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a guest Dec 12th, 2018 56 Never
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  1. PShape model;
  2.  
  3. PImage texture;
  4. PVector posa;
  5.  
  6. void setup() {
  7.   size(700, 700, P3D);
  8.   init();
  9.   setup1();
  10.   setup2();
  11. }
  12.  
  13. void init() {
  14.   posa = new PVector(width/2, 0);
  15.   texture = loadImage("txt.jpg");
  16.   model = loadShape("a.obj");
  17.   model.setTexture(texture);
  18.  
  19.   asteroids.add(new Asteroid(asteroids, 20., model, posa, new PVector()));
  20. }
  21.  
  22.  
  23. void draw() {
  24.   background(0);
  25.   draw1();
  26.   draw2();
  27.   draw3();
  28.   miss();
  29.   for (int i = 0; i < asteroids.size(); i++) {
  30.     asteroids.get(i).update();
  31.   }
  32.   posa.y += 3;
  33. }
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