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- var NTConfig_UseRedemptionHP;
- var NTConfig_UseRedemptionMP;
- //=========================================================================================================
- // shop bot settings
- //=========================================================================================================
- // false = for expansion, true = for classic (act 4 max)
- var is_D2C = false;
- //just uncomment the shop_npcNumber.push that you wish to use. You can set bot to use as many as you want
- var shop_npcNumber = new Array();
- //shop_npcNumber.push( 1 ); // Act 1: Akara
- //shop_npcNumber.push( 2 ); // Act 1: Charsi
- //shop_npcNumber.push( 3 ); // Act 1: Gheed
- //shop_npcNumber.push( 4 ); // Act 2: Drognan
- //shop_npcNumber.push( 5 ); // Act 2: Fara
- //shop_npcNumber.push( 6 ); // Act 2: Elzix
- //shop_npcNumber.push( 7 ); // Act 3: Ormus
- //shop_npcNumber.push( 8 ); // Act 3: Hratli
- //shop_npcNumber.push( 9 ); // Act 3: Asheara
- //shop_npcNumber.push( 10 ); // Act 4: Jamella
- //shop_npcNumber.push( 11 ); // Act 4: Halbu
- shop_npcNumber.push( 12 ); // Act 5: Anya
- //shop_npcNumber.push( 13 ); // Act 5: Larzuk
- //shop_npcNumber.push( 14 ); // Act 5: Malah
- // Kill monsters in nith's temple
- // NOTE: to clear area you must have attacks configured
- var autoClear = true;
- // true = use wp for anya (if you don't got), false = use red portal (nith's temple)
- var anyaGoWp = false;
- // false = do not quit on error, true = quit on error
- var errorGoQuitGame = false;
- //==========================================================================================================
- // Don't forget to uncomment NTConfig_Script.push("NTShopbot.ntj"); below
- //==========================================================================================================
- function NT_LoadConfig()
- {
- //-----------------------------------------------------------------------------------------------------
- // Comment the Config Check out.
- // If you have trouble configuring your bot, all guides for Etal can be found below:
- // http://www.ProjectEtal.com
- // -----------------------------------------------------------------------------------------------------
- //NTConfig_Script.push("ConfigCheck.ntj");
- //------------------------------------------------------------------------------>>
- // Gamersvault Clone Hunter Options.
- //------------------------------------------------------------------------------>>
- //NTConfig_Script.push("NTCLoneHunter.ntj");
- NTConfig_HotIP = [32]; // add as many ip's as you would like to hunt for. add the number behind the last "." seperate them by ","
- NTConfig_SaySomethingNoob = "!woopy found a hot ip";
- NTConfig_JustAHunter = true; // Set to true to just idle in town (turn off your other scripts)
- NTConfig_AvoidRD = 180; // Time in seconds to wait in town before creating next game (NTConfig_JustAHunter must be true)
- //------------------------------------------------------------------------------
- // Aura stacking scripts Note: these have a chance of loosing your items untill the fail safes are coded into them but they will work fine if you dont lag or interfear with the bot
- //------------------------------------------------------------------------------
- NTConfig_StackAmmount = 200; // the ammount of times you want to stack the item recomended 100-200
- //NTConfig_Script.push("NTHelmAuraStack.ntj"); // Aura stack your helm
- //NTConfig_Script.push("NTBodyAuraStack.ntj"); // Aura stack your Armor
- //NTConfig_Script.push("NTWepAuraStack.ntj"); // Aura stack your weapon
- //------------------------------------------------------------------------------
- // Boss configuration
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- // Organ Farmer Plus Torcher Scripts
- // these are the OrganFarmerPlusTorcher configs.
- // and you can use the regular scripts for the key bosses
- // make sure and READ about the extra config options ESPECIALLY the one on switchtele if your eth cta breaks it's on you
- // SwitchTele is a general config option which effects all boss runs must add it to all character configs or you will get errors
- // Enjoy!!!
