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- script.Parent.Equipped:connect(function(m)
- m.Button1Down:connect(function()
- if m.Target~=nil then
- print(m.Target:GetFullName())
- p=nil
- _,p=pcall(function() return game.Players[m.Target.Parent.Name] end)
- print(p)
- print(m.Target.Parent.Name)
- if p~=nil then
- local detained=p
- coroutine.wrap(function()
- local c=p
- while p==c do wait() pcall(function()
- p.Character.Torso.Anchored,p.Character.Torso.CFrame=true,game.Players.LocalPlayer.Character.Torso.CFrame*CFrame.new(0,0,-2.5)
- end) end
- print('No More Crimes')
- pcall(function() c.Character.Torso.Anchored=false end)
- end)()
- else print('no p') end
- end
- end)
- end)
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