marlosgama Apr 6th, 2020 560 Never
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  1.   def update_attack
  2.     return if @weapon_attack_time >
  3.     # Só começa a contar o tempo do ataque se
  4.     #não tiver ocupado com mensagem
  5.     $network.send_player_attack if && !$game_map.interpreter.running? && can_attack? && !$typing
  6.   end
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