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- # Linear spring stiffness
- Breast.stiffness 0.03
- # Quadratic Spring stiffness
- Breast.stiffness2 0.02
- # Velocity removed/tick 1.0 would be all velocity removed
- Breast.damping 0.025
- # Maximum number of units positio can diverge from target
- Breast.maxoffset 16
- # Time Quanta for the physics in ms 4 means that a 16ms frame would be broken down into 4 4ms steps
- Breast.timetick 1.6
- # Scale of the motion in X/Y/Z - Y is front to back, Z up and down and X side to side
- Breast.linearX 0.8
- Breast.linearY 0.1
- Breast.linearZ 0.6
- # Scale of the bones rotation around the X axis
- Breast.rotational 0.05
- Butt.stiffness 0.04
- Butt.stiffness2 0.02
- Butt.damping 0.04
- Butt.maxoffset 2
- Butt.timetick 2
- Butt.linearX 1.0
- Butt.linearY 1.0
- Butt.linearZ 3.0
- Butt.rotational 0.05
- Belly.stiffness 0.01
- Belly.stiffness2 0.02
- Belly.damping 0.01
- Belly.maxoffset 2
- Belly.timetick 1
- Belly.linearX 0.2
- Belly.linearY 0.2
- Belly.linearZ 0.2
- Belly.rotational 0.1
- Tuning.rate 0
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