.new('Toothpaste')
- beam.Size=Vector3.new(3,3,1)
- beam.Transparency=.5
- beam.Anchored=true
- local ms=Instance.new('BlockMesh',beam)
- local inner=beam:Clone()
- inner.Transparency=0
- inner.Material='SmoothPlastic'
- inner.BrickColor=BrickColor.new('Navy blue')
- local ms2=inner.Mesh
- local expl=inner:Clone()
- expl.Mesh:Destroy()
- expl.Material='Neon'
- expl.BrickColor=BrickColor.new('Toothpaste')
- expl.Size=Vector3.new(11,11,11)
- expl.Transparency=.55
- pl=Instance.new('PointLight',expl)
- pl.Color=expl.BrickColor.Color
- pl.Range=pl.Range*2
- pl.Name='light'
- local br=pl.Range
- local exa=expl:Clone()
- exa.Size=Vector3.new(4,4,4)
- pl2=exa.light
- local part=exa:Clone()
- part.Size=Vector3.new(1.5,1.5,1.5)
- pl3=part.light
- pms=Instance.new('BlockMesh',part)
- char.Humanoid.Died:connect(function()
- laser=false
- beam.Parent=nil
- inner.Parent=nil
- expl.Parent=nil
- exa.Parent=nil
- s1:stop()
- end)
- mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
- laser=true
- s1.Volume=1
- s1:play()
- end end)
- mouse.Button1Up:connect(function()
- laser=false
- beam.Parent=nil
- inner.Parent=nil
- expl.Parent=nil
- exa.Parent=nil
- s1:stop()
- end)
- parti=0
- game:service'RunService'.Stepped:connect(function()
- parti=parti+1
- for i,v in pairs(particles) do
- v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
- v.Transparency=v.Transparency+.08
- if v.Transparency >= 1 then
- v:Destroy()
- table.remove(particles,i)
- else
- v.Parent=beamm
- end
- end
- a=cam.CoordinateFrame.p
- b=mouse.Hit.p
- mhitr=Ray.new(a,(b-a).unit*999)
- mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
- raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
- law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
- if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
- char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
- end
- if laser then
- beamm.Parent=workspace
- beam.Parent=beamm
- inner.Parent=beamm
- expl.Parent=beamm
- exa.Parent=beamm
- s1.Volume=s1.Volume-.002
- ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
- hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
- if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
- Instance.new('Explosion',workspace).Position=pos
- end
- if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
- e=Instance.new('Explosion',workspace)
- e.Position=pos
- e.BlastRadius=14
- e.BlastPressure=1e4
- end
- if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
- hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
- end
- if parti==math.floor(parti) then
- par=part:Clone()
- table.insert(particles,par)
- par.Parent=beamm
- par.Transparency=1-s1.Volume
- par.light.Range=br*s1.Volume
- par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
- end
- mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
- ms.Scale=v3(s1.Volume,s1.Volume,mag)
- ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
- beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
- inner.CFrame=beam.CFrame
- pl.Range=br*s1.Volume
- pl2.Range=br*s1.Volume
- expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
- expl.Transparency=math.random(40,60)/100
- expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
- exa.Size=v3(4,4,4)*s1.Volume
- exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
- char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
- end
- end)
- end)
- ForceField.Name = "ForceField"
- ForceField.Parent = Scripts
- ForceField.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- ForceField.BorderColor3 = Color3.new(0, 0, 0)
- ForceField.BorderSizePixel = 5
- ForceField.Position = UDim2.new(0, 213, 0, 127)
- ForceField.Size = UDim2.new(0, 84, 0, 34)
- ForceField.Font = Enum.Font.SourceSans
- ForceField.Text = "ForceField"
- ForceField.TextColor3 = Color3.new(1, 1, 1)
- ForceField.TextScaled = true
- ForceField.TextSize = 25
- ForceField.TextWrapped = true
- ForceField.MouseButton1Down:connect(function()
- local p = game.Players.LocalPlayer
- local char = p.Character
- local size = 8
- part = function()
- local a = Instance.new("Part", script)
- a.Anchored = true
- a.CanCollide = true
- a.CFrame = char.Torso.CFrame
- a.Size = Vector3.new(size, 0.2, 0.2)
- a.Transparency = 1
- return a
- end
- part2 = function()
- local a = Instance.new("Part", script)
- a.Anchored = true
- a.CanCollide = true
- a.CFrame = char.Torso.CFrame
- a.Size = Vector3.new(0.2, size, 0.2)
- a.Transparency = 1
- return a
- end
- part3 = function()
- local a = Instance.new("Part", script)
- a.Anchored = true
- a.CanCollide = false
- a.Size = Vector3.new(size, size, 1)
- a.Transparency = 0.7
- a.Material = "Neon"
- a.BrickColor = BrickColor.new("Really red")
- local b = Instance.new("BlockMesh", a)
- b.Scale = Vector3.new(1, 1, 0)
- return a
- end
- local replicating = false
- local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
- replicate = function()
- replicating = true
- script:ClearAllChildren()
- root = part()
- root.Transparency = 1
- root.Size = Vector3.new(0.2, 0.2, 0.2)
- root.CanCollide = false
- a = part()
- b = part()
- c = part()
- d = part()
- a2 = part()
- b2 = part()
- c2 = part()
- d2 = part()
- aa = part2()
- bb = part2()
- cc = part2()
- dd = part2()
- z = part3()
- x = part3()
- c = part3()
- v = part3()
- b = part3()
- n = part3()
- replicating = false
- end
- script.ChildRemoved:connect(function(a)
- if a.ClassName == "Part" and replicating == false then
- replicate()
- end
- end
- )
- replicate()
- local tick = 0
- CreateRegion3FromLocAndSize = function(Position, Size)
- local SizeOffset = Size / 2
- local Point1 = Position - SizeOffset
- local Point2 = Position + SizeOffset
- return Region3.new(Point1, Point2)
- end
- local set = false
- local whitelist = {"Hieroku", "PPATTA", "DevGamerzz", "I kill U", "kash5", "ZeroCrimson", "Zaidia", "tsup2", "PointCoded", "CLarramore", "Suzuuki", "", "", ""}
- p.Chatted:connect(function(ms)
- if ms:sub(1, 5) == "size-" then
- size = tonumber(ms:sub(6))
- replicate()
- else
- if ms:sub(1, 4) == "set-" then
- set = true
- z.CanCollide = false
- x.CanCollide = false
- c.CanCollide = false
- v.CanCollide = false
- b.CanCollide = false
- n.CanCollide = false
- else
- if ms:sub(1, 6) == "unset-" then
- set = false
- z.CanCollide = false
- x.CanCollide = false
- c.CanCollide = false
- v.CanCollide = false
- b.CanCollide = false
- n.CanCollide = false
- else
