Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- NewGamePlus
- NewGamePlusCount
- gametimeКG
- Permanent
- PlaythroughCount
- PersistentSystems
- LockedStairs
- areastates
- worldstate
- LightBitЃ
- collectedbits
- light13В¦
- light9В§
- light10В¦
- light7В§
- light15В§
- light16В§
- light12В¦
- light8В¦
- light3В¦
- light4В§
- light14В§
- light11В¦
- light5В¦
- light1В¦
- light2В¦
- light6В
- DarkAwarenessЃҐ
- statsЉ©
- darkStateЁ
- departedѕreacheddeepenoughlevelforspawnВ±
- timeSpentArriving
- hasPlayerVisitedBlackrocksEntranceВ
- isVisitingBlackrocksEntranceForFirstTimeNowВё
- reachedCatacombsFloorTwoВµ
- darkPointsManagerName®
- ArrivalManagerґ
- totalArrivalDuration
- hasSeenCavesTempleSceneВє
- darkPointsManagerSaveState†®
- stateAffectors‡¤
- TIME
- metadata
- pointsPerSecondК
- DEBUG_lastAffectorPoints
- accumulatedPoints
- IN_AREA
- metadata
- accumulateВ
- BlackRocksК
- DEBUG_lastAffectorPoints
- accumulatedPoints
- LAMP_FOCUS
- metadata
- pointsPerSecondК
- DEBUG_lastAffectorPoints
- accumulatedPoints
- BASE_CHANCE
- metadata
- pointsм
- accumulateВ
- DEBUG_lastAffectorPoints
- accumulatedPoints
- ACTIVE_DARK_CRYSTALS
- metadata
- accumulateВ
- pointsPerActiveCrystalР
- DEBUG_lastAffectorPoints
- accumulatedPoints
- DARK_ATTRACTIVENESS_ASPECT
- metadata
- accumulateВ
- DEBUG_lastAffectorPoints
- accumulatedPoints
- DEBUG_ALWAYS_ARRIVE
- metadata
- pointsК
- DEBUG_lastAffectorPoints
- accumulatedPoints
- receivedEvents
- triggerState
- TIMER_TICKED
- lastTickTimeКG
- pointsRange‚
- ЈmaxdЈmin
- eventAffectors
- DARK_DEPARTED
- metadata
- minTimeUntilArrival
- DEBUG_lastAffectorPoints
- PLAYER_RAN_FROM_DARK
- metadata
- points2
- DEBUG_lastAffectorPoints
- DEBUG_FILL_POINTS
- metadata
- DEBUG_lastAffectorPoints
- ІDRINK_BLACK_ELIXIR
- metadata
- pointsPerElixir2
- DEBUG_lastAffectorPoints
- DEBUG_stateAffectorNameToMetadata
- TIME
- pointsPerSecondК
- IN_AREA
- accumulateВ
- BlackRocksК
- LAMP_FOCUS
- pointsPerSecondК
- DEBUG_ALWAYS_ARRIVE
- pointsК
- ACTIVE_DARK_CRYSTALS
- accumulateВ
- pointsPerActiveCrystalР
- DARK_ATTRACTIVENESS_ASPECT
- accumulateВ
- BASE_CHANCE
- pointsм
- accumulateВ
- Corpses
- usedcorpseIDs
- Environment
- currentWeather
- rain
- currentTimeЁ
- overcast
- Fire
- fireInfo
- Island_x2_y3_z2
- Items
- іCurrentLampLocation…
- level
- island
- area
- Island
- populateditems
- sessionpopulateditems
- activespawnlists
- Temple
- activeVoidSpawns
- unlockedElevators
- corpseChest
- PersistentLevelTables
- Island
- lobby_secret_shortcut
- persistentitems
- levelItemSpawns
- corpses
- island
- persistentitems
- fixed
- persistent
- class
- items/types/lamp
- levelItemSpawns…
- corpses
- Doodad:caves/bridgeSecret
- dungeonFlowSeedТ
- northShoreDoor
- drinkWaterCountPermanent
- islandSpawnCount
- Version
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement