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- #define ABILITY_PROTECTION
- [resistance]
- id=protection
- add=20
- max_value=50
- apply_to=blade,pierce,impact,fire,cold,arcane
- {__ABILITY_TSTRING_PROTECTION}
- affect_self=no
- [affect_adjacent]
- adjacent=n,ne,se,s,sw,nw
- [filter]
- level=0
- [or]
- level=1
- [/or]
- [/filter]
- [/affect_adjacent]
- # We need this to merely put the bonus under control; not base resistances themselves
- [filter_base_value]
- less_than_equal_to=50
- [/filter_base_value]
- [/resistance]
- #enddef
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