- if ms:sub(1, 10) == "whitelist-" then
- table.insert(whitelist, ms:sub(11))
- else
- if ms:sub(1, 12) == "unwhitelist-" then
- for i,v in pairs(whitelist) do
- if ms:sub(13) == v then
- table.remove(whitelist, i)
- break
- end
- end
- end
- end
- end
- end
- end
- end
- )
- local magicpos = nil
- game:GetService("RunService").Heartbeat:connect(function()
- pcall(function()
- local void = char:GetChildren()
- for _,pl in pairs(whitelist) do
- if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then
- for i,v in pairs(game.Players[pl].Character:GetChildren()) do
- table.insert(void, v)
- end
- end
- end
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then
- v:LoadCharacter()
- end
- end
- char.Humanoid.Health = math.huge
- tick = tick + 0.01
- if not set then
- root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1)
- magicpos = char.Torso.CFrame
- else
- root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05)
- end
- local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size))
- for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do
- if v.Name ~= "Base" then
- v:Destroy()
- end
- end
- a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
- b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
- c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2)
- d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2)
- a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
- b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
- c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2)
- d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2)
- aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2)
- bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2)
- cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2)
- dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2)
- z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
- x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
- c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90))
- v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90))
- b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
- n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
- end
- )
- end
- )
- end)
- Dance.Name = "Dance"
- Dance.Parent = Scripts
- Dance.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Dance.BorderColor3 = Color3.new(0, 0, 0)
- Dance.BorderSizePixel = 5
- Dance.Position = UDim2.new(0, 0, 0, 192)
- Dance.Size = UDim2.new(0, 68, 0, 34)
- Dance.Font = Enum.Font.SourceSans
- Dance.Text = "Dance"
- Dance.TextColor3 = Color3.new(1, 1, 1)
- Dance.TextScaled = true
- Dance.TextSize = 25
- Dance.TextWrapped = true
- Dance.MouseButton1Down:connect(function()
- -----------------------------------------------
- --DANCE TO THE BEAT, WAVE YOUR HANDS TOGETHER--
- ------------------------------------------------
- --I wanted to make something like Heavy Dance.--
- -- ~Sugarie --
- ------------------------------------------------
- wait(1/60)
- Effects = { }
- local Player = game:service'Players'.localPlayer
- local chara = Player.Character
- local Humanoid = chara:FindFirstChildOfClass("Humanoid")
- local Mouse = Player:GetMouse()
- local LeftArm = chara["Left Arm"]
- local RightArm = chara["Right Arm"]
- local LeftLeg = chara["Left Leg"]
- local RightLeg = chara["Right Leg"]
- local Head = chara.Head
- local Torso = chara.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = chara.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local attack = false
- local Anim = 'Idle'
- local attacktype = 1
- local delays = false
- local play = true
- local targetted = nil
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local doe = 0
- local Create = LoadLibrary("RbxUtility").Create
- Humanoid.WalkSpeed = 2
- Humanoid.Animator.Parent = nil
- chara.Animate.Parent = nil
- local newMotor = function(part0, part1, c0, c1)
- local w = Create('Motor'){
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1,
- }
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- sndid = "rbxassetid://176322684"
- sndpi = .7
- saun = Instance.new("Sound",Head)
- saun.Volume = 1
- saun.Pitch = sndpi
- saun.SoundId = sndid
- saun.Name = "a"
- saun.Looped = true
- saun:Play()
- dant = 0
- Mouse.KeyDown:connect(function(key)
- key=key:lower()
- if key=="e" then
- if dant == 0 then
- dant = 1
- sndid = "rbxassetid://448668887"
- sndpi = 1
- elseif dant == 1 then
- dant = 0
- sndid = "rbxassetid://176322684"
- sndpi = .7
- end
- saun.Pitch = sndpi
- saun.SoundId = sndid
- saun:Play()
- end
- end)
- while true do
- if Head:FindFirstChild("a")==nil then
- saun = Instance.new("Sound",Head)
- saun.Volume = 1
- saun.Pitch = sndpi
- saun.SoundId = sndid
- saun.Name = "a"
- saun.Looped = true
- saun:Play()
- end
- if dant == 0 then
- for i = 0, 1, 0.25 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758),
- CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728),
- CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- }, .5, false)
- end
- for i = 0, 1, 0.25 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.268402338, -0.187939167, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
- CFrame.new(-0.409892142, 1.36144388, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1),
- CFrame.new(0.535924554, 1.16478181, 3.87430191e-07, -0.431316972, 0.32139343, 0.843013644, 0.185034022, -0.883022308, 0.431316644, 0.883022249, 0.342020333, 0.321393758),
- CFrame.new(-1.03069234, 0.594579875, -2.38418579e-07, -0.211470842, 0.321393758, -0.923030972, -0.418988168, -0.883022726, -0.211470872, -0.883022726, 0.342019141, 0.321393728),
- CFrame.new(0.951213062, -1.54518354, 0, 0.866025686, -0.499999642, 0, 0.499999642, 0.866025686, 0, 0, 0, 1),
- CFrame.new(0.214191973, -1.8503952, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1),
- }, .5, false)
- end
- for i = 0, 1, 0.25 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758),
- CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728),
- CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- }, .5, false)
- end
- for i = 0, 1, 0.25 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.268400908, -0.187940732, 0, 0.939692855, -0.342019945, 0, 0.342019975, 0.939692795, 0, 0, 0, 1),
- CFrame.new(0.409947664, 1.36144304, 0, 0.766039729, 0.642798781, 0, -0.642787337, 0.766043961, 0, 0, 0, 1),
- CFrame.new(1.03070939, 0.594575524, -2.2649765e-06, -0.21146287, -0.321413547, 0.923025966, 0.418989599, -0.883016884, -0.21149224, 0.883023918, 0.342015505, 0.321394145),