- // use the below key boss scripts if you want to speed up your runs and skip that boss if you have over x amount of keys
- // you can also just run the normal key boss scripts and use maxitem to limit the # of keys you pick up
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTOrganHelper.ntj");
- NTConfig_Script.push("NTOrganFarmerPlusTorcher.ntj");
- NTConfig_PreBuffFade = false; // This can be used on any of the above scriptsuse to stand in fire until fade is triggered. Must have last wish for this
- NTConfig_BOafterMeph = false; // set this to true will cause the bot to rebo after meph for people with bad cta's
- NTConfig_DontMakeTorch = true; // set to true to bypass making torches and just stach the organs
- NTConfig_TryToEven = true; // does some things to try and even out organs if they are not full sets
- NTConfig_UseNormalSnag = false; // I recomend NOT using this. OFPT now uses a special snag function that ONLY picks the torch or organ much faster and safer. To enable normal snagit set to true
- NTConfig_UseMercOFPT = true; // set to false and the bot will revive merc at start of script, but not after each portal
- NTConfig_TakeRedPortalTownLilith = true; // set to true to go back to red portal to go back to town. False casts tp
- NTConfig_OpenPortalsStacked = false; // this will open all mini portals from the same spot which general stacks them. Works perfect, but if you want to be able to manually enter portals set to false
- NTConfig_SwitchTele = false; // use this if higher fcr on switch for tele make sure attack switch is tab 1 and is a slight chance of breaking an eth cta spirit
- NTConfig_MakeTorchSameGame = false; // set to true to make torch in same game as you made organs *** NOTE does not make torch after returning to game after click bug
- NTConfig_UseAltAttacksOFPT = false; // set to true to enable alt attacks if you don't want to use smite for scripts other than ubers and miniubers
- NTConfig_AttackSkillOFPT_1 = 97;
- NTConfig_AttackSkillOFPT_2 = 122;
- NTConfig_CubingDelays = 800; // increase this setting to help cut down on click bugs. Time is in milliseconds
- NTConfig_KeepSalvOnMephFail = true; // set to true to keep salvation on when you fail first attempt to kill meph
- ////////////////////
- // next 4 config options are for exiting and re entering game when you experience a click bug. NOTE ofpt must be first script to work and you must use the OrganFarmerPT entry point
- /////////////////
- NTConfig_ExitReEnterOnClickbug = true; // set to true to re enter game after click bug is detected. Set NTConfig_TimeBeforeExitOnClickBugOrgans and NTConfig_TimeBeforeExitOnClickBugTorch to a time to perm game
- NTConfig_TimeBeforeExitOnClickBugTorch = 315; // On torch time in seconds the bot will idle before exiting if it looses the ability to interact with portals. Set to "0" to idle indefinitely with a overhead counter for time in game that will cut down on dropped games.
- NTConfig_TimeBeforeExitOnClickBugOrgans = 315; // On organs time in seconds the bot will idle before exiting if it looses the ability to interact with portals. Set to "0" to idle indefinitely with a overhead counter for time in game that will cut down on dropped games.
- NTConfig_ShowDetailsInManager = true; // this will print things to manager for you to better understand what goes on with things like click bug functions, even out functions etc. Recomend setting this to true
- NTConfig_Script.push("NTCountessOFPT.ntj");
- NTConfig_Script.push("NTSummonerOFPT.ntj");
- NTConfig_KillFireEyeOFPT = false;
- NTConfig_Script.push("NTPindleskinOFPT.ntj"); // Will use Anya's portal
- NTConfig_NihlathakExtensionOFPT = true; // keycount is set in the script below same one is used
- //NTConfig_Script.push("NTNihlathakOFPT.ntj"); // will use waypoint
- NTConfig_PindleskinExtensionOFPT = true;
- KeyCount_D = 3; // Will skip Nihl if you have more then this ammount of this key. Set to 0 to disable this feature.
- KeyCount_H = 3; // Will skip summoner if you have more then this ammount of this key. Set to 0 to disable this feature.
- KeyCount_T = 3; // Will skip countess if you have more then this ammount of this key. Set to 0 to disable this feature.
- NTConfig_OpenEvilUrnNihl = false; // open evil urn while doing nihl.
- //------------------------------------------------------------------------------
- // Act 1 Scripts
- //------------------------------------------------------------------------------
- NTConfig_Script.push("NTAndariel.ntj");
- NTConfig_RightWall = false; // Set to true to use the right wall on andy (better for weeker characters)
- NTConfig_ClearAndarielThrone = false; // set to true to clear the throne room
- //NTConfig_Script.push("NTDenOfEvil.ntj");
- NTConfig_ClearTwice = false; // runs clear level 2x. Usefull for having bot get quest
- //NTConfig_Script.push("NTUndergroundPassage.ntj");
- NTConfig_ClearPassageLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
- //NTConfig_Script.push("NTTheSmith.ntj");
- NTConfig_ClearBarracks = false; // Set to true to clear the barrack
- //NTConfig_Script.push("NTCatacombs.ntj"); // CLEARS CATACOMBS LV 1, 2, 3, 4, AND ANDY
- NTConfig_BoneAshExtension = false; // Set true to kill Bone Ash
- //NTConfig_Script.push("NTBishibosh_ENG.ntj");
- NTConfig_ClearColdPlains = false; // Set to true to Clear cold plains
- //NTConfig_Script.push("NTCountess.ntj");
- //NTConfig_Script.push("NTTreehead.ntj");
- //NTConfig_Script.push("NTPit.ntj"); // 0 : don't clear, 1 : clear path only, 2 : clear all
- NTConfig_ClearPitLevel1 = 1;
- //NTConfig_Script.push("NTMausoleum.ntj");
- NTConfig_KillBloodRaven = false;
- //NTConfig_Script.push("NTBloodRaven.ntj"); // Dont be an idiot and run both this and the mausoleum script
- NTConfig_ClearMausoleum = false; // Run this to clear Mausoleum
- NTConfig_ClearCrypt = false; // Run this to clear crypt
- //NTConfig_Script.push("NTHole.ntj"); // 0 : don't clear, 1 : clear path only, 2 : clear all
- NTConfig_ClearHoleLevel1 = 1;
- //NTConfig_Script.push("NTTristram.ntj"); // Do not use if you wanna use the cow script.
