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- package randomguy32.realtimestrategything.render;
- import randomguy32.realtimestrategything.controls.Controls;
- import javax.swing.*;
- import java.awt.*;
- public class GameCanvas extends JPanel {
- public GameCanvas() {
- super();
- setDoubleBuffered(true);
- cursor = this.getMousePosition();
- addMouseListener(prepareMouseInput());
- addKeyListener(new Controls());
- setFocusable(true);
- }
- public Point cursor;
- }
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