- CFrame.new(-0.535904408, 1.16477537, -3.27825546e-07, -0.431322306, -0.321409196, -0.843005002, -0.185032129, -0.883013964, 0.431334615, -0.883019984, 0.342027217, 0.321392536),
- CFrame.new(-0.214235365, -1.8503921, 0, 0.766041398, 0.64279145, 0, -0.64279151, 0.766041279, 0, 0, 0, 1),
- CFrame.new(-0.965987146, -1.57677674, 0, 0.866024733, 0.500001609, 0, -0.500001609, 0.866024613, 0, 0, 0, 1),
- }, .5, false)
- end
- elseif dant == 1 then
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0),
- CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0),
- CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- }, .2, false)
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0436433926, 0, -0.113613628, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
- CFrame.new(0, 1.49999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(1.09998989, 1, -0.599998474, 0, 0, 1, 1, 0, 0, 0, 1, 0),
- CFrame.new(-1.10000229, 1, -0.599998474, 0, 0, -1, -1, 0, 0, 0, 1, 0),
- CFrame.new(0.499988556, -1.99999797, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(-0.500012398, -1.78038144, -0.819608092, 1, 0, 1.49011612e-08, 0, 0.499999046, -0.866025984, 0, 0.866026044, 0.499999046),
- }, .2, false)
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0),
- CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0),
- CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- }, .2, false)
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.261404335, 0, -0.167939946, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414),
- CFrame.new(0, 1.49999285, 0, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),
- CFrame.new(1.10000622, 0.999999046, -0.599996626, 0, 0, 1.00000012, 1, 0, 0, 0, 1.00000012, 0),
- CFrame.new(-1.09999859, 0.999999046, -0.59999758, 0, 0, -1.00000012, -1, 0, 0, 0, 1.00000012, 0),
- CFrame.new(0.500000179, -1.78038287, -0.81961149, 1.00000012, -2.98023224e-08, 2.98023224e-08, 0, 0.499999046, -0.866025925, 0, 0.866025984, 0.499999106),
- CFrame.new(-0.500003874, -1.99999893, 3.81469772e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),
- }, .2, false)
- end
- end
- end
- end)
- Tails.Name = "Tails"
- Tails.Parent = Scripts
- Tails.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Tails.BorderColor3 = Color3.new(0, 0, 0)
- Tails.BorderSizePixel = 5
- Tails.Position = UDim2.new(0, 101, 0, 191)
- Tails.Size = UDim2.new(0, 83, 0, 34)
- Tails.Font = Enum.Font.SourceSans
- Tails.Text = "Tails"
- Tails.TextColor3 = Color3.new(1, 1, 1)
- Tails.TextScaled = true
- Tails.TextSize = 25
- Tails.TextWrapped = true
- Tails.MouseButton1Down:connect(function()
- wait(0)
- local Parts = {
- game.Players.LocalPlayer.Character.Torso
- }
- local w = {}
- for i = 2, 24 do
- Parts[i] = Instance.new("Part", game.Players.LocalPlayer.Character)
- Parts[i].BrickColor = BrickColor.Black()
- Parts[i].Material = "Granite"
- Parts[i].CanCollide = false
- Parts[i].Locked = false
- Parts[i].formFactor = "Symmetric"
- Parts[i].Size = Vector3.new(1.5, 3, 3)
- function onTouched(part)
- local h = Parts[i].Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h.Health = h.Health - 0
- wait(0)
- end
- end
- Parts[i].Touched:connect(onTouched)
- Mesh = Instance.new("BlockMesh", Parts[i])
- Mesh.Name = "Mesh"
- if i > 75 then
- mult = (i - 25) / 1
- else
- mult = 0
- end
- Mesh.Scale = Vector3.new(math.abs(0.5 - (i - 0) / 50) + 0 + mult, 0.3 - (i - 0.15) / 69, 0.6)
- w[i - 1] = Instance.new("Weld", Parts[i])
- w[i - 1].Part0 = Parts[i - 1]
- w[i - 1].Part1 = Parts[i]
- w[i - 1].C0 = CFrame.new(0, 0, 0.75)
- w[i - 1].C1 = CFrame.new(0, 0, -0.75)
- end
- w[1].C0 = CFrame.new(0, -0.35, 0)
- function Smooth(WhereTo0, Welds)
- local CR0 = CFrame.new(Welds[1].C1:toEulerAnglesXYZ()).p
- local CR1 = CFrame.new(WhereTo0).p
- local AddTo0 = (CR1 - CR0) / 6.9
- for a = 1, #Welds do
- Welds[a].C1 = Welds[a].C1 * CFrame.fromEulerAnglesXYZ(AddTo0.x, AddTo0.y, AddTo0.z)
- end
- end
- local scr = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- local absx = scr.AbsoluteSize.X
- local absy = scr.AbsoluteSize.Y
- scr:Destroy()
- local mouse = game.Players.LocalPlayer:GetMouse()
- game:GetService("RunService").RenderStepped:connect(function()
- local r = CFrame.new(Vector3.new((mouse.Y - absy / 2) / absy, (mouse.X - absx / 2) / absx, 0.025)).p
- local y = r.y
- local x = r.x
- local z = r.z
- Smooth(Vector3.new(y, x, -z), w)
- end)
- wait(0)
- local Parts = {
- game.Players.LocalPlayer.Character.Torso
- }
- local w = {}
- for i = 2, 24 do
- Parts[i] = Instance.new("Part", game.Players.LocalPlayer.Character)
- Parts[i].BrickColor = BrickColor.Black()
- Parts[i].Material = "Granite"
- Parts[i].CanCollide = false
- Parts[i].Locked = false
- Parts[i].formFactor = "Symmetric"
- Parts[i].Size = Vector3.new(1.1, 0.9, 2.5)
- function onTouched(part)
- local h = Parts[i].Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h.Health = h.Health - 0
- wait(0)
- end
- end
- Parts[i].Touched:connect(onTouched)
- Mesh = Instance.new("BlockMesh", Parts[i])
- Mesh.Name = "Mesh"
- if i > 75 then
- mult = (i - 25) / 1
- else
- mult = 0
- end
- Mesh.Scale = Vector3.new(math.abs(0.5 - (i - 0) / 50) + 0 + mult, 0.3 - (i - 0.15) / 99, 0.6)
- w[i - 1] = Instance.new("Weld", Parts[i])
- w[i - 1].Part0 = Parts[i - 1]
- w[i - 1].Part1 = Parts[i]
- w[i - 1].C0 = CFrame.new(0, 0, 0.69)
- w[i - 1].C1 = CFrame.new(0, 0, -0.69)
- end
- w[1].C0 = CFrame.new(0, -0.35, 0)
- function Smooth(WhereTo0, Welds)
- local CR0 = CFrame.new(Welds[1].C1:toEulerAnglesXYZ()).p
- local CR1 = CFrame.new(WhereTo0).p
- local AddTo0 = (CR1 - CR0) / 6.9
- for a = 1, #Welds do
- Welds[a].C1 = Welds[a].C1 * CFrame.fromEulerAnglesXYZ(AddTo0.x, AddTo0.y, AddTo0.z)
- end
- end
- local scr = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- local absx = scr.AbsoluteSize.X
- local absy = scr.AbsoluteSize.Y
- scr:Destroy()
- local mouse = game.Players.LocalPlayer:GetMouse()
- game:GetService("RunService").RenderStepped:connect(function()
- local r = CFrame.new(Vector3.new((mouse.Y - absy / 2) / absy, (mouse.X - absx / 2) / absx, 0.025)).p
- local y = r.y
- local x = r.x
- local z = r.z
- Smooth(Vector3.new(y, x, -z), w)
- end)
- end)
- Lightning.Name = "Lightning"
- Lightning.Parent = Scripts
- Lightning.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Lightning.BorderColor3 = Color3.new(0, 0, 0)