- NTConfig_KillRakanishu = false;
- //NTConfig_Script.push("NTCow.ntj");
- NTConfig_KillRakanishuCows = false; // Set to true to kill Rakanishu
- NTConfig_TristExtension = false; // Set to true to clear tristram
- NTConfig_CubingDelaysCows = 800; // increase this delay if you are having problems with bot not taking portals and causing click bug
- //NTConfig_Script.push("NTBoneAsh.ntj");
- NTConfig_ClearInnerCloister = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
- NTConfig_ClearCathedral = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
- //NTConfig_Script.push("NTColdCrow.ntj");
- NTConfig_ClearColdPlainss = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
- NTConfig_CaveLevel1 = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
- NTConfig_CaveLevel2 = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
- //------------------------------------------------------------------------------
- // Act 2 Scripts
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTTombRaider.ntj");
- NTConfig_ClearChestPosition = false; // clear chest position on true
- NTConfig_ClearTombs = false; // turn true to clear the tombs of monsters aswell
- //NTConfig_Script.push("NTSummoner.ntj");
- NTConfig_OpenSummonerChests = false; // Open chests in the Arcane Sanc at the end of each wing.
- NTConfig_ClearArcaneSanc = false; // Clear the arcane sanc after killing the summoner.
- NTConfig_ArcaneChampionsOnly = false; // When clearing the arcane sanc, only kill champions and above.
- NTConfig_KillFireEye = false;
- //NTConfig_Script.push("NTDuriel.ntj");
- //NTConfig_Script.push("NTFangskin.ntj");
- NTConfig_ClearClawViperTempleLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
- //NTConfig_Script.push("NTAncientTunnels.ntj");
- //NTConfig_Script.push("NTColdworm.ntj");
- //NTConfig_Script.push("NTRadament.ntj");
- //NTConfig_Script.push("NTDarkElder.ntj");
- NTConfig_ClearLostCity = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
- //NTConfig_Script.push("NTBeetleBurst.ntj");
- NTConfig_ClearFarOasis = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
- //------------------------------------------------------------------------------
- // Act 3 Scripts
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTStormTree.ntj");
- NTConfig_ClearFlayerJungle = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
- NTConfig_Script.push("NTKurastChest.ntj");
- //NTConfig_Script.push("NTTravincal.ntj");
- //NTConfig_Script.push("NTKurastTravel.ntj");
- //NTConfig_Script.push("NTAct3Sewers.ntj"); // 0 : don't clear, 1 : clear path only, 2 : clear all
- NTConfig_ClearA3SewersLevel1 = 1;
- NTConfig_OpenAllChestsLvl2 = false;
- NTConfig_Script.push("NTMephisto.ntj");
- NTConfig_KillCouncilMembers = false; // Use to kill council members
- NTConfig_RedPortal = false; // Use to take red portal after meph and not tp, Only use this if Mephisto is not the last boss in your botting sequence.
- //------------------------------------------------------------------------------
- // Act 4 Scripts
- //------------------------------------------------------------------------------
- NTConfig_Script.push("NTIzual.ntj");
- NTConfig_ClearCityOfTheDamned = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
- NTConfig_ClearPlainsOfDespair = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
- //NTConfig_Script.push("NTHephasto.ntj");
- NTConfig_ClearRiverOfFlames = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
- NTConfig_Script.push("NTDiablo.ntj");
- // ------ or------
- //NTConfig_Script.push("NTDiabloHelper.ntj"); //this is a fighter
- NTConfig_Dodge = false;
- NTConfig_FastChaos = true; // only do seals and seal bosses
- NTConfig_Entrance = false; // start from entrance. false = start from star
- NTConfig_LeechSupport = false; // for passive leecher
- //-----------------------------------------------------------------------------------
- // Act 5 Scripts
- //------------------------------------------------------------------------------------
- //NTConfig_Script.push("NTPindleskin.ntj"); // multi pindle nihl. Can be configured to use wp or red portal
- NTConfig_UseTemplePortal = true; //use red portal. false = use waypoint
- NTConfig_KillPindleskin = true;
- NTConfig_KillNihlathak= true;
- NTConfig_OpenEvilUrnNihl = false;
- NTConfig_ClearHalls = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
- NTConfig_ClearHallsOfVaught = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
- NTConfig_OpenHallsSuperChests = false; // set to open the super chests on the way to nihl
- NTConfig_Script.push("NTEldritch.ntj");
- NTConfig_ShenkExtension = true;
- NTConfig_DacFarren = true;
- NTConfig_Script.push("NTThreshSocket.ntj");
- NTConfig_OpenEvilUrn = true; // opens evil urn next to thresh
- //NTConfig_Script.push("NTPitOfAcheron.ntj");
- NTConfig_ClearPitOfAcheron = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
- //NTConfig_Script.push("NTInfernalPit.ntj");
- NTConfig_ClearInfernalPit = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
- NTConfig_FTEvilUrnExtension = false;
- //NTConfig_Script.push("NTDrifterCavern.ntj");
- NTConfig_ClearDrifterCavern = false; // Set true to clear all of the cavern not just champs/uniques
- //NTConfig_Script.push("NTAbbadon.ntj");
- NTConfig_ClearAbaddon = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
- NTConfig_Script.push("NTFrozenstein.ntj");
- NTConfig_ClearFrozenRiver = false;
- //NTConfig_Script.push("NTGlacialTrail.ntj");
- NTConfig_ClearGlacialTrail = false;
- //NTConfig_Script.push("NTIcyCellar.ntj");
- NTConfig_ClearIcyCellar = false;
- //NTConfig_Script.push("NTWorldStoneKeep.ntj");
- //NTConfig_Script.push("NTBaal.ntj");
- NTConfig_KillBaal = true;
- NTConfig_MakeHotTP = true; // do not use for leechbot leader
- NTConfig_Wave3 = 0; // 0 = don't move, 1 = right side, 2 = left side. Use left side if you have a leecher grabing xp shrines
- NTConfig_HolyBoltBaal = false; // Holy bolt attack sequince (can be bad for leechers)
