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- if (Entity.Level < 140)
- {
- //Experience *= Constants.ExtraExperienceRate;
- //Experience += Experience * Entity.Gems[3] / 100;
- //if (Entity.Level >= 1 && Entity.Level < 100 && Entity.Reborn == 0)
- // Experience *= 50;
- //else if (Entity.Level >= 1 && Entity.Level < 100 && Entity.Reborn != 0)
- // Experience *= 10;
- //else if (Entity.Level >= 100 && Entity.Level < 120)
- // Experience *= 20;
- //else if (Entity.Level >= 120 && Entity.Level < 130)
- // Experience *= 30;
- //else if (Entity.Level >= 130 && Entity.Level < 140)
- Experience *= 50;
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