- Lightning.BorderSizePixel = 5
- Lightning.Position = UDim2.new(0, 212, 0, 189)
- Lightning.Size = UDim2.new(0, 85, 0, 34)
- Lightning.Font = Enum.Font.SourceSans
- Lightning.Text = "Lightning"
- Lightning.TextColor3 = Color3.new(1, 1, 1)
- Lightning.TextScaled = true
- Lightning.TextSize = 25
- Lightning.TextWrapped = true
- Lightning.MouseButton1Down:connect(function()
- local isScriptNil = false
- local PlrName = "xExplicitCass"
- local Plrs = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local Content = game:GetService("ContentProvider")
- local LP = Plrs.LocalPlayer
- local Char = LP.Character
- local PlrGui = LP.PlayerGui
- local Backpack = LP.Backpack
- local Mouse = LP:GetMouse()
- local Camera = Workspace.CurrentCamera
- local LastCamCF = Camera.CoordinateFrame
- local AnimJoints = {}
- local Cons = {}
- local mDown = false
- local Multi = false
- local Grabbing = false
- local Current = {}
- local Alpha = 1
- local LightNum = 1
- Current.Part = nil
- Current.BP = nil
- Current.BA = nil
- Current.Mass = nil
- local LastPart = nil
- local Head = Char["Head"]
- local Torso = Char["Torso"]
- local Humanoid = Char["Humanoid"]
- local LA = Char["Left Arm"]
- local RA = Char["Right Arm"]
- local LL = Char["Left Leg"]
- local RL = Char["Right Leg"]
- local LS, RS;
- local OrigLS = Torso["Left Shoulder"]
- local OrigRS = Torso["Right Shoulder"]
- for _,v in pairs(Char:GetChildren()) do
- if v.Name == ModID then
- v:Destroy()
- end
- end
- for _,v in pairs(PlrGui:GetChildren()) do
- if v.Name == "PadsGui" then
- v:Destroy()
- end
- end
- local ModID = "Pads"
- local Objects = {}
- local Grav = 196.2
- local sin=math.sin
- local cos=math.cos
- local max=math.max
- local min=math.min
- local atan2=math.atan2
- local random=math.random
- local tau = 2 * math.pi
- local BodyObjects = {
- ["BodyVelocity"] = true;
- ["BodyAngularVelocity"] = true;
- ["BodyForce"] = true;
- ["BodyThrust"] = true;
- ["BodyPosition"] = true;
- ["RocketPropulsion"] = true;
- }
- if LP.Name == PlrName and isScriptNil then
- script.Parent = nil
- end
- LP.CameraMode = "Classic"
- local Assets = {
- }
- local LS0, LS1 = OrigLS.C0, OrigLS.C1
- local RS0, RS1 = OrigRS.C0, OrigRS.C1
- for i,v in pairs(Assets) do
- local ID = tostring(Assets[i])
- Assets[i] = "http://www.roblox.com/asset/?id=" .. ID
- Content:Preload("http://www.roblox.com/asset/?id=" .. ID)
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components();
- local trace = m00 + m11 + m22 if trace > 0 then
- local s = math.sqrt(1 + trace);
- local recip = 0.5/s;
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5;
- else
- local i = 0;
- if m11 > m00 then
- i = 1;
- end;
- if m22 > (i == 0 and m00 or m11) then
- i = 2 end if i == 0 then
- local s = math.sqrt(m00-m11-m22+1);
- local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip;
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1);
- local recip = 0.5/s;
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ;
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1);
- local recip = 0.5/s;
- return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip;
- end;
- end;
- end;
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z;
- local wx, wy, wz = w*xs, w*ys, w*zs;
- local xx = x*xs;
- local xy = x*ys;
- local xz = x*zs;
- local yy = y*ys;
- local yz = y*zs;
- local zz = z*zs;
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end;
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4];
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta);
- local invSinTheta = 1/math.sin(theta);
- startInterp = math.sin((1-t)*theta)*invSinTheta;
- finishInterp = math.sin(t*theta)*invSinTheta;
- else
- startInterp = 1-t finishInterp = t;
- end;
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta);
- local invSinTheta = 1/math.sin(theta);
- startInterp = math.sin((t-1)*theta)*invSinTheta;
- finishInterp = math.sin(t*theta)*invSinTheta;
- else startInterp = t-1 finishInterp = t;
- end;
- end;
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp;
- end;
- function CLerp(a,b,t)
- local qa={QuaternionFromCFrame(a)};
- local qb={QuaternionFromCFrame(b)};
- local ax,ay,az=a.x,a.y,a.z;
- local bx,by,bz=b.x,b.y,b.z;
- local _t=1-t;
- return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t));
- end
- function GetWeld(weld)
- local obj
- for i, v in pairs(AnimJoints) do
- if v[1] == weld then
- obj = v
- break
- end
- end
- if not obj then
- obj = {weld,NV}
- table.insert(AnimJoints,obj)
- end
- return weld.C0.p, obj[2]
- end
- function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth)
- smooth = smooth or 1
- local obj
- for i, v in pairs(AnimJoints) do
- if v[1] == weld then
- obj = v
- break
- end
- end
- if not obj then
- obj = {weld,NV}
- table.insert(AnimJoints,obj)
- end
- local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops
- local tox,toy,toz = 0,0,0
- tox = math.abs(origangle.x - nextangle.x) *perc
- toy = math.abs(origangle.y - nextangle.y) *perc
- toz = math.abs(origangle.z - nextangle.z) *perc
- tox = ((origangle.x > nextangle.x and -tox) or tox)
- toy = ((origangle.y > nextangle.y and -toy) or toy)
- toz = ((origangle.z > nextangle.z and -toz) or toz)
- local tox2,toy2,toz2 = 0,0,0
- tox2 = math.abs(origpos.x - nextpos.x) *perc
- toy2 = math.abs(origpos.y - nextpos.y) *perc
- toz2 = math.abs(origpos.z - nextpos.z) *perc
- tox2 = (origpos.x > nextpos.x and -tox2) or tox2
- toy2 = (origpos.y > nextpos.y and -toy2) or toy2
- toz2 = (origpos.z > nextpos.z and -toz2) or toz2
- obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz)
- weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz)
- end
- function RotateCamera(x, y)
- Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude)
- end
- function GetAngles(cf)
- local lv = cf.lookVector
- return -math.asin(lv.y), math.atan2(lv.x, -lv.z)
- end
- local LastCamCF = Camera.CoordinateFrame
- function Look()
- if AlphaOn == true then
- local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame))
- Camera.CoordinateFrame = LastCamCF
- RotateCamera(x * -(Alpha), y * -(Alpha))
- LastCamCF = Camera.CoordinateFrame
- end
- end
- function Cor(Func)
- local Ok, Err = coroutine.resume(coroutine.create(Func))
- if not Ok then
- print(Err)
- end
- end
- function Cor2(Func)
- local Ok, Err = ypcall(Func)
- if not Ok then
- print(Err)
- end
- end
- function MakePads()
- -- 1 - VTelekinesis
- P1 = Instance.new("Model")
- P1.Name = ModID
- -- 2 - RBase
- P2 = Instance.new("Part")
- P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
- P2.FormFactor = Enum.FormFactor.Custom
- P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
- P2.Anchored = true
- P2.BrickColor = BrickColor.new("White")
- P2.Friction = 0.30000001192093
- P2.Shape = Enum.PartType.Block
- P2.Name = "RBase"
- P2.Parent = P1
- P2.Transparency = 1
- -- 3 - Mesh
- P3 = Instance.new("CylinderMesh")
- P3.Scale = Vector3.new(1, 0.5, 1)
- P3.Parent = P2
- -- 4 - LBase
- P4 = Instance.new("Part")
- P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
- P4.FormFactor = Enum.FormFactor.Custom
- P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
- P4.Anchored = true
- P4.BrickColor = BrickColor.new("White")
- P4.Friction = 0.30000001192093
- P4.Shape = Enum.PartType.Block
- P4.Name = "LBase"
- P4.Parent = P1
- P4.Transparency = 1
- -- 5 - Mesh
- P5 = Instance.new("CylinderMesh")
- P5.Scale = Vector3.new(1, 0.5, 1)
- P5.Parent = P4
- -- 7 - Mesh
- P7 = Instance.new("CylinderMesh")
- P7.Scale = Vector3.new(1, 0.5, 1)
- P7.Parent = P6
- -- 9 - Mesh
- P9 = Instance.new("CylinderMesh")
- P9.Scale = Vector3.new(1, 0.5, 1)
- P9.Parent = P8
- -- 11 - Mesh
- P11 = Instance.new("CylinderMesh")
- P11.Scale = Vector3.new(1, 0.5, 1)
- P11.Parent = P10
- -- 13 - Mesh
- P13 = Instance.new("CylinderMesh")
- P13.Scale = Vector3.new(1, 0.5, 1)
- P13.Parent = P12
- -- 15 - Mesh
- P15 = Instance.new("CylinderMesh")
- P15.Scale = Vector3.new(1, 0.5, 1)
- P15.Parent = P14
- -- 17 - Mesh
- P17 = Instance.new("CylinderMesh")
- P17.Scale = Vector3.new(1, 0.5, 1)
- P17.Parent = P16
- P1.Parent = LP.Character
- P1:MakeJoints()
- return P1
- end
- weldModel = function(model, unanchor, rooty)
- local parts = {}
- local function recurse(object)
- if object:IsA("BasePart") then
- table.insert(parts, object)
- end
- for _,child in pairs(object:GetChildren()) do
- recurse(child)
- end
- end
- recurse(model)
- local rootPart = rooty or parts[1]
- for _, part in pairs(parts) do
- local cframe = rootPart.CFrame:toObjectSpace(part.CFrame)
- local weld = Instance.new("Weld")
- weld.Part0 = rootPart
- weld.Part1 = part
- weld.C0 = cframe
- weld.Parent = rootPart
- end
- if unanchor then
- for _, part in pairs(parts) do
- part.Anchored = false
- part.CanCollide = false
- end
- end
- end
- weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem)
- local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame)
- local weld = Instance.new("Weld")
- weld.Name = "Weld"
- weld.Part0 = rootPart
- weld.Part1 = Item
- weld.C0 = cframe
- weld.Parent = ParentItem and Item or rootPart
- if unanchor then
- Item.Anchored = false
- end
- return weld, cframe
- end
- scaleModel = function(model, scale)
- local parts = {}
- local function recurse(object)
- if object:IsA("BasePart") then
- table.insert(parts, object)
- end
- for _,child in pairs(object:GetChildren()) do
- recurse(child)
- end
- end
- recurse(model)
- local top, bottom, left, right, back, front
- for _, part in pairs(parts) do
- if top == nil or top < part.Position.y then top = part.Position.y end
- if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end
- if left == nil or left > part.Position.x then left = part.Position.x end
- if right == nil or right < part.Position.x then right = part.Position.x end
- if back == nil or back > part.Position.z then back = part.Position.z end
- if front == nil or front < part.Position.z then front = part.Position.z end
- end
- local middle = Vector3.new( left+right, top+bottom, back+front )/2
- local minSize = Vector3.new(0.2, 0.2, 0.2)
- for _, part in pairs(parts) do
- local foo = part.CFrame.p - middle
- local rotation = part.CFrame - part.CFrame.p
- local newSize = part.Size*scale
- part.FormFactor = "Custom"
- part.Size = newSize
- part.CFrame = CFrame.new( middle + foo*scale ) * rotation
- if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then
- local mesh
- for _, child in pairs(part:GetChildren()) do
- if child:IsA("DataModelMesh") then
- mesh = child
- break
- end
- end
- if mesh == nil then
- mesh = Instance.new("BlockMesh", part)
- end
- local oScale = mesh.Scale
- local newScale = newSize/minSize * oScale
- if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end
- if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end
- if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end
- mesh.Scale = newScale
- end
- end
- end
- function getMass(Obj, Total)
- local newTotal = Total
- local returnTotal = 0
- if Obj:IsA("BasePart") then
- newTotal = newTotal + Objects[Obj]
- elseif BodyObjects[Obj.ClassName] then
- Obj:Destroy()
- end
- if Obj:GetChildren() and #Obj:GetChildren() > 0 then
- for _,v in pairs(Obj:GetChildren()) do
- returnTotal = returnTotal + getMass(v, newTotal)
- end
- else
- returnTotal = newTotal
- end
- return returnTotal
- end
- function getTargFromCurrent()
- local Current = Current.Part
- if Current:IsA("BasePart") then
- return Current
- elseif Current:findFirstChild("Torso") then
- return Current.Torso
- else
- for _,v in pairs(Current:GetChildren()) do
- if v:IsA("BasePart") then
- return v
- end
- end
- end
- end
- function Fire(Part, Vec, Inv)
- pcall(function()
- Current.BP:Destroy()
- Current.BP = nil
- end)
- pcall(function()
- Current.BA:Destroy()
- Current.BA = nil
- end)
- pcall(function()
- if Inv then
- Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1)
- else
- Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1)
- end
- Current.Mass = nil
- end)
- Reset()
- end
- function Reset()
- LS.Parent = nil
- RS.Parent = nil
- OrigLS.Parent = Torso
- OrigRS.Parent = Torso
- OrigLS.C0 = LS0
- OrigRS.C0 = RS0
- end
- function Start()
- Cor(function()
- repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso")
- Char = LP.Character
- PlrGui = LP.PlayerGui
- Backpack = LP.Backpack
- Mouse = LP:GetMouse()
- for _,v in pairs(Cons) do
- v:disconnect()
- end
- Cons = {}
- Camera = Workspace.CurrentCamera
- LastCamCF = Camera.CoordinateFrame
- AnimJoints = {}
- mDown = false
- Multi = false
- Grabbing = false
- Current = {}
- Alpha = 1
- Head = Char["Head"]
- Torso = Char["Torso"]
- Humanoid = Char["Humanoid"]
- LA = Char["Left Arm"]
- RA = Char["Right Arm"]
- LL = Char["Left Leg"]
- RL = Char["Right Leg"]
- OrigLS = Torso["Left Shoulder"]
- OrigRS = Torso["Right Shoulder"]
- for _,v in pairs(Char:GetChildren()) do
- if v.Name == ModID then
- v:Destroy()
- end
- end
- for _,v in pairs(PlrGui:GetChildren()) do
- if v.Name == "PadsGui" then
- v:Destroy()
- end
- end
- LS = Instance.new("Weld")
- RS = Instance.new("Weld")
- LS.Name = OrigLS.Name
- LS.Part0 = Torso
- LS.Part1 = LA
- LS.C0 = LS0
- LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)
- RS.Name = OrigRS.Name
- RS.Part0 = Torso
- RS.Part1 = RA
- RS.C0 = RS0
- RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)
- local Pads = MakePads()
- local LPad = Pads.LBase
- local RPad = Pads.RBase
- weldModel(LPad, true, LPad)
- weldModel(RPad, true, RPad)
- local GripWeldL = Instance.new("Weld")
- GripWeldL.Name = "GripWeldL"
- GripWeldL.Part0 = LA
- GripWeldL.Part1 = LPad
- GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
- GripWeldL.Parent = LA
- local GripWeldR = Instance.new("Weld")
- GripWeldR.Name = "GripWeldR"
- GripWeldR.Part0 = RA
- GripWeldR.Part1 = RPad
- GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
- GripWeldR.Parent = RA
- local isParts = false
- table.insert(Cons, Mouse.KeyDown:connect(function(Key)
- Key = Key:lower()
- if Key == "z" then
- --Stuff
- elseif Key == "f" then
- local Current = Current.Part
- if Current and Current.Parent ~= nil and not Multi then
- Current:BreakJoints()
- end
- elseif Key == "q" then
- if isParts then
- isParts = false
- for _,v in pairs(Workspace:GetChildren()) do
- if v.Name == "MyPartV" and v:IsA("BasePart") then
- v:Destroy()
- end
- end
- else
- isParts = true
- for i = 1, 50 do
- local Part = Instance.new("Part")
- Part.Color = Color3.new(math.random(), math.random(), math.random())
- Part.Transparency = 0
- Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3))
- Part.Archivable = true
- Part.CanCollide = false
- Part.Material = "Neon"
- Part.Locked = false
- Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15))
- Part.Anchored = true
- Part.Name = "MyPartV"
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.Parent = Workspace
- end
- end
- elseif Key == "e" then
- local Targ;
- if Current.Part and Current.Part ~= nil then
- Targ = getTargFromCurrent()
- else
- Targ = LastPart
- end
- if Targ and Targ.Parent ~= nil and not Multi then
- local Ex = Instance.new("Explosion", Workspace)
- Ex.Position = Targ.CFrame.p
- Ex.BlastRadius = 16
- Ex.DestroyJointRadiusPercent = 0.5
- end
- elseif Key == "c" then
- if Current.Part and Current.Part.Parent ~= nil and not Multi then
- local Part = getTargFromCurrent()
- if Part then
- Grabbing = false
- if Mouse.Hit then
- local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000)
- Fire(Part, TargPos.p)
- else
- Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true)
- end
- end
- end
- end
- end))
- table.insert(Cons, Mouse.Button1Up:connect(function()
- mDown = false
- if Grabbing == true and Multi == false then
- Grabbing = false
- Reset()
- end
- if Current.Part ~= nil then
- LastPart = getTargFromCurrent()
- Current = {}
- end
- end))
- local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1)
- local oldParts = {}
- for _,v in pairs(Par:GetChildren()) do
- v.CFrame = CFrame.new(5e5, 5e5, 5e5)
- table.insert(oldParts, v)
- end
- local Distance = (Start-End).Magnitude
- local ArcScale = ArcScale or 1
- local RandomScale = RandomScale or 0
- local Last = Start
- local IterNum = 0
- while Par.Parent do
- IterNum = IterNum + 1
- local New = nil
- if (Last-End).Magnitude < Length then
- New = CFrame.new(End)
- else
- if (End-Last).Magnitude < Length*2 then
- RandomScale = RandomScale*0.5
- ArcScale = ArcScale*0.5
- end
- local Direct = CFrame.new(Last,End)
- New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale)))
- New = New*CFrame.new(0,0,-Length)
- end
- local Trail = nil
- if oldParts[IterNum] then
- Trail = oldParts[IterNum]
- Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("Cyan")
- Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
- Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
- oldParts[IterNum] = nil
- else
- Trail = Instance.new("Part")
- Trail.Name = "Part"
- Trail.FormFactor = "Custom"
- Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White")
- Trail.Transparency = 0
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.Locked = true
- Trail.BackSurface = "SmoothNoOutlines"
- Trail.BottomSurface = "SmoothNoOutlines"
- Trail.FrontSurface = "SmoothNoOutlines"
- Trail.LeftSurface = "SmoothNoOutlines"
- Trail.RightSurface = "SmoothNoOutlines"
- Trail.TopSurface = "SmoothNoOutlines"
- Trail.Material = "Neon"
- Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
- Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
- Trail.Parent = Par
- end
- Last = New.p
- if (Last-End).Magnitude < 1 then
- break
- end
- end
- for _,v in pairs(oldParts) do
- v:Destroy()
- end
- end
- table.insert(Cons, Mouse.Button1Down:connect(function()
- mDown = true
- local Targ = Mouse.Target
- Cor(function()
- if Targ and Objects[Targ] and not Multi then
- Grabbing = true
- Current.Part = Targ
- local Mass = Objects[Targ]
- local ForceNum = 0
- local Hum = nil
- for _,v in pairs(Targ:GetChildren()) do
- if BodyObjects[v.ClassName] then
- v:Destroy()
- end
- end
- for _,v in pairs(Workspace:GetChildren()) do
- if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then
- Hum = v.Humanoid
- Mass = getMass(v, 0)
- Current.Part = v
- break
- end
- end
- Current.Mass = Mass
- if not Hum then
- Targ:BreakJoints()
- end
- ForceNum = Mass * Grav
- Targ.CanCollide = true
- Targ.Anchored = false
- local BP = Instance.new("BodyPosition")
- BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum)
- BP.Parent = Targ
- local Ang = Instance.new("BodyAngularVelocity")
- Ang.Parent = Targ
- Current.BP = BP
- Current.BA = Ang
- OrigLS.Parent = nil
- OrigRS.Parent = nil
- LS.Parent = Torso
- RS.Parent = Torso
- LS.C0 = LS0
- RS.C0 = RS0
- local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p)
- local BPPos = Vector3.new(0, 0, 0)
- local Vel = Vector3.new(0, 0, 0)
- local Vlev = random() * math.pi
- local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1)
- local Ball = Instance.new("Part")
- Ball.Name = "Ball"
- Ball.FormFactor = "Custom"
- Ball.Color = Color3.new(0, 1, 1)
- Ball.Transparency = 0.3
- Ball.Anchored = true
- Ball.CanCollide = false
- Ball.Locked = true
- Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth"
- Ball.Size = Vector3.new(0.5, 0.5, 0.5)
- Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3)
- Ball.Parent = Char
- if Targ.Name == "MyPartV" then
- Targ.Name = "MyPartF"
- end
- local LightMod = Instance.new("Model", Char)
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Sphere"
- Mesh.Parent = Ball
- local Size = 0.5
- local Rise = true
- while Grabbing and BP and Ang and Targ.Parent ~= nil do
- local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot
- Ang.angularvelocity = Vel
- BP.position = BPPos + RPos
- RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1)))
- Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1)))
- Vlev = (Vlev + 0.05) % tau
- if Hum then
- Hum.Sit = true
- end
- if LA.Parent ~= nil and RA.Parent ~= nil then
- local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p
- local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p
- if Rise == true then
- if Size < 0.6 then
- Size = Size + 0.05
- else
- Size = Size + 0.1
- end
- if Size >= 2.2 then
- Rise = false
- end
- else
- if Size > 2.1 then
- Size = Size - 0.05
- else
- Size = Size - 0.1
- end
- if Size <= 0.5 then
- Rise = true
- end
- end
- Ball.Size = Vector3.new(Size, Size, Size)
- Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2)
- LightNum = LightNum + 1
- makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum)
- elseif Ball.Parent ~= nil then
- Ball:Destroy()
- end
- if LS and LS.Parent == Torso then
- LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p))
- end
- if RS and RS.Parent == Torso then
- RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p))
- end
- RunService.Heartbeat:wait()
- end
- coroutine.resume(coroutine.create(function()
- for i = 0.5, 1, 0.1 do
- for i2,v in pairs(LightMod:GetChildren()) do
- --v.Light.Range = 6-(i*5)
- v.Transparency = i
- end
- wait(1/30)
- end
- LightMod:Destroy()
- end))
- if BP and BP.Parent ~= nil then
- BP:Destroy()
- end
- if Ang and Ang.Parent ~= nil then
- Ang:Destroy()
- end
- pcall(function() Ball:Destroy() end)
- end
- end)
- end))
- end)
- end
- function Add(Obj)
- if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then
- Objects[Obj] = Obj:GetMass()
- Obj.Changed:connect(function(P)
- if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then
- Objects[Obj] = Obj:GetMass()
- end
- end)
- end
- end
- function Rem(Obj)
- if Objects[Obj] then
- Objects[Obj] = nil
- end
- end
- function Recursion(Obj)
- ypcall(function()
- Add(Obj)
- if #Obj:GetChildren() > 0 then
- for _,v in pairs(Obj:GetChildren()) do
- Recursion(v)
- end
- end
- end)
- end
- Workspace.DescendantAdded:connect(function(Obj)
- Add(Obj)
- end)
- Workspace.DescendantRemoving:connect(function(Obj)
- Rem(Obj)
- end)
- for _,v in pairs(Workspace:GetChildren()) do
- Recursion(v)
- end
- Start()
- if LP.Name == PlrName then
- LP.CharacterAdded:connect(Start)
- end
- local verlet = {}
- verlet.step_time = 1 / 50
- verlet.gravity = Vector3.new(0, -10, 0)
- local char = game.Players.LocalPlayer.Character
- local torso = char:WaitForChild("Torso")
- local parts = {}
- local render = game:GetService("RunService").RenderStepped
- wait(2)
- local point = {}
- local link = {}
- local rope = {}
- local function ccw(A,B,C)
- return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
- end
- local function intersect(A,B,C,D)
- return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
- end
- local function vec2(v)
- return Vector2.new(v.x, v.z)
- end
- function point:step()
- if not self.fixed then
- local derivative = (self.position - self.last_position) * 0.95
- self.last_position = self.position
- self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2)
- --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
- local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
- local pointE = self.position + torso.CFrame.lookVector * 100
- local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
- if not doIntersect then
- self.postition = self.position - torso.CFrame.lookVector * 10
- end]]
- end
- end
- function link:step()
- for i = 1, 1 do
- local distance = self.point1.position - self.point2.position
- local magnitude = distance.magnitude
- local differance = (self.length - magnitude) / magnitude
- local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
- if not self.point1.fixed then
- self.point1.position = self.point1.position + translation
- end
- if not self.point2.fixed then
- self.point2.position = self.point2.position - translation
- end
- end
- end
- function verlet.new(class, a, b, c)
- if class == "Point" then
- local new = {}
- setmetatable(new, {__index = point})
- new.class = class
- new.position = a or Vector3.new()
- new.last_position = new.position
- new.velocity = verlet.gravity
- new.fixed = false
- return new
- elseif class == "Link" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.point1 = a
- new.point2 = b
- new.length = c or (a.position - b.position).magnitude
- return new
- elseif class == "Rope" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.start_point = a
- new.finish_point = b
- new.points = {}
- new.links = {}
- local inc = (b - a) / 10
- for i = 0, 10 do
- table.insert(new.points, verlet.new("Point", a + (i * inc)))
- end
- for i = 2, #new.points do
- table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
- end
- return new
- end
- end
- local tris = {}
- local triParts = {}
- local function GetDiscoColor(hue)
- local section = hue % 1 * 3
- local secondary = 0.5 * math.pi * (section % 1)
- if section < 1 then
- return Color3.new(0, 0, 0)
- elseif section < 2 then
- return Color3.new(0, 0, 0)
- else
- return Color3.new(0, 0, 0)
- end
- end
- local function setupPart(part)
- part.Anchored = true
- part.FormFactor = 3
- part.CanCollide = false
- part.TopSurface = 10
- part.BottomSurface = 10
- part.LeftSurface = 10
- part.RightSurface = 10
- part.FrontSurface = 10
- part.BackSurface = 10
- part.Material = "Neon"
- local m = Instance.new("SpecialMesh", part)
- m.MeshType = "Wedge"
- m.Scale = Vector3.new(0.2, 1, 1)
- return part
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- local function drawTri(parent, a, b, c)
- local this = {}
- local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- function this:Set(a, b, c)
- local ab, bc, ca = b-a, c-b, a-c
- local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
- local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
- local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