- NTConfig_WalkAround = false; // Will cause you char to move slightly if holybolt is being blocked
- NTConfig_TownBeforeBaal = false; // check inventory and go to town if any items before going to worldstone to kill baal. must have NTConfig_FreeSpace configured correctly
- NTConfig_MakeHelpTPBeforeThrone = false; // makes a tp in WS lvl 3 to have help clearing throne room
- NTConfig_TeleEachWave = false; // Teleports bot before each wave to keep merc close (not positioned based yet)
- NTConfig_ClearWSK = 0; // 0 = don't clear, 1=clear path only, 2=full clear of WSK 2 and 3
- NTConfig_PsnW2 = false; // Heal after baals w2 if poisoned
- NTConfig_CheckSoulKillers = false; // End script if Stygian Dolls are found in Throne
- //------------------------\\
- // "Public Baal Settings" \\
- //------------------------\\
- NTThrone_Announce = true; //Announce mobs in throne room pre-tp. true / false
- Baal_WSlvl3tpMSG = "TP for WS lvl 3 help me clear throne"; // message for portal in WS lvl 3. Clears throne faster with help
- Baal_HotTp = "TP up. Might be hot just like gamersvault.net irc!"; // What to say when bot opens the hot TP. NTConfig_MakeHotTP must be set to true for this one
- Baal_SafeTp = "TP safe. Like gamersvault.net trading"; // What to say when bot opens the safe TP.
- Baal_KillBaalMessage = "Let's kill baal! Oh did i mention Gamersvault.net is free!"; // What to say after last wave, before entering chamber.
- Baal_NextGameMessage = "NG, I'll meet you in Op GotV! Why havent you joined gamersvault.net yet"; // What to say after killing Baal.
- Baal_FreeSpaceMessage = "But first I need to make some space for drops"; // used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
- Baal_BSayNextGame = "Next game will be "; // message before saying next game. "Next game will be chaos-03" for example. To not say leave empty quotes ""
- //------------------------------------------------------------------------------
- // NTWPGrabber Instructions
- //------------------------------------------------------------------------------
- // HIGHLY recomend if you are going run the quests that you turn all pickits off, and you MUST uncomment the quest nip
- // you also want to start with room in stash for quest items, especially cube
- // remove the "//" from in front of the quests you want to do. If all are "//" questing is disabled
- // If the quest is already done the bot will detect that and skip it. Disabling is just there in case your toon can not handle it
- // example anya quest or ancients
- // Your toon MUST be able to handle these quest or you WILL die
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTWPGrabber.ntj"); // goes through whole game and grabs wp's. Can be started in any area that has a wp or in town of any act
- NTConfig_DoQuests =
- [
- //"Den Of Evil",
- //"The Search For Cain",
- //"Radament's Lair",
- //"Horadric cube",
- //"Lam Esen's Tome",
- //"Golden Bird", // after grabbing Esen's tome clears the ruined temple for bird. Obv doesn't always drop there
- //"Golden Bird Travincal", // will attempt to find bird by killing council. If on first run you don't get this you can make new game and then start at trav wp
- //"Fallen Angle",
- //"Siege on Harrogath",
- //"Prison Of Ice",
- //"Rite Of Passage",
- ];
- //NTConfig_NIPFilePath.push("Quest.nip"); // this needs to be added into the character configs
- //------------------------------------------------------------------------------
- // Misc. Scripts
- //------------------------------------------------------------------------------
- NTConfig_Script.push("NTShopbot.ntj");
- //NTConfig_Script.push("WpGiver.ntj"); //Wp giver script enable it and join a game or let some one join its game to give out wps done my chat commands once ingame
- //NTConfig_Script.push("mulelogger.ntj"); // uses mulelogger.ntj as entry point look here for details http://www.gamersvault.net/forum/f14/guide-etalbot-mulelogger-itemdropper-27485/#post205748
- //NTConfig_Script.push("TLNipCheck.ntj"); // very nice little tool checks for errors in pickit file you can also use num pad "+" while bot is running
- //NTConfig_Script.push("TLInventory.ntj"); // Add this line to your NT Config to run it
- NTConfig_TLInventory_SkipEquipped = true; // true = just log stash and inventory
- //NTConfig_Script.push("NTManual.ntj"); // run this script to play manually with some enhancements including auto potting etc
- NTConfig_PickitOn = false; // this will run the pickit as well set to false if you don't want to use it
- NTConfig_ShowEnemies = false; //set to true to show enemies on map
- NTConfig_RevealMap = false; // set to true to reveal map
- NTConfig_CheckStuff = false; // set to true to print a warning when you have used 3 or more mp or hp pots, or if merc is dead, or if you have less than 4 tp scrolls remaining
- NTConfig_HostileHandler = true; // true to use the new hostile handler
- RunFromHostiles = true; // true to leave game when hostiled
- KillHostiler = true; // true to kill the hostile player
- TauntHostile = true; // true to taunt the hostiler, false if not
- //------------------------------------------------------------------------------
- // Speed settings
- //------------------------------------------------------------------------------
- me.maxgametime = 3600; // time in seconds, maximum game length (0 is infinite)
- NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
- NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
- NTConfig_SnagDelay = 0; // Delay time in milliseconds to wait before starting picking items
- //------------------------------------------------------------------------------
- // Chicken settings
- //------------------------------------------------------------------------------
- NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
- NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
- NTConfig_LifeThresh = 85; // Drink a normal potion if under this percent of life.
- NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life.
- NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
- NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
- NTConfig_LifeChicken = 20; // This is your D2NT chicken life percent. If you go below this life total, exit game.
- NTConfig_ManaChicken = 0; // This is your D2NT chicken mana percent. If you go below this mana total, exit game.
- // These chicken values are optional and can run alongside the traditional D2NT chicken or as a standalone chicken
- // The Etal version comes with additional logging and will restart D2 instead of exitting the game for crash protection
- // To disable, use 0
- NTConfig_EtalLifeChicken = 0; // This is your Etal chicken life percent. If you go below this life total, exit D2.
- NTConfig_EtalManaChicken = 0; // This is your Etal chicken mana percent. If you go below this mana total, exit D2.
- NTConfig_TPChicken = 60; // life percent for tp chicken set to zero if you don't want to use
- NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
- NTConfig_MercRejuvThresh = 0; // This is the threshold to use a rejuv potion on your merc in percent.
- NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
- //------------------------------------------------------------------------------
- // Inventory settings
- //------------------------------------------------------------------------------
- NTConfig_FreeSpaceBeforeBoss = 2; // # of free columns you want if less than that it bot will town before killing bosses
- NTConfig_FreeSpace = 2; // Number of free columns. If the bot has less than this amount after id'ing it will go to stash
- // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
- NTConfig_Columns[0] = [0,0,0,0,0,0,1,1,1,1];
- NTConfig_Columns[1] = [0,0,0,0,0,0,1,1,1,1];
- NTConfig_Columns[2] = [0,0,0,0,0,0,1,1,1,1];
- NTConfig_Columns[3] = [0,0,0,0,0,0,1,1,1,1];
- NTConfig_MinGoldToStash = 10000; // Maximum gold amount carried before going to stash
- //----------------------------------------------------------------------------------------------
- // Belt settings
- // Type of potion used in each belt column
- // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
- // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
- // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
- // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
- // To use rejuvenations only, put "rv" in all columns.
- //----------------------------------------------------------------------------------------------
- NTConfig_BeltColType[0] = "hp";
- NTConfig_BeltColType[1] = "mp";
- NTConfig_BeltColType[2] = "rv";
- NTConfig_BeltColType[3] = "rv";
- //-----------------------------------------------------------------------------------
- // SnagIt configuration
- // Select one group only (normal / advance / extreme / Master)
- //-----------------------------------------------------------------------------------
- //NTConfig_NIPFilePath.push("normal/normal.nip");
- //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
- //NTConfig_NIPFilePath.push("normal/set.nip");
- //NTConfig_NIPFilePath.push("normal/unique.nip");
- //NTConfig_NIPFilePath.push("normal/craft.nip");
- //NTConfig_NIPFilePath.push("normal/key.nip");
- //NTConfig_NIPFilePath.push("advance/normal.nip");
- //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
- //NTConfig_NIPFilePath.push("advance/set.nip");
- //NTConfig_NIPFilePath.push("advance/unique.nip");
- //NTConfig_NIPFilePath.push("advance/craft.nip");
- //NTConfig_NIPFilePath.push("advance/key.nip");
- //NTConfig_NIPFilePath.push("extreme/normal.nip");
- //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
- //NTConfig_NIPFilePath.push("extreme/set.nip");
- //NTConfig_NIPFilePath.push("extreme/unique.nip");
- //NTConfig_NIPFilePath.push("extreme/craft.nip");
- //NTConfig_NIPFilePath.push("extreme/key.nip");
- NTConfig_NIPFilePath.push("Master/Charms.nip");
- NTConfig_NIPFilePath.push("Master/Crafted.nip");
- NTConfig_NIPFilePath.push("Master/Cubed.nip");
- NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
- //NTConfig_NIPFilePath.push("Master/FAST.nip");
- NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
- NTConfig_NIPFilePath.push("Master/Magic.nip");
- NTConfig_NIPFilePath.push("Master/Rare.nip");
- //NTConfig_NIPFilePath.push("Master/Set.nip");
- //NTConfig_NIPFilePath.push("Master/Unid.nip");
- NTConfig_NIPFilePath.push("Master/Unique.nip");
- NTConfig_NIPFilePath.push("Master/White.nip");
- NTConfig_NIPFilePath.push("Master/Runeword.nip");
- NTConfig_NIPFilePath.push("Master/shop.nip");
- NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
- //------------------------------------------------------------------------------
- // Runeword configuration
- //
- // Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
- // Use NTItemAlias.ntl to find classids
- // YOU MUST USE THE EXACT ORDER OF RUNES
- // Base item needs to be in the pickit, rest is picked auto.
