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- Gifts of Freedom
- Minor: You will never be able to settle down in one place for too long; there's a compulsion about you to want to want to travel and explore, and being unable to do so will cause extreme depression. You also gain the following Edge:
- Vagabond
- Static
- Effect: You have a knack for slipping into a new place with ease, learning about it and making connections. You gain a bonus die to Education, Guile, Perception, Charm and Survival Checks to learn more about people or places in a location that's new to you, and may substitute any of these for your Intuition Skill on similar checks.
- Major:
- Wanderlust
- [+Attack] [+Speed]
- Scenex3 - Swift Action
- Target: A Pokemon or Trainer
- Trigger: Your Target loses their Standard Action due to a Status Effect.
- Effect: You evoke the spirit of freedom, allowing them to take their Standard Action as normal for this Round. Wanderlust may also be used on a Target to help alleviate a personal or psychological issue or hindrance.
- Pact:
- Freedom Fighter
- [+Attack] [+Speed]
- Dailyx3 - 1 AP, Free Action
- Target: A Pokemon or Trainer
- Trigger: Your Target uses a Combat Maneuver, a Move that inflicts a Status Effect, or otherwise intends to constrict another.
- Effect: When you take Freedom Fighter, you learn the Move Dragon Rush. Freedom Fighter allows you to use Dragon Rush as an Intercept. If you hit the Target, their action automatically fails or misses.
- Gifts of Inconsequence
- Minor: You aren't the sort to fully think things out or think of the long term effects of your actions. You act with your heart, not your head, and can't change that no matter how hard you try. You also gain the following Edge:
- Loaded Dice
- Daily - Free Action
- Trigger: You act before thinking.
- Target: A roll made by you or your Pokemon.
- Effect: You may reroll the Target Roll.
- Major:
- Ante Up
- [+Attack] [+Speed]
- Scenex3 - Free Action
- Trigger: You cock up a rash action.
- Effect: When you declare Ante Up, roll 1d6. Your next Skill Check or Accuracy Roll gains a bonus equal to the result of this roll. This bonus persists until you succeed with a Skill Check or hit a Target with a Move. (In other words, you get the bonus to rolls until you pass one.)
- Pact:
- Gambler's Gambit
- [+Attack] [+Speed]
- Dailyx3 - 2 AP, Free Action
- Trigger: You hit a Target with Bounce.
- Target: A Trainer or Pokemon you have made a rash action against this Scene
- Effect: When taking Gambler's Gambit, you learn the Move Bounce. When you declare Gambler's Gambit, roll 2d6, and choose one result as X, and the other as Y. Your Target suffers a penalty equal to X for their next Y Skill Checks or Accuracy Rolls. While you may hit a Target with Gambler's Gambit several times in the same Scene, this effect does not stack with itself.
- Gifts of Truth
- Minor: You are physically unable to lie. You can beat around the bush, and not tell the whole truth, but cannot knowingly say something you know is a lie. You also gain the following edge:
- Lie Detector
- At-Will
- Target: A person or Pokemon that you suspect may be willing to lie.
- When you declare the use of this feature, specify a statement made by the target and you will immediately know whether or not it is completely truthful. This feature may be used on recorded information. If they target is saying something that they believe is true, then they do not appear to be lying.
- Major:
- Inquisition
- [+Special Attack] [+Speed]
- Daily – Every 10 levels gained, you may perform this Feature another time per day.
- Effect: Ask the target a question. They must answer truthfully or take damage equal to 1/8th of their HP. If used on a KO'd target, the target answers truthfully, their body speaking even though they are unconscious.
- Pact:
- Grand Inquisitor:
- [+Special Attack] [+Speed]
- Effect: You gain the Move Hex. Targets that have suffered damage from your Inquisition or have failed your Lie Detection count as under a Status Effect for the purpose of this Move.
- Gifts of Bliss
- Minor: Bliss is now a part of you. When not happy, you suffer a two dice penalty to any Spirit based Skill rolls. However, your Bliss is also infectious. You also gain the following:
- Calming Vibe
- At-Will
- Target: Pokemon or Trainers.
- Effect: You calm the target, curing it of Confusion. Calming Vibe can calm rages, focus a distorted mind, a depressed or terrified state, or neutralize a paranoid panic. In order to use Calming Vibe, the Trainer must be in a calm state of mind.
- Major:
- Infectious Personality
- [+Special Attack [+Speed]
- Effect: You gain the Moves Taunt, Attract and Swagger.
- Pact:
- Toxic Intentions
- [+Special Attack] [+Speed]
- Effect: You gain the Move Venoshock. Targets under the effect of a Move you gained through Infectious Personality count as Poisoned for the sake of this Move.
- Gifts of Love:
- Minor: You feel a Love for all things, but those who have scorned you or your affection are not worthy of redemption. When confronted with such an individual, you become fixated on seeing them suffer. You also gain the Move Lovely Kiss and the Enfeebling Lips Ability. This works with a simple air kiss as well, as Lovely Kiss is Range 6.
- Major:
- Burning Passion
- [+Special Defense] [+Defense]
- Dailyx3 - 2 AP, Swift Action
- Target: A Pokemon or Trainer.
- Effect: The Target becomes Burned, but also temporarily gains the Guts or Pride Ability until the end of Battle, or until the Burn Status Effect is cured.
- Pact:
- Burning Desire
- [+Special Defense] [+Defense]
- Static
- Effect: You learn the Move Fiery Dance. When using this Move, your may use the sum of your Defense and Special Defense as your damaging stat (The attack still does Special Damage). The Target of the move also becomes Infatuated. You may also gift the Spirit Surge of Fiery Dance to an ally, or use it to boost your chosen damaging stat instead of Special Attack.
- Gifts of Decay
- Minor: All good things must come to an end. Though in your case this means more physical things. Jewelry loses its luster, metallic materials become rusty. Your belongings simply appear more aged than they are. On the a positive note, you can forcefully cause inorganic materials and items to age and decay as well as a Swift Action.
- Major:
- Wear and Tear
- [+Defense] [+Special Defense]
- Daily - Every 20 levels gained, you may perform this Feature another time per day.
- Target: A Pokemon or Trainer
- Effect: Your dominion over decay allows you to cause the target to temporarily age. The target gains one of the following abilities of your choice: Dry Skin, Weak Armor, Shed Skin until the end of Battle. Shed Skin can have unsettlin effects on Trainers or some Pokemon species, but does not harm them physically.
- Pact:
- Mirage of the Gorgon's Gaze.
- [+Defense] [+Special Defense]
- Daily - Every 25 levels gained, you may declare Gorgun's Gaze another time per day.
- Target: A Pokemon or Trainer
- Effect: You learn the Move Sand Tomb. When using Sand Tomb, you may declare Gorgun's Gaze. Gorgun's Gaze causes Sand Tomb to automitcally hit with max duration, caues Stuck until the target leaves the Vortex (At which point they are slowed until they can make the save a second time). Gorgun's Gaze is a psychological effect and can be detected by Clairsentients, though they cannot dispell it.
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