- local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
- if edg1 < edg2 then
- if edg1 >= edg3 then
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- else
- if edg2 < edg3 then
- a, b, c = b, c, a
- ab, bc, ca = bc, ca, ab
- abm = bcm
- else
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- end
- local len1 = -ca:Dot(ab)/abm
- local len2 = abm - len1
- local width = (ca + ab.unit*len1).magnitude
- local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
- if len1 > 0.2 then
- mPart1.Parent = parent
- mPart1.Size = Vector3.new(0.2, width, len1)
- mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- else
- mPart1.Parent = nil
- end
- if len2 > 0.2 then
- mPart2.Parent = parent
- mPart2.Size = Vector3.new(0.2, width, len2)
- mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- else
- mPart2.Parent = nil
- end
- end
- function this:SetProperty(prop, value)
- mPart1[prop] = value
- mPart2[prop] = value
- end
- this:Set(a, b, c)
- function this:Destroy()
- mPart1:Destroy()
- mPart2:Destroy()
- end
- this.p1 = mPart1
- this.p2 = mPart2
- this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time())))
- this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time())))
- return this
- end
- function verlet.draw(object, id)
- if object.class == "Point" then
- local part = parts[id]
- part.BrickColor = BrickColor.new(107, 0, 107)
- part.Transparency = 0
- part.formFactor = 3
- part.Anchored = true
- part.CanCollide = false
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Size = Vector3.new(0.35, 0.35, 0.35)
- part.Material = "Neon"
- part.CFrame = CFrame.new(object.position)
- part.Parent = torso
- return part
- elseif object.class == "Link" then
- local part = parts[id]
- local dist = (object.point1.position - object.point2.position).magnitude
- part.Size = Vector3.new(0.2, 0.2, dist)
- part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
- part.Parent = torso
- return part
- end
- end
- function verlet.clear()
- for _, v in pairs(workspace:GetChildren()) do
- if v.Name == "Part" then
- v:Destroy()
- end
- end
- end
- local points = {}
- local links = {}
- for x = 0, 2 do
- points[x] = {}
- for y = 0, 3 do
- points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
- points[x][y].fixed = y == 0
- end
- end
- for x = 1, 2 do
- for y = 0, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
- end
- end
- for x = 0, 2 do
- for y = 1, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
- end
- end
- render:connect(function()
- for x = 0, 2 do
- for y = 0, 3 do
- if y == 0 then
- points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
- else
- points[x][y]:step()
- end
- end
- end
- for i = 1, #links do
- links[i]:step()
- end
- for i = 1, #tris do
- triParts[#triParts + 1] = tris[i].p1
- triParts[#triParts + 1] = tris[i].p2
- end
- tris = {}
- for x = 1, 2 do
- for y = 1, 3 do
- tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
- tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
- end
- end
- end)
- end)
- ExecutorOpener.Name = "ExecutorOpener"
- ExecutorOpener.Parent = Scripts
- ExecutorOpener.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- ExecutorOpener.BorderColor3 = Color3.new(0, 0, 0)
- ExecutorOpener.BorderSizePixel = 5
- ExecutorOpener.Position = UDim2.new(0, 100, 0, 262)
- ExecutorOpener.Size = UDim2.new(0, 85, 0, 38)
- ExecutorOpener.Font = Enum.Font.SourceSans
- ExecutorOpener.Text = "Open Executor"
- ExecutorOpener.TextColor3 = Color3.new(1, 1, 1)
- ExecutorOpener.TextScaled = true
- ExecutorOpener.TextSize = 25
- ExecutorOpener.TextWrapped = true
- ExecutorOpener.MouseButton1Down:connect(function()
- Scripts.Visible = false
- Executor.Visible = true
- end)
- Executor.Name = "Executor"
- Executor.Parent = ScreenGui
- Executor.BackgroundColor3 = Color3.new(1, 1, 1)
- Executor.BorderColor3 = Color3.new(0, 0, 0)
- Executor.BorderSizePixel = 0
- Executor.Position = UDim2.new(0, 0, 0, 215)
- Executor.Size = UDim2.new(0, 321, 0, 323)
- Executor.Visible = false
- Frame_3.Parent = Executor
- Frame_3.BackgroundColor3 = Color3.new(1, 0, 0)
- Frame_3.BorderSizePixel = 0
- Frame_3.Size = UDim2.new(0, 321, 0, 28)
- ScrollingFrame.Parent = Executor
- ScrollingFrame.BackgroundColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- ScrollingFrame.Position = UDim2.new(0, 16, 0, 52)
- ScrollingFrame.Size = UDim2.new(0, 289, 0, 242)
- ScrollingFrame.CanvasSize = UDim2.new(0, 0, 1000000, 0)
- input.Name = "input"
- input.Parent = ScrollingFrame
- input.BackgroundColor3 = Color3.new(1, 1, 1)
- input.BackgroundTransparency = 1
- input.Size = UDim2.new(0, 273, 1, 50000)
- input.ClearTextOnFocus = false
- input.Font = Enum.Font.SourceSans
- input.MultiLine = true
- input.Text = ""
- input.TextColor3 = Color3.new(1, 1, 1)
- input.TextSize = 20
- input.TextXAlignment = Enum.TextXAlignment.Left
- input.TextYAlignment = Enum.TextYAlignment.Top
- Execute.Name = "Execute"
- Execute.Parent = Executor
- Execute.BackgroundColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- Execute.Position = UDim2.new(0, 20, 0, 304)
- Execute.Size = UDim2.new(0, 76, 0, 19)
- Execute.Font = Enum.Font.SourceSans
- Execute.Text = "Execute"
- Execute.TextColor3 = Color3.new(1, 1, 1)
- Execute.TextScaled = true
- Execute.TextSize = 14
- Execute.TextWrapped = true
- Execute.MouseButton1Down:connect(function()
- loadstring(input.Text())
- end)
- Clear.Name = "Clear"
- Clear.Parent = Executor
- Clear.BackgroundColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- Clear.Position = UDim2.new(0, 227, 0, 304)
- Clear.Size = UDim2.new(0, 76, 0, 19)
- Clear.Font = Enum.Font.SourceSans
- Clear.Text = "Clear"
- Clear.TextColor3 = Color3.new(1, 1, 1)
- Clear.TextScaled = true
- Clear.TextSize = 14
- Clear.TextWrapped = true
- Clear.MouseButton1Down:connect(function()
- input.Text = ""
- end)
- TextButton.Parent = Executor
- TextButton.BackgroundColor3 = Color3.new(0.576471, 0, 0)
- TextButton.BorderSizePixel = 0
- TextButton.Position = UDim2.new(0, 290, 0, 0)
- TextButton.Size = UDim2.new(0, 31, 0, 27)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "X"
- TextButton.TextColor3 = Color3.new(1, 1, 1)
- TextButton.TextScaled = true
- TextButton.TextSize = 14
- TextButton.TextWrapped = true
- TextButton.MouseButton1Down:connect(function()
- Executor.Visible = false
- Scripts.Visible = true
- end)
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