- // To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
- //------------------------------------------------------------------------------
- NTConfig_MakeRunewords = false;
- //NTConfig_Runeword.push([498, 616, 619, 618, 620]); // sacred targe, tal, thul, ort, amn SPIRIT
- NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
- //NTConfig_Runeword.push([447, 616, 619, 618, 620]); // monarch, tal, thul, ort, amn SPIRIT
- NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
- //NTConfig_Runeword.push([29, 616, 619, 618, 620]); // crystal sword, tal, thul, ort, amn SPIRIT
- NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
- //NTConfig_Runeword.push([254, 617, 612, 616, 621]); // Colossus Voulge, ral, tir, tal, sol
- NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");
- //NTConfig_Runeword.push([255, 617, 612, 616, 621]); // thresher, ral, tir, tal, sol
- NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");
- //NTConfig_Runeword.push([256, 617, 612, 616, 621]); // cryptic axe, ral, tir, tal, sol
- NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");
- //NTConfig_Runeword.push([21, 627, 635, 630, 619]); // flail ko, vex, pul, thul
- NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
- //NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); // flail amn, ral, mal, ist, ohm
- NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");
- //NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); // crystal sword amn, ral, mal, ist, ohm
- NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");
- //------------------------------------------------------------------------------
- // Cubing configuration
- //------------------------------------------------------------------------------
- NTConfig_Cubing = false; // Enable cubing
- //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
- //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
- //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
- //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
- //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
- //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
- //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
- //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
- //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
- //NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // maiden javelin - ilvl 71
- //NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // ceremonial javelin - ilvl 77
- //NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // matriarchal javelin - ilvl 80
- //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
- //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
- //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
- //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // CASTER Demonhide Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // CASTER Wyrmhide Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // CASTER Vampirefang Belt
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // CASTER Sharkskin Belt
- //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
- //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
- //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
- //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
- //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
- //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
- //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
- //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
- //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
- //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
- //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
- //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
- //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
- //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
- //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
- //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
- //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
- //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
- //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
- //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
- //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
- //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
- //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
- //***** Include the following, Primary item must be setted in item_configs folder *****
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
- //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]); // WATERWALK : Exeptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite
- //------------------------------------------------------------------------------
- // Gamble configuration
- // To specify what items to gamble, adjust the array with the desired item codes
- //------------------------------------------------------------------------------
- NTConfig_Gamble = false; // Enable gambling
- NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling
- NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
- NTConfig_GC = false; // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88
- NTConfig_GCAmuGold = 300000; // Gold amount to stop gambling for amulet to craft
- NTConfig_GambleItem.push(520); // Amulets
- NTConfig_GambleItem.push(522); // Rings
- NTConfig_GambleItem.push(418); // Circlets
- NTConfig_GambleItem.push(419); // Coronets
- //NTConfig_GambleItem.push(334); // Leather Gloves
- //NTConfig_GambleItem.push(335); // Heavy Gloves
- //NTConfig_GambleItem.push(336); // Chain Gloves
- //NTConfig_GambleItem.push(337); // Light Gauntlets
- //NTConfig_GambleItem.push(338); // Gauntlets
- NTConfig_GambleItem.push(331); // Kite Shield
- //------------------------------------------------------------------------------
- // General configuration
- //------------------------------------------------------------------------------
- NTConfig_PublicMode = false; // if you set this to true make sure party leecheronly in leech sections is set tp false
- NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
- NTConfig_SoJWaitTime = 5; // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
- NTConfig_FastPickit = false; // This is a new option that causes far less crashes(maybe none). Is independent of snag delay
- NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
- NTConfig_ResetEnigma = false; // Set to true to reset enigma when tele bug exists
- NTConfig_QuitOnPing = 900; // Set ping threshold. 0 = disabled.
- NTConfig_PingInterval = 10; // If ping is greater than threshold for x seconds, exit game. 0 = disabled / x = time interval in seconds.
- NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
- NTConfig_PrioritizeWeakerFoes = false; // Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
- NTConfig_PrioritizeWeakerFoesAreaDisable = []; // Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
- NTConfig_StopIfStashInventoryFull = false; // Pauses bot when stash/inventory are full (helpful for HardCore players) must configure NTConfig_FreeRowsQuit below
- NTConfig_FreeRowsQuit = 2; // # of free colums to have in inventory if less then bot will idle only if NTConfig_StopIfStashInventoryFull is set to true
- NTConfig_SkipRegularMonsters = false; // If true will only kill Champions, Uniques and Bosses
- NTConfig_DropExtraRejuvs = false; // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. true to drop, false to drink
- NTConfig_TeleGrab = 0; // 0 = No, 1 = Yes. Look for items every teleport? (Recommended for aura stacking.)
