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Sep 25th, 2017
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C++ 1.34 KB | None | 0 0
  1. hydro_on()
  2. {
  3.     objective_lights = [];
  4.     for(i = 0; i <= 3; i++)
  5.     {
  6.         objective_lights[i] = getent("objective_light"+i, "targetname");
  7.         wait(0.5);
  8.     }
  9.     flag_init("water_retrieved");
  10.    
  11.     cost = 50000;
  12.    
  13.     trigger = getent("hydro_switch", "targetname");
  14.     trigger setCursorHint("HINT_NOICON");
  15.     trigger setHintString("The power must be activated first");
  16.    
  17.     thread water_get(trigger);
  18.    
  19.     flag_wait("electricity_on_nick");
  20.     objective_lights[0] setModel("zombie_zapper_cagelight_green");
  21.    
  22.     wait(0.5);
  23.    
  24.     trigger setHintString("You need to get water first");
  25.    
  26.     wait(0.5);
  27.    
  28.     flag_wait("water_retrieved");
  29.     objective_lights[1] setModel("zombie_zapper_cagelight_green");
  30.    
  31.     wait(0.5);
  32.    
  33.     trigger setHintString("Engine is starting up.... Please wat 1 minute and 45 seconds");
  34.     objective_lights[2] setModel("zombie_zapper_cagelight_green");
  35.    
  36.     wait(105);
  37.    
  38.     trigger setHintString("Press &&1 to Activate Hydrolic Engine [cost: "+cost+"]");
  39.    
  40.     while(true)
  41.     {
  42.         trigger waittill("trigger", player);
  43.         if(player.score >= cost)
  44.         {
  45.             player thread maps\_zombiemode_score::minus_to_player_score(cost);
  46.             player playsound("cha_ching");
  47.             objective_lights[3] setModel("zombie_zapper_cagelight_green");
  48.             trigger delete();
  49.            
  50.             flag_set("hydrolic_on");
  51.             break;
  52.         }else
  53.         {
  54.             player playsound("no_cha_ching");
  55.         }
  56.         wait(0.5);
  57.     }
  58. }
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