- NTConfig_CheckPassword = false; // quit if game is made without password obv set to false if you run un-passworded games
- NTConfig_TreasureHunting = false; // enable this to turn on the clue messages diffrent one every time you precast
- NTConfig_GoWestFromLut = false; // if new game starts in act 2 will use warriv to go to act 1
- NTConfig_MinPots = 1; // If less then this ammount of a pot type it will town when checkselfsafe 0x01 is called
- NTConfig_CheckPotsTown = 0; // If less then this many (Health or Mana) potions, will shop them in normal town functions. Set 0 to always shop them
- NTConfig_AutoMule = false; // set to true to enable muling. currently requires NTMule entry point.
- NTConfig_UseKeysForPlaceHolder = true; // set this to true to keep a keys in your inventory. In the event that the bot has no space for id scrolls it will sell the keys instead of one of your items
- NTConfig_MercStats = false; // Prints Merc stats to Common Log with Char stats if true
- //-------------------------------------------------------------------------------
- // Advanced XML Item Logging
- //-------------------------------------------------------------------------------
- NTConfig_UseXMLItemlog = false; // toggle on / off (true / false) Log kept, sold and ignored items in an XML log file
- NTConfig_IndependantLog = true; // Make a different file for each character. Item Logfile is found in logs/Item Log/
- NTConfig_LogSoldItems = false; // toggle on / off (true / false) Logs Sold items only to the manager's itemlog
- NTConfig_LogIgnoredItems = false; // toggle on / off (true / false) Ignored items logging (XML log file only)
- NTConfig_LogCraftedItems = false; // Turn on XML Logging for Crafted items, UseXMLItemlog must be true.
- NTConfig_LogItemQuality = 5; // Quality of items logged is >= of the set value. ( 3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted)
- //------------------------------------------------------------------------------
- // manager options output from these goes into manager
- //------------------------------------------------------------------------------
- NTConfig_LogSoldItemQuality = 7; // set to "0" to disable. The bot will log items >= item quality set. example "4" would log everything "6" would log rare and unique only (magic=4, set=5, rare=6, unique=7)
- NTConfig_CubeProcessToManager = 2; // logs the string of ingredients that goes into cube 0 = don't log, 1 = log in item log, 2 = log to common log
- //-------------------------------------------------------------------------------
- // logging options the output from these setting are found in logs folder txt files
- //-------------------------------------------------------------------------------
- NTConfig_LogShrines = false; // logs shrines found by NTConfig_Shrines array
- NTConfig_LogCraftingString = false; // logs the string of ingredients that goes into cube
- //-------------------------------------------------------------------------------
- // Immunity skipping
- //-------------------------------------------------------------------------------
- NTConfig_AreasToNotSkipImmunes = [131, 108, 133, 134, 135, 136]; // add area ids into the array seperated by "," for any area you want to turn off immunity skipping
- NTConfig_SkipSingle[0] = false; //skips all physical immunes
- NTConfig_SkipSingle[1] = false; //skips all magic immunes
- NTConfig_SkipSingle[2] = false; //skips all fire immunes
- NTConfig_SkipSingle[3] = false; //skips all lightning immunes
- NTConfig_SkipSingle[4] = false; //skips all cold immunes
- NTConfig_SkipSingle[5] = false; //skips all poison immunes
- NTConfig_SkipDual[0] = false; //skips all dual physical + magic immunes
- NTConfig_SkipDual[1] = false; //skips all dual physical + fire immunes
- NTConfig_SkipDual[2] = false; //skips all dual physical + lightning immunes
- NTConfig_SkipDual[3] = false; //skips all dual physical + cold immunes
- NTConfig_SkipDual[4] = false; //skips all dual physical + poison immunes
- NTConfig_SkipDual[5] = false; //skips all dual magic + fire immunes
- NTConfig_SkipDual[6] = false; //skips all dual magic + lightning immunes
- NTConfig_SkipDual[7] = false; //skips all dual magic + cold immunes
- NTConfig_SkipDual[8] = false; //skips all dual magic + poison immunes
- NTConfig_SkipDual[9] = false; //skips all dual fire + lightning immunes
- NTConfig_SkipDual[10] = false; //skips all dual fire + cold immunes
- NTConfig_SkipDual[11] = false; //skips all dual fire + poison immunes
- NTConfig_SkipDual[12] = false; //skips all dual lightning + cold immunes
- NTConfig_SkipDual[13] = false; //skips all dual lightning + poison immunes
- NTConfig_SkipDual[14] = false; //skips all dual cold + poison immunes
- //------------------------------------------------------------------------------
- // ID Options & Other Town Configs
- //------------------------------------------------------------------------------
- NTConfig_IdInField = false; // set to true to have bot id items in field. MUST have a tome of id in inventory
- NTConfig_FreeSpaceXY = [2, 4]; // free block if less bot will id. Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
- NTConfig_AnnounceDroppedItems = false; // anounce items that are being dropped. NOTE does not work with items sold to vendor
- NTConfig_dropMessages = [ // randomly selected phrase used for NTConfig_AnnounceDroppedItems. Add as many as you want following the provided format
- "up for grabs ",
- "dropping ",
- "tossing ",
- "free item on ground ",
- ];
- NTConfig_IdentAtCain = false; // Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
- NTConfig_PocketChange = 500000; // Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
- NTConfig_DontCainAct = []; // List any act you don't want to use cain on seperated by ",". Set to "0" to id in all acts.
- NTConfig_Repair = "40"; // Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
- NTConfig_AlwaysUseCain = false; // Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
- NTConfig_DropCainItems = false; // set to true to drop items/false sells them to vendor
- //------------------------------------------------------------------------------
- // DPS Meter Config
- //------------------------------------------------------------------------------
- DPSMeter = false; // This toggles the DPS Meter on / off.
- miniDPSDisplay = false; // Set true if you run a resolution below 800*600. Formatting removed.
- DPSScanSpeed = 50; //Delay between Each Scan.
- DPSDisplayRate = 1000; //DPS Recalculated and displayed in ms. (Default 1000)
- DPSScanHist = 2; //History to scan in seconds. (Default 2)
- //----------------------------------------------------------------------------------
- //Open chest configs configs.
- // * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
- //----------------------------------------------------------------------------------
- NTConfig_OpenChest = false; // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
- NTConfig_CheckChestid = false; // Print chest ID's to screen as they're opened?
- NTConfig_OpenChestsInAreaClearing = false; // Open chests while using clear functions? (Uses NTConfig_Chestids.)
- // Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest).
- // * Current area ID can be displayed ingame by pressing Num Pad "*".
- // * Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
- // * A partial list of chest id's can be found in your D2NT\scripts\NTBot\char_configs\Chest ID's.txt. NOTE some of these are wrong.
- NTConfig_AreasToOpenChestClearing = []; // Enter areas for chests to be cleared within. (Areas seperated by commas.)
- NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
- 240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
- 391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
- 580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
- //------------------------------------------------------------------------------
- // Shrine Grabber settings
- // Change the 0's to corosponding #'s found in /D2NT/sdk/shrines.txt
- // To add more shrines sperate new values with a comma
- //------------------------------------------------------------------------------
- NTConfig_ShareExpShrine = false; //If true all experience shrines found will be cleared and a tp will be placed. Bot will not get experience shrines, unless this is false
- NTConfig_Shrines = [0, 0, 0, 0, 0];
- //------------------------------------------------------------------------------
- // Attack configuration
- // Change the -1's to corosponding #'s found in /D2NT/sdk/skills.txt
- // As of Jan 17th: -1 = disable, 0 = normal attack
- //------------------------------------------------------------------------------
- NTConfig_AttackSkill[0] = -1; // First skill. Set to 0 if you won't
- NTConfig_AttackSkill[1] = 97; // Primary skill to boss.
- NTConfig_AttackSkill[2] = 122; // Primary aura to boss. Set to 0 if you won't
- NTConfig_AttackSkill[3] = 97; // Primary skill to others.
- NTConfig_AttackSkill[4] = 122; // Primary aura to others. Set to 0 if you won't
- NTConfig_AttackSkill[5] = -1; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
- NTConfig_AttackSkill[6] = -1; // Secondary aura. Set to 0 if you won't
- NTConfig_AttackSkill[7] = -1; // Tertiary skill in case monster is immune to primary skill. Set to 0 if you won't
- NTConfig_AttackSkill[8] = -1; // Tertiary aura. Set to 0 if you won't
- prewavespot = [15092, 5028]; // x, y coord for place toon stands before waves crash. This is for baal, walking baal, and for baalhelper scripts
- NTconfig_HighMaxAttack = true; // set to true to bypass lowmaxattacks and only use the high attack setting
- NTConfig_HighMaxAttackAreas = [131]; // if above is set to false add area id's to use high max attacks on. Highly recommend using in baal throne room
- MonstersToAttackFirst = // add or subtract monster id's to attack first in a mob monsters that resurrect or spawn others are good choices here
- [58,59,60,61,62,101,102,103,104,190,191,
- 192,193,194,206,207,208,209,228,239,240,
- 241,278,279,280,281,282,283,303,312,480,
- 481,482,483,484,485,486,529];
- NTConfig_HighMaxAttacks = 300; // set number of attacks to use
- NTConfig_LowMaxAttacks = 15; // set number of attacks before skipping
- NTConfig_AttackingThis = false; // Used to say target monsters ID/Name - Primarily for Dev purposes
- //------------------------------------------------------------------------------
- // Check safe settings
- //------------------------------------------------------------------------------
- // Check self safe. Set to []; if you wont.
- // 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
- // Use this format: ['01','02'] etc. Add as many or as little as you want.
- NTConfig_CheckSelfSafe = [];
- // Check merc's safe. Set to []; if you wont.
- // 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
- // Use this format: ['01','02'] etc. Add as many or as little as you want.
- NTConfig_CheckMercSafe = [];
- //------------------------------------------------------------------------------
- // Class Specific settings
- //------------------------------------------------------------------------------
- NTConfig_OnlySmiteStationary = true; // Use Attackskill 3 on bosses which can be knocked back. Fixes potential bugs.
- NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
- NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't
- }
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